Last year was August, so probably August again.Do you guys know when the CESA White Papers 2022 will be released? I assume it is sometime over the summer.
Have you got actual yearly numbers for software and not just bar charts? I found this (below) but the numbers only go back to 1998, it would be great to have yearly software numbers going back to 1991.Annual hardware and software shipments:
Have you got actual yearly numbers for software and not just bar charts? I found this (below) but the numbers only go back to 1998, it would be great to have yearly software numbers going back to 1991.
ThankyouThis post have the missing data:
Nintendo software and hardware sales data from 1983 to present
So how long will it take for "people only buy Nintendo systems for first party games" to die? Still goes on, it’s not intill Nintendo gets the annual shooters/sports games and gta that people might reconsider that quote lol (yes I know we got 2/3 of that now on NSW)www.installbaseforum.com
Correct, it never surpassed 1Mam I just bad at looking or is there no data for Mario Golf: World Tour (3DS) which would mean it never crossed the 1m barrier?
thanks, absolutely cruel given what they pumped into that oneCorrect, it never surpassed 1M
Based on NPD and Famitsu data, it's very likely that Mario Golf: World Tour didn't surpass 500K worldwide. I'm surprised Nintendo greenlit a Switch sequel, as their general barometer for success is >1 million lifetime sales, but it seems to have worked out given that Mario Golf: Star Rush has blown past its predecessor at >2.35 million.am I just bad at looking or is there no data for Mario Golf: World Tour (3DS) which would mean it never crossed the 1m barrier?
I posted them all 10 years ago here:Have you got actual yearly numbers for software and not just bar charts? I found this (below) but the numbers only go back to 1998, it would be great to have yearly software numbers going back to 1991.
*Super RushBased on NPD and Famitsu data, it's very likely that Mario Golf: World Tour didn't surpass 500K worldwide. I'm surprised Nintendo greenlit a Switch sequel, as their general barometer for success is >1 million lifetime sales, but it seems to have worked out given that Mario Golf: Star Rush has blown past its predecessor at >2.35 million.
Nintendo rarely bins a series just because of one underperformance. Mario sports games are also relatively cheaper to make since they can reuse a lot of assets.Based on NPD and Famitsu data, it's very likely that Mario Golf: World Tour didn't surpass 500K worldwide. I'm surprised Nintendo greenlit a Switch sequel, as their general barometer for success is >1 million lifetime sales, but it seems to have worked out given that Mario Golf: Star Rush has blown past its predecessor at >2.35 million.
Post automatically merged:
I posted them all 10 years ago here:
Nintendo Historical Shipment Data (1983 - Present)
One thing I've noticed that's vacant from the Internet is yearly breakdowns of Nintendo console sales. That's probably because...guess what?...it's very, very hard to find data about how early consoles performed. The farther back you go, the more esoteric and vague the sales become. Luckily, I...www.neogaf.com
How time flies...
Yeah it took fire emblem a bunch of underperforming titles to be in danger of being shelvedNintendo rarely bins a series just because of one underperformance. Mario sports games are also relatively cheaper to make since they can reuse a lot of assets.
If anything a series is more likely to disappear due to lack of a reliable dev team to consistently make games... cries in Wario Land
Praying to god the rumors of the GX remaster are true. It's pretty disappointing Nintendo only allows itself one racing series these days.Yeah it took fire emblem a bunch of underperforming titles to be in danger of being shelved
Same with F zero in the early 2000s
Genuinely appreciate the help .
Your work is simply magnificent!! Too bad it's not possible to know the exact numbers of SNES, GB, NES and N64 shipments before FY 98/99 in the Americas and Other regions.Some useful sources
Nintendo's investor relationship section:
http://www.nintendo.co.jp/ir/en/
Regional hardware shipment by fiscal year (big thanks to @Aquamarine):
Virtual Boy hardware sales data source:
Virtual Boy sell-in LTD as March 1996 was taken from an article in Famitsu (issue 392 page 8) which indicated that the shipment split between Japan and abroad was respectively 140K and 630K.
