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Insomniac Games Leak: Multiple Software Unit Sales and Profitability for Past and Future Releases (Read Threadmark)

wonder what the chances are one of these games gets cancelled down the road and this leak is the only way we know it ever existed to begin with
 
wonder what the chances are one of these games gets cancelled down the road and this leak is the only way we know it ever existed to begin with

With this ROI I think that Ratchet game in 2029 is more of a possibility than a certanty.
 
I know hacked materials are a bit of a legal grey area but the info is now public so it feels bad that I have to go to a different site to look at it.
 
Am I the only person slightly concerned for a Wolverine game having its Break Even at 5M? I think it will get there, but in a lot more time compared to Spider-Man, I was hoping they could go for something similar to Miles Morales in budget, not the same as Spider-Man 2...
 
I know hacked materials are a bit of a legal grey area but the info is now public so it feels bad that I have to go to a different site to look at it.

Middle of the night for much of the staff, so we'll figure it out in the morning. (I have a plane to catch hence being up at 3 AM.)
 
Sales numbers by region (probably as of September 2011):

RESISTANCE
Worldwide sell-in3,393,723
Worldwide sell-thru3,271,031
USWeekly sell-thruCum sell-thru
Week of 10/04/104201,269,189
Week of 09/27/104241,268,769
Week of 09/20/104051,268,345
Week of 09/13/105001,267,940
LATINWeekly sell-thruCum sell-thru
Week of 04/19/10662,618
Week of 04/12/10622,552
Week of 04/05/10412,490
Week of 03/29/10632,449
EUROPEWeekly sell-thruCum sell-thru
Week of 06/30/101,760,8071,774,994
Week of 01/31/10-1,761,441
Week of 12/31/09-1,758,440
Week of 08/31/09-1,741,166
JAPANWeekly sell-thruCum sell-thru
Week of 06/30/10-180,177
Week of 12/31/09-182,839
Week of 08/30/09-179,561
Week of 06/28/09-179,043
ASIAWeekly sell-thruCum sell-thru
Week of 06/30/10-58,240
Week of 12/31/09-57,679
Week of 08/31/09-57,279
Week of 06/30/09-57,279



RESISTANCE 2
Worldwide sell-in2,317,658
Worldwide sell-thru2,104,874
USWeekly sell-thruCum sell-thru
Week of 10/04/10982882,056
Week of 09/27/101,066881,074
Week of 09/20/101,028880,008
Week of 09/13/101,461878,980
LATINWeekly sell-thruCum sell-thru
Week of 04/19/10522,504
Week of 04/12/10782,452
Week of 04/05/10572,374
Week of 03/29/10762,317
EUROPEWeekly sell-thruCum sell-thru
Week of 06/30/10-1,189,207
Week of 01/31/10-1,143,492
Week of 12/31/09-1,125,055
Week of 08/31/09-975,669
JAPANWeekly sell-thruCum sell-thru
Week of 06/30/10-78,108
Week of 12/31/09-74,018
Week of 08/30/09-71,413
Week of 06/28/09-71,233
ASIAWeekly sell-thruCum sell-thru
Week of 06/30/10-34,030
Week of 12/31/09-28,580
Week of 08/31/09-27,880
Week of 06/30/09-27,880



Ratchet and Clank Future: Tools of Destruction
Worldwide sell-in2,122,647
Worldwide sell-thru1,883,440
USWeekly sell-thruCum sell-thru
Week of 10/04/10658733,955
Week of 09/27/10600733,297
Week of 09/20/10718732,697
Week of 09/13/10654731,979
LATINWeekly sell-thruCum sell-thru
Week of 04/19/1022920
Week of 04/12/1011898
Week of 04/05/1010887
Week of 03/29/1014877
EUROPEWeekly sell-thruCum sell-thru
Week of 06/30/10-1,183,378
Week of 01/31/10-1,161,986
Week of 12/31/09-1,151,639
Week of 08/31/09-1,044,545
JAPANWeekly sell-thruCum sell-thru
Week of 06/30/10-97,080
Week of 12/31/09-80,697
Week of 08/30/09-75,574
Week of 06/28/09-64,487
ASIAWeekly sell-thruCum sell-thru
Week of 06/30/10-7,820
Week of 12/31/09-20,188
Week of 08/31/09-20,088
Week of 06/30/09-20,088





