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Zelda TOTK sold 500k units in France (biggest retail launch ever for Nintendo France)

What's the most up to date number for BOTW? I believe it's over 1m?

GSD Sales [Retail] (France): CY 2022 (2022 Jan 03 - 2023 Jan 01)

00./18. [NSW] The Legend of Zelda: Breath of the Wild (Nintendo) {2017.03.03} (51€) - 130.000 / 1.380.000 (-19%)

00./00. [WIU] The Legend of Zelda: Breath of the Wild (Nintendo) {2017.03.03} (-) - 0 / 110.000

00./00. [NSW] The Legend of Zelda: Breath of the Wild [Collector] (Nintendo) {2017.03.03} (-) - 0 / 20.000

Edit: I revised the 2022 estimate from 140k to 130k, this estimate is based on the 2022 revenue (6,758M€).
 
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Because they didn't report 48% digital share. They reported 48% digital sales. That includes.

(a) downloadable version of packaged software (the downloadable version of software that is offered both physically and digitally)
(b) download-only software
(c) add-on content
(d) Nintendo Switch Online and etc

Thanks! Was hoping for that context.
 
GSD Sales [Retail] (France): CY 2022 (2022 Jan 03 - 2023 Jan 01)

00./18. [NSW] The Legend of Zelda: Breath of the Wild (Nintendo) {2017.03.03} (51€) - 140.000 / 1.390.000 (-13%)

00./00. [WIU] The Legend of Zelda: Breath of the Wild (Nintendo) {2017.03.03} (-) - 0 / 110.000

00./00. [NSW] The Legend of Zelda: Breath of the Wild [Collector] (Nintendo) {2017.03.03} (-) - 0 / 20.000
So over 1.5 million, huh. Would be nice if it could leg its way to 2m.

Thanks for the up to date numbers!
 
Because they didn't report 48% digital share. They reported 48% digital sales. That includes.

(a) downloadable version of packaged software (the downloadable version of software that is offered both physically and digitally)
(b) download-only software
(c) add-on content
(d) Nintendo Switch Online and etc
If we just focus on packaged software, digital accounted for just over 40% of Nintendo's packaged software revenue last quarter.
 
If we just focus on packaged software, digital accounted for just over 40% of Nintendo's packaged software revenue last quarter.
I'd have to run the calculation but my rough math had it lower than that.

Edit: Oh you said for the quarter. I normally do yearly comparisons because seasonality factors into video game purchasing patterns.

I redid my calculations and had 34.2% last fiscal year which is pretty solid still but certainly indicates we're probably not reaching over 50% outside of select cases.
 
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Because they didn't report 48% digital share. They reported 48% digital sales. That includes.

(a) downloadable version of packaged software (the downloadable version of software that is offered both physically and digitally)
(b) download-only software
(c) add-on content
(d) Nintendo Switch Online and etc

Thanks! Was hoping for that context.

Q4 2022
Nintendo (except donwload-only software)
Digital sales - 40% (Units 30%?)


PlayStation
Digital sales - 80% (Units 70%)
 
I'd have to run the calculation but my rough math had it lower than that.

Edit: Oh you said for the quarter. I normally do yearly comparisons because seasonality factors into video game purchasing patterns.

I redid my calculations and had 34.2% last fiscal year which is pretty solid still but certainly indicates we're probably not reaching over 50% outside of select cases.
Fire Emblem Engage actually did crack that worldwide (not that it did shit to stop it from bleeding badly vs Three Houses), so that's something to consider I guess (I think Zelda would be closer to this than Pokemon)?
 
Q4 2022
Nintendo (except donwload-only software)
Digital sales - 40% (Units 30%?)


PlayStation
Digital sales - 80% (Units 70%)
This point has been brought up many times and is important to remember.

For digital sales, Nintendo counts its own cut as revenue (so 30% of the sale) whereas Playstation takes the full revenue of the game sold digitally.

This makes the direct comparison impossible (without even mentioning the digital only situation).
 
This is super impressive. I think it has a really good chance of beating Pokemon record even despite being significantly lower in Japan.
 
