Waifus in vr.
Bamco and even Illusion have dabled in there and ti failed to do anything good. I think for many, it is time to understand that at the current status, VR is simply intrussive enough for it to become Mass market product.
Waifus in vr.
Realistically speaking, The first part of the equation is for nintendo to make an enormous mistake that stops their momentum.
There is never a better time to hit hard than when your opponent is down.2) FF, DQ, MH, SF, RE kind of exclusivity, though? Exclusives are a thing of the past. Nintendo is receiving a lot of content that has been missing for a long time, but will it make a big difference in the grand scheme in the next future? I don't think Nintendo can get more aggressive than this, they don't even need it. What I'm seeing it's the two giants not hurting each other, globally. This state of things can continue, now that Nintendo is in a very good position.
As someone who owned and played the game..... You cannot have played it.Sony needs to bring back Legend of Legaia
Sony focuses on more cinematographer games and Nintendo more on arcade games. Because of the ethos: Sony is a multimedia company, Nintendo is more a toy/carnival company.This. If Sony games is really that bad. It will flop. Sales have shown that bad game will have very bad legs. And that has been shown for many games there.
As long as the game keep selling it means that it is good product that click with the consumers there despite it may not click with your own personal taste.
As someone who owned and played the game..... You cannot have played it.
As a jrpg fan, ps1 was my favorite console....but lol wasn't a highlight.
Or maybe you did and that nonsense struck a cord with you....
Sony needs to bring back Alundra before they bother with any other jrpg franchise, aside from maybe Arc.
You speaking on Alundra, I imagine cuz I'm sure lol never got a sequelLoved the first one, it was my first rpg
Liked the second game too
It did, on PS2.You speaking on Alundra, I imagine cuz I'm sure lol never got a sequel
You speaking on Alundra, I imagine cuz I'm sure lol never got a sequel
That’s a good point, it’s “Western market success”. It’s also difficult to say that their particular approach has any cachet in a “worldwide” context without figures from places like China, South America, the Middle East and Africa, which I don’t have handy to refer to.Isn't it time we call "worldwide success" what it really means in these threads? Instead of "WW success" it should really be "non-Japanese success". Because let's face it, how can you truly say you have a worldwide success when you are floundering in the world's second largest video game market? At this point, it just seems like Sony has sacrificed Japan as a market and put any money that would be used for that market towards their own AAAA titles and 3P exclusivity deals.
I’m not disputing the bolded statement, but I’d be interested in reading more on this, so if you have links and such, feel free to send them my way.My thoughts on the matter is the same as it has always been. If you're not planting seeds you're not building a garden, if you're not maintaining the plants then your garden is going to wither and die, if you're not replanting seeds then you're not replacing what was lost. Sony hardly has any presence anymore and much of it feels like it comes from neglect and they seem to give up quickly when things don't go as they'd hoped. They hardly have any games that really resonate with Japan, nor do they really fund or help out many JP 3rd party studios beyond those that produce AAA, thus leaving the majority of the JP industry to do their own thing which has been costing them a great amount of support and talks of strained relationships have been appearing more frequently. They also have issues reaching people with their marketing. Their issues with marketing reach extends to State of Plays and PlayStation Showcases as well with their poor timing for their Japanese audience to even be awake to watch it. Heck, their previous PlayStation showcase aired the JP stream on their US channel and they had no Japanese subtitles except for Jim Ryan's intro, while Deathloop and Ghostwire: Tokyo were dubbed in Japanese.
Exactly. Nintendo is a capitalist enterprise, they don’t only have interest in what sustains them or what they “need”. They saw an opening to make more money and they took it, plain and simple.There is never a better time to hit hard than when your opponent is down.
Did Nintendo need to go for the PlayStation handheld line's throat post DS?
No, however by doing so when the moment was favourable brought huge dividends down the road (even if 3DS had its own troubles...).
Sony not giving Freedom Wars a second chance on PS4 even with just a simple HD port should be considered a war crime.Sony's two biggest attempts to do something about the Japanese market last gen, Soul Sacrifice and Freedom Wars, are having their online shut down on Christmas Eve.
