"We will make sure our games work the way people expect, with high technical standards," Smith says, of how Activision Blizzard games like Call of Duty might play on Nintendo platforms or Nvidia.
Today's Nintendo deal relates to current and future Xbox titles for now, and then Activision Blizzard games if the buyout is included, Smith says.
Remedies to keep Call of Duty accessible to all could include putting the game on cloud elsewhere, and via PC using ChromeOS, Smith says.
CoD titles will be available on Nintendo platforms for at least 10 years. The agreement provides that Microsoft will develop and publish future native console versions of CoD titles for Nintendo platforms for at least 10 years. Microsoft will publish future CoD versions for Nintendo platforms on the same date as the release of those versions on Xbox console platforms; and will maintain feature and content parity to the console versions published on Xbox console platforms, subject to Nintendo policy requirements.
CoD includes both the free-to-play title Warzone and buy-to-play releases. The game engine that powers Warzone is mature and has been optimized to run on a wide range of hardware devices (ranging from the Xbox One console released in 2015 up to the Xbox Series X). Warzone supports PC hardware with GPU cards that were released as far back as 2015 (i.e., prior to the release of Nintendo Switch in 2017).
The Activision development team have a long history of optimizing game performance for available hardware capabilities. The Parties are confident that in addition to Warzone, CoD buy-to-play titles (e.g., CoD: Modern Warfare 2) can be optimised to run on the Nintendo Switch in a timely manner using standard techniques which have been used to bring games such as Apex Legends, DOOM Eternal, Fortnite and Crysis 3 to the Switch. Activision estimates that this could be done with a period of around [redacted] months.
70 million. 90% of people that play are not on Call of Duty every day.
The bulk of players are playing on phones. Then you have probably 25% on PC, and then there's probably say 15-16% play on PlayStation, 7-8% that play on Xbox.
I would say PlayStation revenues are more than twice Xbox revenues.
I made a bad judgement. When I had seen the prototype of the Switch, it was different then when I saw the prototype of the Wii [and] I thought it was the most extraordinary video game system ever created. When I saw the prototypes for Switch, I was concerned because they were trying to accomplish a lot with a console that also had a portable capability. I didn’t think it was going to be wildly successful.
I think it's possible, we'd consider the specs. [Kotick is then asked to elaborate] Like I said, once we have the detailed specifications. We missed out on this past generation on Switch, I would like to think we'd be able to do that, but we'd have to wait for specs. We dont have any present plans to do so.
Given closer alignment of Gen8 platforms and our previous offerings on PS4 [and] Xbox One, it's reasonable to assume we can make something compelling for [next generation] Switch as well.