I didn't say anything like that. Just an example of games that used to reach that milestone every year. ACNH reached 1M for example.The sales numbers used to be much higher, you're saying? Why did they contract?
I didn't say anything like that. Just an example of games that used to reach that milestone every year. ACNH reached 1M for example.The sales numbers used to be much higher, you're saying? Why did they contract?
Only FIFA (and 1 Call of Duty game) was hitting the 1 million+ Awards. It wasn't so much contracting but, trying to broaden how many games can receive the award.
I didn't say anything like that. Just an example of games that used to reach that milestone every year. ACNH reached 1M for example.
plus hes right, 16 and remake were not flops .In light of the Dring events in UK thread and what is a general forum stance, let's avoid making a stink of what people say on social media just because they don't spell out everything for you.
leon kennedy, enough said.I've been wondering if there has been a remake of a game as successful as FF7 that has replicated that success, like FF7, was probably the most successful game of that generation, do you guys have some examples? I have no idea how SE though they could replicate that success, sure the market is much bigger that it was in those days, so maybe that was their idea? I mean who knows how many times more expensive this remake trilogy is going to end up being compared to the original, so I guess they at least wanted at least a similar growth of profit from that exponential growth of investment.
Overall I fail to see, business wise, why this was greenlit at all, but by now we know that this industry, especially in Japan doesn't seem to be entirely driven by business sense so maybe it's not surprising.
Crash remakes were successful in reviving the series, we got a Crash 4 because of them. Unfortunately Crash 4 is what didn't do well and killed it again.Crash situation was mostly about reviving the franchise after a looong hiatus, in the end it failed in reviving it, but by itself did pretty good, but not as good as the originals combined.
Not really? Yes 4 came out, and according to people it's good, but it seems the reason the trilogy did good was clearly nostalgia and that it was a cheaper game, so not really sparking interest in the series continuing, which I guess, was a big reason for doing a remake.Crash remakes were successful in reviving the series, we got a Crash 4 because of them. Unfortunately Crash 4 is what didn't do well and killed it again.
They just remade 1-6 as single games, and all of the supposed leaks of 9 say that is a single game. Of the 50 remakes they've done only once have they split it into multiple games and there is no reason to think that is somehow a norm now.Square-Enix certainly could scope actual remakes into single games. I suspect that a theoretical FF8, FF9, or FF10 remake could be released in a single volume. It's not clear if they're interested in doing that, though
I always assumed 7 Remake being split into a trilogy was a one-off thing that could only be justified by FF7's enormous commercial success (both the original and the following compilation of FF7 works). Never thought the other games would get multi-part remakes.Square-Enix certainly could scope actual remakes into single games. I suspect that a theoretical FF8, FF9, or FF10 remake could be released in a single volume. It's not clear if they're interested in doing that, though
This research analyzed video game completion rates using achievement data from a sample of 725 games on Valve Corporation’s Steam service and found that, for most games, only a minority of players (M = 14%, Mdn = 10%) finish the games they start.
tbf if it's using Steam data it's probably got a lot of games that were sold dirt cheap and people impulse bought and didn't play, I think looking at other JRPGs and/or PS exclusives would give a better idea of completion rates for FF7 (among non-PS+ players)A friend brought this up, and I dont remember if it was brought up here, but it's something that's easy to overlook in enthusiast circles and forums even though it shouldn't:
But very few gamers actually finish the games they buy. I am 100% guilty of this as of recent years, but yeah.
Here's a scientific report on the matter:
Not only will people fall off between parts, but people will fall off during said parts as well. Plus there's likely a not insignificant amount of people who played the original FF7 and really only experienced Midgar before they stopped playing. Or perhaps they stopped with the end of Disc One. Still.
Does anyone have the Playstation trophy data for Remake? It's possible to track what percentage of players have completed the game by seeing the achievement statistics, right?tbf if it's using Steam data it's probably got a lot of games that were sold dirt cheap and people impulse bought and didn't play, I think looking at other JRPGs and/or PS exclusives would give a better idea of completion rates for FF7 (among non-PS+ players)
When completing games on the PlayStation 4, players can earn an achievement that shows other players they have finished the story. This trophies also keep track of the percentage of players that obtain the award. According to a recent screenshot, more than half of The Last of Us 2 players completed the game — 58% to be exact.
