It's also Capcom's first $70 game, so the expectations are raised (side note, I understand why companies were so reluctant to raise the base price to $70 and try alternative streams of revenue now).
Plus the microtransactions didnt show up utnil the game launched, so there's a surprise factor.
And yeah, you have people digging up quotes from the director talk about how the lack of fast travel was an intentional design decision, something that sounds interesting... until you offer fast travel points behind a paywall. Combine that with the surprise MTX, and it's no wonder people will think the real reason for the lack of fast travel is to sell the option. Suddenly the decision strikes many as no longer artistic, but rather corporate because if it was truly for the design of the game, why offer people the option to just bypass that part?