• Welcome to Install Base!
    Join the Community and gain access to Prediction Leagues, Polls, specific answers and exclusive content now!
  • Industry Q&A featuring Mat Piscatella

    Q&A is now over. Check out a legendary 5-hour answering marathon here!

Yakuza Kiwami on Switch beats studio's expectations; "selling like hotcakes"

Scoop

Member
Disciple
Ryu Ga Gotoku Studio Director, Masayoshi Yokoyama, has said in a recent live broadcast that the newly released Yakuza Kiwami for the Nintendo Switch family of systems is currently “selling like hotcakes.” Yokoyama went on to say that “the executives of the company were predicting the number of units. I missed it by a long shot. I think I looked at it a bit too conservatively.”



 
Good for them, considering their Monkey Ball game was a big flop.

Maybe they get a little more interested in porting stuff over to the Switch 2 now.
 
Scoop with the scoop!

Also as discussed in the MC thread, there's also definitely quite a bit of backwards thinking surrounding this title. It sounds like the marketing lead on this was expecting this but other parts of the team were not.
 
Glad to hear that Yokoyama was able to acknowledge being wrong. When you make the kind of comments he did 2 years ago, he could’ve just stayed silent or waited until an interview. But expressing this positivity just 3 days after launch is good news.

Edit: Remember, this is the same company that expressed disappointment at the Wii U HD version sales and used them as justification for the series absence on Switch initially
 
Good for them, considering their Monkey Ball game was a big flop.
I am not so sure that Monkey Ball was a flop everywhere, it seems to have done well in NA. That said, it's failure in Japan has more to do with the lack of consistency from the franchise than anything else, if anything at all. Which leans to the fact that what the Marketing team was doing wasn't working nor got the word out.
And to be fair it's been a while for Sega with the franchise, so not knowing what to do with a new one isn't much of a shock.
 
Curious to see what the plans are going forward with Yakuza on Nintendo. I gotta imagine at least a port of 0 has already been greenlight. But do they wait until Switch 2 for the other games? As Kiwami 2 will probably have to skip Switch 1 due to it being a dragon engine game and then there's 3 through 5 remaster, which can run on Switch, but would they skip K2 and go straight to those games?
 
Curious to see what the plans are going forward with Yakuza on Nintendo. I gotta imagine at least a port of 0 has already been greenlight. But do they wait until Switch 2 for the other games? As Kiwami 2 will probably have to skip Switch 1 due to it being a dragon engine game and then there's 3 through 5 remaster, which can run on Switch, but would they skip K2 and go straight to those games?
It would be a waste to miss out on the Switch install base but then again, they wasted 8 years of the console’s lifespan so far - might as well start from scratch with the Switch 2 only.
 
Curious to see what the plans are going forward with Yakuza on Nintendo. I gotta imagine at least a port of 0 has already been greenlight. But do they wait until Switch 2 for the other games? As Kiwami 2 will probably have to skip Switch 1 due to it being a dragon engine game and then there's 3 through 5 remaster, which can run on Switch, but would they skip K2 and go straight to those games?
Apparently this port had a very short cycle (platform testing started just last spring around when the last Monkey Ball wrapped) so hopefully they could get 0 out early next year. This would set them up well to move to Kiwami 2 on Switch 2 later in 2025 and maybe go on from there.
 
Apparently this port had a very short cycle (platform testing started just last spring around when the last Monkey Ball wrapped) so hopefully they could get 0 out early next year. This would set them up well to move to Kiwami 2 on Switch 2 later in 2025 and maybe go on from there.


Would be a good plan
I get not supporting an hybrid console with latest installements but not setting a good pace to port previous gen episodes sounds dumb
 
I’m trying to find the « I’m shocked… not really » gif somewhere

This was so obviously going to be the case on a system where japanese themed and produced games are outselling the « big boys systems » variants on a regular basis. The missed business opportunity is mind boggling.
 
Also, one thing to keep in mind is that, in opposition to other franchises, Yakuza is doing great both domestically and worldwide.

This often leads to the "don't fix what's not broken" mentality you can often see in bigger firms. Their pipeline is also very efficient with regular releases so I get why you would be reluctant to add another layer.

Still, given how this project came to be, they are now very well-positioned to take advantage of both the Switch 1 & 2 for ports. Switch 2 at launch in time for Y9? Still too early to say either way.
 
Also, one thing to keep in mind is that, in opposition to other franchises, Yakuza is doing great both domestically and worldwide.

This often leads to the "don't fix what's not broken" mentality you can often see in bigger firms. Their pipeline is also very efficient with regular releases so I get why you would be reluctant to add another layer.

Still, given how this project came to be, they are now very well-positioned to take advantage of both the Switch 1 & 2 for ports. Switch 2 at launch in time for Y9? Still too early to say either way.
It doesn’t even sound like reluctance but just a complete no show ala Ace Combat. The Switch just wasn’t on their radar nor were they really expecting it to be on their radar until someone randomly thought to port it.
 