Here a big scan of the article in question (Famitsu issue 392 page 8):
http://i.imgur.com/hXXa6DE.jpg
Non-consolidated software sales from the fiscal year ending March 1992 to the fiscal year ending March 1999:
Nintendo software and hardware sales data from 1983 to present
So how long will it take for "people only buy Nintendo systems for first party games" to die? Still goes on, it’s not intill Nintendo gets the annual shooters/sports games and gta that people might reconsider that quote lol (yes I know we got 2/3 of that now on NSW)www.installbaseforum.com
Software sales units bundled with hardware for each fiscal year (total software sales exclude digital-only games):
FY20: 3.40M (total software sales: 168.72M)
FY21: 3.80M (total software sales: 230.88M)
FY22: 1.50M (total software sales: 235.07M)
Game & Watch sales data source:
http://iwataasks.nintendo.com/interviews/#/clubn/game-and-watch-ball-reward/0/3
Game & Watch annual shipments
Color TV Game 6/15 sales data source:
Nikkei Electronics May 9, 1994 issue "Famicom Development Story."
http://trendy.nikkeibp.co.jp/article/special/20080929/1019222/
NES Classic Mini sales data source:
http://www.ign.com/articles/2017/04...llion-units-worldwide-before-its-cancellation
SNES Classic Mini sales data source:
https://www.nintendo.co.jp/ir/pdf/2018/180426e.pdf
Pokémon Red / Green / Blue / Yellow / Gold / Silver sales sources:
https://life.oricon.co.jp/news/72880/
https://www.nintendo.co.jp/nom/0006/05/index.html
Important notification about Pokémon Red / Green / Blue and Pokémon Gold / Silver sales:
For a long time Nintendo only gave the combined total sales for Pokémon Red / Green / Blue / Yellow / Gold / Silver / Crystal of about 76 million units sold worldwide.
The figures for the single entries were presented as estimates therefore I recommended to use the combined sales figure if you need to cite official data for Pokémon Red / Green / Blue / Yellow / Gold / Silver / Crystal.
Recently I've come across an article on Oricon which has official figures for Pokémon Red / Green / Blue and Pokémon Gold / Silver:
■ Reference / Number of new series shipped so far (Pokemon announcement)
"Pokemon Red and Green" Game Boy Released on February 27, 1996
Domestic: Over 8.2 million (Worldwide: 29.04 million)
"Pokemon Gold and Silver" Game Boy Game Boy Color Released on November 21, 1999
Domestic: Over 7.3 million units (Worldwide: 23.73 million units)
"Pokemon Ruby Sapphire" Game Boy Advance Released on November 21, 2002 Domestic: Over 5.4 million units (Worldwide: 16.21 million units)
"Pokemon Diamond and Pearl" Nintendo DS Released on September 28, 2006 Domestic: Over 5.8 million units (Worldwide: 17.15 million units)
* Cumulative worldwide sales of more than 130 million units (including remake version and version difference)
* All figures are as of the end of September 2009
------------------------------------------------------------------------------
The worldwide figure given in the article consider Pokémon Red / Green for Japan and Pokémon Red / Blue for the overseas markets but miss the japanese sales of Pokémon Blue which are 2.01 million units.
Therefore Pokémon Red / Green / Blue has sold in total 31.05 million units.
See the below table with sell-in data as March 2000 provided by Nintendo for details:
I've updated the data in OP for Pokémon Red / Green / Blue and Pokémon Gold / Silver.
For Pokémon Yellow and Pokémon Crystal the figures in the Game Boy list should still be considered estimates and I advice to utilize the combined figure of about 76 million units if you need officially sourced sales figure for those two games.
So before Switch, the NES had the highest attach rate of any Nintendo console? Just want to make sure I'm understanding right.- NSW software tie ratio has surpassed the NES's one and keeps growing.
No, Switch attach rate is still behind Wii and GCN.So before Switch, the NES had the highest attach rate of any Nintendo console? Just want to make sure I'm understanding right.
Ah okay. Pretty crazy honestly the GCN had such a high attach rate. Probably explains its vocal fanbase these days, if you bought a GCN you were all in on its library.No, Switch attach rate is still behind Wii and GCN.
Pretty impressive.Ah okay. Pretty crazy honestly the GCN had such a high attach rate. Probably explains its vocal fanbase these days, if you bought a GCN you were all in on its library.
The lowest selling the console, the more core focused it is, the higher the attach-rate.Ah okay. Pretty crazy honestly the GCN had such a high attach rate. Probably explains its vocal fanbase these days, if you bought a GCN you were all in on its library.
I like to know how much software, the Virtual Boy sold.The lowest selling the console, the more core focused it is, the higher the attach-rate.
Even the WiiU had a high attach-rate.
I have 16 games.I like to know how much software, the Virtual Boy sold.
Indeed that was a factor; every mid to high-profile release (usually from Nintendo) would be celebrated due to the endless software droughts that plagued the console from mid-2003 onwards. Also, during the 6th generation of consoles, retail games were probably the most affordable they ever were, considering the purchasing power of the middle-class and phase-out of the last cartridge-based media.The lowest selling the console, the more core focused it is, the higher the attach-rate.
Even the WiiU had a high attach-rate.
Wii U attach-rate is lower than NES, SNES, GC and Wii.The lowest selling the console, the more core focused it is, the higher the attach-rate.
Even the WiiU had a high attach-rate.