This percentage is much higher than other popular PS4 games, with the next highest games by completion rate, Final Fantasy 7 Remake and God of War, at 53.3% and 51.8% respectively. While this game has the highest completion rate of all time, this does not necessarily mean that it has the highest number of player completions total. The Naughty Dog title takes around 20 to 40 hours to finish the full story, so fans have devoted a lot of time to this game and seeing the story all the way to the conclusion.
Square-Enix certainly could scope actual remakes into single games. I suspect that a theoretical FF8, FF9, or FF10 remake could be released in a single volume. It's not clear if they're interested in doing that, though
To me the answer is to not scope it like Remake and Rebirth, and in fact make the game smallerFF7 could've easily been a single game scoped around the same breadth of Rebirth, but frankly it would've probably been a lot less cost-effective than splitting it in 3. I mean, putting all of the story in a single game with a world scoped as Rebirth's (only bigger, due to a few regions missing) + Midgar (even if smaller than Remake's) + flying would've definitely have taken close to what the entire trilogy took to make (and would have costs proportional to that). So even if it sold like 10 million copies or something, it was still a better deal to make the 3 games even with the diminishing returns commercially by each installment.
FF7 could've easily been a single game scoped around the same breadth of Rebirth, but frankly it would've probably been a lot less cost-effective than splitting it in 3. I mean, putting all of the story in a single game with a world scoped as Rebirth's (only bigger, due to a few regions missing) + Midgar (even if smaller than Remake's) + flying would've definitely have taken close to what the entire trilogy took to make (and would have costs proportional to that). So even if it sold like 10 million copies or something, it was still a better deal to make the 3 games even with the diminishing returns commercially by each installment.
It could be about Dragon's Dogma 2 but from the fact he deleted it, it seems to be about Final Fantasy 7. I would guess that Dragon's Dogma 2 overtook Rebirth for the year as usually he doesn't really talk about month 2 performances especially when there's going to be 3-4 new games in the rankings
The SE quarterly results are going to be very telling
In 2 weeks. 5/12.When is the result coming?
In NA? You think so? I really doubt that. While Dragon Dogma 2's legs were much worse than 7R's in Japan, in the U.K. it had much better legs with a 67% decline 2nd week versus Rebirth's 89%, and Chris Dring even alluded to its legs being better when he said that he expects Dragon Dogma 2's Playstation total to catch up to Rebirths despite DD2 having a PC split. I'd expect NA to be much more similar to U.K., probably even more extreme if anything, than Japan. Especially because Dragon Dogma 2's Steam decline was actually fairly normal in the 2nd week, especially after the performance patch (it was #5-#6 for a few more days after that). Also Daniel Ahmed's comments about Rebirth being at "about half" of Remake a month in, which is probably 2-2.5 million, would again make it pretty unlikely that Rebirth's legs are significantly better since first two weeks would have been extremely close in sell through (Rebirth actually outsold DD2 in Europe and most likely Japan).Despite DD2 explosive launch. I think DD2 leg has been far worse than FF7R there. So i don't think the comparison is going to be favorable to DD2 at this moment.
I'd assume Rebirth is probably in the lower part of the top 10 for March NPD and DD2 will overtake it in the YTD chart (DD2 probably will go to #4 and Rebirth will move down to #5).
That does indeed sound right as we know DD2 is at 2.5 million and Rebirth might be around or slightly lower than that. Though the Twin Pack was at #16 on the YTD chart after February NPD too, so guess that factors into overall sales.
We've known from the start that these multi part games sell fewer and fewer units with each release. They certainly should include more platforms but that likely doesn't stop Rebirth from experiencing notable decline.I keep thinking about Rebirth a lot and it kinda sucks how it has all the right lessons to be learned on AAA development, like focusing resources on creating actual meaningful content instead of making sure every rock and blade of grass looks perfect and how preserving talent clearly leads to painless development and quick turnaround for games... while at the same time also having all the wrong lessons to be learned on publishing, like kneecapping your commercial potential by artificially limiting your audience.