I am not so sure that Monkey Ball was a flop everywhere, it seems to have done well in NA. That said, it's failure in Japan has more to do with the lack of consistency from the franchise than anything else, if anything at all. Which leans to the fact that what the Marketing team was doing wasn't working nor got the word out.
And to be fair it's been a while for Sega with the franchise, so not knowing what to do with a new one isn't much of a shock.
It's an exclusive Switch game released in its final year of life, an environment where even Nintendo's 1st party software sales are in significant decline, after previously training their customers that Monkey Ball could be found elsewhere (2 generations of Xbox/PS hardware, and PC) in both 2017 and 2021. Absolutely awful decision making. It doesn't help that the reputation of the brand is all over the place with its core audience, as there are unpatched Indie-Studio's-First-Unity-Game issues with the previous releases too (who doesn't love fixed 50Hz camera updates and the resulting judder? Who doesn't love basic control issues in a series that is a poster child for fine analog movement?).
 
an environment where even Nintendo's 1st party software sales are in significant decline
Not really because of the "environment", they just don't release games that would sell a lot of copies.

... Except one actually, Super Mario Party Jamboree, and it looks like the best start for a Mario Party game on Switch.

I don't know if Super Monkey Ball: Banana Rumble sold well in NA and Europe, but we already got two multiplatform games before this new game, I guess that SEGA saw the sales on each platform... 🤷🏻‍♂️
There is a reason if they thought that it was better to release this game as a Switch exclusive.

I would say that the first Monkey Ball games were really good looking games on NGC, they need to improve on that front. When you watch a trailer, you can notice the lack of budget on the new games. Although Banana Rumble is a decent game.
 
Glad to hear that Yokoyama was able to acknowledge being wrong. When you make the kind of comments he did 2 years ago, he could’ve just stayed silent or waited until an interview. But expressing this positivity just 3 days after launch is good news.

Edit: Remember, this is the same company that expressed disappointment at the Wii U HD version sales and used them as justification for the series absence on Switch initially
It's so hilarious that he seems genuinely surprised about the success of his "mature" game on Switch, when plenty of such games have already proven to sell good or even best on Switch.
 
Imagine all the money RGG Studio - and other publishers and studios - could have made if they had supported the Switch more during the last 7 years. What a waste. A ton of money left on the table and all because of prejudiced producers with ideas that stopped being true years ago.

Better late than never, though.
 
Every company should set the expectation like Sega did with this title. I'm sure the expectation was close to zero which is why they were caught by it actually moves some units.
 
Every company should set the expectation like Sega did with this title. I'm sure the expectation was close to zero which is why they were caught by it actually moves some units.

The problem is, as a company you can't greenlight projects with the expectation that they won't sell anything.

Only reason why this got to move forward with low expectations was because it is a cheap port.
 
We are seeing probably another case of Ace Combat success happening. Lets hope that when Switch 2 happen, the devs won't suddenly forget and restart all the same good old night game and not being perfect for Switch 2 audience again there.
 
Not really because of the "environment", they just don't release games that would sell a lot of copies.

... Except one actually, Super Mario Party Jamboree, and it looks like the best start for a Mario Party game on Switch.
Of course it's because of the environment. Switch 1 is at end of life and any releases on the platform have an upper limit on mindshare and therefore sales as a result. This isn't controversial, it's the natural part of the cycle on fixed hardware.

I don't know if Super Monkey Ball: Banana Rumble sold well in NA and Europe, but we already got two multiplatform games before this new game, I guess that SEGA saw the sales on each platform... 🤷🏻‍♂️
There is a reason if they thought that it was better to release this game as a Switch exclusive.
"There must be some good reason they did this" isn't convincing when the party involved is Sega/RGG, lol.
I would say that the first Monkey Ball games were really good looking games on NGC, they need to improve on that front. When you watch a trailer, you can notice the lack of budget on the new games. Although Banana Rumble is a decent game.
Yes, and this is part of the problem - the series started as prestigious GC titles that could stand alongside Nintendo's own party games, and are now very noticeably lower budget Unity projects that are passably good but often have fundamental issues, which simply isn't enough to compete against the current quality of Nintendo's party game output. The series needs a reset as it has burned itself out due to questionable decisions for most of its life now.
 


We're very grateful that (quite a lot of) people are playing it.
Even though it's Sunday, our marketing team is excited and reporting a lot!

If you've been waiting for the Switch version,
if you got interested after watching the TV drama,
if you think "the original is the best!"
if you don't know much about it but want to try it,

please check it out!

He also posted in on Twitter after the livestream.
 
