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UPDATE 7: Monster Hunter Rise: Sunbreak Surpasses 6 Million Units Globally, MHR at 13M [NEW]

The fact it says 2.5m in Q1 points to the opening weekend basically being identical to Iceborne in the end. It must have been quite a bit above 2m when the milestone was reported.
For now it kind of follows the idea that the retention/upgrade rate is better than World too. Which kind of fits the more hardcore playerbase.
 
Very cool. I'm so curious about what the Japan/ROW split is. We knew early on that retail Famitsu/MC numbers would be practically useless. This could be the first Monster Hunter where we legitimately never learn how it did in its domestic market.
 
Very cool. I'm so curious about what the Japan/ROW split is. We knew early on that retail Famitsu/MC numbers would be practically useless. This could be the first Monster Hunter where we legitimately never learn how it did in its domestic market.
We need another dataleak, lol.

DDDA seems to have been chugging along pretty well too. Switch version especially looking at eShop charts.
 
We need another dataleak, lol.

DDDA seems to have been chugging along pretty well too. Switch version especially looking at eShop charts.

The Switch version of Dragon's Dogma: Dark Arisen was significantly discounted for a while during June; that helped the game to substantially climb up the eShop rankings across the world.
 
The fact it says 2.5m in Q1 points to the opening weekend basically being identical to Iceborne in the end. It must have been quite a bit above 2m when the milestone was reported.
Capcom using Nintendo reporting methods lol. Great legs so far.
 
We should wait until the end of times to properly judge whether Minecraft has been a success.

It's hard to say yet.
 
500k for Sunbreak in two weeks is great legs, it's by far outpacing Iceborne with PC help.
Healthy sales result with updates, holiday season & Capcom back catalogue sales to come. Plus, the fact that PC users are happily buying two Monster Hunter games shows it was the right call.
Still more interested in where this ends up in the end.
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Thank god I was wrong, happy about this success.
tumblr_ocjgsclh3N1skns5ho4_1280.jpg
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By contrast, this is how we all should respond to facts & figures that go against any prior comments or predictions made previously on this forum. We're here to listen & learn after all. Right?
 
It’s nice to see the actual sales of this huge DLC.
Would be interesting to know the sales of another's games too.
Like Splatoon 2, Mario and Rabbids, Xenoblade 2, etc!
 
Platinum Charts out. Sunbreak off to an explosive start and everything else legging well.


Monster Hunter Rise: Sunbreak
  • IR 06.30.22 2.5m
  • PR 07.05.22 over 2m
  • PR 07.26.22 over 3.5m

Monster Hunter Rise
  • PR 03.29.21 over 4m
  • IR 03.31.21 4.8m
  • PR 04.05.21 over 5m
  • IR 06.30.21 7.3m
  • IR 09.30.21 7.5m
  • IR 12.31.21 7.7m
  • PR 01.18.22 over 8m (PC launch)
  • IR 03.31.22 9m
  • IR 06.30.22 10.3m (Sunbreak launch)
  • PR 07.05.22 over 10m (Sunbreak launch)

Monster Hunter: World - Iceborne
  • PR 09.13.19 over 2.5m
  • IR 09.30.19 2.8m
  • IR 12.31.19 3.2m
  • PR 01.13.20 over 4m (PC launch)
  • PR 03.13.20 over 5m
  • IR 03.31.20 5.2m
  • IR 06.30.20 5.8m
  • IR 09.30.20 6.6m
  • IR 12.31.20 7.2m
  • IR 03.31.21 7.7m
  • IR 06.30.21 8.2m
  • IR 09.30.21 8.5m
  • IR 12.31.21 8.8m
  • IR 03.31.22 9.2m
  • IR 06.30.22 9.5m

Monster Hunter: World
  • PR 01.29.18 over 5m
  • PR 02.09.18 over 6m
  • PR 03.05.18 over 7.5m
  • IR 03.31.18 7.9m
  • IR 06.30.18 8.3m
  • PR 08.20.18 over 10m (PC launch)
  • IR 09.30.18 10.7m
  • PR 10.11.18 over 10m
  • IR 12.31.18 11.7m
  • IR 03.31.19 12.4m
  • IR 06.30.19 13.1m
  • IR 09.30.19 14.1m (Iceborne launch)
  • IR 12.31.19 14.9m
  • PR 01.13.20 over 15m (PC Iceborne launch)
  • IR 03.31.20 15.7m
  • IR 06.30.20 16.1m
  • IR 09.30.20 16.4m
  • IR 12.31.20 16.8m
  • IR 03.31.21 17.1m
  • IR 06.30.21 17.3m
  • IR 09.30.21 17.5m
  • IR 12.31.21 17.8m
  • IR 03.31.22 18m
  • IR 06.30.22 18.3m
 
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Dying to know how much the Switch/PC split is! I wonder if they'll ever say. Either way, fantastic numbers. The endgame systems they added in Title Update 1 should really help its long-term sales, too. It was exactly what the game was lacking.
 
