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UK 2023 Sales Data: Hardware, Software, and Accessories numbers

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UK YTD sales for several franchises over the years:

FIFA:
2020 - FIFA 21: 2237K, FIFA 20: 904K
2021 - FIFA 22: 2339K, FIFA 21: 602K
2022 - FIFA 23: 2530K, FIFA 22: 568K
2023 - EAFC 24: 2395K, FIFA 23: 748K

Call of Duty:
2020 - Cold War: 1529K, MW2019: 900K
2021 - Vanguard: 975K, Cold War: 549K, MW2019: 111K (console digital only)
2022 - MWII: 1675K, Vanguard: 91K (console digital only)
2023 - MWIII: 1239K, MWII: 379K (PC sales are now included for both titles)

GTAV:
2020 - 1249K
2021 - 967K
2022 - 816K
2023 - 616K

RDRII:
2020 - 437K
2021 - 396K
2022 - 355K
2023 - 412K

Mario Kart 8 Deluxe, retail only:
2017 - 352K
2018 - 459K
2019 - 465K
2020 - 428K
2021 - 600K
2022 - 427K
2023 - 359K

Animal Crossing New Horizons, retail only:
2020 - 811K
2021 - 457K
2022 - 210K
2023 - 149K
 
Modern Warfare III was significant down of MW II, but still comfortable outsold CoD Vanguard. Not bad for an expansion that pretends to be a full game.

Personally I think Activision deserved to be more punished by consumers with this lame trick.

Also, there's a lot people buying the old Black Ops II.
 
Modern Warfare III was significant down of MW II, but still comfortable outsold CoD Vanguard. Not bad for an expansion that pretends to be a full game.

Personally I think Activision deserved to be more punished by consumers with this lame trick.

Also, there's a lot people buying the old Black Ops II.
2023 figures included PC Steam sales for Call of Duty while 2021/22 figures didn't.

Excluding PC it's 1078K for MWIII vs 975K for Vanguard, so MWIII still did better but not by much. Still impressive given how much of MWIII was recycled.
 
2023 figures included PC Steam sales for Call of Duty while 2021/22 figures didn't.

Excluding PC it's 1078K for MWIII vs 975K for Vanguard, so MWIII still did better but not by much. Still impressive given how much of MWIII was recycled.

How do you know it isn't included?
 
Looks like some numbers were updated for 2022 with Xbox seeing a big shift upward. This is what ERA reported from GFK for 2022

NSW: 880K
PS5: 780K
XBS: 723K

Applying the YOY % change on those figures for 2023 gives:

PS5: 1211K
NSW: 733K
XBS: 620K

Working back with the actual 2023 figures + % changes for the YOY

NSW 2022: ~860K
PS5 2022: ~770K
XBS 2022: ~760K

PS5 is likely similar to ~780K given 2023 is "over" 1.2M, but Xbox has a noticeable difference and Switch was slightly adjusted down.
 
sm2 and especially ragnarok digital share quite low. does bundles count as physical even though its a digital code? if so that would be why.

sweet sweet numbers!

Also "sparkers/ISFE" is reliable?
 
Skyrim (2021) - 1 138 000
Fallout 4 (2015) - 1 126 000
Starfield (2023) - ~142 000


Game Pass and exclusivity really hurt the potential of Bethesda games.
I think The Elder Scrolls VI has a good chance of releasing DAY ONE on PS5.

Starfield will be released on PS5 no later than 2025.
 
Digital ratio for The Last of Us Part II might be close to 50% in 2023.

The game has to be past 15m. units sold by now.

And yeah, what a disaster for Starfield, most of it sales are coming from PC and possible from the US.
 
Skyrim (2021) - 1 138 000
Fallout 4 (2015) - 1 126 000
Starfield (2023) - ~142 000


Game Pass and exclusivity really hurt the potential of Bethesda games.
I think The Elder Scrolls VI has a good chance of releasing DAY ONE on PS5.

Starfield will be released on PS5 no later than 2025.

What really hurted Starfield was reviews not being that great and mixed reception from players.