Freedom Wars And Soul Sacrifice's Servers Will Shut Down This December, Announces PlayStation - PlayStation Universe
The servers for Freedom Wars and Soul Sacrifice on the PS Vita will shut down towards the end of December, announces PlayStation.www.psu.com
These two were efforts, along with God Eater before it, to replace the Monster Hunter success that the PSP had that the Vita did not. Unlike GE though neither Freedom Wars nor Soul Sacrifice did enough to warrant any sequels.
These were also more or less the biggest first party projects the Vita ever had and just behind The Last Guardian as the biggest projects with Japan Studio oversight that entire generation. They never even bothered trying to port either one to PS4, nor attempt any sequels. Even Gravity Daze got a shot on the console market!
As someone who owned and played the game..... You cannot have played it.
As a jrpg fan, ps1 was my favorite console....but lol wasn't a highlight.
Or maybe you did and that nonsense struck a cord with you....
Sony needs to bring back Alundra before they bother with any other jrpg franchise, aside from maybe Arc.
Microsoft, besides being a behemoth in the tech area, it´s a paper tiger in entertainment interactive( aka games). Microsoft with a defensive position against sony ( in the battle against who will be the multimedia center in the home), in the long run, assecured the Sony position more than demolished because of reinforcement multiplatform production of third party companies. Lossing billions of dollars in this process. Now, chasing exclusives and buying companies pivot for Sony's success, Microsoft will hurt more Sony than ever. It´s a paper tiger, but with a boatload of cash. And the Series S with Live/game pass/remote play will be the lower end of AAA games nowThat’s a good point, it’s “Western market success”. It’s also difficult to say that their particular approach has any cache in a “worldwide” context without figures from places like China, South America, the Middle East and Africa, which I don’t have handy to refer to.
On that topic, this is purely speculative on my part, but it’s my assertion that Sony’s move to PC publishing of their content is at least in part to hopefully push their content into markets that are historically not enamoured with the dedicated game hardware business and reap the benefits of that, hopefully making new loyal customers in the process. Whether or not it pans out that way is still a question mark to me, since I have no information on that, but I’d certainly be curious to see data points in that direction.
I’m not disputing the bolded statement, but I’d be interested in reading more on this, so if you have links and such, feel free to send them my way.
And neglect feels like the right framing here. While every platform holder has a large array of one-and-done IPs and dead franchises, Sony’s graveyard is perhaps bigger than people are comfortable with.
While Nintendo has been far more comfortable with middling to moderate successes in their 1st-party lineup and has no qualms with IP sitting out a generation or two before revisiting it, Sony seemed laser-focused on only their greatest successes. So much of what they developed in the PS1 era never saw a follow-up, and this mostly continued on into the PS2. The runaway success of God of War seemed to re-focus their efforts and helped shape the direction of all their content moving forward, but it left yet more IPs on the cutting room floor. There was seemingly no room for middling to moderate success in Sony’s internal development, nor did Sony want to make room to build them into bigger successes or forgive temporary shortcomings, they wanted what was bringing them sales in the largest singular market (the US), where their competition was at its fiercest, and seemed to achieve great success in the rest of the West.
Part of how that played out is because of what @Celine said about a difference in their focus. Much like 3rd-parties were often (perhaps erroneously) fretting about having to compete with Nintendo’s 1st-party software, Sony seemingly wanted 3rd-parties to take centre stage with PS1 and had far less interest in building up franchises to create similar perceptions/concerns in their own ecosystem. Sometime in the PS2 and PS3 era (couldn’t tell you precisely when, but I’d venture a guess that it was around the PS3 launch), I imagine the same thought occurred to Sony that occurred to many other people over time: if your whole business model involves giving the power to 3rd-parties to add the bulk of the value proposition to your hardware platform, you’ve given them all the power to both make and break your business at the drop of a hat.
This was likely felt most acutely with the first few years of the PS3 lifespan, which explains the major course correction in the second half of its life. And their production was entirely focused around what Santa Monica, Naughty Dog, Insomniac, et al wanted to make, which was proving to be their most successful software by sales and accolades. Whether or not the titles sold in Japan was of less concern to them, as I can only assume they thought they had Japan by the short & curlies so long as Japanese publishers were bringing the heaviest hitters there ”exclusively” (read: not on Nintendo hardware) and the mid-tier developers/publishers seeing no other viable alternative.
