wonder what the chances are one of these games gets cancelled down the road and this leak is the only way we know it ever existed to begin with
The hw bundle royalty % is probably the most interesting thing for me
It sounded to me, it's the whole bundle cause it doesn't have any real disclaimer but I could be off.That just sound like for the game bundled and not overall cost of HW bundle.
We don't know cut-off date on that slide, but it's safe to say game is gonna break even soonish.Goddamn, Rift Apart still hasn't made money?
I know hacked materials are a bit of a legal grey area but the info is now public so it feels bad that I have to go to a different site to look at it.
It sounded to me, it's the whole bundle cause it doesn't have any real disclaimer but I could be off.
RESISTANCE | ||
Worldwide sell-in | 3,393,723 | |
Worldwide sell-thru | 3,271,031 | |
US | Weekly sell-thru | Cum sell-thru |
Week of 10/04/10 | 420 | 1,269,189 |
Week of 09/27/10 | 424 | 1,268,769 |
Week of 09/20/10 | 405 | 1,268,345 |
Week of 09/13/10 | 500 | 1,267,940 |
LATIN | Weekly sell-thru | Cum sell-thru |
Week of 04/19/10 | 66 | 2,618 |
Week of 04/12/10 | 62 | 2,552 |
Week of 04/05/10 | 41 | 2,490 |
Week of 03/29/10 | 63 | 2,449 |
EUROPE | Weekly sell-thru | Cum sell-thru |
Week of 06/30/10 | 1,760,807 | 1,774,994 |
Week of 01/31/10 | - | 1,761,441 |
Week of 12/31/09 | - | 1,758,440 |
Week of 08/31/09 | - | 1,741,166 |
JAPAN | Weekly sell-thru | Cum sell-thru |
Week of 06/30/10 | - | 180,177 |
Week of 12/31/09 | - | 182,839 |
Week of 08/30/09 | - | 179,561 |
Week of 06/28/09 | - | 179,043 |
ASIA | Weekly sell-thru | Cum sell-thru |
Week of 06/30/10 | - | 58,240 |
Week of 12/31/09 | - | 57,679 |
Week of 08/31/09 | - | 57,279 |
Week of 06/30/09 | - | 57,279 |
RESISTANCE 2 | ||
Worldwide sell-in | 2,317,658 | |
Worldwide sell-thru | 2,104,874 | |
US | Weekly sell-thru | Cum sell-thru |
Week of 10/04/10 | 982 | 882,056 |
Week of 09/27/10 | 1,066 | 881,074 |
Week of 09/20/10 | 1,028 | 880,008 |
Week of 09/13/10 | 1,461 | 878,980 |
LATIN | Weekly sell-thru | Cum sell-thru |
Week of 04/19/10 | 52 | 2,504 |
Week of 04/12/10 | 78 | 2,452 |
Week of 04/05/10 | 57 | 2,374 |
Week of 03/29/10 | 76 | 2,317 |
EUROPE | Weekly sell-thru | Cum sell-thru |
Week of 06/30/10 | - | 1,189,207 |
Week of 01/31/10 | - | 1,143,492 |
Week of 12/31/09 | - | 1,125,055 |
Week of 08/31/09 | - | 975,669 |
JAPAN | Weekly sell-thru | Cum sell-thru |
Week of 06/30/10 | - | 78,108 |
Week of 12/31/09 | - | 74,018 |
Week of 08/30/09 | - | 71,413 |
Week of 06/28/09 | - | 71,233 |
ASIA | Weekly sell-thru | Cum sell-thru |
Week of 06/30/10 | - | 34,030 |
Week of 12/31/09 | - | 28,580 |
Week of 08/31/09 | - | 27,880 |
Week of 06/30/09 | - | 27,880 |
Ratchet and Clank Future: Tools of Destruction | ||
Worldwide sell-in | 2,122,647 | |
Worldwide sell-thru | 1,883,440 | |
US | Weekly sell-thru | Cum sell-thru |
Week of 10/04/10 | 658 | 733,955 |
Week of 09/27/10 | 600 | 733,297 |
Week of 09/20/10 | 718 | 732,697 |
Week of 09/13/10 | 654 | 731,979 |
