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Aviation History
People Can Fly (PCF) FY2023. Operating Loss 83,302 PLZ. Project Gemini (Square Enix) under strategic review. Letter to Shareholders.
Preface: FINANCIAL HIGHLIGHTS TRANSLATED INTO THE EURO on page 3. Full report published tomorrow (May 28, 2024) will post latest & review the latest on PCF job listings.
PCF GROUP SPÓŁKA AKCYJNA GROUP
Interim Consolidated Financial Statements for the first quarter of 2024 ended 31 March 2024 (all amounts in PLN thousand, unless stated otherwise).
*1 złoty = approximately 0.23 euros or 0.25 dollar*
STATEMENT OF PROFIT OR LOSS
People Can Fly (PCF) FY2023. Operating Loss 83,302 PLZ. Project Gemini (Square Enix) under strategic review. Letter to Shareholders.
Preface: FINANCIAL HIGHLIGHTS TRANSLATED INTO THE EURO on page 3. Full report published tomorrow (May 28, 2024) will post latest & review the latest on PCF job listings.
PCF GROUP SPÓŁKA AKCYJNA GROUP
Interim Consolidated Financial Statements for the first quarter of 2024 ended 31 March 2024 (all amounts in PLN thousand, unless stated otherwise).
*1 złoty = approximately 0.23 euros or 0.25 dollar*
STATEMENT OF PROFIT OR LOSS
1 Jan - 31 Mar 2024 | 1 Jan - 31 Mar 2024 | |
---|---|---|
Revenue | 56,881 | 34,917 |
Cost of Sales | 36,462 | 22,193 |
Gross Profit (Loss) | 20,419 | 12,724 |
Other expenses | 121 | 103 |
Operating Profit (Loss) | 3,996 | (1,501) |
Profit (Loss) Before Tax | 3,751 | (1,501) |
Income Tax | 4,615 | 1,063 |
Net Profit (Loss) | (864) | (4,294) |
(page 10)
Cash flows from financing activities
Proceeds from sale of other financial assets | 15,000 | - |
Cash and cash equivalents at beginning of period: | 124,016 | 67,983 |
Cash and cash equivalents at end of period: | 118,354 | 60,866 |
(page 15)
3. Revenue and operating segments In the three months to 31 March 2024, the contract development segment included revenue from Project Gemini and Project Maverick, game development projects carried out by the Group in partnership with the publishers Square Enix Limited and Microsoft Corporation, respectively.
Positive cash flows from this segment enabled the Group to partially cover expenditure on games that the Group intends to publish on its own in the self-publishing model.
The copyrights (royalties) segment encompassed revenue that the Group derives from contract consideration (royalties) for previously produced games.
The main source of the Group’s revenue classified as revenue from the copyrights segment, i.e., the segment of royalties for previously developed games, is the development and publishing agreement for the game Bulletstorm: Full Clip Edition (remaster) of 24 October 2016, entered into between the Parent and Gearbox Publishing, LLC. The Parent has retained copyrights in Bulletstorm: Full Clip Edition by granting the publisher an exclusive licence for an indefinite term.
Self-publishing segment (licence fees)Positive cash flows from this segment enabled the Group to partially cover expenditure on games that the Group intends to publish on its own in the self-publishing model.
The copyrights (royalties) segment encompassed revenue that the Group derives from contract consideration (royalties) for previously produced games.
The main source of the Group’s revenue classified as revenue from the copyrights segment, i.e., the segment of royalties for previously developed games, is the development and publishing agreement for the game Bulletstorm: Full Clip Edition (remaster) of 24 October 2016, entered into between the Parent and Gearbox Publishing, LLC. The Parent has retained copyrights in Bulletstorm: Full Clip Edition by granting the publisher an exclusive licence for an indefinite term.
Revenue recognised by People Can Fly Ireland Limited comprises the licensing fees charged for each game sold to the end user, adjusted for the profits earned by intermediary distribution platforms.
The two exceptions to the above described model are ‘Green Hell VR’, which was developed and released by Incuvo S.A., a subsidiary of the Parent, and ‘Bulletstorm VR’, which was co-developed by the Parent and Incuvo S.A. and co-published by the Parent and People Can Fly Ireland Limited.