Sony’s trouble in Japan is, from my estimation, due to them seeing Microsoft and their competitive position in the US as a far larger existential crisis to the PlayStation brand and incorrectly assuming Japan was not a problem in the making. That didn’t exactly pan out because they under-estimated Nintendo, who was ready to capitalize on Sony taking their eye off the region, which was probably really easy to time since Sony weren’t exactly being all that secretive about where their priorities were.
And this change in their focus has left an unpleasant feeling about the platform for some time. Xi (Devil Dice) ain’t a heavy hitter by any means, but I love it enough that I imported a Japanese PS Classic just to have working hardware to play it (and Puzzle Fighter). But I know now that I’ll never see that series again and have (to some degree) made my peace with it. But with the long list of dead IPs from Sony, the decision to abandon what doesn’t sell gangbusters has left more than a few people really sour about their 1st-party strategy, and I’m sure that includes many Japanese game enthusiasts, as well.
It’s my position that mid-tier games are the foundation or fundament on which a successful hardware platform is built in Japan, with smaller-in-scope experiences tiding them over until the next big release, and Sony’s decisions are leaving them without these titles to their detriment in Japan.
Exactly. Nintendo is a capitalist enterprise, they don’t only have interest in what sustains them or what they “need”. They saw an opening to make more money and they took it, plain and simple.
Right. Even with consistent AAA titles hitting VR (which wont happen because the small audience wont sustain high dev costs), VR is not gonna be a massive hit in the near future. The large headset cutting you off from real life isnt very appealing for daily use.VR cuts you entirely from real world, it will continue to increase its sales over years but won't move outside a specific niche audience anytime soon.
To call them a "paper tiger" feels like a bit of a stretch. Frankly, had Sony not re-doubled their efforts after launch, which included a strong and competent 1st-party lineup, Xbox 360 would have completely run away with that generation by the end of it and we'd be having a different conversation.Microsoft, besides being a behemoth in the tech area, it´s a paper tiger in entertainment interactive( aka games). Microsoft with a defensive position against sony ( in the battle against who will be the multimedia center in the home), in the long run, assecured the Sony position more than demolished because of reinforcement multiplatform production of third party companies. Lossing billions of dollars in this process. Now, chasing exclusives and buying companies pivot for Sony's success, Microsoft will hurt more Sony than ever. It´s a paper tiger, but with a boatload of cash. And the Series S with Live/game pass/remote play will be the lower end of AAA games now
Hindsight is always 20/20, but I will say that the only reason I can see for why this shift in the Japanese market could have ever played out as it did is if Sony did at one point underestimate Nintendo and their ability to claw back the advantage in Japan, at the worst possible time and in the worst possible way, seemingly capturing 90% of the Japanese market entirely for themselves. And Sony continuing to seemingly short-change Japan with PS5 hardware shipments tells me they've already conceded to a loss with the PS5 in Japan, at least temporarily, waiting to see if Nintendo's dominant position there leads to bad blood again like it used to so they can pull pages out of the PS1 playbook again.I believe Sony sees Nintendo as more dangerous because Nintendo kicks Sony out of the portable business. Nintendo never loses in portable hardware. Nintendo experiments too much, but Nintendo never loses in the portable market, it´s a big feat. And Nintendo it´s blurry with the lines of portable/stationary with the Switch. It´s not been a trend because Sony needs games will be on TV, primary. The roots of Sony in game realm it´s a multimedia center with a TV screen.
It did, on PS2.
Of course they will. Nintendo cutting Sony down completely means a domestic market in which that smaller 3rd parties can't ignore the ruler.So we talk about how Nintendo and Sony both tried to kill the other console over the years. But she’s the opportunity exist at the current tube for Nintendo to eliminate PlayStation from the Japanese market entirely and will they take it?