Being early on Switch 2 with other Yakuza ports with cheap prices certainly smells like money.
RGG are gonna be competing with a lot more exciting content during Switch 2 launch - as in exclusives and big OG Switch game that get updates.
They are probably better off providing as many ports possible with toward the OG Switch baseline slowly grow the fanbase on the eco system.

It is #3 on the JP eshop, right below Mario Party and Romancing SaGa. Great performance there imho.
I would love to know what Nagoshi is thinking about this port happening in general and its performance. We will never know, but im just wondering.
 
RGG are gonna be competing with a lot more exciting content during Switch 2 launch - as in exclusives and big OG Switch game that get updates.
They are probably better off providing as many ports possible with toward the OG Switch baseline slowly grow the fanbase on the eco system.
I think they're limited on that front, imo it's really just 0, 3-5 and maybe UE4 Ishin because the Dragon Engine scales so poorly.

Saving the DE titles for Switch 2 makes sense and getting up to speed series wide means they could loop in new multiplatform titles too potentially.
 
Turns out porting games to a popular platform with pent up demand is a good idea, who knew?
 
I think they're limited on that front, imo it's really just 0, 3-5 and maybe UE4 Ishin because the Dragon Engine scales so poorly.

Saving the DE titles for Switch 2 makes sense and getting up to speed series wide means they could loop in new multiplatform titles too potentially.
I wouldnt call having + 4 games left to port "limited" on that front. Its not like they are gonna release the ports every other week. Even a port every 6 months would have them busy until 2026 and these games could/would still on Switch 2.

I expect the current/modern LaD games on Switch 2, all im saying is that shouldnt stop bringing the older titles on the OG Switch because of it. There is gonna be an audience that appreciated still getting some "new" game releases late in its lifecycle even if many hardcore players might have moved on to Switch 2.
 
WxnCeR1.jpeg
 
Last edited:
I wouldnt call having + 4 games left to port "limited" on that front. Its not like they are gonna release the ports every other week. Even a port every 6 months would have them busy until 2026 and these games could/would still on Switch 2.

I expect the current/modern LaD games on Switch 2, all im saying is that shouldnt stop bringing the older titles on the OG Switch because of it. There is gonna be an audience that appreciated still getting some "new" game releases late in its lifecycle even if many hardcore players might have moved on to Switch 2.
Oh sure, they should be hitting on both fronts where possible. 3-5 are really one "release" at this point though and Genki did those remasters anyway so they should be pretty easy to allocate resources, though maybe they want to look into moving ahead with Kiwami 3 instead and just do a 4-5 dual pack when the time comes?
 
The problem is, as a company you can't greenlight projects with the expectation that they won't sell anything.

Only reason why this got to move forward with low expectations was because it is a cheap port.

That's fair. However, it all goes back to setting realistic expectation.

Taking Vision of Mana as example. SE certainly greenlight the project with the expectation that it will sell enough on the decided platforms. That didn't work out.
 
Of course it's because of the environment
So, how do you explain the sales for Super Mario Party Jamboree? We're talking about software isn't it? You original message was "an environment where even Nintendo's 1st party software sales are in significant decline".

For me if the total game sales for 2024 is not as good as 2023 or 2022, it's just because there is no big game like Tears of the Kingdom, or Splatoon, or any big first-party release. Even Pikmin is big now in Japan. You can't expect the same numbers with games such as Endless Ocean or Paper Mario. There is no EPD release and no AAA in 2024. So the sales are "in decline", but it has nothing to do with the fact that we're at the end of the generation.

I would agree of course for hardware sales though.
 
Even minor games released in the first half of the year such as Peach, Paper Mario and Luigi's Mansion will sell 2.5-3m units when it's all said and done. That doesn't really show the userbase is inactive.
 
RGG are gonna be competing with a lot more exciting content during Switch 2 launch - as in exclusives and big OG Switch game that get updates.
They are probably better off providing as many ports possible with toward the OG Switch baseline slowly grow the fanbase on the eco system.


I would love to know what Nagoshi is thinking about this port happening in general and its performance. We will never know, but im just wondering.
yeah that makes sense. I think they can easily port it to both platforms.
 
So, how do you explain the sales for Super Mario Party Jamboree? We're talking about software isn't it? You original message was "an environment where even Nintendo's 1st party software sales are in significant decline".

For me if the total game sales for 2024 is not as good as 2023 or 2022, it's just because there is no big game like Tears of the Kingdom, or Splatoon, or any big first-party release. Even Pikmin is big now in Japan. You can't expect the same numbers with games such as Endless Ocean or Paper Mario. There is no EPD release and no AAA in 2024. So the sales are "in decline", but it has nothing to do with the fact that we're at the end of the generation.