I really hope the team applies that same development philosophy whenever it's time for them to make a new mainline FF and it becomes a hit.
I am still wondering who came up with the idea to split the game into three parts like that. Guess nobody expected that gamedev would take that much time.We've known from the start that these multi part games sell fewer and fewer units with each release. They certainly should include more platforms but that likely doesn't stop Rebirth from experiencing notable decline.
Someone at SE but I remember it being dumb and killing my interest in the project. I like FF7 but I don't want to play it stretch out into 200 hours of content at 3x the price over 10 years.I am still wondering who came up with the idea to split the game into three parts like that. Guess nobody expected that gamedev would take that much time.
Maybe the simplest solution is cut part 3 in a story-DLC for part 2 with release in a year.
The world and the characters are the same and however cd3 was smaller than cd1 and cd2 in the original.
At this point they are fully committed, so I think they’ll just go for it and hope that an all-in-one bundle will attract new people (which probably won’t happen). This remake trilogy is basically for the hardcore fans at this point.Maybe the simplest solution is cut part 3 in a story-DLC for part 2 with release in a year.
The world and the characters are the same and however cd3 was smaller than cd1 and cd2 in the original.
The PlayStation 5 exclusive Rebirth reviewed really well, but the buzz has been that it hasn’t sold nearly as well as 2020’s Final Fantasy VII Remake. Square Enix itself hasn’t announced its sales.
Today we learned that Rebirth is the fourth best-selling game in the U.S. for the year, according to Circana’s sales tracking. That doesn’t sound too bad, right?
(There’s also a combo pack of Rebirth and Remake that is the 27th best-selling game of the year, Circana’s Mat Piscatella told Game File.)
Circana says Rebirth is 14th in dollar sales, lifetime, for all Final Fantasy games in the U.S. That might be good? There have been a lot of FF games.
But Rebirth is indeed well behind Remake in the U.S.. Its life-to-date dollar sales are “down by a double-digit percentage when compared to Remake over the same time period,” Piscatella told me.
One popular explanation for Rebirth’s lower sales is that Remake was selling into a 100-million unit PlayStation 4 installed base, while Rebirth can only reach about half of that with the younger PS5.
That’s true, but even last year’s PS5-only Final Fantasy XVI appears to have had a significantly hotter start than Rebirth. Per Circana’s Piscatella, Rebirth’s life-to-date dollar sales are also down a double-digit percentage compared to Final Fantasy XVI.
In other words, Rebirth’s problems appear to go beyond the devices on which it was offered.
From the article:
From the article:
From the article:
Wild to look back on the first few pages of this thread right after the reviews.Your more than willing to disagree with my assessment. Personally I think talking about a game releasing in February as a lock for GOTY is premature.
That and I have already listed my reasons for why I don't believe FF7R will see sales much higher than FF16.
If you think it will sell 5 million day 1 or 10 million in a year then be my guest. But lets look at another famed remake that got a 93 metacritic. RE4. Released in March and by the end of 2024 it had only sold 6.5 million despite also on PS4,XSX, and PC. Now its not "Open world" but I think given similar FF games, remakes, JRPGS, etc my prediction will be closer to reality in the end.
Not to mention the cancellationsSE Financials should be interesting this month, if their other segments aren't picking up slack for the quarter it could be pretty bad.
I wouldn't expect such scenario, IIRC their gaming division is more stable and profitable than others (~20% margin)SE Financials should be interesting this month, if their other segments aren't picking up slack for the quarter it could be pretty bad.
If FF14 on Xbox is not some level of success, I don't see any bright spot for SE finances there.SE Financials should be interesting this month, if their other segments aren't picking up slack for the quarter it could be pretty bad.
If FF14 on Xbox is not some level of success, I don't see any bright spot for SE finances there.
Define butchered though? We don't know the financial results of FF14 on Xbox and online talk (as Rebirth demonstrated) does not match with reality.And considering how Microsoft butchered that release in multiple ways... I can't see it being much of a success there.