Dying to know how much the Switch/PC split is! I wonder if they'll ever say. Either way, fantastic numbers. The endgame systems they added in Title Update 1 should really help its long-term sales, too. It was exactly what the game was lacking.
Just gotta get hacking.
 
Dying to know how much the Switch/PC split is! I wonder if they'll ever say. Either way, fantastic numbers. The endgame systems they added in Title Update 1 should really help its long-term sales, too. It was exactly what the game was lacking.
They dont share the splits for other multiplattform games, dont think there is a reason why they would change things up in this case but i agree it would be interesting to see. Outside of another kind of leak, which i dont want to see happen, its unlikely though.
 
They dont share the splits for other multiplattform games, dont think there is a reason why they would change things up in this case but i agree it would be interesting to see. Outside of another kind of leak, which i dont want to see happen, its unlikely though.

They've been particularly proud of MH growth on PC, so hope springs eternal.
 
Sunbreak was released on June 30, so it reached those 4 million in less than 8 weeks.
 
What’s MHR up to? Unless it’s sales suddenly accelerated sunbreak is rapidly heading towards a ridiculously high attach rate.
The PR said 11 million for Rise
 
Rise is definitely hitting 13M+ this year
While Sunbreak is heading for 6M+

Overall a massive success with more updates to come in 2022 & 2023 to keep interest high

In Japan its also selling at a higher price compared to World launch aligned and despite this with its going to be easily the best selling third party game of yhe year
 
Platinum Charts out. Sunbreak off to an explosive start and everything else legging well.


Monster Hunter Rise: Sunbreak
  • IR 06.30.22 2.5m
  • PR 07.05.22 over 2m
  • PR 07.26.22 over 3.5m

Monster Hunter Rise
  • PR 03.29.21 over 4m
  • IR 03.31.21 4.8m
  • PR 04.05.21 over 5m
  • IR 06.30.21 7.3m
  • IR 09.30.21 7.5m
  • IR 12.31.21 7.7m
  • PR 01.18.22 over 8m (PC launch)
  • IR 03.31.22 9m
  • IR 06.30.22 10.3m (Sunbreak launch)
  • PR 07.05.22 over 10m (Sunbreak launch)

Monster Hunter: World - Iceborne
  • PR 09.13.19 over 2.5m
  • IR 09.30.19 2.8m
  • IR 12.31.19 3.2m
  • PR 01.13.20 over 4m (PC launch)
  • PR 03.13.20 over 5m
  • IR 03.31.20 5.2m
  • IR 06.30.20 5.8m
  • IR 09.30.20 6.6m
  • IR 12.31.20 7.2m
  • IR 03.31.21 7.7m
  • IR 06.30.21 8.2m
  • IR 09.30.21 8.5m
  • IR 12.31.21 8.8m
  • IR 03.31.22 9.2m
  • IR 06.30.22 9.5m

Monster Hunter: World
  • PR 01.29.18 over 5m
  • PR 02.09.18 over 6m
  • PR 03.05.18 over 7.5m
  • IR 03.31.18 7.9m
  • IR 06.30.18 8.3m
  • PR 08.20.18 over 10m (PC launch)
  • IR 09.30.18 10.7m
  • PR 10.11.18 over 10m
  • IR 12.31.18 11.7m
  • IR 03.31.19 12.4m
  • IR 06.30.19 13.1m
  • IR 09.30.19 14.1m (Iceborne launch)
  • IR 12.31.19 14.9m
  • PR 01.13.20 over 15m (PC Iceborne launch)
  • IR 03.31.20 15.7m
  • IR 06.30.20 16.1m
  • IR 09.30.20 16.4m
  • IR 12.31.20 16.8m
  • IR 03.31.21 17.1m
  • IR 06.30.21 17.3m
  • IR 09.30.21 17.5m
  • IR 12.31.21 17.8m
  • IR 03.31.22 18m
  • IR 06.30.22 18.3m
We're now at the equivalent of the Iceborne PC launch milestone.
Will be interesting to watch future updates and comparisons, as we'll have PC+console in both cases now.
 
SB is really outperforming my expectations lol.
 
This is a formidable trend, the PC fanbase really showed up.
The future will tell us if Capcom took the right decision to develop a console exclusive title for the Switch but we are inching towards a positive outcome. Taken in a vacuum, it's already a considerable success.
 