LATIN | Weekly sell-thru | Cum sell-thru |
Week of 04/19/10 | 22 | 920 |
Week of 04/12/10 | 11 | 898 |
Week of 04/05/10 | 10 | 887 |
Week of 03/29/10 | 14 | 877 |
EUROPE | Weekly sell-thru | Cum sell-thru |
Week of 06/30/10 | - | 1,183,378 |
Week of 01/31/10 | - | 1,161,986 |
Week of 12/31/09 | - | 1,151,639 |
Week of 08/31/09 | - | 1,044,545 |
JAPAN | Weekly sell-thru | Cum sell-thru |
Week of 06/30/10 | - | 97,080 |
Week of 12/31/09 | - | 80,697 |
Week of 08/30/09 | - | 75,574 |
Week of 06/28/09 | - | 64,487 |
ASIA | Weekly sell-thru | Cum sell-thru |
Week of 06/30/10 | - | 7,820 |
Week of 12/31/09 | - | 20,188 |
Week of 08/31/09 | - | 20,088 |
Week of 06/30/09 | - | 20,088 |
Ratchet and Clank Future: A Crack in Time | ||
Worldwide sell-in | 1,087,843 | |
Worldwide sell-thru | 894,534 | |
US | Weekly sell-thru | Cum sell-thru |
Week of 10/04/10 | 1,579 | 390,501 |
Week of 09/27/10 | 1,380 | 388,922 |
Week of 09/20/10 | 1,743 | 387,542 |
Week of 09/13/10 | 1,238 | 385,799 |
LATIN | Weekly sell-thru | Cum sell-thru |
Week of 04/19/10 | 8 | 540 |
Week of 04/12/10 | 13 | 532 |
Week of 04/05/10 | 14 | 519 |
Week of 03/29/10 | 15 | 505 |
EUROPE | Weekly sell-thru | Cum sell-thru |
Week of 06/30/10 | - | 449,748 |
JAPAN | Weekly sell-thru | Cum sell-thru |
Week of 06/30/10 | - | 42,045 |
Week of 12/31/09 | - | 40,523 |
ASIA | Weekly sell-thru | Cum sell-thru |
Week of 06/30/10 | - | 11,700 |
Week of 12/31/09 | - | 10,800 |
Ratchet & Clank: Quest for Booty | released 8/21/08 | |
TOTAL DOWNLOADS SALES | TOTAL BLU-RAY SALES | |
318,543 | 456,683 |
SCEA | ||
Dates | Sell-Thru | Cum Sell-Thru |
09-05-11 | - | 199,575 |
11-08-09 | - | 155,137 |
08-16-09 | - | 128,665 |
06-22-09 | - | 117,515 |
06-08-09 | - | 114,563 |
04-26-09 | - | 107,999 |
04-19-09 | - | 105,922 |
SCEE | ||
Dates | Sell-Thru | Cum Sell-Thru |
09-05-11 | 100,737 | |
01-31-10 | - | 91,448 |
10-01-09 | - | 81,524 |
07-15-09 | - | 76,068 |
06-10-09 | - | 73,779 |
04-24-09 | - | 70,727 |
04-19-09 | - | 69,600 |
SCEJ | ||
Dates | Sell-Thru | Cum Sell-Thru |
09-05-11 | - | 17,077 |
04-19-09 | - | 9,453 |
SCE-ASIA & SCEK | ||
Dates | Sell-Thru | Cum Sell-Thru |
12-31-09 | - | 1,154 |
08-31-09 | - | 918 |
06-30-09 | - | 820 |
05-31-09 | - | 777 |
04-30-09 | - | 727 |
SCEE | ||
Dates | Sell-In | Cum Sell-In |
01-31-10 | 450,033 | |
12-31-09 | 441,181 | |
08-31-09 | - | 360,869 |
06-30-09 | - | 335,092 |
05-31-09 | - | 317,041 |
04-30-09 | - | 304,187 |
SCE-ASIA | ||
Dates | Sell-In | Cum Sell-In |
12-31-09 | - | 6,650 |
08-31-09 | - | 6,300 |
06-30-09 | - | 5,800 |
05-31-09 | - | 5,700 |
04-30-09 | - | 5,600 |
I haven't read the source but I would not pull any conclusion regarding the ROI-related figures yet. Spider-Man 2 revenue figures are fishy and make me doubt the table content.Am I the only person slightly concerned for a Wolverine game having its Break Even at 5M? I think it will get there, but in a lot more time compared to Spider-Man, I was hoping they could go for something similar to Miles Morales in budget, not the same as Spider-Man 2...