Ratchet and Clank Future: A Crack in Time
Worldwide sell-in1,087,843
Worldwide sell-thru894,534
USWeekly sell-thruCum sell-thru
Week of 10/04/101,579390,501
Week of 09/27/101,380388,922
Week of 09/20/101,743387,542
Week of 09/13/101,238385,799
LATINWeekly sell-thruCum sell-thru
Week of 04/19/108540
Week of 04/12/1013532
Week of 04/05/1014519
Week of 03/29/1015505
EUROPEWeekly sell-thruCum sell-thru
Week of 06/30/10-449,748
JAPANWeekly sell-thruCum sell-thru
Week of 06/30/10-42,045
Week of 12/31/09-40,523
ASIAWeekly sell-thruCum sell-thru
Week of 06/30/10-11,700
Week of 12/31/09-10,800





Ratchet & Clank: Quest for Bootyreleased 8/21/08
TOTAL DOWNLOADS SALESTOTAL BLU-RAY SALES
318,543456,683

Ratchet and Clank Quest for Booty Downloads:

SCEA
DatesSell-ThruCum Sell-Thru
09-05-11-
199,575​
11-08-09-
155,137​
08-16-09-
128,665​
06-22-09-
117,515​
06-08-09-
114,563​
04-26-09-
107,999​
04-19-09-
105,922​

SCEE
DatesSell-ThruCum Sell-Thru
09-05-11
100,737​
01-31-10-
91,448​
10-01-09-
81,524​
07-15-09-
76,068​
06-10-09-
73,779​
04-24-09-
70,727​
04-19-09-
69,600​

SCEJ
DatesSell-ThruCum Sell-Thru
09-05-11-
17,077​
04-19-09-
9,453​

SCE-ASIA & SCEK
DatesSell-ThruCum Sell-Thru
12-31-09-
1,154​
08-31-09-
918​
06-30-09-
820​
05-31-09-
777​
04-30-09-
727​



Ratchet and Clank Quest for Booty Blu-Ray:

SCEE
DatesSell-InCum Sell-In
01-31-10
450,033​
12-31-09
441,181​
08-31-09-
360,869​
06-30-09-
335,092​
05-31-09-
317,041​
04-30-09-
304,187​


SCE-ASIA
DatesSell-InCum Sell-In
12-31-09-
6,650​
08-31-09-
6,300​
06-30-09-
5,800​
05-31-09-
5,700​
04-30-09-
5,600​
 
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Am I the only person slightly concerned for a Wolverine game having its Break Even at 5M? I think it will get there, but in a lot more time compared to Spider-Man, I was hoping they could go for something similar to Miles Morales in budget, not the same as Spider-Man 2...
I haven't read the source but I would not pull any conclusion regarding the ROI-related figures yet. Spider-Man 2 revenue figures are fishy and make me doubt the table content.
 
Also leaked how Sony was concerned about Activision acquisition and their pillars being dated and behind competition.

Most people figured this was the case, that making "prestige/premium" SP AAA games and expecting them all the be hits is not sustainable by itself.

It's the kind of thing that is sustainable, until it's not, but your job as a publisher is to make sure it never gets to that point by diversifying.

Am I the only person slightly concerned for a Wolverine game having its Break Even at 5M? I think it will get there, but in a lot more time compared to Spider-Man, I was hoping they could go for something similar to Miles Morales in budget, not the same as Spider-Man 2...

Wolverine is a pretty beloved character, not as strong as Spider-Man but he's pretty up there.
It's a safe bet provided the game is quality, much easier to pull off than just doing a new IP imo.
 
Like there is no way Sony is giving close to half of $500 bundle to Marvel, that doesn't make any economic sense.
I agree. It's just the game and the share is bigger likely because they're directly helping to sell the machine in a bundle, so a bigger cut is fair.
 