Now I really wanna know the NA numbers because those must be bonkers. The game lends itself to a lot of good WOM because of people showing crazy clips online.
 
This point has been brought up many times and is important to remember.

For digital sales, Nintendo counts its own cut as revenue (so 30% of the sale) whereas Playstation takes the full revenue of the game sold digitally.

This makes the direct comparison impossible (without even mentioning the digital only situation).
The share per game would be over $50 if they had included all revenue.
Sony has already communicated on it?

it will be duplicated if Sony counts revenues and publishers do the same...
 
The share per game would be over $50 if they had included all revenue.
Sony has already communicated on it?

it will be duplicated if Sony counts revenues and publishers do the same...
If someone downloads FIFA on PS4 at $60, Sony counts that as $60 revenue. If someone does that on Switch, Nintendo counts it as $18 revenue.

Revenue being duplicated across different comapanies isn't an issue.
 
The share per game would be over $50 if they had included all revenue.
Sony has already communicated on it?

it will be duplicated if Sony counts revenues and publishers do the same...

What do you mean by share per game? I'm not familiar with how Sony does its financials.

The duplication of revenue betweem publishers doesn't matter though. Everyone is free to use whatever method makes the most sense for their business. If Sony includes the full game sales as revenue then they are including the publishers cut in the cost of sales so it doesn't really change profit calculations which is what what actually be problematic if it was duplicated.
 
If someone downloads FIFA on PS4 at $60, Sony counts that as $60 revenue. If someone does that on Switch, Nintendo counts it as $18 revenue.

Revenue being duplicated across different comapanies isn't an issue.
The share per digital game is $26 in the last quarter and even with FIFA or COD, we never reach more than $35.

If Sony included all revenues, then we would be on even higher revenues out here that is not the case.

We have the PS Store sales:
Resident Evil 4
Hogwarts Legacy
FIFA 23
Call Of Duty MWII
NBA 2K23
MLB
GTA V


Even the cheaper games are over $20.
 
The share per digital game is $26 in the last quarter and even with FIFA or COD, we never reach more than $35.

If Sony included all revenues, then we would be on even higher revenues out here that is not the case.

We have the PS Store sales:
Resident Evil 4
Hogwarts Legacy
FIFA 23
Call Of Duty MWII
NBA 2K23
MLB
GTA V


Even the cheaper games are over $20.
PlayStation takes the full price of the digital purchase as revenue, it’s in their financial document.
2 Physical Software is revenue from first party game software for PlayStation® consoles sold on discs to retailers, royalties from third party
software sold on discs and revenue from first and third party game software sold bundled with PlayStation® consoles and PlayStation®VR.
4 Digital Software is revenue from full game downloads of both first and third party titles sold via the PlayStationTMStore.
 
The share per digital game is $26 in the last quarter and even with FIFA or COD, we never reach more than $35.

If Sony included all revenues, then we would be on even higher revenues out here that is not the case.

We have the PS Store sales:
Resident Evil 4
Hogwarts Legacy
FIFA 23
Call Of Duty MWII
NBA 2K23
MLB
GTA V


Even the cheaper games are over $20.
Could you tell me where in their report they say that?
 
It's for three days in France but only two days in the UK, not including Sunday.
Most stores are closed on Sundays, so that likely doesn't change much.

See the quote from the Fnac spokesperson in the Figaro article:
On Saturday evening, we were at 117,000 units sold, and we reached 120,000 units sold on Sunday through our website
 
PlayStation takes the full price of the digital purchase as revenue, it’s in their financial document.
Constructor/publisher, the only thing that interests them is their shares..


So it's the royalties that are shown on the financial statement and not all of the revenue from the games.

The proof share per game in the first quarter in 2019 is in the region of $16.

With the price increase, the price per game increases to $26 in low periods and up to $30 in case of big ones like Call Of Duty or God Of War Ragnarok
 
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Constructor/publisher, the only thing that interests them is their shares..


So it's the royalties that are shown on the financial statement and not all of the revenue from the games.

The proof share per game in the first quarter in 2019 is in the region of £16.

With the price increase, the price per game increases to £26 in low periods and up to £30 in case of big ones like Call Of Duty or God Of War Ragnarok
It’s right there though, it is not just royalties for digital. If it was, then PlayStation would have an obvious issue with revenue vs profit.
 