I don't think so. So long as a platform holder can survive in one of the top 2 sales regions for dedicated games hardware, there will always be an opportunity for recovery when the time is right. Everything Nintendo has done to keep the majority of the Japanese market like they have is likely to start eroding the moment they stop the current business strategies that won them that dominant position. The only way around that is for Sony to exit the market entirely, which isn't likely to happen any time soon.So we talk about how Nintendo and Sony both tried to kill the other console over the years. But she’s the opportunity exist at the current tube for Nintendo to eliminate PlayStation from the Japanese market entirely and will they take it?
Any article about Sony from the Wall Street Journal/Bloomberg starting with this one from before the release of the PS5.I’m not disputing the bolded statement, but I’d be interested in reading more on this, so if you have links and such, feel free to send them my way.
Some executives at smaller game makers say they have felt snubbed by Sony, in contrast to Nintendo. At the Tokyo Game Show in September, Nintendo is supporting events to showcase independent game developers. Sony used to do the same, but isn’t planning to this year, the first Sony official said.
Sony still welcomes games from independent studios, the first Sony official said, but the emphasis is on strengthening relationships with large publishers since resources are limited. The thinking is, the official said, that people buy a console to play high-quality games available only on that platform, not smaller games also available on smartphones.
Bonus part of the article which is something I even bring up about how Sony handles their events.A senior figure inside PlayStation headquarters in San Mateo, California, said the U.S. side was frustrated by the failure of the Japan marketing team to sell as many PlayStation 4 units as expected. The person asked not to be identified discussing internal matters.
As a result, Japan has been sidelined in planning the PlayStation 5’s promotion, according to several PlayStation staff in Japan. Employees in Tokyo said they’ve been left awaiting instructions from California.
Japan-based developer support teams have been reduced by as much as a third from their peak, and the rolling contracts of a number of game creators at PlayStation’s Japan Studio, one of the unit’s oldest in-house software ateliers, haven’t been renewed, former employees said. The U.S. office believes the PlayStation business doesn’t need games that only do well in Japan, employees in the California headquarters said.
The PlayStation 5’s two main online promotional events both took place at 5 a.m. in Tokyo -- making them more accessible to American and European fans -- and lacked Japanese translation for some parts. The company also decided to standardize its PS5 control scheme so that Japanese players would have to use X to confirm and O to cancel, like the rest of the world. That reverses a 26-year tradition in a country where circles signify positives and crosses mark negatives.
Local retailers said they haven’t received many more first-batch PlayStation 5 units than they did of the PlayStation 3, which had a limited initial production run.
Those issues sound very much like Sony and having to contact North American offices as we learned many times now from other smaller JP devs complaining about such issues which have been translated by sites like Gematsu.Hiroshi Matsuyama, CEO of CyberConnect2, published a letter thanking Nintendo's handling of developer relationship. Selected quotes below, translated by DeepL:
[The] current game business is extremely difficult, complicated, and troublesome because there are many different versions of games to sell, and each platform manufacturer has different procedures and rules.
[Each] time I had a question, I had to ask them directly, "Where can I find out about ____?" However, the replies and responses I received varied greatly from platform manufacturers.
"There is no contact point in Japan, so please contact North America directly."
"Please send another email to another department."
"Please send the email in English as Japanese is not supported."
"It's in the manual, please check again."
"I sent an inquiry to North America, but haven't heard back in two weeks? Please wait until the end of the week as the person in charge is currently on vacation."
I learned that there was one company that handled things differently than the others.
It was Nintendo.
She told me that the person in charge at Nintendo responded to every inquiry carefully and gave detailed explanations.
She looked up and told me [...] "Nintendo is awesome! They don't say, "It's written here."
I would like to express my gratitude to Nintendo for its deep pockets and warm-hearted behavior and attitude, even in areas that are not visible to the public.
Sony and Microsoft try to copy Wii's success. So taking Nintendo seriously in Wii/Ds era indeed. The term casual market it´s wrong, because of bad connotations, better is expanded market ( expanded market count´s former games and new gamers)Xbox and Sony not taking Nintendo seriously is something that will change, imo. Switch will do huge numbers and this time is not only the hyper casual market. There are a lot of core gamers and core games are selling better and better on the platform.
From Nintendo's last financial report and the known first party million sellers we can extrapolate that they had 51% third party sales.The don't feel threatened by Nintendo as much as Xbox because Nintendo is mainly 1st party driven. Both Xbox and PS are 3rd party ones (even if they're trying to change that). I can't find the actual graphics, but the last split was:
Nintendo: ~70% 1st party - ~30% 3rd party.
