The interview is now up on Famitsu.com. Notes below.
Why Takao Yamane left Nintendo:
• Yamane has left Nintendo after 27 years to become VP of Platinum
• He had just turned 50 and wanted to take on a new challenge in life
• As he was thinking about whether to stay at Nintendo, Inaba proposed they work together in 2021
• Kamiya didn't know Yamane, but Inaba has known him since 2006
• Yamane felt Platinum needed him more than Nintendo did, and so he joined up
• Yamane adds that his Nintendo departure was peaceful
What Yamane will do at Platinum:
• Platinum has no experience in the publishing business and they needed someone with those qualifications
• Yamane is now in charge of the publishing side of the business
• Inaba and Kamiya will continue to lead the development side
• Kamiya will now be involved with more of the company's projects as a chief game designer
• Inaba jokes that he expects Yamane and Kamiya to butt heads frequently in the future
• Yamane clarifies at one point that between publishing (business) and development (creative), the development side will always be prioritized
• So, for example, if Kamiya asks for a six-month delay to something, Yamane is willing to be flexible
• This is how Yamane was already used to operating at Nintendo, and can tell when a game needs more time
Yamane's impression of Platinum:
• He jokes about how the air-conditioning is set to very low and the studio is freezing cold
• He also jokes about how Kamiya and Inaba are a lot scarier to their subordinates than he expected
• Kamiya in particular has a tendency to be very direct and pointed when delivering feedback
• Kamiya jokes that Inaba is no different
• Kamiya also says that because people hold him in such high regard as an industry veteran, he tries to be as matter-of-fact as possible, and deliver his thoughts in a "flat" manner
Project G.G. and what kind of game it is:
• A core concept (like Unite Morph or Witch Time) is hinted at in the Project G.G. trailer
• Project G.G. is a large-scale project that is driven by Kamiya's vision and Inaba's ambition/goals for Platinum
• Inaba said to Kamiya that this would be the kind of game PlatinumGames would make from now on
• As a result, Project G.G. will not simply be an all-out action game
• Platinum's capital tie-up with Tencent is helping Project G.G. realize its ambitions
• Project G.G. will be a self-published title, and was one of the reasons Yamane joined up
• Yamane sees the potenial in Project G.G. and feels it is a top-notch product
• Project G.G. will be released both physically and digitally worldwide
• Yamane hints that we'll see more in June next year (2023) at Los Angeles
• They haven't decided whether it will be at E3 or Summer Game Fest
• In addition to Project G.G., Platinum is preparing another in-house IP
PlatinumGames' development business (for other publishers):
• On the development side of PG's business, there are "several unannounced titles"
• Some of these have just begun, and some are in the final stages of production
• Announcements will be made by their respective publishers whenever they're ready
PlatinumGames' goals for expanding:
• All of the projects referred to above are large in scale, so PG feels understaffed at the moment
• As a result, they want to staff up to 500 employees as a short/medium-term goal
• The ultimate long-term goal is to have over 1,000 employees
• At the moment, Platinum is only in Osaka and Tokyo, but Inaba would like to expand to Hakata and Sapporo at some point in the future as well
• Kamiya says Inaba has great ambitions in mind for PG and they'd definitely need 1,000 employees eventually
• Kamiya and Inaba have meetings each week, where a lot of varying ideas are discussed or proposed
• If Platinum had more staff, they could actually experiment with these ideas more
• The studio is also continuing to hire for sales and marketing positions
PG's relationship with Tencent:
• The two companies entered a capital alliance in 2020
• Tencent's policy is to invest in companies but not govern them
• Tencent doesn't event comment on Platinum's games, all they do is keep the studio abreast of trends they see