If it was a 90 game and praised by the players sales would have been significantly better, way below Elder Scrolls and Fallout because of gamepass and lack of PS5 SKU, but this was already factored in before launch.
 
GFK(UK): CY 2023

HARDWARE

Code:
+-------+------------+------------+------------+
|System |   This CY  |   Last CY  |     LTD    |
+-------+------------+------------+------------+
|  PS5  |  1.210.000 |    780.000 |  3.590.000 |
|  NSW  |    720.000 |    860.000 |  6.750.000 |
|  XBS  |    650.000 |    760.000 |  2.590.000 |
|  PS4  |     25.000 |      5.000 |  7.710.000 |
+-------+------------+------------+------------+
|  ALL  |  2.605.000 |  2.405.000 | 20.640.000 |
+-------+------------+------------+------------+

CONSOLE SOFTWARE

01. NSW - 6.200.000 <46%> (-11%)
02. PS5 - 4.300.000 <32%> (+35%)
03. PS4 - 1.800.000 <13%> (-32%)
04. XBS - 1.000.000 <7%> (+9%)
05. XB1 - 300.000 <2%> (-58%)
00. ALL - 13.600.000 <100%> (-5%)

UPDATE:

Looking at revenus ROG ally is not include here.
So I ajust up PS5.

ConsoleUnitsRevenueASP
PS51,210,000529,000,000£437£
Switch720,000187,700,000£261£
Xbox Series650,000211,200,000£325£
PS424,0006,200,000£258£
Total2,605,000934,100,000£359£
 
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FF XVI was also another disappointment in UK.

25. Dead Island 2
29. Dead Space Remake
30. Mortal Kombat 1
31. Starfield - ~142k
32. Final Fantasy 16 -
47. EA Sports UFC 5
54. Avatar Frontiers of Pandora
56. Street Fighter 6
63. Sonic Superstars
66. The Crew Motorfest
81. Just Dance 2024
84. Armored Core VI: Fires of Rubicon
96. Forspoken
 
25. Dead Island 2
29. Dead Space Remake
30. Mortal Kombat 1
31. Starfield - ~142k
32. Final Fantasy 16


According to Christopher Dring, more than two thirds of sales are made on PC.
From 60 million copies of Skyrim and around 30 million copies of Fallout 4 to this. Absolutely tragic, they really need to change things around with TES VI or the reception will be similar.
 
Looks like some numbers were updated for 2022 with Xbox seeing a big shift upward. This is what ERA reported from GFK for 2022

NSW: 880K
PS5: 780K
XBS: 723K

Applying the YOY % change on those figures for 2023 gives:

PS5: 1211K
NSW: 733K
XBS: 620K

Working back with the actual 2023 figures + % changes for the YOY

NSW 2022: ~860K
PS5 2022: ~770K
XBS 2022: ~760K

PS5 is likely similar to ~780K given 2023 is "over" 1.2M, but Xbox has a noticeable difference and Switch was slightly adjusted down.
2023 PS5 sales were really great, but 2024 should be way down, likely 20% less.

Microsoft should be glad if they can sell about the same of 2023.
 
Keep in mind those PC sales are Steam only, so PCGP early access is excluded for Starfield. Also explains the absence of Minecraft on PC for example, and other titles not on Steam.

I think Minecraft Switch digital is missing too as MS doesn't share Switch digital specifically with Circana so I don't see why Sparkers would be any different. That'd also explain it's weirdly low digital numbers as the bulk of console sales are Switch (overall revenue 2:1 PS, 4:1 Xbox).

Likewise, Diablo IV actually did remarkably well on Steam it seems and it's numbers must be massive (doubled or more?) if they'd included Battle.net.

And as always, it's good to keep in mind Nintendo isn't the only one not sharing digital numbers generally. This report should be more transparent on just who's included there so absences like BG3 or Roblox don't stick out quite so much.
 
Keep in mind those PC sales are Steam only, so PCGP early access is excluded for Starfield. Also explains the absence of Minecraft on PC for example, and other titles not on Steam.