Sony: ~25% 1st party - ~75% 3rd party.
Xbox: only MS knows.
Someone please feel free to correct the splits, couldn't find the graphic charts but remember a bit.
Was Xbox "eliminated" from the japanese market?So we talk about how Nintendo and Sony both tried to kill the other console over the years. But she’s the opportunity exist at the current tube for Nintendo to eliminate PlayStation from the Japanese market entirely and will they take it?
You're referring only to titles that are to be sold in Japan, correct? Yes, any third party that is making software exclusively for Sony that is not targeting a global audience better be getting a big paycheck from Sony or they are complete fools. It's no surprise that Mages for instance has released various anime-tied visual novels (like the Quintessential Quintuplets game) on both PS4 and Switch. That's basically the only kind of games being made that don't get an international release.Unless you have some kinda of assurance in terms of either marketing or a big paycheck from Sony, it's a huge risk for any Japanese third party.
You're referring only to titles that are to be sold in Japan, correct? Yes, any third party that is making software exclusively for Sony that is not targeting a global audience better be getting a big paycheck from Sony or they are complete fools.
When you start considering a global audience your argument completely falls apart when you see the performance of titles like Resident Evil Village and Tales of Arise in terms of global sales. That's why I think you're only referring to games that will be sold in Japan for the above quote.
Bamco talks about Japan like it has a terminal illness and look westward.
- Bandai Namco - 417.034 (19.7%)
- Sega - 267.001 (12.6%)
- Capcom - 264.744 (12.5%)
- Square Enix - 240.352 (11.3%)
You're referring only to titles that are to be sold in Japan, correct? Yes, any third party that is making software exclusively for Sony that is not targeting a global audience better be getting a big paycheck from Sony or they are complete fools. It's no surprise that Mages for instance has released various anime-tied visual novels (like the Quintessential Quintuplets game) on both PS4 and Switch. That's basically the only kind of games being made that don't get an international release.
When you start considering a global audience your argument completely falls apart when you see the performance of titles like Resident Evil Village and Tales of Arise in terms of global sales. That's why I think you're only referring to games that will be sold in Japan for the above quote.
I know is not bad, but people in the industry ( devs and such) consider it as so. There's no guarantee that they will come back. It happened with the Wii U. But Switch is gathering crowds from everywhere.Sony and Microsoft try to copy Wii's success. So taking Nintendo seriously in Wii/Ds era indeed. The term casual market it´s wrong, because of bad connotations, better is expanded market ( expanded market count´s former games and new gamers)
Your post reads more like a way to get back at Microsoft for buying Bethesda than do something that would significantly help PS in Japan. For one, PC gaming remains very niche over there, so Japanese publishers releasing PC versions will not make a noticeable dent in PS5 sales.I think it goes way deeper than that... Capcom, Sega and others are focusing more and more on PC.
Capcom saying they want 50% of revenue to come from PC in the next few years, however deluded I think this target is...what they say carries weight and it is very worrying.
They need to move against PC...make deals with Japanese publishers to only publish on PS or look to acquire at least Square in the next year or two.
Can anyone provide insight into the sell-through of the PS3/PS Vita during 2014, 2015 and 2016 on a Global Scale, I know PS Vita didn't amount to much during those three years outside of Japan but that's also something to consider when comparing the situation right now to the prior generational transition.