The lowest selling the console, the more core focused it is, the higher the attach-rate.
Even the WiiU had a high attach-rate.
I have two models. The Color 15 and the Breaker. The numbers until then were that all models combined would be at the 3 million mark. In this way, the projection is smaller. Even so, it was enough for Nintendo to be the market leader in the first generation of games.The (slightly more than) 400K figure for the Color video game block breaker is sourced from an issue of Toy Journal from 1979 as reported in The History of Nintendo by Florent Gorges and Isao Yamazaki.
Same for the 160K figure for the Color video game Racing 112.
I'll think later on if include the data in OP.
Fun fact:
Color TV Game 15 heavily outselling the Color TV Game 6 despite the price disparity (Color TV Game 6 launch price: ¥9,800; Color TV Game 15 launch price: ¥15,000) was the only desirable outcome for Nintendo which is reflected on the marketing that favoured the more expensive model.
In fact Nintendo employed a shrewd business tactic launching two models concurrently that had pretty much the same hardware with the exception of the removable paddles and the different number of game variations (but theoretically all 15 game variations could be played on the Color TV Game 6 too).
The aim was to drive mindshare with the cheaper and purposedly flawed "Game 6" model which was sold at a loss while getting profits from the more expensive Color TV Game 15 that was the 'real' experience.
The cunning loss leader strategy worked and Nintendo obtained a big share of the dedicated LSI game console market in Japan.
Amazing numbers. Zelda will be the third franchise with the most sales on Switch.Mario Games on Switch
Mario Kart 8 Deluxe: 53.79m
Super Mario Odyssey: 25.76m
Super Mario Party: 19.14m
New Super Mario Bros. U: 15.41m
Super Mario 3D World + BF: 11.38m
Mario Party Superstars: 10.17m
Super Mario 3D All-Stars: 9.07m
Super Mario Maker 2: 7.89m
Mario Tennis Aces: 4.28m
Paper Mario Origami King: 3.34m
Mario Strikers Battle League: 2.54m
Mario Golf Super Rush: 2.35m
Mario + Rabbids Kingdom Battle: 2.00m
Mario Kart Live Home Circuit: 1.58m
Total: 168.20m
Pokemon Games on Switch
Pokémon Sword/Shield: 25.82m
Pokémon Scarlet/Violet: 22.10m
Pokémon Let's Go: 15.07m
Pokémon BD/SP: 14.92m
Pokémon Legends Arceus: 14.83m
New Pokémon Snap!: 2.74m
Pokémon Mystery Dungeon: 1.89m
Pokkén Tournament DX: 1.54m
Total: 98.91 million
BotW alone sold more on Switch than the franchise sold on any other console.Amazing numbers. Zelda will be the third franchise with the most sales on Switch.
Also, Metroid have a chance to sell more that in any other previous Nintendo platform.
I think the previous record is on the GameCube.
Truth.BotW alone sold more on Switch than the franchise sold on any other console.
It already is third and could be close to 65 million by June 30th if Zelda TotK can hit 20 million in it's opening quarter.Amazing numbers. Zelda will be the third franchise with the most sales on Switch.
Also, Metroid have a chance to sell more that in any other previous Nintendo platform.
I think the previous record is on the GameCube.
We never got any WW numbers for that game.Hyrule Warriors DE: 1.00 million
Also, Cadence of Hyrule I imagine that have good sales.It already is third and could be at 65 million by June 30th if Zelda TotK can hit 20 million in it's opening quarter.
Zelda Breath of the Wild: 29.81 million
Zelda Link's Awakening: 6.08 million
Hyrule Warriors AOC: 4.00 million
Skyward Sword HD: 3.91 million
Hyrule Warriors DE: 1.00 million
Total: 44.80 million
Add last FY please! Thank you.
Add last FY please! Thank you.
My mistake i thought 1 million was announced.We never got any WW numbers for that game.
Only for the Wii U version.My mistake i thought 1 million was announced.
Some games in The 3DS top 10 got a final increase last quarter, with the 3DS eshop now shutdown these numbers are final.
Mario Kart 7: 18.98m up from 18.97m
Pokemon X/Y: 16.68m up from 16.65m
Pokemon Sun/Moon: 16.30m up from 16.29m
Pokemon OR/AS: 14.57m up from 14.53m
Animal Crossing New Leaf: 13.04m up from 13.02m
Super Mario 3D Land: 12.87m up from 12.86m
Pokemon Ultra Sun/Moon: 9.15m up from 9.12m
Tomadachi Life: 6.72m up from 6.71m
Would will be nice if the 3DS (with the japanese sales) manage to turn 75,94 in 75,95.Mario Kart for Wii got increases until 2020, so there likely will be a few more updates for 3DS as well.