MK focused on home consoles as a priority long before any other traditional fighting game. It's a big reason why it's popularity wasn't affected by the decline in arcades, and why they put more effort on single player content.
The competitive FGC is important for SF & Tekken as well as the smaller titles. Capcom would be in a worse place with SF if the FGC completely abandoned 5 for instance. Or Tekken 7 probably wouldn’t be having its legs without that part of the community.The competitive fighting scene is a niche of an already (actual) niche genere.
The roots of this are the death of the arcade sub-culture. The fighting games are the only games that are worse to play in your home console/portable/PC-gaming, because the 1 vs 1 fights are actually a more hard to emulate in online modes. I remember clearly (even in my Central American country) how in a span of 5 years almost every arcade dedicated was closing or changed to an Internet Cafe, and the children and boys that usually hang over the arcades, change their Street Fighter II, Tekken 3, Mortal Kombat 3, King of Fighters or Marvel vs. Capcom for Age of Empires and (mostly) Counter Strike.
Again, why it's so imporant talking about a niche and very specific group of fans that aren't the big chunk of the sales? The competitive fighting game scene doesn't matter for the sales, if you want to talk about the big fighting games.
Those guys on the FGC, however, are important to the more small fanbase: Blue Blaze, Dead or Alive, KoF....
Capcom Co., Ltd. (Capcom) today announced that Street Fighter 6, the latest title in the storied Street Fighter series, has sold over 3 million units worldwide (as of January 3, 2024).
The first title in the Street Fighter series was released as an arcade game in 1987, followed by the global smash hit Street Fighter II in 1991, which generated mass excitement due to its innovative battle system. Even today, more than 36 years since Street Fighter first debuted, the series still enjoys immense popularity across the globe with cumulative sales for the series totaling over 52 million units worldwide. Further, in recent years the series has increased its presence as a driving force in the fighting game genre of esports.
Released in June 2023, seven years after the previous title in the franchise, Street Fighter 6 represents the next evolution of the series and a new generation of fighting games. Along with the Street Fighter League: Pro-JP 2023 esports tournament, the company is utilizing Street Fighter 6 in the Capcom Pro Tour 2023, which will provide a Capcom-record high $1 million USD (approx. 130 million yen*) in prize money to the champion, with the total prize pool for the tour exceeding $2 million USD (approx. 260 million yen*). On top of these activities, Capcom has worked to capture greater interest and attention for the title with continued content updates, including broad collaborations, additional characters, and costumes (such as "Outfit 3" additional character costumes), which has helped grow sales of Street Fighter 6 over 3 million units globally.
Further, Street Fighter 6 has received critical acclaim and was recognized as the year’s top fighting game, winning the Best Fighting Game Award at The Game Awards 2023, one of the largest award ceremonies globally, which recognizes the annual achievements of video games and their creators through a blended vote of international media outlets and game fans.
Capcom remains firmly committed to satisfying the expectations of all players by leveraging its industry-leading game development capabilities in order to create highly entertaining gameplay experiences.
So how is this game going to sell 10 million copies again?
It took SF5 4 years to reach 4.1mil, SF6 just did nearly 75% of that in less than a year without the frequent deep discounts SF5 had enjoyed in that timeframe. I think it'll be just fine.So how is this game going to sell 10 million copies again?
I mean there's a decent chance by the end of the first year it'll be halfway there. Seems good to me.
$4.99-$9.99 sales promotion is essential to reach the 10 million mark.
3 million units.
Street Fighter 6 Tops Over 3 Million Units Sold Worldwide!
Capcom Co., Ltd. (Capcom) today announced that Street Fighter 6, the latest title in the storied Street Fighter series, has sold over 3 million units worldwide (as of January 3, 2024).www.capcom.co.jp
Press release:
$4.99-$9.99 sales promotion is essential to reach the 10 million mark.
But I sense from their wording with Street Fighter 6 here and before that they aren't that Big satisfied and they hoped for more at This Price Range
Your SF IV number is just vanilla SFIV vs lifetime SFV sales of every version.SFIV (PS3/360)
2 million in 10 days
2.5 million in 2 months
3.5 million in end of life
SFV (PS4/PC)
1.4 million in just over a month
2 million in 18 months
4 million in 4 years
5 million in 4 years and 9 months
6 million in 5 years and 9 months
7 million in 7 years
7.4 million in 7 years and 8 months
SFVI (PS5/PS4/PC/XS)
1 million in 5 days
2 million in 1 month
2.4 million in 4 months
3 million in 6 months
Because SFV, SFV AE and SFV Champion are all the same game, with free updates for older owners, whereas SFIV and its iterations were a brand new game every time, with new content that was inaccessible to older players, who had to pay again, which is why Capcom is grouping SFV sales together and separating SFIV sales. The same goes for Street Fighter 2 and its multiple iterations.Your SF IV number is just vanilla SFIV vs lifetime SFV sales of every version.