They did try, but now I doubt Microsoft is interested as their own strategy is working quite well and I believe Sony has driven themselves to a tech corner, so their hybrid would need to be cutting edge and you won't get more cutting edge than an Orin based hybrid... which is what Nintendo will be releasing, most likely, next year, which is the same year Orin will be available to the market, thus I doubt they could be able to release something stronger or even comparable to it (as only Nvidia has DLSS, plus other perks). Sony will be fine though, just not in Japan (and I doubt a hybrid would help them much in Japan anyway, which they probably realize too, so they are just going to double down on their current strategy for now).Sony and Microsoft try to copy Wii's success. So taking Nintendo seriously in Wii/Ds era indeed. The term casual market it´s wrong, because of bad connotations, better is expanded market ( expanded market count´s former games and new gamers)
Ah! One of the big points to go with Playstation is that it easily ports to Xbox and PC. They all have the same architecture and the userbase in terms of expectations is very similar. Yeah, if Japanese third parties are ignoring PC and Xbox that also should mean they're getting a decent paycheck from Sony because the price to port to those systems is minimal. Hell, Sony doesn't even ignore PC anymore for some of their titles.I'm talking about PS Exclusives, Resident Evil Village & Tales of Arise also had X1/XS & PC versions which definitely helped - Sony is being squeezed on two sides at a global level, when talking about exclusives I'm more focused on games like FFXVI which doesn't even have a PC version confirmed.
The hybrid nature is more disruptive than motion controls for Sony and Microsoft paths. So I agree, Sony and Microsoft don´t follow this trend now because go against their ethos, The hybrid nature needs to bring portable in the same level of stationary pipeline.They did try, but now I doubt Microsoft is interested as their own strategy is working quite well and I believe Sony has driven themselves to a tech corner, so their hybrid would need to be cutting edge and you won't get more cutting edge than an Orin based hybrid... which is what Nintendo will be releasing, most likely, next year, which is the same year Orin will be available to the market, thus I doubt they could be able to release something stronger or even comparable to it (as only Nvidia has DLSS, plus other perks). Sony will be fine though, just not in Japan (and I doubt a hybrid would help them much in Japan anyway, which they probably realize too, so they are just going to double down on their current strategy for now).
The other unintended consequence of PlayStation buying Square Enix in Japan is that it may spur Nintendo and Xbox to also push for major publisher acquisitions in the region. Hypothetically, how much would owning SE really help in Japan if it means they lose games from Capcom or Bandai Namco in response?Your post reads more like a way to get back at Microsoft for buying Bethesda than do something that would significantly help PS in Japan. For one, PC gaming remains very niche over there, so Japanese publishers releasing PC versions will not make a noticeable dent in PS5 sales.
Second, buying Square as a move against PC would be pretty awkward, considering their biggest moneymaker is an MMO with a massive PC audience.
Finally, what would buying Square change for the current situation in Japan? The vast majority of their flagship releases in Japan have been PS home console exclusives in all but name for the past two generations, and have declined massively from their peak on PS1 and PS2. Their currently known lineup of flagship titles offers more of the same content that did not reignite sales in Japan on PS3/PS4, and seems even more tailored to the West. Their one remaining blockbuster franchise in Japan is becoming 'Dragon Quest for Adults' and shifting to more action-based combat, which is yet another play to expand the series' reach overseas.
What's the point of buying Square to regain ground in Japan when they're more Western-focused than ever?
Hardware and Software sales from 2012 to 2018 in several countries
From the CESA report, sell-through data from 2012 to 2018 in many countries. Note: the following graphs are in the thousand units, that means you need to add three more zeros to read it correctly. 1 - United States of America (1018 billion yens) Hardware annual sales Software annual sales...www.resetera.com
Your post reads more like a way to get back at Microsoft for buying Bethesda than do something that would significantly help PS in Japan. For one, PC gaming remains very niche over there, so Japanese publishers releasing PC versions will not make a noticeable dent in PS5 sales.
Second, buying Square as a move against PC would be pretty awkward, considering their biggest moneymaker is an MMO with a massive PC audience.
Finally, what would buying Square change for the current situation in Japan? The vast majority of their flagship releases in Japan have been PS home console exclusives in all but name for the past two generations, and have declined massively from their peak on PS1 and PS2. Their currently known lineup of flagship titles offers more of the same content that did not reignite sales in Japan on PS3/PS4, and seems even more tailored to the West. Their one remaining blockbuster franchise in Japan is becoming 'Dragon Quest for Adults' and shifting to more action-based combat, which is yet another play to expand the series' reach overseas.
What's the point of buying Square to regain ground in Japan when they're more Western-focused than ever?