I would agree of course for hardware sales though.
Jamboree is a single data point and is 2 weeks old, there's very little you can infer besides the game having a prime pre-Christmas spot this year and the overall excellent health of the series this generation. Everything else is underselling compared to what it would have achieved earlier in the generation because mindshare for Switch is reducing over time. And the very reason there are no EPD/AAA releases is because we're at the end of the generation and these teams have transitioned to the new hardware. If those teams were still producing Switch 1 content they would also inevitably undersell relative to their prior entries (just like TotK) because overall mindshare and product novelty is reduced from the period when e.g. BotW/Mario Odyssey/Origami King etc released.
 
Software wise Switch been beating FY expectations and the most recent examples with EoW and Jamboree show that there is no real decline compared to the predecessors if anything its the opposite.

There really is no need to worry.
 
Jamboree is a single data point and is 2 weeks old, there's very little you can infer besides the game having a prime pre-Christmas spot this year and the overall excellent health of the series this generation. Everything else is underselling compared to what it would have achieved earlier in the generation because mindshare for Switch is reducing over time. And the very reason there are no EPD/AAA releases is because we're at the end of the generation and these teams have transitioned to the new hardware. If those teams were still producing Switch 1 content they would also inevitably undersell relative to their prior entries (just like TotK) because overall mindshare and product novelty is reduced from the period when e.g. BotW/Mario Odyssey/Origami King etc released.


Evergreens are selling less because they already SOLD tons of copies
But software sales on Switch has been very positive and even higher than forecasted so yes: user base is still very active
 
Evergreens sales are down because hardware is down, the two are very much correlated.

I would say Switch software sales have been great overall but are also starting to experience softness for core-oriented titles.

I expected more for Zelda in the West, while in Japan the performance remains very strong.
 
I expected more for Zelda in the West, while in Japan the performance remains very strong.
Some of that could merely come down to perception of the game itself, since even though I loved it overall, it's not the new top-down Zelda adventure I was looking forward to. The item-creation gimmick got frustrating at times and I just wanted to rely on using the sword like it all other Zelda games. Eventually, despite all the love and effort poured in, I left the entire experience (especially after the disappointing final boss battle) just wanting a LttP or Oracles remake experience using the same engine.
 
Some of that could merely come down to perception of the game itself, since even though I loved it overall, it's not the new top-down Zelda adventure I was looking forward to. The item-creation gimmick got frustrating at times and I just wanted to rely on using the sword like it all other Zelda games. Eventually, despite all the love and effort poured in, I left the entire experience (especially after the disappointing final boss battle) just wanting a LttP or Oracles remake experience using the same engine.
It wouldn't explain the stronher JP performance relative to the other markets tho.
 
It wouldn't explain the stronher JP performance relative to the other markets tho.
What does explain this is: games like Splatoon 3 and Pikmin 4 have done more to preserve Switch's momentum in Japan in the later years of its life than their performance in the rest of the world (I'd argue this is because their Japanese business knows how to market these titles way better than e.g. NOA). So the trailing off of product mindshare is much slower in Japan, especially when combined with the awful Japan strategy of their chief competitor.
 
It wouldn't explain the stronher JP performance relative to the other markets tho.
I think its performance is related to CN.
To my knowledge, most CN players purchase JP version games(because it is cheaper).
And I also noticed the announcement video of EOW, with a view count of 0.9M on Bilibili Exceeding the Japanese version on Youtube.
 
Japan also seems to have a more defined 'second game' scenario, where a partner title gets an uplift from another highly successful game. We'll see how it pans out, but I felt that Jamboree's release actually benefitted EoW.
 
Japan is also basically a Switch semi-monopoly, especially software-wise
it is the de-facto console for the entire market
 
SEGA/RGG have created a survey for Yakuza Kiwami: https://www.sega.jp/enquete/switch-ryukwm/

Questions
1. When did you buy the game?
2. Where have you heard/seen the game?
3. Which one of the previous answers was the first time you learned about the game? Which one made you decide to buy the game?
4. Why did you buy this game? [Also includes 'because it released on Nintendo Switch']
5. Which of the previous answers was the deciding factor?
6. Rate various aspects of the game on a scale 1-5.
7. Rate the game on a scale 1-10.
8. What marketing material/channels did you see? Which one was the most impressive?
9. Have you bought any other Yakuza game before? [Includes every single release]
10. Would you buy a future Yakuza/Like a Dragon entry?
11. On what platform would you buy the next game? Do you have a second choice? [Includes Nintendo Switch]
12. Do you have any specific feedback for Yakuza Kiwami on Nintendo Switch?
13. What gaming platform do you own?
14. Which of the previous answers do you actually play games on?
15. Select your favorite genres.
16. How many games did you buy in the past year?
17. Which gaming publication do you read?
18. Which of the previous do you read the most?
19. Select genre and birth year/month
20. Select your occupation

The poll is in japanese, but it doesn't specify that you have to be japanese, or live in Japan, to partecipate.
 
Last edited:
Back
Top Bottom