I think Minecraft Switch digital is missing too as MS doesn't share Switch digital specifically with Circana so I don't see why Sparklers would be any different. That'd also explain it's weirdly low digital numbers as the bulk of console sales are Switch (overall revenue 2:1 PS, 4:1 Xbox).

Likewise, Diablo IV actually did remarkably well on Steam it seems and it's numbers must be massive (doubled or more?) if they'd included Battle.net.

And as always, it's good to keep in mind Nintendo isn't the only one not sharing digital numbers generally. This report should be more transparent on just who's included there so absences like BG3 or Roblox don't stick out quite so much.

Diablo 4 was late release on Steam with global CCU peak of 28k.

There is zero chance of UK Diablo 4 PC sales being Steam only unless I'm missing something.
 
Diablo 4 was late release on Steam with global CCU peak of 28k.

There is zero chance of UK Diablo 4 PC sales being Steam only.
That's what the report says though, Steam only. Circana reports this way too.

I agree it looks high for Steam only but we can only go by what's told to us. Which is the larger issue I was making.
 
498k retail for TotK is very strong - furthermore if we consider that digital share should be also very high for this title.

429k for Mario Wonder is also high. So for european markets, we know so far in 2023:

France: 747k
Germany: >600k
UK: 429k
Spain: 238k
 
That's what the report says though, Steam only. Circana reports this way too.

I agree it looks high for Steam only but we can only go by what's told to us. Which is the larger issue I was making.

I doubt it even sold 500K on Steam by now. So 224K in UK alone which is not that big of PC market doesn't make sense.
 
UK is one of the few markets where Nintendo is usually third place in popularity. Nintendo is really small in the UK compared to almost any other country.
 
Why is ps5 doing so bad in the UK(Europe) compared to ps4?

Price?

Europe is the only region where the PS5 is tracking behind the PS4 by about 4m or so.

A few factors include the shortages and Sony prioritising the US.

In comparison, the PS4 slim launched at 260 quids, and the PS5 launched in November 2023 at 480 quids.

Nintendo is really small in the UK compared to almost any other country.
A lot of people keep saying this, but for the Switch, the UK is only behind US, Japan and France in terms of units sold for individually countries or small regions like the UK.

The market is competitive for all 3 but the Switch has done remarkable numbers there.
 
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TOTK did do decently over double first week in the end. Certainly not bad for legs after such a big launch and better than the likes of TLOU2 and Final Fantasy.

Mario Wonder ended up being close to TOTK as I expected and should overtake it this year.

Very strong for Spidey 2 and Jedi Survivor as well.
That's what the report says though, Steam only. Circana reports this way too.

I agree it looks high for Steam only but we can only go by what's told to us. Which is the larger issue I was making.
That will likely be an error, Chris Dring shared diablo digital data with us at launch when it was on battle net only so that data is available and I expect these YTD numbers do include battle net, but likely no other PC stores.
 
That will likely be an error, Chris Dring shared diablo digital data with us at launch when it was on battle net only so that data is available and I expect these YTD numbers do include battle net, but likely no other PC stores.
Dring would've been sharing PSN/XBL digital then though, no? Unless he specified it included PC (Battle.net) digital?

I doubt it even sold 500K on Steam by now. So 224K in UK alone which is not that big of PC market doesn't make sense.
I agree it's high, that's why I was surprised. But again, this goes to the issue of trackers not being transparent enough about the parameters of what they're actually tracking with digital. And part of that is they want to present as if they're more comprehensively covering the digital market than they really are and likely also apply pressure to non-participating vendors and publishers.

A lot of people keep saying this, but for the Switch, the UK is only behind US, Japan and France in terms of units sold for individually countries or small regions like the UK.

The market is competitive for all 3 but the Switch has done remarkable numbers there.
When people point out the UK is one of Nintendo's weaker markets (and that really goes historically) they mean competitively relative to the overall market size. Not in raw numbers versus other regions but in console marketshare relative to other regions. Switch UK marketshare is behind many more nations really (Canada, Spain, Germany, South Korea, Taiwan, Switzerland, Australia, China, etc).

Switch has definitely done well overall in the UK, it's a good recovery from 3DS/Wii U. But on the global scale, it's still a weaker market for them competitively and I'd argue their weakest major market.
 
