MC threads: complaining about companies undermarketing their games
Mobile thread: laughing about companies overadvertising their games
I really doubt Acheron can compare to raiden.I knew about most of promos since they get pushed as ads/promoted videos (they release another animated video last night to add to this conversation) but the Sphere is new to me. That's definitely just burning money but it would make sense if they are trying to grow in US where this game is definitely much weaker than Genshin and never really caught on as strongly. In Japan, for example, I'd say HSR has eaten decently in Genshin's pie and the two games can often do comparable numbers in any given month though usually Genshin ends up on top. But the US market seems much harder for HSR, the game will routinely fall so far out of the Top ranks that SensorTower just outright losses track of it.
E.g. right now for the US market: Genshin and HSR have nearly crossed streams in revenue rank in the #100+ rank range (and Genshin had a better bump on Downloads over CNY) despite Genshin's banner being a week+ older and HSR's banner/2.0 still being very fresh. (EU is equally weak for HSR, and SK isn't exactly showing longevity in banner trajectory either compared to Genshin.)
Streaming on Twitch for the game has also now dropped back down to pre-2.0 Jan levels.
My impression is that the game has re-engaged its audience which it was starting to atrophy with fairly bad content roll out over the past half year but failed to really pull in anything notably new to it. But we're not seeing the explosive growth that Genshin enjoyed going into its 2.0+ era where the game really took off. Perhaps Acheron will be the Raiden for HSR in like... 4 months?
im not knocking them for trying, they just went on an insane spree that was likely their biggest advertising campaign ever and didn't pay off at all,MC threads: complaining about companies undermarketing their games
Mobile thread: laughing about companies overadvertising their games
Star Rail does have archon equivalents (emanators) but, I think there has only been one proper one so far. The Genius Society is technically Erudition's emanators but I don't think they have demonstrated the real power of one. Honkai has a bit too complicated story to fit nicely in the king and nation framework. If you looked at Genshin, most everyone neatly fell into their nation groups while there are nations in Star Rail, there are major international groups between the crew of the Express and the Stellaron Hunters. Some of the new characters like Topaz and Argenti aren't tied with any of the existing groups on top of that so it makes very messy and hard to have a truly central character and makes identifying the groups extremely messy,I really doubt Acheron can compare to raiden.
What was bin in those early days was the archons and still are now, a central unit everything is designed around.
Both in lore and in gameplay
Star rail has nothing like it, Genshin has introduced other collectable factions now as well. But having that central push around 1 character imo is what really pushed it up.
Star rail is comparatively decentralized with its characters, all of them have equal importance for the most part and there’s no pure central character all hype is centred around.
kokomi and yoimiya’s launches were downright negligible because they came after and before the big one respectively, Acheron doesn't have that power cause there’s nothing external to her own character hyping her up really.
im not knocking them for trying, they just went on an insane spree that was likely their biggest advertising campaign ever and didn't pay off at all,
It was just a tongue-in-cheek comment about Mihoyo going way too hard on the other side of the marketing budget spectrum .Different market. Mobile is heavy advertising at the top. See: Monopoly GO, RAID, Dragonball, and Genshin/HSR.
These games spend more on advertising than on the product. And they do it year-round. Smaller games much less so but you'll still see the odd Arknights commercial here or there, or a commercial about a collab or big anniversary event. (Smaller games are in effect crowded out by the big names who flood media with ads, driving up price and also decreasing overall return/engagement.)
This doesn't happen too frequently in console/PC space, and a lot of PC hits have focused but limited marketing campaigns.
I agree. They're trying to give their game a second chance at success instead of just killing it fast, it's a good thing in and of itself. They just went overboard on the ad campaign.im not knocking them for trying, they just went on an insane spree that was likely their biggest advertising campaign ever and didn't pay off at all,
It was just a tongue-in-cheek comment about Mihoyo going way too hard on the other side of the marketing budget spectrum .
I agree. They're trying to give their game a second chance at success instead of just killing it fast, it's a good thing in and of itself. They just went overboard on the ad campaign.
I think so to be honest, not because of the quantity but the price of the ads they did do.Do you think it's actually more than the release window of HSR? I was getting bombarded by the "ARE YOU SICK" ad incessantly during that period. And they were releasing a ton of videos/promos and paying a lot of streamers to stream the game on release.
the raid devs dont know how to make a good game is the main differenceTo be fair, it's not just MHY. RAID has been the meme advertise everywhere game before MHY came to the scene, now MHY and RAID are the meme.
I remember seeing many ads for RAID, but not much (if anything) for Star Rail. I don't know how or why, but that huge launch campaign just... missed me, apparently.To be fair, it's not just MHY. RAID has been the meme advertise everywhere game before MHY came to the scene, now MHY and RAID are the meme.
