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So was this the result of The Final Shape possibly underperforming, or was this round of layoffs bound to happen no matter what as part of an overall cost-cutting initiative?
Where are you getting that from?
Being behind Lightfall is pretty bad.At the moment, only Destiny 2 is making the studio any money. The game's June expansion, The Final Shape, was critically acclaimed and hailed as a high point in the decade-long Destiny saga. "And yet it sold less than Lightfall," one of the former Bungie sources told Game File, comparing the two expansion's launch sales.
Even the rosiest sales for Final Shape probably couldn't have single handedly turned things around. "The financials just don't work," they said. "Destiny is an incredibly expensive game to make."
The cuts were not a sudden move. A sizable new round of layoffs had been planned by Bungie management for months, before the launch of the studio’s acclaimed Destiny 2 expansion The Final Shape this past June, two former Bungie employees told Game File.
“I think Sony overpaid for Bungie,” one of the former insiders said, on condition of anonymity to avoid damaging their career. “I think Bungie sold things they were just not able to deliver.”
The studio that's seen as having developed the model for GaaS games struggling so much really says soemthing about GaaS games.Ironic how within the new GaaS Sony approach, the big studio acquired because expert in GaaS is so at risk
Bungie's deep job cuts were in the works prior to Destiny's most recent release, sources say
The acclaimed studio has been shedding jobs since Sony bought it, but employee ire is focused on Bungie leaders more than the bosses at PlayStationwww.gamefile.news
The more things surface the more I think Bungie will shut down entirely if Marathon flops.
No pressure here.
Being behind Lightfall is pretty bad.
The studio that's seen as having developed the model for GaaS games struggling so much really says soemthing about GaaS games.
Eh, I don't really think it says enough particularly special.The studio that's seen as having developed the model for GaaS games struggling so much really says soemthing about GaaS games.
Adding to the uncertainty, credible insider Jeff Grubb revealed in today's Game Mess Mornings that one of the projects affected by these layoffs was none other than 'Payback.' According to Grubb, the game, which was internally referred to as "the next Destiny" instead of "Destiny 3", has been shelved.
"What is going on the shelf is Payback. This is what was also leaked and reported to be maybe Destiny 3– technically not Destiny 3. Internally, they would refer to it as 'the next Destiny'. I don't know if the distinction is there, but they think there's a distinction there.
"But that is going on the shelf indefinitely, according to the people I've talked to. Either way, let's be clear, a 'Destiny 3' or 'next Destiny' is just not the thing that they are going to be coming out of this looking toward let alone working on in any real way."
That is according to hearsay along w/them still thinking Marathon is 2025According to Grubb, Bungie remains committed to supporting Destiny 2, but players should brace themselves for a shift in the scale of content updates. The future of Destiny 2 will see "lighter" and "smaller" content drops, a significant departure from the large expansions fans have come to expect.
During one grim meeting in late 2023, according to the people familiar, Parsons told staff that the company had missed its revenue targets by 45% and was losing money. Bungie delayed The Final Shape and Marathon and subsequently laid off around 100 employees.
Employees were hopeful that the extra time on The Final Shape would lead to a great product, and the expansion received rave reviews. But the critical acclaim had little impact on the deeper cuts that were already in the works at Bungie, as Game File’s Stephen Totilo reported on Thursday.
One of Bungie’s big bets was Payback, an incubation project set in the Destiny universe that would shake up the formula in major ways, according to the people familiar. It would pivot from a first-person to a third-person perspective and allow players to use the franchise’s characters to explore a large world while cooperating to battle monsters and solve puzzles. The pitch took elements from popular games such as Warframe and Genshin Impact.
Fans have wondered if Bungie might one day start anew with a Destiny 3, but such a project has not been in development, according to the people familiar. Bungie is instead looking to create a smoother onboarding process for Destiny 2, such as a rebranding, to attract new players who might be turned off by a game that can now feel impenetrable to those unfamiliar with its ample proper nouns.
I'm now wondering if the reason Microsoft let Bungie go independent was because they saw the slow motion car crash coming.
Eh, I don't really think it says enough particularly special.
They overstretched themselves and used Destiny money to fund other projects but didn't manage to turn that investment into tangible income streams fast enough.
Being reliant on a singular game is risky, so using the money to fund other projects is smart. But to me it looks like they simply didn't go about it in a smart way and well, overstretched themselves.
The strategy itself isn't bad, it's what Mihoyo did with Genshin, and now they have 3 extremely well selling live-service games ~4 years after that game released.
Just a refresh that Bungie became independent from Microsoft already back in 2007. Not even the great minds such as Phil Spencer and the rest of the crew could foresee the future for the next decade and over.I'm now wondering if the reason Microsoft let Bungie go independent was because they saw the slow motion car crash coming.
Yeah probably you are right, according to the rumor they didn't buy Bungie because the price (1 billion less than how much Sony paid) was too high for what Microsoft tought was their value, I don't know who did the call but for sure was the right one.I'm now wondering if the reason Microsoft let Bungie go independent was because they saw the slow motion car crash coming.
Yeah probably you are right, according to the rumor they didn't buy Bungie because the price (1 billion less than how much Sony paid) was too high for what Microsoft tought was their value, I don't know who did the call but for sure was the right one.
Just a refresh that Bungie became independent from Microsoft already back in 2007. Not even the great minds such as Phil Spencer and the rest of the crew could foresee the future for the next decade and over.
Also, just like Oregano said:
Tom Henderson:
Marathon is so cooked. (Not just this but just everything I've heard).