Also leaked how Sony was concerned about Activision acquisition and their pillars being dated and behind competition.
Am I the only person slightly concerned for a Wolverine game having its Break Even at 5M? I think it will get there, but in a lot more time compared to Spider-Man, I was hoping they could go for something similar to Miles Morales in budget, not the same as Spider-Man 2...
I agree. It's just the game and the share is bigger likely because they're directly helping to sell the machine in a bundle, so a bigger cut is fair.Like there is no way Sony is giving close to half of $500 bundle to Marvel, that doesn't make any economic sense.
I know he's beloved, but he's also been MIA in the pubblic eye for a long time, he hasn't shown up in movies for years, not sure if Marvel featured him in many cartoons either recently. I guess likely being the tentpole first party release for PS5 in 2025 will be enough, but I find it a riskier gamble than the Spider-Man games. I would have much prefered if they went for a 3/3.5M break even with a shorter game to account for the lower appeal of the IP.Wolverine is a pretty beloved character, not as strong as Spider-Man but he's pretty up there.
It's a safe bet provided the game is quality, much easier to pull off than just doing a new IP imo.
Ratchet and Clank almost breaking even hurts. That was such a fun game. It is a shame that the PlayStation fanbase has largely moved away from those types of games.
Spiderman is a far stronger IP than that.I think these several Marvel games coming from Insomniac and also Arkane will have the same faith of the MCU, eventually people will get tired and sales will go down sharply.
But a lot money will be made before that.
Accounting subscription numbers Rift Apart certainly turned a profit, but it's still a matter of time before it's put on the cutting board if it doesn't pick up some steam. I do think Rift Apart was harmed by the launch of PS5 having a very small install base, in 2029 if the game is cross gen PS5/PS6 it could sell a lot more.They are making another Ratchet and Clank game so it can’t be that disappointing for them
Sony has moved away long time from this type of game sadly. And their first party game has build a set of style and reputation that shaped its fandom acceptance toward what kind of games they want.
It is not surprising that Rachet in the end is not profitable.
They are making another Ratchet and Clank game so it can’t be that disappointing for them
I think these several Marvel games coming from Insomniac and also Arkane will have the same faith of the MCU, eventually people will get tired and sales will go down sharply.
But a lot money will be made before that.
Another Ratchet and Clank game will come out, along with another Astrobot.
Also leaked how Sony was concerned about Activision acquisition and their pillars being dated and behind competition.
They can always adjust the budget of future Ratchet games to make it work.
I mean, Insomniac is sort of threading the needle here, both Spider-Man and Wolverine "Not-MCU" proper characters.
I don't know what Marvel is going to do with X-Men when they can finally use them after the FOX rights expire though, that's a huge question mark.
Still long time to come if the leak is to be believed. And considering how rich Sony is, even if it is not that profitable. I think they will allow Insomniac to keep doing Rachet so the employee can be happy there to clean their pallete of non stop Super hero games.
We know that from the court and Jim reaction so i am not surprised.
It is also the main reason why they tried that 12 GaaS game initiative after all.
The thing about gaming industry. We can see increase of budget especially for this AAA project. But i doubt we will see decrease in budget.
The next Rachet is guaranteed going to have bigger budget than current one for sure.