I'm not sure why but most of the pre-launch ads also seemed to miss me. I recall seeing the Bailu ad a few times but, I got a ton more for NIKKE (the one where the character dances and then transitions to actual gameplay) but I didn't get Star Rails ads til more recently (the one with guy celebrates getting Jingliu)I remember seeing many ads for RAID, but not much (if anything) for Star Rail. I don't know how or why, but that huge launch campaign just... missed me, apparently.
I'm not sure why but most of the pre-launch ads also seemed to miss me. I recall seeing the Bailu ad a few times but, I got a ton more for NIKKE (the one where the character dances and then transitions to actual gameplay) but I didn't get Star Rails ads til more recently (the one with guy celebrates getting Jingliu)
I saw that people reacted similarly to "So, you have a mother." line from the launch Reverse 1999 ads but I also didn't get that ad.“Hello I’m Natasha a dr from the underorld”
Ik many people who got hit with that ad nonstop
Is there a chart to compare Genshin and star rail player count?Player tracker updated, catching the HSR 2.0 spike which has since proceed to drop back down so we'll see where it ends up next week! Otherwise, not much of interesting happening. I believe DBLegends is cooling from an anni or big event patch or something.
Is there a chart to compare Genshin and star rail player count?
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Anniversary banner + revamp on the system basically priconne has elements now + ability chart bonus system.. the element towers are protractor level hard theres 5 elements each has seperate tower/stages up to 3-10I dunno what Priconne (JP, ripperoni Global) is doing but they've jumped up to Top 10 out of nowhere. The game's mostly been spending time in the >100 rankings and rarely escapes the Top 50. So this is a pretty significant bump.
Pokemon Masters grosses around $2-3 million a month with higher amounts for the anniversary. It's in pretty stable territory for a mobile game. Not exactly sure how much it has grossed overall but it should be north of $500 millionI have a question. In light of the Pokemon Presents announcement, I was talking with someone earlier today about any hopes and expectations, and its led me to wonder just how successful is Pokemon Masters, exactly? I dont think i really see it on any charts anywhere yet it is a gacha game and it's still going even years after. Likely because it can kind of brute force it's way through cause of the IP behind it, but still.
Rank | Top Grossing | Revenue Growth |
---|---|---|
1 | Honor of Kings | Crossfire: Legends |
2 | Monopoly GO! | TeamFight Tactics |
3 | Royal Match | Honor of Kings |
4 | Roblox | 버섯커 키우기 |
5 | Candy Crush Saga | Last War: Survival |
6 | Coin Master | Love and Deepspace |
7 | TeamFfight Tactics | Brawl Stars |
8 | Genshin Impact | One Piece: Bounty Rush |
9 | PUBG Mobile | Genshin Impact |
10 | Whiteout Survival | Monster Strike |
Rank | Top Grossing | Top Breakout |
---|---|---|
1 | Royal Match | Mushroom Hero |
2 | Monopoly Go | Monster Strike |
3 | Roblox | Goddess of Victory: NIKKE |
4 | Candy Crush Saga | Last War: Survival |
5 | Coin Master | Uma Musume |
6 | Monster Strike | Honor of Kings |
7 | Honor of Kings | Brawl Stars |
8 | Whiteout Survival | One Piece: Bounty Rush |
9 | Gardenscapes | Crossfire |
10 | Mushroom Hero | Disney Tsum Tsum |
Honkai 3rd Part 2 is gonna start this week for Global. Really curious how that will turn out. They've had their livestream over the weekend and are trying to unify all the different servers a bit more (this was before they had one unified global client like with Genshin and Star Rail, so there are i.e various different anniversary dates that they are now all moving to the same date) and are having various collabs and offline events to drum up interest again. Also announced a Mac version.
It's on the 29th or Global, so that won't be much to go on in terms of numbers, but CN had it since the 1st.
Yeah, I guess so. I'm just really curious to see the effect of such a big 2.0 "relaunch". Are the current players just continuing on? Will they instead lose a bunch of players because they've just had enough closure and/or don't like the new direction? How many new players actually jump in and stick with it? I guess we can look at revenue over the next couple months at least.Well, we don't have many metrics but looking at Twitch... it's barely made a blip on the radar. It's brought it up from dead to a thousand viewers, still basically nothing.
Hard to say what impact a 2.0 will have on such an old game with an already small audience. MHY would need to spend big bucks on marketing for a large change I think.
Yeah, I guess so. I'm just really curious to see the effect of such a big 2.0 "relaunch". Are the current players just continuing on? Will they instead lose a bunch of players because they've just had enough closure and/or don't like the new direction? How many new players actually jump in and stick with it? I guess we can look at revenue over the next couple months at least.
