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I think I've gone over this before but 2M unsold is actually fairly reasonable for a console that has proper supply/demand control, and Microsoft is notorious for over shipping in the holiday quarter.
Just a quick comparison, PS4 had 1.8M unsold after 2015 and that was properly supplied. PS5 had 2.1M unsold.
Series S sell through was bad, not shipments. It's impossible there's less than 2M unsold XBS. Next quarter's Xbox result are going to be awful because of that.
No?
Xbox already had more units unsold than PS5 to begin with. I think it's fairly agreeable that Series S had more units on shelves at any given time over PS5 before Q4 2022 to begin with. It's only with Q4 did Sony ship so much that they now had a 2M gap between sold through and shipments.
Xbox had been at that level already before holiday shipments and low holiday sell through.
This quarter, I ship 8M units of Product A
This quarter, You ship 4M units of Product B
This quarter, Product A sells through 6M to consumers
This quarter, Product B sells through 2M to consumers
Both have 2M unsold.
Last quarter, Product A shipped 3M and sold through 2.5M
Last quarter, Product B shipped 2M and sold through 1M.
Both quarters combined, Product A shipped 11M units and sold through 8.5M, leaving 2.5M unsold.
Both quarters combined, Product B shipped 6M units and sold through 3M, leaving 3M unsold.
What does this have to do with production? It's entirely down to sell through rates.
How much one ships for the quarter and part of the next quarter absolutely is a function of what one expects to sell in those quarters, which is probably what @1st_horseman is saying.
Playstation numbers are not going to representative as a whole to Xbox (it could be representative relatively as shown below) because Playstation sells almost twice as much as Xbox. It makes very little sense for Xbox to have twice as many consoles in the channel, while selling nearly half as less as Playstation and selling even less than half for the next quarter. That is catastrophic levels of market misread imo as we will see below:
PS4 | Sold through | Shipments | Difference | Q3 | Q4 | SUM | Diff/Q3 | Diff/Q4 | Diff/SUM |
2013 | 4.2 | 4.5 | 0.3 | 4.5 | 3.1 | 7.6 | 0.07 | 0.1 | 0.04 |
2014 | 18.5 | 20.2 | 1.7 | 6.4 | 2.3 | 8.7 | 0.27 | 0.74 | 0.20 |
2015 | 35.9 | 37.7 | 1.8 | 8.4 | 2.4 | 10.8 | 0.21 | 0.75 | 0.17 |
2016 | 53.4 | 57.1 | 3.7 | 9.7 | 2.9 | 12.6 | 0.38 | 1.28 | 0.29 |
2017 | 73.6 | 76.5 | 2.9 | 9 | 2.5 | 11.5 | 0.32 | 1.16 | 0.25 |
2018 | 91.6 | 94.2 | 2.6 | 8.1 | 2.6 | 10.7 | 0.32 | 1 | 0.24 |
2019 | 106 | 108.8 | 2.8 | 6 | 1.4 | 7.4 | 0.47 | 2 | 0.38 |
PS4 channel supply (difference) at their highest were 47% of the Q3 shipment, or 38% of Q3+4 shipments.
- PS5 2022:
- 2/7.1 = 28%
- 2/(7.1+6) = 15% (expected Q4 shipment)
- 8M XBS sales, we're looking at something like ~3.5 sales in the holiday quarter
- At the top end you are estimating 4M XBS in the channel, 114% of the Q3 quarter
- At the low end of 3M, 86% of the Q3 quarter