Wolverine is a pretty beloved character, not as strong as Spider-Man but he's pretty up there.
It's a safe bet provided the game is quality, much easier to pull off than just doing a new IP imo.
I know he's beloved, but he's also been MIA in the pubblic eye for a long time, he hasn't shown up in movies for years, not sure if Marvel featured him in many cartoons either recently. I guess likely being the tentpole first party release for PS5 in 2025 will be enough, but I find it a riskier gamble than the Spider-Man games. I would have much prefered if they went for a 3/3.5M break even with a shorter game to account for the lower appeal of the IP.
 
Ratchet and Clank almost breaking even hurts. That was such a fun game. It is a shame that the PlayStation fanbase has largely moved away from those types of games.

Sony has moved away long time from this type of game sadly. And their first party game has build a set of style and reputation that shaped its fandom acceptance toward what kind of games they want.

It is not surprising that Rachet in the end is not profitable.
 
I think these several Marvel games coming from Insomniac and also Arkane will have the same faith of the MCU, eventually people will get tired and sales will go down sharply.

But a lot money will be made before that.
 
Saw in the leaks they are projecting 85 million PS5s installed by mid 2025. Dunno if that's gonna happen if the global recession really starts kicking off soon.
 
I think these several Marvel games coming from Insomniac and also Arkane will have the same faith of the MCU, eventually people will get tired and sales will go down sharply.

But a lot money will be made before that.
Spiderman is a far stronger IP than that.
 
They are making another Ratchet and Clank game so it can’t be that disappointing for them
Accounting subscription numbers Rift Apart certainly turned a profit, but it's still a matter of time before it's put on the cutting board if it doesn't pick up some steam. I do think Rift Apart was harmed by the launch of PS5 having a very small install base, in 2029 if the game is cross gen PS5/PS6 it could sell a lot more.
 
Sony has moved away long time from this type of game sadly. And their first party game has build a set of style and reputation that shaped its fandom acceptance toward what kind of games they want.

It is not surprising that Rachet in the end is not profitable.

Another Ratchet and Clank game will come out, along with another Astrobot.
 
PlayStation Plus Extra Engagement as of August 2022 (3 months post launch), sorted by number of players:

#1:
3rd Party
Redeemers: 3.2 M
Players: 2.4 M
Hours: 9434K
Hrs/Player: 4.0

#2:
Spiderman Miles Morales
Redeemers: 2.8M
Players: 1.9M
Hours: 15539K
Hrs/Player: 8.3

#3:
Ghost of Tsushima
Redeemers: 2.2M
Players: 1.4M
Hours: 25852K
Hrs/Player: 18.3

#4:
3rd Party
Redeemers: 2.0M
Players: 1.1M
Hours: 13911K
Hrs/Player: 12.4

#5:
3rd Party
Redeemers: 1.8M
Players: 1.0M
Hours: 13161K
Hrs/Player: 13.1K

#6:
3rd Party
Redeemers: 1.5M
Players: 894K
Hours: 11497K
Hrs/Player: 12.9K

#7:
3rd Party
Redeemers: 1.4M
Players: 859K
Hours: 7050K
Hrs/Player: 8.2

#8:
Spider-Man
Redeemers: 1.2M
Players: 697K
Hours: 7647K
Hrs/Player: 11.0

#9:
Returnal
Redeemers: 972K
Players: 571K
Hours: 3754K
Hrs/Player: 6.6

#10:
Death Stranding
Redeemers: 1.1M
Players: 570K
Hours: 4867K

Uncharted 4
Redeemers: 660K
Players: 317K

Horizon: Zero Dawn
Redeemers: 430K
Players: 196K

Infamous Second Son
Redeemers: 214K
Players: 111K

Infamous First Light
Redeemers: 231K
Players: 92K

The Last of Us Remastered
Redeemers: 167K
Players: 92K

Killzone Shadow Fall
Redeemers: 236K
Players: 85K

Jak and Daxter
Redeemers: 146K
Players: 82K

Uncharted Collection
Redeemers: 165K
Players: 80K

Jak II
Redeemers: 100K
Players: 41K

Jak 3
Redeemers: 91K
Players: 34K

Jak X: Combat Racing
Redeemers: 48K
Players: 16K

Uncharted: Lost Legacy
Redeemers: 63K
Players: 15K




PlayStation Plus Streaming Engagement as of August 2022, sorted by Number of Players:

Marvel's Spider-Man: Miles Morales Catalog
213,901 Players 590,292 Hours 2.76 Hours per Player

Ghost of Tsushima Catalog
126,560 Players 603,045 Hours 4.80 Hours per Player

inFAMOUS PS3 Streaming
45,652 Players 133,053 Hours 2.91 Hours per Player

Ratchet and Clank Future: A Crack in Time PS3 Classic
34,783 Players 107,127 Hours 3.08 Hours per Player

inFAMOUS 2 PS3 Streaming
31,301 Players 87,517 Hours 2.80 Hours per Player

Horizon: Zero Dawn Catalog
25,533 Players 80,403 Hours 3.15 Hours per Player

Marvel's Spider-Man Catalog
23,580 Players 59,384 Hours 2.52 Hours per Player

The Last of Us Remastered PS4 Remaster
23,576 Players 47,274 Hours 2.01 Hours per Player

Uncharted 4: A Thief's End Catalog
18,764 Players 69,030 Hours 3.68 Hours per Player

Resistance 3 PS3 Classic
17,889 Players 19,873 Hours 1.11 Hours per Player

Ratchet and Clank: Into the Nexus PS3 Classic
16,420 Players 36,958 Hours 2.25 Hours per Player

Ratchet and Clank: All 4 One PS3 Classic
14,105 Players 20,543 Hours 1.46 Hours per Player

Ratchet and Clank: Full Frontal Assault PS3 Classic
13,607 Players 12,298 Hours 0.90 Hours per Player

inFAMOUS: Second Son Catalog
12,202 Players 24,393 Hours 2.00 Hours per Player

Killzone Shadow Fall Catalog
10,949 Players 7,232 Hours 0.67 Hours per Player

inFAMOUS 2: Festival of Blood PS3 Streaming
10,631 Players 9,862 Hours 0.93 Hours per Player

Ratchet and Clank Future: Quest for Booty PS3 Classic
9,781 Players 10,483 Hours 1.07 Hours per Player

inFAMOUS: First Light Catalog
7,512 Players 8,193 Hours 1.09 Hours per Player



Quite poor streaming engagement numbers at launch tbh
 
They are making another Ratchet and Clank game so it can’t be that disappointing for them

They can always adjust the budget of future Ratchet games to make it work.
I think these several Marvel games coming from Insomniac and also Arkane will have the same faith of the MCU, eventually people will get tired and sales will go down sharply.

But a lot money will be made before that.

I mean, Insomniac is sort of threading the needle here, both Spider-Man and Wolverine "Not-MCU" proper characters.

I don't know what Marvel is going to do with X-Men when they can finally use them after the FOX rights expire though, that's a huge question mark.
 
Another Ratchet and Clank game will come out, along with another Astrobot.

Still long time to come if the leak is to be believed. And considering how rich Sony is, even if it is not that profitable. I think they will allow Insomniac to keep doing Rachet so the employee can be happy there to clean their pallete of non stop Super hero games.

Also leaked how Sony was concerned about Activision acquisition and their pillars being dated and behind competition.

We know that from the court and Jim reaction so i am not surprised.

It is also the main reason why they tried that 12 GaaS game initiative after all.

They can always adjust the budget of future Ratchet games to make it work.


I mean, Insomniac is sort of threading the needle here, both Spider-Man and Wolverine "Not-MCU" proper characters.

I don't know what Marvel is going to do with X-Men when they can finally use them after the FOX rights expire though, that's a huge question mark.

The thing about gaming industry. We can see increase of budget especially for this AAA project. But i doubt we will see decrease in budget.

The next Rachet is guaranteed going to have bigger budget than current one for sure.
 
Still long time to come if the leak is to be believed. And considering how rich Sony is, even if it is not that profitable. I think they will allow Insomniac to keep doing Rachet so the employee can be happy there to clean their pallete of non stop Super hero games.



