Deservedly so
Now we wait to see if final fantasy can match it
Doubt it. Nier automata will prob do 10m in far future. Dont ever see 16 coming close to even 7m
Deservedly so
Now we wait to see if final fantasy can match it
Nier Automata have great word of mouth but not like that.Doubt it. Nier automata will prob do 10m in far future. Dont ever see 16 coming close to even 7m
FFXVI have great word of mouth too
Nothing signifies SE's lack of focus than it being near 10 years and this being their 2nd best selling IP iteration (above any DQ or KH afaik) not getting a sequel.
Quoting this here for better visibility.04.04.17 1m (PS4, Steam)
05.29.17 1.5m
09.21.17 2m
03.13.18 2.5m
06.06.18 3m
12.05.18 3.5m (Xbox)
06.05.19 4m
12.24.20 5m
06.22.21 6m (Windows)
06.28.22 6.5m
11.25.22 7m (Switch)
04.23.23 7.5m
02.22.24 8m
And here is that data as a graph, to make it easier to see the trends (this time in the correct thread lol):6.5m
edit: Trajectory took off again with the Switch port.
04.04.17 1m (PS4, Steam)
05.29.17 1.5m
09.21.17 2m
03.13.18 2.5m
06.06.18 3m
12.05.18 3.5m (Xbox)
06.05.19 4m
12.24.20 5m
06.22.21 6m (Windows)
06.28.22 6.5m
11.25.22 7m (Switch)
04.23.23 7.5m
02.22.24 8m
It is nuts that we're 7 years from the release of Automata and there is no new NieR on the horizon.
The graph is relatively linear from the 3m milestone onward at approx. 900k/year. From the 6m milestone onward, it's approx. 800k/year.And here is that data as a graph, to make it easier to see the trends (this time in the correct thread lol):
I don't disagree on the overall mismanagement at SE, but there's a substantial difference between DQ having a slow development but us being aware of XII exisiting and NieR just being gone for 3/4 of a decade barring mobile games already on their way to be delisted.Square Enix is mismanaging its IPs big time. Even Dragon Quest, which is its second most important IP, has slow development cycles.
Nier Automata have great word of mouth but not like that.
FFXVI have great word of mouth too to reach at least 7M
It's more than likely that Nier/next major Taro game took a backseat to Bablyon's Fall with Nier Reincarnation and Nier Replicant trying to bridge the gap so the actual timetable is closer to 3 years now since both the Nier games came out in 2021. If the next Taro game comes out this year, it isn't too outlandish.I sympathize with SE if Taro is refusing to make another game in a reasonable amount of time. He could have at least played an advisory role for another director while Taro makesā¦.whatever it is heās been working on for 7 years.
Taro also had Nier Replicant, which was probably greenlight around mid-2017 at the earliest. Which that project got outsourced to Toylogic. Replicant, Babylon's Fall, and all of Taro's small side projects are likely why Nier 3 has taken so long. I wouldn't be shocked if work on didn't began until like 2021 right after Replicant shipped.It's more than likely that Nier/next major Taro game took a backseat to Bablyon's Fall with Nier Reincarnation and Nier Replicant trying to bridge the gap so the actual timetable is closer to 3 years now since both the Nier games came out in 2021. If the next Taro game comes out this year, it isn't too outlandish.
And here is that data as a graph, to make it easier to see the trends (this time in the correct thread lol):
2B'sAutomata's legs are really impressive!
But the good news is that Starfield wrapped up development, so they probably started development on TESVI in earnest by nowWell, we're over a decade past Skyrim and still waiting on Elder Scrolls VI...
But the good news is that Starfield wrapped up development, so they probably started development on TESVI in earnest by now
Square Enix is mismanaging its IPs big time. Even Dragon Quest, which is its second most important IP, has slow development cycles.
Fire Emblem has been having steady and regular releases. Although Three Houses and Engage were lead by different studios. Atelier is having yearly releases.Dragon Quest has always been bad at development cycles, though, but it has had multiple million-selling releases between the main entries which I think is fine.
Which RPG studios or franchises do you think have actually been hitting good releases cadences in the last decade? Trails does it by making fast sequels with 80% reused assets, and RGG is a streamlined machine that reuses a ton of stuff for annual releases. And... that's it, basically. I think Owlcat's efforts have been commendable with Rogue Trader having a 2 year development cycle but like all CRPGs it came in HOT.
Square Enix tried to stabilize their release schedule by buying Western studios, but that was somehow even worse in terms of stability.
Xenoblade has a very good release cadence too this gen. Disgaea too actually, it's maintained 2-3 new releases per gen since PS2. And SaGa weirdly has had a regular presence, mostly remasters but also a couple new titles.Fire Emblem has been having steady and regular releases. Although Three Houses and Engage were lead by different studios. Atelier is having yearly releases.