Getting an extra 15-20 usd (doing the maths in my head) for 'help selling a console' feels a bit off but who knows.I agree. It's just the game and the share is bigger likely because they're directly helping to sell the machine in a bundle, so a bigger cut is fair.
Why they would get 50% sales of a Playstation console? This makes even less sense.Getting an extra 15-20 usd (doing the maths in my head) for 'help selling a console' feels a bit off but who knows.
The wording is "Hardware bundles: 35-50% of wholesale bundle price - calculated as follows: number of units x wholesale bundle price x applicable royalty rate for bundle x applicable royalty rate for game."
R&C games review well and target completely different demo’s than god of war and TLOU, so its probably worth it for them to bring in a younger audience alone.
I updated worldwide unit sales in this post through 2017-Q3...
2017 Q1-Q3:
The wording is there.Why they would get 50% sales of a Playstation console? This makes even less sense.
Ratchet Franchise | Net Units | Net Sales |
PS2 Ratchet | 13,882,684 | $184,616,413 |
PS3 Ratchet | 10,048,781 | $256,017,446 |
PS4 Ratchet | 5,762,207 | $102,566,701 |
Total Ratchet | 29,693,672 | $543,200,560 |
% of Total Insomniac (excl Derivatives) | 45% | 35% |
* Excludes Derivative |
i20 | Q3'18 | Q4'18 | Life-To-Date | |
US / Canada | ||||
Unit | 1,782,950 | 1,854,295 | 3,637,245 | |
Net Sales | $86,210,821 | $53,665,636 | $139,876,457 | |
Avg Net Sales per Unit | $48 | $29 | $38 | |
MSRP (Estimated Per Unit) | $60 | $40 | $50 | |
Latin America | ||||
Unit | 393,721 | 89,830 | 483,551 | |
Net Sales | $13,878,273 | $3,033,313 | $16,911,586 | |
Avg Net Sales per Unit | $35 | $34 | $35 | |
MSRP (Estimated Per Unit) | $60 | $40 | $56 | |
Europe | ||||
Unit | 2,639,052 | 1,357,103 | 3,996,155 | |
Net Sales | $125,321,044 | $63,715,964 | $189,037,008 | |
Avg Net Sales per Unit | $47 | $47 | $47 | |
MSRP (Estimated Per Unit) | $60 | $60 | $60 | |
Asia | ||||
Unit | 629,784 | 79,512 | 709,296 | |
Net Sales | $25,691,710 | $3,309,223 | $29,000,933 | |
Avg Net Sales per Unit | $41 | $42 | $41 | |
MSRP (Estimated Per Unit) | $60 | $60 | $60 | |
PSN | ||||
Unit | 1,891,794 | 850,786 | 2,742,580 | |
Net Sales | $125,581,735 | $44,285,516 | $169,867,251 | |
Avg Net Sales per Unit | $66 | $52 | $62 | |
MSRP (Estimated Per Unit) | $60 | $40 | $54 | |
CTNS | ||||
Unit | 118,970 | 966,811 | 1,085,781 | |
Net Sales | $2,618,247 | $15,548,316 | $18,166,563 | |
Avg Net Sales per Unit | $22 | $16 | $17 | |
MSRP (Estimated Per Unit) | $25 | $25 | $25 | |
Price Protection Unit | ||||
Unit | (9,615) | (31,328) | (40,943) | |
Net Sales | ($896,400) | ($987,268) | ($1,883,668) | |
Avg Net Sales per Unit | $93 | $32 | $46 | |
Total Net Sales $ | $378,405,430 | $182,570,700 | $560,976,130 | |
Total Unit | 7,456,271 | 5,198,337 | 12,654,608 | |
PS4 Installed Base (Estimated) | 86,000,000 | 91,600,000 | 91,600,000 | |