We know that from the court and Jim reaction so i am not surprised.

It is also the main reason why they tried that 12 GaaS game initiative after all.



The thing about gaming industry. We can see increase of budget especially for this AAA project. But i doubt we will see decrease in budget.

The next Rachet is guaranteed going to have bigger budget than current one for sure.

R&C games review well and target completely different demo’s than god of war and TLOU, so its probably worth it for them to bring in a younger audience alone.
 
I agree. It's just the game and the share is bigger likely because they're directly helping to sell the machine in a bundle, so a bigger cut is fair.
Getting an extra 15-20 usd (doing the maths in my head) for 'help selling a console' feels a bit off but who knows.

The wording is "Hardware bundles: 35-50% of wholesale bundle price - calculated as follows: number of units x wholesale bundle price x applicable royalty rate for bundle x applicable royalty rate for game."
 
Getting an extra 15-20 usd (doing the maths in my head) for 'help selling a console' feels a bit off but who knows.

The wording is "Hardware bundles: 35-50% of wholesale bundle price - calculated as follows: number of units x wholesale bundle price x applicable royalty rate for bundle x applicable royalty rate for game."
Why they would get 50% sales of a Playstation console? This makes even less sense.
 
R&C games review well and target completely different demo’s than god of war and TLOU, so its probably worth it for them to bring in a younger audience alone.

Agreed there. Just saying that the game if it does not have break out moment for maybe next release despite sure increase in budget. I can see Sony just move Insomniac away from the IP to do other new IP.
 
...

2017 Q1-Q3:

7N5Cwl1.png
I updated worldwide unit sales in this post through 2017-Q3
 
Why they would get 50% sales of a Playstation console? This makes even less sense.
The wording is there.

Think debating the value of SM2 to selling one specific bundle which who knows is what % of the total HW units is just going to go into a circular or non-provable debate so going to leave it there.
 
Its clear Wolverine is part of X-Men trilogy. Internally they refer Xmen 2 and Xmen 3. There will not be Wolverine 2-3.
 
All Games Sales Performance as of 2018:

H6Wmzjw.png


i20 = Spider-Man
RCPS4 = Ratchet and Clank PS4
i21 = Edge of Nowhere
i22 = Feral Rights
i24 = The Unspoken
i23 = Song of the Deep
R1 = Resistance: Fall of Man
RCF = Ratchet Clank Future: Tools of Destruction
R2 = Resistance 2
RCF2 = Ratchet and Clank Future: A Crack in Time
R3 = Resistance 3
RCF3 = Ratchet and Clank Future: All 4 One
FFA = Ratchet and Clank Full Frontal Assault
Q4B = Ratchet and Clank Quest for Booty
RCN = Ratchet and Clank: Into the Nexus

[A] Net Sales is net of retailer share and VAT.
[B 24% revenue share after $17M Tier 1 trigger.
[C] 70% target revenue share. IG receives 35% (or 50% of 70%) until full recoupment.
[D] 40% target revenue share after full recoupment.
[E] Reflects Touch bundle arrangement.
[F] GameStop data as of April 2018.
[G] Net Sales is estimated based on the 70% royalty rate.
[H] Net Units information is not available as sales include in-game purchases.



Ratchet FranchiseNet UnitsNet Sales
PS2 Ratchet
13,882,684​
$184,616,413​
PS3 Ratchet
10,048,781​
$256,017,446​
PS4 Ratchet
5,762,207​
$102,566,701​
Total Ratchet
29,693,672​
$543,200,560​
% of Total Insomniac (excl Derivatives)
45%​
35%​
* Excludes Derivative