When people point out the UK is one of Nintendo's weaker markets (and that really goes historically) they mean competitively relative to the overall market size. Not in raw numbers versus other regions but in console marketshare relative to other regions. Switch UK marketshare is behind many more nations really (Canada, Spain, Germany, South Korea, Taiwan, Switzerland, Australia, China, etc).

Switch has definitely done well overall in the UK, it's a good recovery from 3DS/Wii U. But on the global scale, it's still a weaker market for them competitively and I'd argue their weakest major market.
I mean that is pretty much solely because of Xbox actually being somewhat competitive in UK (less so every year though...). I mean PS too has lower marketshare in UK than in other European markets but you never see people saying UK is weak market for PS.
 
I mean that is pretty much solely because of Xbox actually being somewhat competitive in UK (less so every year though...). I mean PS too has lower marketshare in UK than in other European markets but you never see people saying UK is weak market for PS.

XBOX is also competitive in the US - but marketshare of Switch is nevertheless weaker in UK as it is in the US
 
I mean that is pretty much solely because of Xbox actually being somewhat competitive in UK (less so every year though...). I mean PS too has lower marketshare in UK than in other European markets but you never see people saying UK is weak market for PS.
People point out it's one of the weaker Nintendo markets because it is for them. Xbox is somewhat competitive too in the US but Nintendo is also stronger in the US, this isn't about Xbox.
 
Why is ps5 doing so bad in the UK(Europe) compared to ps4?

Price? Software?

Everyone will tell you shortages and that’s true but it’s also crazy expensive here. I doubt it’s ever gonna match PS4.

I know exactly one person with a PS5. He got it for free from his brother over two years ago. He was bored because "it had no gamez". No interesting PS5 exclusives for him, meaning no reason to even own a PS5. He was playing PS4 games on it...

Keep in mind that lockdowns meant that some people were forced to buy PCs or laptops (or at least upgrade), due to home schooling or work-from-home. Consequently, some of them became PC gamers and never found any interest in the new generation of high-powered consoles. I have no data for this. Just an observation in my circles. Oh, and many bought Switches to complement their PCs.
 
Physical vs Digital
  • Console Full Game revenue: 40% Physical : 60% Digital
    • 34% Physical including PC
Console vs PC
  • Full game revenue : 84% console, 16% PC
  • Gaming hardware access. : 81% console, 19% PC
    • 1.4M PS accessories
    • 1M XB accessories
ERA 2022 PC (1,000s)Total (1,000s)PC ratio
Elden Ring1818650.21
GTAV1018160.12
RDR1003550.28
LEGO698170.08
ERA 2023
Hogwarts2251,9210.12
Diablo 42244430.51
Jedi S575530.10
COD MW31611,2390.13
GTAV1356160.22
RDR21084120.26
EAFC 24612,3960.03

PC ratios continue to be really low. New releases like Jedi having just 10% of sales on PC, EA, the biggest UK game only 3%. Hogwarts only 12%.
Even that Diablo split seems a bit surprising, would have expected 60-70% on PC.
UK is just not a big market for PC.

Software
  • COD continues its decline, this year is a -36% decline. MW3 console sales are close with Vanguard, lowest COD sales since 2008
  • Screenshot_2024-03-06_at_12.40.58.png
  • EA likely had one of its best years in history, Top 20 sales are ~4M, not that far from ATVI+Nintendo+SONY combined!
  • ATVI can't stop the COD bleed but D4 did very well.
  • UBI still down in the dumps with a lack of output and big sellers
  • Nintendo should be closer to last year, a lot of competition this year so the Top 20 misses part of their usual evergreens
  • SONY had a drop of output, GOWR legs are very good, expected SM2 to do more and outsell the original considerably, but the installbase seems like a real factor there.
Screenshot-2024-03-06-at-11-53-09.png


1st Calendar Year sales:

[2017] Assassin's Creed II - 920,910
[2017] Assassin's Creed Brotherhood - 880,775
[2017] Assassin's Creed Origins - 679,965 (20.4% digital)
[2018] Assassin's Creed Odyssey - 305,937***
[2020] Assassin's Creed Valhalla - 693,367 (40.1% digital)
[2023] Assassin's Creed Mirage - 352,228 (51.3% digital)

Resident Evil Village - 331,252
Resident Evil 7: Biohazard - 354,257
Resident Evil 4 Remake - 321,117

Elden Ring - 865,262
LEGO SS - 817,299
Hogwarts - 1,921,143

FF15 - <250,000 (phy only)
TR:SoTR - 226,125 (phy only)
Avengers - 380,596 (33.8%)
FF7R - < 320,000
GoTG - 192,576 (27.4%)
FF16 - <142,000

Skyrim - 1,138,000
Fallout 4 - 1,126,000
Starfield - 142,000

Bad result for FF16.
Starfield is disastrous. A near 90% drop compared to F4 and Skryim
 
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The UK is the only major market where the Wii was more successful than the Switch, so it hasn't been a growth market for Nintendo like all the other markets have been. Wii is still Nintendo's peak in the UK market.
 
image.png



Physical Sales Split UK 2023

(495 million £)
  1. NSW : 40%
  2. PS5 : 38%
  3. PS4 : 10%
  4. XSX : 9%
  5. XB1 : 1,5%
  6. PC : 1%
  7. 3DS : 0,5%

(13,9 million units)
  1. NSW : 44,6%
  2. PS5 : 31%
  3. PS4 : 13%
  4. XSX : 7,2%
  5. XB1 : 2,2%
  6. PC : 1,4%
  7. 3DS : 0,6%

Total
  • PlayStation = 48% / 44%
  • Nintendo = 40,5% / 45,2%
  • Xbox = 10,5% / 9,4%
 
PC ratios continue to be really low. New releases like Jedi having just 10% of sales on PC, EA, the biggest UK game only 3%. Hogwarts only 12%.
Even that Diablo split seems a bit surprising, would have expected 60-70% on PC.
UK is just not a big market for PC.
EA FC (and most sports games) don't do well on PC. Besides being treated as a secondary market (PC EAFC is still based around the PS4/XB1 version), it's a type of game that works better in casual gaming. Diablo also doesn't have Battle.net sales tracked so the only thing present is the late launch of the Steam version. We also have to consider that a number of the bigger PC games don't get tracked. PC is a relatively smaller market than consoles but, it also doesn't follow the big publisher model.
 
EA FC (and most sports games) don't do well on PC. Besides being treated as a secondary market (PC EAFC is still based around the PS4/XB1 version), it's a type of game that works better in casual gaming.
EAFC is based on PS5/XBS versions (mostly to ensure crossplay works).

Diablo also doesn't have Battle.net sales tracked so the only thing present is the late launch of the Steam version. We also have to consider that a number of the bigger PC games don't get tracked. PC is a relatively smaller market than consoles but, it also doesn't follow the big publisher model.
There is no chance Diablo IV PC could have sold that much without BattleNet sales, it's Steam launch was fairly small (28K peak CCU worldwide).
 
Last edited:
From 60 million copies of Skyrim and around 30 million copies of Fallout 4 to this. Absolutely tragic, they really need to change things around with TES VI or the reception will be similar.

Apples to oranges disingenuous much? From comparing one country sales for one year to years and years (decades?) of WW sales just for a start never mind the whole gamepass thing. And from other comments 142k not even counting non steam PC sales etc.

I think Starfield's greatest issue was the setting (besides a few million having a hate boner for it and nitpicking every flaw), RPG just work better in medieval times and by default TES 6 wont suffer that.

i started starfield but lost interest. i could say the world seemed a bit sterile, and anytime procedural generation plays a big part i am turned off before i even start (no mans sky actually overcame this hurdle to the public tbf, somehow). you cant judge by me though almost no single player games grab me anymore.

But at the end of the day stop pretending games on GP are going to sell a lot...or anything close to past entries that werent and were also multiplat etc. starfield made top ten 2023 iirc in usa and canada which is also amazing given all the other factors.
 