This is a formidable trend, the PC fanbase really showed up.
The future will tell us if Capcom took the right decision to develop a console exclusive title for the Switch but we are inching towards a positive outcome. Taken in a vacuum, it's already a considerable success.
.....… ?
 
This is a formidable trend, the PC fanbase really showed up.
The future will tell us if Capcom took the right decision to develop a console exclusive title for the Switch but we are inching towards a positive outcome. Taken in a vacuum, it's already a considerable success.
I wish Rise + Sunbreak success would lead to a RE console exclusive
Also is Rise now one of Capcom's best selling titles to date?
 
So on the Capcom July 5th PR, Rise was at 10 million - now (a month and a half later) Rise is at 11 million, very very nice.

I'd imagine there's some doubling up of numbers happening somewhere. Maybe they're counting the MHR+SB set as a Rise sale (taking Rise to 11 million), and also as a Sunbreak sale (taking Sunbreak to 4 million). The catch being that there's obviously some amount of overlap. (Ie; it's not 5 million "unique" sales.)

Really wish we had a cleaner split of what SKUs/platforms sold how much. The changes to reporting between World and Rise are so confusing.
 
So on the Capcom July 5th PR, Rise was at 10 million - now (a month and a half later) Rise is at 11 million, very very nice.
Isn’t it a lot for a game this old? And they still have a lot to push with more DLC.

Call me crazy but I would be staggered if they did a ps5 xbox series version just to melt our forum.

This game could easily try the 25m plus shipments.
 
This is a formidable trend, the PC fanbase really showed up.
The future will tell us if Capcom took the right decision to develop a console exclusive title for the Switch but we are inching towards a positive outcome. Taken in a vacuum, it's already a considerable success.

I wish Rise + Sunbreak success would lead to a RE console exclusive
Also is Rise now one of Capcom's best selling titles to date?
He is trolling right?
 
Iceborne needed 1 week for 2,5m, 4 months for 4m and 6 months for 5m.

Sunbreak needed 1 week for 2,5m, 1 month for 3,5m and 2 months for 4m.
 
Still, gotta see the final final numbers.

I am interested to know if MHR is the highest selling single version of MH on Switch. Maybe we will find out.
 
I'd imagine there's some doubling up of numbers happening somewhere. Maybe they're counting the MHR+SB set as a Rise sale (taking Rise to 11 million), and also as a Sunbreak sale (taking Sunbreak to 4 million). The catch being that there's obviously some amount of overlap. (Ie; it's not 5 million "unique" sales.)

Really wish we had a cleaner split of what SKUs/platforms sold how much. The changes to reporting between World and Rise are so confusing.
Why does it matter? You can’t play Sunbreak without Rise so getting the bundle is buying one of each and counts for 5 million separate sales no matter what
 
I'd imagine there's some doubling up of numbers happening somewhere. Maybe they're counting the MHR+SB set as a Rise sale (taking Rise to 11 million), and also as a Sunbreak sale (taking Sunbreak to 4 million). The catch being that there's obviously some amount of overlap. (Ie; it's not 5 million "unique" sales.)

Really wish we had a cleaner split of what SKUs/platforms sold how much. The changes to reporting between World and Rise are so confusing.
They are "double counting" but due to the way the Sunbreak set is positioned (Rise cart + DLC Sunbreak code) it doesn't really encourage repeat purchases in the same way Iceborne ME (combined World+Iceborne on disc) did for some World owners.
 
Iceborne needed 1 week for 2,5m, 4 months for 4m and 6 months for 5m.

Sunbreak needed 1 week for 2,5m, 1 month for 3,5m and 2 months for 4m.
The result of day and date PC launch and Nintendo dragging the Japanese gaming public kicking and screaming into the digital age.
 
It was at 10.3M at the break of the fiscal quarter (30th of June)
So the PR was kind of selling them short :>
For all we know it could be at 11.3 million now :) , since they just use their usual over x million in the PR I think.
 
Impressive performance after what seemed to be just a 'good' debut for the first simultaneous PC release.
 
This is a formidable trend, the PC fanbase really showed up.
The future will tell us if Capcom took the right decision to develop a console exclusive title for the Switch but we are inching towards a positive outcome. Taken in a vacuum, it's already a considerable success.

"inching towards a positive outcome" oh my god lol. Genius level trolling
 
Capcom had other options. They could either go for a multiplat release or stick to the HD bros.
Going Switch console exclusive was risky, especially when taking in account the opportunity costs. World was a juggernaut and Rise had a lot to live up to.

We didn't expect Rise to match World (not at all even) but it needed to at least confirm World's success. Passing 10M was a crucial milestone and landing in the 15-20M zone would be the confirmation that Capcom took a winning decision.
 
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