Spider-Man Sales Performance as of 2018:



i20Q3'18Q4'18Life-To-Date
US / Canada
Unit1,782,9501,854,2953,637,245
Net Sales
$86,210,821​
$53,665,636​
$139,876,457​
Avg Net Sales per Unit$48$29$38
MSRP (Estimated Per Unit)
$60​
$40​
$50​
Latin America
Unit393,72189,830483,551
Net Sales
$13,878,273​
$3,033,313​
$16,911,586​
Avg Net Sales per Unit$35$34$35
MSRP (Estimated Per Unit)
$60​
$40​
$56​
Europe
Unit2,639,0521,357,1033,996,155
Net Sales
$125,321,044​
$63,715,964​
$189,037,008​
Avg Net Sales per Unit$47$47$47
MSRP (Estimated Per Unit)
$60​
$60​
$60​
Asia
Unit629,78479,512709,296
Net Sales
$25,691,710​
$3,309,223​
$29,000,933​
Avg Net Sales per Unit$41$42$41
MSRP (Estimated Per Unit)
$60​
$60​
$60​
PSN
Unit1,891,794850,7862,742,580
Net Sales
$125,581,735​
$44,285,516​
$169,867,251​
Avg Net Sales per Unit$66$52$62
MSRP (Estimated Per Unit)
$60​
$40​
$54​
CTNS
Unit118,970966,8111,085,781
Net Sales
$2,618,247​
$15,548,316​
$18,166,563​
Avg Net Sales per Unit$22$16$17
MSRP (Estimated Per Unit)
$25​
$25​
$25​
Price Protection Unit
Unit(9,615)(31,328)(40,943)
Net Sales
($896,400)​
($987,268)​
($1,883,668)​
Avg Net Sales per Unit$93$32$46
Total Net Sales $
$378,405,430​
$182,570,700​
$560,976,130​
Total Unit7,456,2715,198,33712,654,608
PS4 Installed Base (Estimated)
86,000,000​
91,600,000​
91,600,000​
Penetration Rate (Estimated)9%6%14%



Ratchet and Clank PS4 Sales Performance as of 2018:


RCPS4Q2'16Q3'16Q4'16Q1'17Q2'17Q3'17Q4'17Q1'18Q2'18Q3'18Q4'18Life-To-Date
US / Canada
Unit422,01923,461316,98969,99456,38444,63867,95325,15624,8447,41557,0351,115,888
Net Sales
$13,412,807​
$745,315​
$5,060,822​
$1,034,510​
$837,897​
$615,075​
$1,011,989​
$383,216​
$358,720​
$106,577​
$764,431​
$24,331,359​
Avg Net Sales per Unit$32$32$16$15$15$14$15$15$14$14$13$22
MSRP (Estimated Per Unit)
$40​
$40​
$20​
$20​
$20​
$20​
$20​
$20​
$20​
$20​
$20​
$28​
Latin America
Unit26,1576,80422,2944,467115,363182,52150,46615,2461435,7295,344434,534
Net Sales
$721,076​
$200,335​
$324,983​
$94,999​
$1,250,732​
$2,011,461​
$579,330​
$304,957​
$2,617​
$80,900​
$64,797​
$5,636,187​
Avg Net Sales per Unit$28$29$15$21$11$11$11$20$18$14$12$13
MSRP (Estimated Per Unit)
$40​
$40​
$21​
$30​
$15​
$16​
$16​
$29​
$26​
$20​
$17​
$19​
Europe
Unit528,006126,120270,618183,283198,834146,112160,83728,07016,728163,236237,0032,058,847
Net Sales
$13,232,311​
$3,008,476​
$5,770,996​
$4,410,413​
$4,044,832​
$3,314,433​
$3,749,444​
$691,064​
$414,240​
$3,044,718​
$4,320,989​
$46,001,916​
Avg Net Sales per Unit$25$24$21$24$20$23$23$25$25$19$18$22
MSRP (Estimated Per Unit)
$44​
$42​
$37​
$34​
$29​
$32​
$33​
$35​
$35​
$27​
$26​
$35​
Asia
Unit45,70050,1416,44717,4903,9441,8511,2651,7655,1485,8392,987142,577
Net Sales
$1,346,501​
$2,053,151​
$192,226​
$332,213​
$65,096​
$42,755​
$36,280​
$37,667​
$73,340​
$83,199​
$48,172​
$4,310,600​
Avg Net Sales per Unit$29$41$30$19$17$23$29$21$14$14$16$30
MSRP (Estimated Per Unit)
$40​
$56​
$40​
$27​
$24​
$33​
$41​
$30​
$20​
$20​
$23​
$42​
PSN
Unit304,40861,55393,088145,24564,157123,35554,3611,081,88517,29729,65335,3592,010,361
Net Sales
$11,245,500​
$2,000,025​
$1,811,954​
$2,491,547​
$921,049​
$1,663,956​
$956,733​
$1,513,025​
$381,904​
$461,756​
$519,907​
$23,967,356​
Avg Net Sales per Unit$37$32$19$17$14$13$18$1$22$16$15$12
MSRP (Estimated Per Unit)
$40​
$40​
$20​
$20​
$20​
$20​
$20​
$20​
$20​
$20​
$20​
$24​
Price Protection Unit
Unit--(105,016)(7,405)-(10,401)--(2,830)842(36,424)(161,234)
Net Sales
$0​
$0​
($1,331,633)​
($143,804)​
$0​
($76,794)​
$0​
$0​
($19,028)​
$5,402​
($114,860)​
($1,680,717)​
Avg Net Sales per Unit----$13$19--$7----$7$6$3$10
Total Net Sales $
$39,958,195​
$8,007,302​
$11,829,348​
$8,219,878​
$7,119,606​
$7,570,886​
$6,333,776​
$2,929,929​
$1,211,793​
$3,782,552​
$5,603,436​
$102,566,701​
Total Unit1,326,290268,079709,436420,479438,682498,477334,8821,152,12264,160211,872337,7285,762,207
PS4 Installed Base (Estimated)
42,200,000​
45,000,000​
53,000,000​
53,000,000​
60,400,000​
64,600,000​
75,000,000​
79,000,000​
80,000,000​
86,000,000​
91,600,000​
91,600,000​
Penetration Rate (Estimated)3%1%1%1%1%1%0%1%0%0%0%6%