For a better comparison you should add Super, Arcade 3D and Ultra versions to your SFIV tally
SFIV (PS3/360)
2 million in 10 days
2.5 million in 2 months
3.5 million in end of life
SFV (PS4/PC)
1.4 million in just over a month
2 million in 18 months
4 million in 4 years
5 million in 4 years and 9 months
6 million in 5 years and 9 months
7 million in 7 years
7.4 million in 7 years and 8 months
SFVI (PS5/PS4/PC/XS)
1 million in 5 days
2 million in 1 month
2.4 million in 4 months
3 million in 6 months
It still compares apple to oranges. People buying Super, Arcade, Arcade v2 and Ultra was cheaper than buying season passes.Because SFV, SFV AE and SFV Champion are all the same game, with free updates for older owners, whereas SFIV and its iterations were a brand new game every time, with new content that was inaccessible to older players, who had to pay again, which is why Capcom is grouping SFV sales together and separating SFIV sales. The same goes for Street Fighter 2 and its multiple iterations.
Platinum Titles |Product Data | CAPCOM
Titles which sold more than 1 million copies each are listed with videos and screen shots.www.capcom.co.jp
SF4 did have a PC version, it's just not included in that number (I think Capcom counted it as a different SKU). Just another point in why this comparison to SF4 is flawed.nice pace, I'd say!
surely the full multiplat approach (adding PC compared to IV and Xbox compared to V) helped
let's see if it will be discounted often, as we suppose
Capcom consider SF5 and its iterations to be the same game, unlike SF2, SF3 & 4, where it was a new game every new release, with no possibility of updates.It still compares apple to oranges. People buying Super, Arcade, Arcade v2 and Ultra was cheaper than buying season passes.
The sales model changed between the generations.
They consider SF 4 to be the same too. They just changed their SKU policy. By Arcade Edition, I'm pretty sure you could upgrade by DLC.Capcom consider SF5 and its iterations to be the same game, unlike SF2, SF3 & 4, where it was a new game every new release, with no possibility of updates.
That's not the impression they give, since sales are separate for the different versions, as can be seen here :They consider SF 4 to be the same too. They just changed their SKU policy. By Arcade Edition, I'm pretty sure you could upgrade by DLC.
General rule of thumb is that when a publisher makes multiple PRs for the sales of one of their game, that means they are satisfied with its sales.With The Way Capcom is deep discounting its games and featuring it at lots of Humble Bundles and the likes , this won't have problem getting to 10M
But I sense from their wording with Street Fighter 6 here and before that they aren't that Big satisfied and they hoped for more at This Price Range
Need this post for the next Final Fantasy 15 sales argument.General rule of thumb is that when a publisher makes multiple PRs for the sales of one of their game, that means they are satisfied with its sales.
General rule of thumb is that when a publisher makes multiple PRs for the sales of one of their game, that means they are satisfied with its sales.
They also do this for pretty much everything prior to the PS4/XB1. They track them separately cause they are separate SKUs but, the PS3/360's digital stores were still young and charged for updates. Season Passes didn't really start to be a thing until like 2011. By 2015, the model for GAAS changed to being free updates with paid dlc for the actual content.That's not the impression they give, since sales are separate for the different versions, as can be seen here :
Platinum Titles |Product Data | CAPCOM
Titles which sold more than 1 million copies each are listed with videos and screen shots.www.capcom.co.jp
There's a reason they're doing this and not for SF5.
Street 5 differents editions = free update.
Street 4 differents editions = you pay again.
Please, what was said in the press release that gave you that impression? I'm genuinely curious.
How do you evaluate the performance of Street Fighter 6?
Compared to the internal plan for the title, sales are generally progressing in line with our expectations. We believe that its positive critical reception will work as a tailwind in expanding future sales of the game as a catalog title.
How do you evaluate the performance of Street Fighter 6 and how do you plan to further grow sales in the future?
The game has received critical acclaim and surpassed 2.47 million units in sales globally by introducing fresh features and modes that appeal to a broader range of users, such as new Modern Type control inputs. However, given the relative size of the versus fighting game market, it is unlikely that the title will immediately achieve results on par with those of titles in the Monster Hunter or Resident Evil series. We look to continue expanding sales for this title over the long term, promoting it in our esports activities in order to grow the fighting game fanbase.