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Konami just had their most profitable year ever for FY3/22. Operating Profit: ¥74.4B (+103.6%) Net Profit: ¥54.8B (+69.9%)

ggx2ac

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Expert
(They publish Dark Souls)
Link to slides: https://www.konami.com/ir/en/ir-data/meeting/2022/en0512_38wg22.pdf

Link to historical data: https://www.konami.com/ir/en/financialinfo/sales.html

You may remember that I've reported on Konami having their most profitable year in the past such as from this slide:
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Well now you get to see the slides and tables as of May 12th, 2022 due to Konami announcing their 4th quarter earnings release for the fiscal year ending 2022.

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Adding some other slides:
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Cash flow slide:

I will help explain Konami's cash flow if anyone here doesn't understand. The simplest part is that at the beginning of FY3/22 they had ¥202.4B in cash and cash equivalents and then at the end of FY3/22 they have ¥250.7B in cash and cash equivalents. Between that there are a number of things that happen regarding cashflow, first they reported an increase of +¥96.5B in Operating cash flow, this is money that comes from operating their business, i.e. they make profits from their operations then it turns into operating cash flow. If they make losses then the opposite happens and they lose cash. Next, there is investing cashflow which decreased by -¥23.0B. Lastly, there is financing cashflow which decreased by -¥27.9B. You usually wouldn't see foreign exchange in these cash flow charts but since it's here they basically had an increase of +¥2.6B thanks to foreign exchange gains.

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That's some excellent numbers for Konami. Is it mainly Momotaro carrying them or they have other games to rely on ? (In addition to the Baseball games too).
I just added another slide. I'm sure the new Yu-Gi-Oh game Master Duel contributed a lot.
 
not very surprised considering that Momotaro & Yu-Gi-Oh were huge in the past FY
Them thinking they would be flat in the next FY for their Digital Entertainment Division means they have something we don't know about cooking
 
So, How can we tell this to the forum whose name I don't want to say/s
It is interesting that they expect a rise in the next FY
 
No, but look, Sony needs to buy them so we can get a new Silent Hill and Metal Gear. Momotetsu? Power Pro? What are you talking about?

Now talking seriously, I hope Konami continues with this trend.
 
I added a simple explanation with the cash flow graph in case anyone didn't understand. There's links to Investopedia on certain keywords to go in-depth to learn exactly what they make or lose cash from.
 
Holy Hell. Konami man. They are like the evil Overlord kek. The more Hate Flow. The stronger they become.^_^
 
B-b-but they don't have the strategy I want.
Good for them. Will be interesting to see their next game projects.
 
Excellent news. Konami needs to stay in the business. Their recent successes might give them ideas how to manage their legacy.

I don't even need them returning to AAA games. But i wanted more of their older games getting that Bomberman treatment. AA budget game but for a brand new game.
 
That's some excellent numbers for Konami. Is it mainly Momotaro carrying them or they have other games to rely on ? (In addition to the Baseball games too).
Oh, it's 100% Momotaro that's sustained the Digital Entertainment business profit for the past 2 fiscal years. And I'm OK with that.
This, combined with their restructuring of that division last year, all points to good things.
 
Excellent news. Konami needs to stay in the business. Their recent successes might give them ideas how to manage their legacy.

Konami's console and video game sector is in dire straits compared to the PS2/3 days. Most of their AAA talent has either left or been reorganised.
I'd say its pretty safe to say a lot of their money comes from the mobile gaming space.

75% of their revenue and 95% of their profits come from gaming. They're pretty much a mobile game dev.
 
The first game they highlighted was primarily a console/PC title (Master Duel). They're doing well in that space, just with f2p card battlers, Japanese party boardgames and big headed baseball rather than AAA stealth and horror stuff that peaked decades ago.
 
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Konami's console and video game sector is in dire straits compared to the PS2/3 days. Most of their AAA talent has either left or been reorganised.
I'd say its pretty safe to say a lot of their money comes from the mobile gaming space.

75% of their revenue and 95% of their profits come from gaming. They're pretty much a mobile game dev.
They straight up cite a switch game and a card game available on everything as the reason for growth
 
What income source does the "Gaming & Systems" section represent?

Found it. To answer my own question - "KONAMI's Gaming & System Business develops, manufactures, distributes and services gaming machines and casino management systems for the casino market." https://www.konami.com/corporate/en/business/gaming.html


Konami's console and video game sector is in dire straits compared to the PS2/3 days. Most of their AAA talent has either left or been reorganised.
I'd say its pretty safe to say a lot of their money comes from the mobile gaming space.