Oculus Sales Performance as of 2018:


OculusQ2'16Q3'16Q4'16Q1'17Q2'17Q3'17Q4'17Q1'18Q2'18Q3'18Q4'18Life-To-Date
i21 Edge of Nowhere
Unit6,0013,6656,0881,2112,8061,6008,8941,0794,0316301,11537,120
Net Sales
$232,091​
$140,311​
$154,859​
$40,612​
$61,268​
$40,652​
$70,817​
$30,307​
$49,600​
$11,305​
$14,717​
$846,539​
Avg Net Sales per Unit$39$38$25$34$22$25$8$28$12$18$13$23
MSRP (Estimated Per Unit)
$40​
$40​
$40​
$40​
$40​
$40​
$40​
$40​
$30​
$30​
$30​
$38​
Oculus Installed Base (Estimated)
50,000​
200,000​
350,000​
500,000​
500,000​
500,000​
1,000,000​
1,000,000​
1,000,000​
1,000,000​
1,000,000​
1,000,000​
Penetration Rate (Estimated)12%2%2%0%1%0%1%0%0%0%0%4%
i22 Feral Rites
Unit-3,6304409320848821328166684,776
Net Sales
$0​
$44,832​
$10,404​
$2,221​
$2,703​
$852​
$1,309​
$320​
$457​
$1,724​
$834​
$65,656​
Avg Net Sales per Unit--$12$24$24$13$18$16$25$16$10$12$14
MSRP (Estimated Per Unit)
$0​
$30​
$30​
$30​
$30​
$30​
$30​
$30​
$30​
$30​
$30​
$30​
Oculus Installed Base (Estimated)
50,000​
200,000​
350,000​
500,000​
500,000​
500,000​
1,000,000​
1,000,000​
1,000,000​
1,000,000​
1,000,000​
1,000,000​
Penetration Rate (Estimated)--2%0%0%0%0%0%0%0%0%0%0%
i24 The Unspoken
Unit--46,0414,2914,2663,5522,0344,8592,15082699869,017
Net Sales
$0​
$0​
$509,702​
$124,571​
$98,788​
$81,624​
$46,355​
$83,919​
$26,599​
$15,263​
$17,151​
$1,003,972​
Avg Net Sales per Unit----$11$29$23$23$23$17$12$18$17$15
MSRP (Estimated Per Unit)
$0​
$30​
$30​
$30​
$30​
$30​
$30​
$20​
$20​
$20​
$29​
Oculus Installed Base (Estimated)
50,000​
200,000​
350,000​
500,000​
500,000​
500,000​
1,000,000​
1,000,000​
1,000,000​
1,000,000​
1,000,000​
1,000,000​
Penetration Rate (Estimated)----13%1%1%1%0%0%0%0%0%7%
Total Net Sales $
$232,091​
$185,143​
$674,965​
$167,404​
$162,759​
$123,128​
$118,481​
$114,546​
$76,656​
$28,292​
$32,702​
$1,916,167​
Total Unit6,0017,29552,5695,5957,2805,20011,0105,9516,2091,6222,181110,913
 
