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Discussion Point #1: Xbox Rumored to Port Multiple Games to PS5 and Switch
Sources
Jeff Grubb: Sea of Thieves
Nate Drake: Critically acclaimed title (Hi-Fi Rush speculated)
Windows Central: Some Back Catalog games
Sources
Jeff Grubb: Sea of Thieves
Nate Drake: Critically acclaimed title (Hi-Fi Rush speculated)
Windows Central: Some Back Catalog games
Over the weekend, Nate Drake said that he had heard an Xbox game that was in the GOTY conversation the year it was released would be ported to a competitor platform in 2024. It was then quickly speculated to be Hi-Fi Rush which then sparked more discussion on what it even means to have this game ported at all. Was it because of Tango wanting more Japanese players to interact with their work, was Hi-Fi Rush just the right fit for Switch, or was it indicative of a broader change in Microsoft's exclusive strategy. Since then, more insiders have come out and claimed even more titles would be ported from Xbox's back catalog, including Sea of Thieves to PS5 and Switch, one of Microsoft's few recent successes as both a new IP and GAAS. Windows Central claims it's heard some games are being ported this year.
Discussion Point #2: Xbox Next Gen is a hybrid ARM console
Sources
Tom Warren
Sources
Tom Warren
Tom Warren
@tomwarren
Game Pass subs already dried up on console a long time ago. You don’t get growth through just targeting console sales. The next Xbox is hybrid ARM architecture. That should tell you everything you need to know over where Microsoft sees its Game Pass / Xbox future
Last year when Microsoft's documents leaked in error during the FTC ABK trial, we learned about Xbox's Gen 10 plans and roadmap. Here they are again if you forgot
One key aspect about the specs sheet is Microsoft deciding between an x64 CPU and ARM64. Why this is important is technical but in a cliff notes summary, x64 and ARM are two different architectures in computing, with no cross compatibility between the two. ARM64 is more used in mobile devices, like phones and your Nintendo Switch, while x64 is primarily laptops and PC. You have a Windows, or know what 32-bit and 64-bit programs are? You're on that architecture, along with recent AMD powered consoles like XB1, PS4, XBS, and PS5.
Microsoft's goal for Gen 10 Xbox is to be a hybrid platform that can use the native power of the console combined with online connected cloud power to create new, real time experiences. With the recent developments of AI in the software space like Nvidia's DLSS upscale tech or Microsoft's own investments into AI in general, there is a sense that Xbox is going to be transitioning into a more Microsoft friendly device. That meaning Xbox will be closer to the goals and aspirations and tech that Microsoft is invested in than ever before. Windows has been ported to ARM, the new Surface lineup in 2024 is going to be AI powered with an ARM CPU according to Windows Central. Xbox in 2028 releasing as an x64 high powered high-cost device sounds counter to what Microsoft is in the moment pivoting towards.
What would this mean for the gaming market? In short, Gen 10 Xbox would be starting from the back foot. No current Xbox, Xbox 360, Xbox One, or Xbox Series game has been for ARM, only x64. Backwards compatibility would require emulation to work, like it currently does on Windows 11 platforms. Native ARM development would mainly come from new games released, not legacy titles.
From a hardware standpoint, it also looks like Xbox will be going for a lower powered solution, likely to avoid $100's in losses on hardware like with Series S and X and to push for the ideal that Microsoft will be able to capitalize on their cloud power solution. We could be looking at a console that won't do native 8K gaming in 2028, but rather 4K native with AI upscale. It's unlikely to hit the Series S price of $299, even the Switch 2 is speculated to be $399, so would Microsoft stick with a two SKU X|S plan if instead the console can be natively weak like the S, but when connected to Xbox servers sees increased performance and image quality like the X? This could also open Microsoft up to a more mobile platform rollout where instead of releasing a new generation every 7 to 8 years, they instead update the hardware every 4 to 5, packing new AI hardware and somewhat more powerful native specs.
Current Xbox Series sales are not pretty. Ampere estimates it was outsold 3:1 by PS5, Series X was just discounted to a steep $349 price back in December after posting an over 20% drop YOY in the US this past November, and Series S at $299 isn't helping much. Microsoft just went through a massive acquisition for Activision Blizzard King in the hopes of expanding into mobile and growing Game Pass and other gaming revenue Xbox already generates. A shift in exclusivity (which as of now is still in rumor land, not official) and hardware design along with the recent acquisitions are saying loudly that Xbox is changing. It's been changing since 2016 with the reintroduction of its library to PC and the Play Anywhere initiative, and Game Pass in 2017, a popular subscription that has an estimated +30M subscribers after the recent Xbox Live Gold conversion, and promoting Steam releases in addition to the Windows Store.
Turning a business into a more open platform and converting popular pay to own licenses into recurring subscription services is what Microsoft did after 2014 when Satya Nadella took over as CEO. Xbox has been slowly converging inwards towards a Microsoft device in a Microsoft ecosystem, when generations before, the mindset was Xbox being an underground club, some third cousin that sat under the Windows division, doing its own thing so long as it made money. A more multiplatform game approach with a likely lower powered hardware offering would be the culmination of a soon to be 10 year transition for Xbox.
What do you guys think about the discussion points? I tried laying out the reports as well as my own take on the matter.
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