Hm, I'm not sure that completely tracks. 2.0 does feel like a natural evolution of where they were heading anyway. They started the final arc of the main story towards the end of 2022 (right after a very strong story arc) and concluded it early 2023, where they also already said that a 2.0 would be coming and that there would be a transitionary 1.5 period (which felt more like side-stories but also did end up rounding out some arcs of some main-adjacent characters.)I think the reason for the 2.0 is *because* they are currently losing players or already lost them. I don't think 2.0 itself would be a point of player loss unless they bork it or, perhaps, overly homogenize it with Genshin/HSR to a point of losing whatever it was that made Honkai Honkai.
They concluded a major story on a very strong note and, as far as I've been told, proceeded to then put out some really bad story stuff and technobabble as 'story'. These factors plus Honkai's rapid powercreep are likely a good recipe for people to retire, and a big refresh is probably looking to stem this and try to rejuvenate the game.
I liked what I played of Part 1.5.They concluded a major story on a very strong note and, as far as I've been told, proceeded to then put out some really bad story stuff and technobabble as 'story'.
They are kinda losing the Honkai vibes though, what with introducing a generic self-insert gender-variable character (the Dreamseeker).I think the reason for the 2.0 is *because* they are currently losing players or already lost them. I don't think 2.0 itself would be a point of player loss unless they bork it or, perhaps, overly homogenize it with Genshin/HSR to a point of losing whatever it was that made Honkai Honkai.
It’s awful..What is the current Genshin banner? It's... doing really bad. It's release barely moved the needle, almost as if no banner even came out.
Hm, I'm not sure that completely tracks. 2.0 does feel like a natural evolution of where they were heading anyway. They started the final arc of the main story towards the end of 2022 (right after a very strong story arc) and concluded it early 2023, where they also already said that a 2.0 would be coming and that there would be a transitionary 1.5 period (which felt more like side-stories but also did end up rounding out some arcs of some main-adjacent characters.)
I don't doubt that they're trying to rejunvenate the game with 2.0, but I don't think it's that reactionary. It would have probably already needed to be in planning at the time they entired the final arc.
They are kinda losing the Honkai vibes though, what with introducing a generic self-insert gender-variable character (the Dreamseeker).
Though to be fair, Adam from APHO was already almost that.
They recently announced the gacha pity number would go from 100 pulls to 90, and while that is a net gain for players, all I could think was, "Did you HAVE to homogenize even the pity?"Genshification.
*hides his C2 Yae Miko*It’s awful..
Mid dps
That requires other characters to be good
Niche support to teams no one really plays.
It’s like the devs started ringing alarm bells saying
“DONT PULL DONT PULL SAVE FOR THE NEXT UPDATE”
Mild Shock Part II. Companies using subscription services as a way to not only take DRM out of users hands but allow the all powerful Wizard of Oz to conceal how the sausage is made is a way to securing better deals without the developer having resource to negotiate fairly. Even if a few games did get funded early on, this is not something that is sustainable or desirable.“They have this opaque metric that they call a qualifying session, and bonus pool payments are made based on that,” said one source. “But no-one knows what a qualifying session actually is – it has something to do with if the game was launched, how long the player played for and how often they return. But it’s a black box, really.”
So while this might seem to be a Monkey Paw situation of trying to find good news anywhere I can right now, if the executives aren't committed to finding ways to screw over the games industry, get bored & move on I'll take that as a win. Lowered Expectations.gif - more interesting for the purposes of a mobile thread is Pole to Win (PTW) providing some valuable insight:“At the very top of the company there needs to be a passion and respect for games, and there just isn’t,” they said. “It all depends on how much buy-in there is from those guys at the top, and I don’t think they really value Arcade or invest in it the same way you see them invest in music or TV.”
While it is a 'sponsored' interview (ugh, more bad trends) it does reveal how, LTTP PTW (one of the largest outsourcing companies in the world) is finding difficulty securing market share in the mobile space due to the lack of major new projects to secure contracts for as both clients & users stick with oldies by Gacha Goodies. That's what you get for going Arrogant SIE, you never go full Arrogant SIE (seriously, fuck SIE today!). What d'ya mean you say you don't know who PTW is? What's wrong with you.gif. Well here's a preview from a previous Winning Post:Kazuaki Shimura, COO (Chief Operating Officer): One problem is that we are not getting a lot of projects for mobile games, especially large titles. As a development company, once you have decided on a subcontractor, you cannot simply replace it, so the fact that we were late in making a break in the industry is still affecting us. The current mobile game industry is saturated, and titles at the top of the rankings have remained unchanged for one to two years. This makes it difficult to create new large-scale games that can break into the rankings. In that case, our means to narrow the gap with the competition in the mobile game field are quite limited, and that is a difficult point.
Atelier Resleriana has also hit a decent high on its new banner, better than a lot of recent banners for the game. GUST must be extremely pleased with this title and it's doing way better than I think most expected. Not sure about how it's going to do in global however.