The only way I can see a fast solution for this is not Sony buying SQEX, it's Sony acquiring Nintendo, and that is not going to happen anytime soon. I also don't see the big Japan's publishers getting bought by anyone right now nor any interest from Sony to change the situation.First of all, it wouldn't make a shred of difference if the mentality of leadership at PlayStation remains as it is.... I was watching some videos by a Japanese girl who was reading forums and other media there to explain how people feel there about things. It seems that the censorship, lack of support for niche games and dislike for 'fan-service' is viewed almost as PlayStation attacking Japanese culture itself and I have heard the word 'racist' used a few times to describe Sony and PlayStation for their moves in Japan.
Sony and PlayStation need to realize that gaming is a place where art and business have to meet in the middle and acting like the church a few hundred years ago... painting leaves over breasts isn't real progress.
@fiendcode Capcom and Bandai Namco will not sell to MSFT. Mainly because Dimps, who make Street Fighter and Dragon Ball fighting games is owned as a partnership between Sony and Namco. Then Bandai Namco also depends a lot on licenses from Sony Aniplex and at Capcom the torch is being passed to the founders sons.
Even Square is a longshot for Sony.... I just think it would have an worldwide benefit to them across industries based on the strength and history of the IP's.
Legacy games like FFXIV can always continue on PC and Xbox, making money from Gamepass fees etc. That would be a huge benefit, when it pushes revenue higher immediately.
As I say above though, this would need a totally different attitude to the one Jim Ryan and the California based management have.... which places the longterm hardware sales and the platform secondary or tertiary to selling first party software (it seems to me).
All 1st party would need to be fully exclusive, they would need to fund more niche games aimed at the Japanese market and understand that PlayStation used to use software to attract a wealth of diverse people through their unique and niche titles and that was why they had more customers than their competitors historically.
There are many publishers catering to the main western audience and just following trends is neither intelligent or visionary. Following trends is for sheep.
The only way I can see a fast solution for this is not Sony buying SQEX, it's Sony acquiring Nintendo, and that is not going to happen anytime soon. I also don't see the big Japan's publishers getting bought by anyone right now nor any interest from Sony to change the situation.
I am quite sure they are focusing on quality though, specially of their own 1st party. They are doing what they think will work best, and all the good will people get from their quality releases in the west will ensure people will keep buying their consoles, just like with Nintendo. They seem content to be aiming to a certain market of male 16-40 or something like that though, which is different from Nintendo, which targets everyone and thus casts a wider net, and is also a contested market with Microsoft, but I am not seeing them dropping the ball in that aspect as of yet. If they do drop the ball at some point though, the balance of power would go to Microsoft again. In the end Japan loses though, because neither of them are trying to appeal to it's market, only Nintendo.Nintendo will never sell to anyone, ever as far as I can see.
Sony have been really arrogant for some reason lately, again taking things for granted.... poor communications with their customers, gaffe after gaffe..... so maybe Sony have no desire to change things but it is (I believe) due to their own nearsightedness.
They only see immediate sales and are not considering the longterm outlook and potential or how their current actions are effecting how they are viewed and lower the ceiling on total gen sales.
It seems to me that that Jim and co are very focused on the P&L, costcutting, cheap expansion, increasing margins and have a lack of interest in qualitative aspects, as opposed to quantitative ones. Ironically we are on a forum that emphasizes numbers and that is not lost on me but we must not ignore other aspects.
Well, there’s the problem right there. The info that’s been posted here gives enough indication that Sony is perfectly happy with their business as it is, for reasons that absolutely confound us.First of all, it wouldn't make a shred of difference if the mentality of leadership at PlayStation remains as it is
I'm pretty sure they are talking about the Japanese market, and no Playstation is not as strong as they've ever been in Japan.I dramatically prefer the Kaz, House, and Layden regime to Jim Ryan, but calling them incompetent is kind of laughable. Playstation is as strong as they've ever been and Microsoft is literally having to make 8 billion dollar acquistions just to try and keep up with them.
It did around 100k lifetime in the US so presumably that first month of shipments were everything. Alundra 2 actually sold a little more here (around 110k) while the spiritual sequel on PS2, Dual Hearts, megabombed (around 20k).Did a quick search, and while it did "well", hard to say as the only sales data I was able to find was a reference to the North American release selling 100,000 units the first month, so who knows how well that held up afterwards), the second game bombed hard...