Penetration Rate (Estimated) | 9% | 6% | 14% |
RCPS4 | Q2'16 | Q3'16 | Q4'16 | Q1'17 | Q2'17 | Q3'17 | Q4'17 | Q1'18 | Q2'18 | Q3'18 | Q4'18 | Life-To-Date | |
US / Canada | |||||||||||||
Unit | 422,019 | 23,461 | 316,989 | 69,994 | 56,384 | 44,638 | 67,953 | 25,156 | 24,844 | 7,415 | 57,035 | 1,115,888 | |
Net Sales | $13,412,807 | $745,315 | $5,060,822 | $1,034,510 | $837,897 | $615,075 | $1,011,989 | $383,216 | $358,720 | $106,577 | $764,431 | $24,331,359 | |
Avg Net Sales per Unit | $32 | $32 | $16 | $15 | $15 | $14 | $15 | $15 | $14 | $14 | $13 | $22 | |
MSRP (Estimated Per Unit) | $40 | $40 | $20 | $20 | $20 | $20 | $20 | $20 | $20 | $20 | $20 | $28 | |
Latin America | |||||||||||||
Unit | 26,157 | 6,804 | 22,294 | 4,467 | 115,363 | 182,521 | 50,466 | 15,246 | 143 | 5,729 | 5,344 | 434,534 | |
Net Sales | $721,076 | $200,335 | $324,983 | $94,999 | $1,250,732 | $2,011,461 | $579,330 | $304,957 | $2,617 | $80,900 | $64,797 | $5,636,187 | |
Avg Net Sales per Unit | $28 | $29 | $15 | $21 | $11 | $11 | $11 | $20 | $18 | $14 | $12 | $13 | |
MSRP (Estimated Per Unit) | $40 | $40 | $21 | $30 | $15 | $16 | $16 | $29 | $26 | $20 | $17 | $19 | |
Europe | |||||||||||||
Unit | 528,006 | 126,120 | 270,618 | 183,283 | 198,834 | 146,112 | 160,837 | 28,070 | 16,728 | 163,236 | 237,003 | 2,058,847 | |
Net Sales | $13,232,311 | $3,008,476 | $5,770,996 | $4,410,413 | $4,044,832 | $3,314,433 | $3,749,444 | $691,064 | $414,240 | $3,044,718 | $4,320,989 | $46,001,916 | |
Avg Net Sales per Unit | $25 | $24 | $21 | $24 | $20 | $23 | $23 | $25 | $25 | $19 | $18 | $22 | |
MSRP (Estimated Per Unit) | $44 | $42 | $37 | $34 | $29 | $32 | $33 | $35 | $35 | $27 | $26 | $35 | |
Asia | |||||||||||||
Unit | 45,700 | 50,141 | 6,447 | 17,490 | 3,944 | 1,851 | 1,265 | 1,765 | 5,148 | 5,839 | 2,987 | 142,577 | |
Net Sales | $1,346,501 | $2,053,151 | $192,226 | $332,213 | $65,096 | $42,755 | $36,280 | $37,667 | $73,340 | $83,199 | $48,172 | $4,310,600 | |
Avg Net Sales per Unit | $29 | $41 | $30 | $19 | $17 | $23 | $29 | $21 | $14 | $14 | $16 | $30 | |
MSRP (Estimated Per Unit) | $40 | $56 | $40 | $27 | $24 | $33 | $41 | $30 | $20 | $20 | $23 | $42 | |
PSN | |||||||||||||
Unit | 304,408 | 61,553 | 93,088 | 145,245 | 64,157 | 123,355 | 54,361 | 1,081,885 | 17,297 | 29,653 | 35,359 | 2,010,361 | |
Net Sales | $11,245,500 | $2,000,025 | $1,811,954 | $2,491,547 | $921,049 | $1,663,956 | $956,733 | $1,513,025 | $381,904 | $461,756 | $519,907 | $23,967,356 | |
Avg Net Sales per Unit | $37 | $32 | $19 | $17 | $14 | $13 | $18 | $1 | $22 | $16 | $15 | $12 | |
MSRP (Estimated Per Unit) | $40 | $40 | $20 | $20 | $20 | $20 | $20 | $20 | $20 | $20 | $20 | $24 | |
Price Protection Unit | |||||||||||||
Unit | - | - | (105,016) | (7,405) | - | (10,401) | - | - | (2,830) | 842 | (36,424) | (161,234) | |
Net Sales | $0 | $0 | ($1,331,633) | ($143,804) | $0 | ($76,794) | $0 | $0 | ($19,028) | $5,402 | ($114,860) | ($1,680,717) | |