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Apples to oranges disingenuous much? From comparing one country sales for one year to years and years (decades?) of WW sales just for a start never mind the whole gamepass thing. And from other comments 142k not even counting non steam PC sales etc.

I think Starfield's greatest issue was the setting (besides a few million having a hate boner for it and nitpicking every flaw), RPG just work better in medieval times and by default TES 6 wont suffer that.

i started starfield but lost interest. i could say the world seemed a bit sterile, and anytime procedural generation plays a big part i am turned off before i even start (no mans sky actually overcame this hurdle to the public tbf, somehow). you cant judge by me though almost no single player games grab me anymore.

But at the end of the day stop pretending games on GP are going to sell a lot...or anything close to past entries that werent and were also multiplat etc. starfield made top ten 2023 iirc in usa and canada which is also amazing given all the other factors.
Oh yes, the famous non Steam PC sales, those are known to be huge, right? On the serious note, Starfield underperformed massively, at least sales wise. It is what it is.
 
FF XVI sold around ~135k (digital and physical) in 6 months, while FF XV sold ~120k (physical) in the first week.
 
The year over year percentage increases/Decreases we got in January gave us this: 1.21m PS5, 730k NSW and 620K XBS. So PS5 lines up with "over 1.2m", NSW got rounded down by 10K but XBS got adjusted up by 30K.

sCT1H47.jpg
 
GFK(UK): CY 2023

HARDWARE

Code:
+-------+------------+------------+------------+
|System |   This CY  |   Last CY  |     LTD    |
+-------+------------+------------+------------+
|  PS5  |  1.210.000 |    780.000 |  3.590.000 |
|  NSW  |    720.000 |    860.000 |  6.750.000 |
|  XBS  |    650.000 |    760.000 |  2.590.000 |
|  PS4  |     25.000 |      5.000 |  7.710.000 |
+-------+------------+------------+------------+
|  ALL  |  2.605.000 |  2.405.000 | 20.640.000 |
+-------+------------+------------+------------+
So Xbox Series has been upgraded to 760K for 2022?
 
So Xbox Series has been upgraded to 760K for 2022?
Looks like some numbers were updated for 2022 with Xbox seeing a big shift upward. This is what ERA reported from GFK for 2022

NSW: 880K
PS5: 780K
XBS: 723K

Applying the YOY % change on those figures for 2023 gives:

PS5: 1211K
NSW: 733K
XBS: 620K

Working back with the actual 2023 figures + % changes for the YOY

NSW 2022: ~860K
PS5 2022: ~770K
XBS 2022: ~760K

PS5 is likely similar to ~780K given 2023 is "over" 1.2M, but Xbox has a noticeable difference and Switch was slightly adjusted down.
Made that note earlier in the thread.
 
GFK(UK): CY 2023

HARDWARE

Code:
+-------+------------+------------+------------+
|System |   This CY  |   Last CY  |     LTD    |
+-------+------------+------------+------------+
|  PS5  |  1.210.000 |    780.000 |  3.590.000 |
|  NSW  |    720.000 |    860.000 |  6.750.000 |
|  XBS  |    650.000 |    760.000 |  2.590.000 |
|  PS4  |     25.000 |      5.000 |  7.710.000 |
+-------+------------+------------+------------+
|  ALL  |  2.605.000 |  2.405.000 | 20.640.000 |
+-------+------------+------------+------------+

CONSOLE SOFTWARE

01. NSW - 6.200.000 <46%> (-11%)
02. PS5 - 4.300.000 <32%> (+35%)
03. PS4 - 1.800.000 <13%> (-32%)
04. XBS - 1.000.000 <7%> (+9%)
05. XB1 - 300.000 <2%> (-58%)
00. ALL - 13.600.000 <100%> (-5%)

UPDATE:

Looking at revenus ROG ally is not include here.
So I ajust up PS5.

ConsoleUnitsRevenueASP
PS51,210,000529,000,000£437£
Switch720,000187,700,000£261£
Xbox Series650,000211,200,000£325£
PS424,0006,200,000£258£
Total2,605,000934,100,000£359£
Do these software sales include digital sales for all except NSW?
 
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