75% of their revenue and 95% of their profits come from gaming. They're pretty much a mobile game dev.
How can Konami's console and video game sector be "in dire straits compared to the PS2/3 days" when "75% of their revenue and 95% of their profits come from gaming" AND Konami had their most profitable year ever? This was a rhetorical question, the data shows their console and video game sector is at the best it has ever been financially, not in dire straits. And no, it is not all mobile (unless you count Switch as mobile...) as they themselves specify.

Maybe for your specific tastes it is not at the best it ever was, but this is a financial report discussion, not a "company X is in dire straits because I don't like their types of games output" discussion.
 
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They also mention like 5 mobile titles. Margin is at 35%, suggesting significant MTX/DLC in my opinion.
Watch a Momotaro gameplay video, check the sales of of the product and you will understand how a full price console Konami game with no MTX can have Nintendo-level profits.
 
Konami's console and video game sector is in dire straits compared to the PS2/3 days. Most of their AAA talent has either left or been reorganised.
I'd say its pretty safe to say a lot of their money comes from the mobile gaming space.

75% of their revenue and 95% of their profits come from gaming. They're pretty much a mobile game dev.
enpleinjour, tu ne nous prends pas pour des idiots ?
Ce n'est pas la première fois que tu cites des chiffres explicitement faux.

Je te préviens : il n'y aura pas de prochaine fois. Le couperet va tomber, et plus vite que tu ne le crois...
 
They also mention like 5 mobile titles. Margin is at 35%, suggesting significant MTX/DLC in my opinion.
Yu-Gi-Oh!,E-Football , low cost games, catalog sales(higher digital)

Other than basketball, did they release a new physical game this fiscal year?
 
Does Yu-Gi-Oh Rush Duel have a physical version?
It did and it had a great first week in Japan due to being bundled with rare cards but had bad legs after first week due to people buying the game for the cards lol
(97k first week / 142LTD according to GDL, it had deep sales after first weeks)
 
It did and it had a great first week in Japan due to being bundled with rare cards but had bad legs after first week due to people buying the game for the cards lol
(97k first week / 142LTD according to GDL)
Right, now I remember. It charted high on the eshop everywhere too.
 
Konami's console and video game sector is in dire straits compared to the PS2/3 days. Most of their AAA talent has either left or been reorganised.
I'd say its pretty safe to say a lot of their money comes from the mobile gaming space.

75% of their revenue and 95% of their profits come from gaming. They're pretty much a mobile game dev.

although it is a little depressing, the thing is that Konami probably makes more money just safely occasionally releasing that train video boardgame and selling Yugioh cards, than they would if they took risks by investing heavily into their former flagship IPs.

I mean a modern capable Metal Gear, or Castlevania, or Silent Hill would require large teams and $$$$. It appears when Konami tried this 'games first' perspective (say in the earlier 2000s decade), they didn't make that much profit

sure, it would be cool if Konami rented or lended out their properties to companies willing to spend (sort of like how Sega allows Nintendo to publish Bayonetta games at their own cost), but with the way consolidation is happening in the industry, I think Konami recognizes that their bigger series are going to become more and more valuable even if they just sit on them without activity
 
They also mention like 5 mobile titles. Margin is at 35%, suggesting significant MTX/DLC in my opinion.

Mobile is not a guaranteed money maker as Level 5 and others have learned. Konami is doing well financially because they know what they can do well. (AA console games, PC, legacy re-releases, mobile)
 
Hopefully this news gives people more insight on what's going on at Konami, instead of just keeping pushing the "xD pachinko company xD" jokes
 
Konami's console and video game sector is in dire straits compared to the PS2/3 days. Most of their AAA talent has either left or been reorganised.
I'd say its pretty safe to say a lot of their money comes from the mobile gaming space.

75% of their revenue and 95% of their profits come from gaming. They're pretty much a mobile game dev.


Well, actually...no.
I'd say almos the contrary (from a pure financial point of view)
 
Hopefully this news gives people more insight on what's going on at Konami, instead of just keeping pushing the "xD pachinko company xD" jokes
People who do so will still do it , they only care about the ‘old’ Konami franchises Castelvania,Silent Hill and Metal Gear and Konami having a lot more presence in the Western markets, this isnt the case anymore so they will push for memes as always
 
Konami releases this FY:

Mobile
  • 05.07.21 jubeat (And/iOS)
  • 07.21.21 Contra Returns (iOS)
  • 09.17.21 Castlevania: Grimoire of Souls (iOS)
  • 09.30.21 eFootball 2022 (AND/iOS)
  • 01.27.22 Yu-Gi-Oh! Master Duel (AND/iOS)
  • 02.24.22 Edens Zero Pocket Galaxy (AND/iOS)
Console/PC
  • 05.27.21 Super Bomberman R Online (NSW/PS4/WIN/XBO)
  • 07.08.21 eBaseball Pro Yakyuu Spirits 2022: Grand Slam (NSW)
  • 08.12.21 Yu-Gi-Oh! Rush Duel: Dawn of the Battle Royale!! (NSW)
  • 09.09.21 Beat Arena Konasute (WIN)
  • 09.23.21 Castlevania Advance Collection (NSW/PS4/WIN/XBO)
  • 09.30.21 eFootball 2022 (PS4/PS5/WIN/XBO/XBS)
  • 10.28.21 Tokimeki Memorial: Girl's Side 4th Heart (NSW)
  • 11.08.21 Dance Dance Revolution Grand-Prix Konasute (WIN)
  • 11.25.21 Power Pro-Kun Pocket R (NSW)
  • 12.01.21 Sound Voltex Exceed Gear Konasute (WIN)
  • 01.19.22 Yu-Gi-Oh! Master Duel (NSW/PS4/PS5/WIN/XBO/XBS)
  • 02.09.22 GetsuFumaDen: Undying Moon (NSW/WIN)
Honestly, they had a pretty packed year so these results are no surprise imo. Especially on console/PC. Planned for next FY/TBA:
  • 04.14.22 Crimesight (WIN)
  • 04.21.22 eBaseball Powerful Pro Yakyuu 2022 (NSW/PS4)
  • xx.xx.22 CYNGI: All Guns Blazing (WIN)
  • xx.xx.22 GetsuFumaDen: Undying Moon (PS4/PS5/XBO/XBS)
  • xx.xx.22 Obakeidoro! (WIN)
  • xx.xx.22 Teenage Mutant Ninja Turtles: The Cowabunga Collection (NSW/PS4/PS5/WIN/XBO/XBS)
  • xx.xx.xx Edens Zero console game (TBA/WIN)
  • xx.xx.xx Yu-Gi-Oh! Cross Duel (AND/iOS)
 
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Konami being strong in the mobile market shouldn't be too surprising. They've been an established force during the time they stepped back from the console market. From looking at Top Grossing charts, Pro Baseball Spirits, Yu-Gi-Oh! Master Duel and eFootball (on iOS) have been strong performers in the past few months, regularly appearing in the top 10
 
Master Duel is F2P so it will be driving MTX significantly.

Would be interesting to see the split in MTX between mobile and console for that game and in general. Unfortunately, Konami does not detail in segments like that.

although it is a little depressing, the thing is that Konami probably makes more money just safely occasionally releasing that train video boardgame and selling Yugioh cards, than they would if they took risks by investing heavily into their former flagship IPs.

I mean a modern capable Metal Gear, or Castlevania, or Silent Hill would require large teams and $$$$. It appears when Konami tried this 'games first' perspective (say in the earlier 2000s decade), they didn't make that much profit

sure, it would be cool if Konami rented or lended out their properties to companies willing to spend (sort of like how Sega allows Nintendo to publish Bayonetta games at their own cost), but with the way consolidation is happening in the industry, I think Konami recognizes that their bigger series are going to become more and more valuable even if they just sit on them without activity

Konami is in very similar segments to a publisher like Square Enix. There definitely was room for a AAA console/PC game division, that could have made a lot of money from their IPs but as we all know their dev talent seems to have fled and management has reorganised a lot of it.

Post Kojima's division leaving, their next AAA game was MGS Survive which seems to have been a failure. Konami's issue is one of dev talent in the AAA space.

Yes, I do think a licensing agreement is something they will look at. I think selling IPs is silly in a content driven market.

Mobile is not a guaranteed money maker as Level 5 and others have learned. Konami is doing well financially because they know what they can do well. (AA console games, PC, legacy re-releases, mobile)

However, Konami's mobile titles are doing well unlike L5's.
 
Hopefully this news gives people more insight on what's going on at Konami, instead of just keeping pushing the "xD pachinko company xD" jokes
Some people will keep saying that because they want their favorite company (whatever it is) to acquire Konami, so they have to make it look like they are doing badly. It's funny.
 
Honestly, I don't hear much acquisition begging for Konami except from Sony fans. Or actually many JP pubs (Square, Capcom, Kadokawa, etc), the purple PS OT and discord are brimming with it.

I guess there was also some energy with Microsoft buying Sega on and off. But that's about it really.
 
Honestly, I don't hear much acquisition begging for Konami except from Sony fans. Or actually many JP pubs (Square, Capcom, Kadokawa, etc), the purple PS OT and discord are brimming with it.

I guess there was also some energy with Microsoft buying Sega on and off. But that's about it really.
Kadokawa was a funny acquisition beg. Especially funny now that they are doubling down on gaming with From
 
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