Avg Net Sales per Unit | -- | -- | $13 | $19 | -- | $7 | -- | -- | $7 | $6 | $3 | $10 | |
Total Net Sales $ | $39,958,195 | $8,007,302 | $11,829,348 | $8,219,878 | $7,119,606 | $7,570,886 | $6,333,776 | $2,929,929 | $1,211,793 | $3,782,552 | $5,603,436 | $102,566,701 | |
Total Unit | 1,326,290 | 268,079 | 709,436 | 420,479 | 438,682 | 498,477 | 334,882 | 1,152,122 | 64,160 | 211,872 | 337,728 | 5,762,207 | |
PS4 Installed Base (Estimated) | 42,200,000 | 45,000,000 | 53,000,000 | 53,000,000 | 60,400,000 | 64,600,000 | 75,000,000 | 79,000,000 | 80,000,000 | 86,000,000 | 91,600,000 | 91,600,000 | |
Penetration Rate (Estimated) | 3% | 1% | 1% | 1% | 1% | 1% | 0% | 1% | 0% | 0% | 0% | 6% |
Oculus | Q2'16 | Q3'16 | Q4'16 | Q1'17 | Q2'17 | Q3'17 | Q4'17 | Q1'18 | Q2'18 | Q3'18 | Q4'18 | Life-To-Date | |
i21 Edge of Nowhere | |||||||||||||
Unit | 6,001 | 3,665 | 6,088 | 1,211 | 2,806 | 1,600 | 8,894 | 1,079 | 4,031 | 630 | 1,115 | 37,120 | |
Net Sales | $232,091 | $140,311 | $154,859 | $40,612 | $61,268 | $40,652 | $70,817 | $30,307 | $49,600 | $11,305 | $14,717 | $846,539 | |
Avg Net Sales per Unit | $39 | $38 | $25 | $34 | $22 | $25 | $8 | $28 | $12 | $18 | $13 | $23 | |
MSRP (Estimated Per Unit) | $40 | $40 | $40 | $40 | $40 | $40 | $40 | $40 | $30 | $30 | $30 | $38 | |
Oculus Installed Base (Estimated) | 50,000 | 200,000 | 350,000 | 500,000 | 500,000 | 500,000 | 1,000,000 | 1,000,000 | 1,000,000 | 1,000,000 | 1,000,000 | 1,000,000 | |
Penetration Rate (Estimated) | 12% | 2% | 2% | 0% | 1% | 0% | 1% | 0% | 0% | 0% | 0% | 4% | |
i22 Feral Rites | |||||||||||||
Unit | - | 3,630 | 440 | 93 | 208 | 48 | 82 | 13 | 28 | 166 | 68 | 4,776 | |
Net Sales | $0 | $44,832 | $10,404 | $2,221 | $2,703 | $852 | $1,309 | $320 | $457 | $1,724 | $834 | $65,656 | |
Avg Net Sales per Unit | -- | $12 | $24 | $24 | $13 | $18 | $16 | $25 | $16 | $10 | $12 | $14 | |
MSRP (Estimated Per Unit) | $0 | $30 | $30 | $30 | $30 | $30 | $30 | $30 | $30 | $30 | $30 | $30 | |
Oculus Installed Base (Estimated) | 50,000 | 200,000 | 350,000 | 500,000 | 500,000 | 500,000 | 1,000,000 | 1,000,000 | 1,000,000 | 1,000,000 | 1,000,000 | 1,000,000 | |
Penetration Rate (Estimated) | -- | 2% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% | |
i24 The Unspoken | |||||||||||||
Unit | - | - | 46,041 | 4,291 | 4,266 | 3,552 | 2,034 | 4,859 | 2,150 | 826 | 998 | 69,017 | |
Net Sales | $0 | $0 | $509,702 | $124,571 | $98,788 | $81,624 | $46,355 | $83,919 | $26,599 | $15,263 | $17,151 | $1,003,972 | |
Avg Net Sales per Unit | -- | -- | $11 | $29 | $23 | $23 | $23 | $17 | $12 | $18 | $17 | $15 | |
MSRP (Estimated Per Unit) | $0 | $30 | $30 | $30 | $30 | $30 | $30 | $20 | $20 | $20 | $29 | ||
Oculus Installed Base (Estimated) | 50,000 | 200,000 | 350,000 | 500,000 | 500,000 | 500,000 | 1,000,000 | 1,000,000 | 1,000,000 | 1,000,000 | 1,000,000 | 1,000,000 | |