Constructor/publisher, the only thing that interests them is their shares..


So it's the royalties that are shown on the financial statement and not all of the revenue from the games.

The proof share per game in the first quarter in 2019 is in the region of $16.

With the price increase, the price per game increases to $26 in low periods and up to $30 in case of big ones like Call Of Duty or God Of War Ragnarok
What the hell is "share per game" supposed to be. Where are you getting these numbers from?
Sony is clearly reporting all transactions as revenue, they're not really trying to hide it. Why are you trying to argue against the truth? We all know it's kind of disingenuous, but as long as the actual profit numbers aren't cooked it's not illegal by any means.
 
It’s right there though, it is not just royalties for digital. If it was, then PlayStation would have an obvious issue with revenue vs profit.
They make the profits on the MTX.

If Sony launches on GAAS it is no coincidence, the goal being to reach 100%.
 
What the hell is "share per game" supposed to be. Where are you getting these numbers from?
Sony is clearly reporting all transactions as revenue, they're not really trying to hide it. Why are you trying to argue against the truth? We all know it's kind of disingenuous, but as long as the actual profit numbers aren't cooked it's not illegal by any means.
Profits are a better measure of this. Revenue has different metrics.
 
Constructor/publisher, the only thing that interests them is their shares..


So it's the royalties that are shown on the financial statement and not all of the revenue from the games.

The proof share per game in the first quarter in 2019 is in the region of $16.

With the price increase, the price per game increases to $26 in low periods and up to $30 in case of big ones like Call Of Duty or God Of War Ragnarok
No, Sony reports all digital titles as revenue at full price of titles sold (discounts will lower this amount cause the price will temporarily be lower as well as PS+ discounts). Publisher share is treated as a expense when it comes time to calculate profit
 
This is absolutely humongous, it's hard to digest that it managed to outsell Pokémon and FIFA, and by a lot! We're witnessing history.
 
Absolutely fucking mind boggling number. I know we’ve become accustomed to Nintendo smashing records with the switch but damn that’s ridiculous.

It still blows my mind how Zelda has managed to blow up. After being around for so long and kinda having a bit of a dip post TP suddenly it had exploded and become one of the biggest games in history.

Gonna be a lot of pressure to follow these games up. Not only is Zelda basically expected to be one of if not the best game on each Nintendo platform but now it’s got the added expectation of being a monster seller as well.
 
No wonder some pre-orders got delayed a bit.
And to think they had to amp up productions for French market not once, but several times. Makes you wonder what were Nintendo's initial expectations not just for France, but worldwide because you can be certain other countries also saw bigger pre-orders than expected.

Kinda reminds me of the Switch launch itself when Nintendo severly underestimated demand and ran out of Switch so fast, they had to resort to air transport.
 
Shortages are spreading in France, rather quickly.

Amazon is sold out, most Fnac stores in Paris dont have copies anymore and online delivery is delayed.
Unless the reaction is swift, this can only mean increased dl figures in the mid run.
 
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Zelda as a whole is becoming a global super IP.

It's not a BotW thing anymore. It's officially Zelda as brand of its own, just like Mario, Pokemon, Mario Kart and Smash Bros.

Games, films, licensed products... Nintendo is growing into a major-global entertainment company and we're just lucky enough to be witnessing it.
 
I lived in Koblenz..not so far from Bonn (1hour with car). Have you been to Saturn? Do they have copies?
 
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Here on Madeira right now, BOTW costs 69,99€, while Totk costs 64,99€ in retail.
I dont get that.
if it"s on a third party store then it's probably their discount, paying the difference to nintendo on their margin.
 
Constructor/publisher, the only thing that interests them is their shares..


So it's the royalties that are shown on the financial statement and not all of the revenue from the games.

The proof share per game in the first quarter in 2019 is in the region of $16.

With the price increase, the price per game increases to $26 in low periods and up to $30 in case of big ones like Call Of Duty or God Of War Ragnarok
Do you think Sony is lying when they say that the full price of digital games is counted as revenue?
 
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