Last edited:
SCEA Sell Through Estimate for all Accounts PS2
10/30/2006


ProductNet Sell In CumulativeSell Through CumulativeSell Through %
Ratchet Deadlocked771,407612,61579.4%
Ratchet Deadlocked (B)13,8285033.6%
Ratchet & Clank1,674,5841,582,81394.5%
Ratchet & Clank: Going Commando1,439,4071,351,43493.9%
Ratchet & Clank: Going Commando (B)10,3293,37032.6%
Ratchet & Clank 3: Up Your Arsenal1,252,9151,121,31189.5%
Ratchet & Clank 3: Up Your Arsenal (B)65,04142,65765.6%


Worldwide Unit Sales:

* Sales information for the Spyro products is received one quarter later than SCEA information.

Unit sales:

1998-Q3 - 2000:

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2001-2002:

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2003-2004:

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2005-2006:

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2007-2008:

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2009-2010:

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2011-2012:

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2013-2014:

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2015-2016:

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2017 Q1-Q3:

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Does that mean that they produced PS1-games roughly until 2007 and PS2-games even after 2017?
 
Ratchet and Clank almost breaking even hurts. That was such a fun game. It is a shame that the PlayStation fanbase has largely moved away from those types of games.

That's PC version. On PS is fine
 
Steam PC sales (Launch - February 6th 2023):

Horizon Zero Dawn: 3.3 million
God of War: 2.5 million
Days Gone: 1.7 million
Marvel's Spider-Man Remastered: 1.3 million
Uncharted: Legacy of Thieves Collection: 483.2K
Marvel's Spider-Man: Miles Morales: 450.2K
Sackboy: A Big Adventure: 62.9K

All right, that's enough for tonight. Good night everybody 👋
 
The issue with Ratchet is the budget, not the sales which are quite good for a platform game released on Playstation platforms.

Clearly this is not sustainable, meaning they can't release many of these games. A release once in a while is ok because it can still generate positive WOM about Sony FP Studios, the console and the line-up overall without generating a massive loss.
 
Quite the opposite. PS version was $8 millions short.
PC version budget was peanuts. It's 100% profitable.

I meant in terms of sales, like this post below

The issue with Ratchet is the budget, not the sales which are quite good for a platform game released on Playstation platforms.

Clearly this is not sustainable, meaning they can't release many of these games. A release once in a while is ok because it can still generate positive WOM about Sony FP Studios, the console and the line-up overall without generating a massive loss.
 
It kinda also explains the console margins for Sony too. And if PS consoles are sold to the same people that bought PS4, then it means Sony does not profit much from PSN.
Can you explain further your conclusion? I don't get it why the people upgrading their PS4 to a PS5 would influence PSN revenue.
 
Insomniac really has to hope for that the Marvel hype doesn't die. Looks like "putting all the eggs in one basket" to me.
Spider - Man is one of the most popular IP in the world and Insomniac has delivered 3 excellent games which is reflected by critics reception and sales.

Wolverine is not as popular as Spider-Man, but I'm sure is going to sell way more units than Ratchet providing the quality is there (which is a given considering Insomniac is one of the best studio out there).



What i'm worried about is the budget situation. Sony has historically been quite good at keeping them under control but seeing the latest figures ... Yikes, it doesn't bode well for the industry at large.
 
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