Penetration Rate (Estimated) | -- | -- | 13% | 1% | 1% | 1% | 0% | 0% | 0% | 0% | 0% | 7% | |
Total Net Sales $ | $232,091 | $185,143 | $674,965 | $167,404 | $162,759 | $123,128 | $118,481 | $114,546 | $76,656 | $28,292 | $32,702 | $1,916,167 | |
Total Unit | 6,001 | 7,295 | 52,569 | 5,595 | 7,280 | 5,200 | 11,010 | 5,951 | 6,209 | 1,622 | 2,181 | 110,913 |
Doing the maths, it's more like $50 dollars of every bundle sold. So 10% of the total price.Marvel is not getting $250 of every SM2 bundle. It's common sense
Does that mean that they produced PS1-games roughly until 2007 and PS2-games even after 2017?SCEA Sell Through Estimate for all Accounts PS2
10/30/2006
Product Net Sell In Cumulative Sell Through Cumulative Sell Through % Ratchet Deadlocked 771,407 612,615 79.4% Ratchet Deadlocked (B) 13,828 503 3.6% Ratchet & Clank 1,674,584 1,582,813 94.5% Ratchet & Clank: Going Commando 1,439,407 1,351,434 93.9% Ratchet & Clank: Going Commando (B) 10,329 3,370 32.6% Ratchet & Clank 3: Up Your Arsenal 1,252,915 1,121,311 89.5% Ratchet & Clank 3: Up Your Arsenal (B) 65,041 42,657 65.6%
Worldwide Unit Sales:
* Sales information for the Spyro products is received one quarter later than SCEA information.
Unit sales:
1998-Q3 - 2000:
2001-2002:
2003-2004:
2005-2006:
2007-2008:
2009-2010:
2011-2012:
2013-2014:
2015-2016:
2017 Q1-Q3:
Ratchet and Clank almost breaking even hurts. That was such a fun game. It is a shame that the PlayStation fanbase has largely moved away from those types of games.
Quite the opposite. PS version was $8 millions short.That's PC version. On PS is fine
Quite the opposite. PS version was $8 millions short.
PC version budget was peanuts. It's 100% profitable.
The issue with Ratchet is the budget, not the sales which are quite good for a platform game released on Playstation platforms.
Clearly this is not sustainable, meaning they can't release many of these games. A release once in a while is ok because it can still generate positive WOM about Sony FP Studios, the console and the line-up overall without generating a massive loss.
It kinda also explains the console margins for Sony too. And if PS consoles are sold to the same people that bought PS4, then it means Sony does not profit much from PSN.God, this contract is so far in Marvel's favor I wonder why Sony even agreed to it.
Can you explain further your conclusion? I don't get it why the people upgrading their PS4 to a PS5 would influence PSN revenue.It kinda also explains the console margins for Sony too. And if PS consoles are sold to the same people that bought PS4, then it means Sony does not profit much from PSN.
Spider - Man is one of the most popular IP in the world and Insomniac has delivered 3 excellent games which is reflected by critics reception and sales.Insomniac really has to hope for that the Marvel hype doesn't die. Looks like "putting all the eggs in one basket" to me.