(page 25-26)
January 1 - March 31, 2024Contract development of video games (development fee) | Copyrights to developed games (royalties) | Self - publishing | Other Activities | Total | |
---|---|---|---|---|---|
Revenue from external customer | 35,669 | 299 | 20,913 | - | 56,881 |
Total Revenue | 35,669 | 299 | 20,913 | - | 56,881 |
Segment's Operating Profit (loss) | (659) | 299 | 4,356 | - | 3,996 |
(page 27)
10. Financial guarantees, contingent assets and liabilitiesOn 24 May 2023, the Parent’s subsidiary People Can Fly Canada Inc. of Montreal, Canada (‘PCF Canada’) as the borrower, and the Bank of Montreal, as the lender, signed a credit facility agreement to grant PCF Canada two demand revolving facilities comprising: (1) a credit facility of up to CAD 1,200 thousand, intended to finance working capital and general corporate needs of PCF Canada, and (2) a credit facility of up to CAD 8,000 thousand, intended to finance future tax credits in Canada.
On 24 May 2023, the Parent issued an unsecured guarantee to the Bank of Montreal for up to CAD 9,200 thousand to secure the bank’s claims against PCF Canada under the credit facility agreement and security provided under that agreement.
Apart from the instrument described above, as at 31 March 2024 the Group did not have any other financial guarantees or contingent assets or liabilities.
(page 34)
14. The Group's achievements and factors with a material effect on the interim condensed consolidated financial statementsIn the three months ended 31 March 2024, the Group pursued the strategic objectives defined by the Management Board of the Parent, including:
- Continued development work, in collaboration with Square Enix Limited, on Project Gemini (a game in the production phase as at the reporting date), as well as holding strategic discussions with Square Enix Limited on the future direction of Project Gemini and the terms of further collaboration on the game, which have not been concluded yet.
- Continued development work on Project Bifrost (a game in the pre-production phase as at the reporting date; the game was internally greenlighted and advanced to the next stage of pre-production, aimed at developing a “vertical slice”, or a highly polished gameplay segment that showcases key mechanics and includes a portion of the final graphics, referred to as the “beauty corner”) to be ultimately self-published by the Group using its own funds (or funds sourced from third parties under debt instrument agreements) and based on new intellectual property rights that would remain owned by the Group. As the same time, in accordance with the investment agreement of 28 March 2023 signed by the Parent and Sebastian Wojciechowski as the Parent’s key shareholder and President of the Management Board with Krafton, Inc., if the Parent contemplates publishing Project Bifrost in a model other than self-publishing, Krafton Inc. will have the right of first negotiation and the right of first refusal with respect to entering into any such agreements. For more details on the investment agreement, see Section 16 “Significant events and transactions” of these consolidated financial statements.
- Continued development work on Project Victoria (a game in the pre-production phase as at the reporting date), to be ultimately self-published by the Group using its own funds and based on new intellectual property rights that would remain owned by the Group. As in the case of Project Bifrost, if the Parent contemplates publishing Project Victoria in a model other than self-publishing, Krafton Inc. will have the right of first negotiation and the right of first refusal with respect to any such agreements.
- Continued development work on Project Red (a game in the pre-production phase as at the reporting date). At the same time, the Group has been looking for a third-party published to partner with to further develop Project Red.
- Continued development work, in collaboration with Microsoft Corporation, on Project Maverick.
(page 35-36)
16. Significant events and transactions- Execution of short-term content rider for the development and publishing agreement for the Gemini Project
(pages 36-37)
- Settlement of the production costs for Bulletstorm VR and mutual termination of the development and publishing agreement for this game
In light of the unsatisfactory launch of Bulletstorm VR, the Company and Incuvo S.A. agreed to terminate the development and publishing agreement for the production of the game, effective as of 19 January 2024. It was also agreed that Incuvo S.A. would not be entitled to any royalties from the game's sales. Any subsequent development activities related to Bulletstorm VR will be carried out through a production process in which the Parent is responsible for creating the final product and managing its commercialisation, including the market launch. The Management Board of the Parent is open to using Incuvo S.A.'s resources for the execution of the aforementioned development activities.
(page 38)
Internal greenlight for Project VictoriaProject Victoria, which is in the pre-production phase, was internally greenlighted and advanced to the next stage of pre-production, aimed at developing a “vertical slice”, or a highly polished gameplay segment that showcases key mechanics and includes a portion of the final graphics, referred to as the “beauty corner”.
(page 39)
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