• Welcome to Install Base!
    Join the Community and gain access to Prediction Leagues, Polls, specific answers and exclusive content now!

Xbox + Microsoft FY24 Q1 Results: Total Gaming +9%, Content and Services +13% (1st Party and Game Pass growth) Hardware -7% | Next Q guidance +45-50%

Hellblade 2, Avowed, FlightSim are not big games.
To each his own.

No it won't sell crazy numbers, but it will pull in power users without console yet or Series X owners.
A lot of power users switched to PC and a lot of them bought PS or Xbox consoles anyway. It is not PS4 gen anymore. Also curious if there will effect of Switch Pro launch.

Anyway, people expect too much from PS5 Pro performance.
 
Maybe but the PS4 Pro launched at $400 while PS5 Pro is looking to be $600+ unless Sony drops the price of the base PS5 to $400 next year and puts the Pro at $500 which would still be $100 more than the PS4 Pro. As for Ray Tracing, in all honesty, I see it as I saw HDR last generation - a generation too early across the board for consoles on both sides. Only a high end powerful PC is running Ray Tracing at a high level.

PS5 pro at $600 will be huge mistake. They need to work with in $500 budget for digital sku. Then have PS6 at similar price point 4 years later with substantial difference in power.
 
PS5 pro at $600 will be huge mistake. They need to work with in $500 budget for digital sku. Then have PS6 at similar price point 4 years later with substantial difference in power.
I think PS5 pro will be 499 .
There will not be a disc version of PS5 Pro but only a digital version. With the possibility of adding the disc support by buying the external piece of hardware like PS5 slim.
Meanwhile PS5 slim will be cut to 399 in disc version and 349 in digital version.
 
I think PS5 pro will be 499 .
There will not be a disc version of PS5 Pro but only a digital version. With the possibility of adding the disc support by buying the external piece of hardware like PS5 slim.
Meanwhile PS5 slim will be cut to 399 in disc version and 349 in digital version.
Sony is not going to price the Pro at $499. We just saw them raise the price of the regular PS5 Digital up to $449 despite 3 years of being $399.

Sony has zero incentive to release an at cost or loss leading Pro model. That'll be a pure profit generating machine at a higher than usual price point because they can get away with it because they've conditioned the current PS5 user base and prospective PS5 buyers into buying at +$500. And Xbox is no longer competitive with PS5 in most of the world and everyone knows now that Xbox isn't even going to have a mid gen refresh, so Sony has the market all to themselves to dictate prices.

PS5 Pro: $599
PS5 Disc: $499 (with price cut promotions down to $399 or below)
PS5 Digital: $449 (with price cut promotions down to $399 or below)

$499 is the PS5 price for the rest of the generation, just like $299 was for PS4 after 2016. PS5 will have discounts and deals, but they won't be permanent.
 
Pretty much everyone would consider those as not big titles.
Hellbalde 1 (on PS) took 1 year to sell 1M
Playtracker has Flight Sim at 700K sold on Steam
Obsidians last new IP, OW sold 2M in 5 months and Avowed's hype looks to be worse at the moment.
As we all know, no franchise has ever gotten big in the sequel, and no game has their hype pick up when they get closer to release.

Cmon.
 
It appears that we went from "Xbox has no games" to "Xbox has no big games". The struggle is real.

Yep. Unless it's a third person over the shoulder story driven action adventure game with stealth elements in an Ubisoft like checklist open world, Microsoft's first party games never seem to count.

As an Xbox fan, a Hellblade 2, Indiana Jones being a Tomb Raider/Uncharted type game or Gears franchise is more than enough for me in regards to having those types of games. I easily prefer the Clockwork Revolution, Hi Fi Rush, Avowed, Towerborne, Starfield, etc. direction instead of just making one type of game with a different skin on it ala Ubisoft but to each their own.
 
Indiana Jones will probably be fun and ill definitely play it with gamepass, but that seems like a miss thats been a long time coming tbh. At least its under MS. If this missed while Bethesda was still independent it would probably mean bad news for the developer.

You never know I guess. Maybe the game does better than the movie.
 
Yep. Unless it's a third person over the shoulder story driven action adventure game with stealth elements in an Ubisoft like checklist open world, Microsoft's first party games never seem to count.

As an Xbox fan, a Hellblade 2, Indiana Jones being a Tomb Raider/Uncharted type game or Gears franchise is more than enough for me in regards to having those types of games. I easily prefer the Clockwork Revolution, Hi Fi Rush, Avowed, Towerborne, Starfield, etc. direction instead of just making one type of game with a different skin on it ala Ubisoft but to each their own.

Except that isn't what people mean on this forum when they say 'MS has no big games'. Mario Wonder is a big game despite it being a 2D platformer that you can complete in a weekend. Splatoon 3 is a big game and it's a multiplayer 4v4 game. Pikmon 4 is considered big game in the JP forum because of how it blew up on the sale charts. Big games means on this forum, games that sells over a million easily and within a short amount of time. Personal preference doesn't matter.
 
Last edited:
WarioWare and Super Mario RPG don't matter. They won't sell 5M.

This is how this comes across.
These game did not move Hardware and suscriptions.

Xbox don't need games like WarioWare.
They need heavy hitters like Super Mario, Zelda 3D or Pokemon.
Indiana Jones is the only game close to that.
 
I easily prefer the Clockwork Revolution, Hi Fi Rush, Avowed, Towerborne, Starfield, etc. direction instead of just making one type of game with a different skin on it ala Ubisoft but to each their own.
Clockwork Revolution should be amazing. Inxile pedigree + high budget + FPS-RPG
 
Except that isn't what people mean on this forum when they say 'MS has no big games'. Mario Wonder is a big game despite it being a 2D platformer that you can complete in a weekend. Splatoon 3 is a big game and it's a multiplayer 4v4 game. Pikmon 4 is considered big game in the JP forum because of how it blew up on the sale charts. Big games means on this forum, games that sells over a million easily and within a short amount of time. Personal preference doesn't matter.

Problem is that unlike all the other companies, Microsoft isn't reliant or dependent on game sales due to Game Pass. Sure, a massive hyped up game like Starfield will sell great overall and others like Forza Horizon 5 will sell great on PC via Steam but the majority of them won't have high sales numbers and I don't know why anyone would expect that due to Game Pass. Outside of Starfield, the last Microsoft first party game I bought was State of Decay 2 in 2018. Since then, I have played and completed Gears 5, Gears 5: Hivebusters, Gears Tactics, Halo Infinite campaign, Hi Fi Rush and Redfall all via Game Pass.

I think when people look at sales number, they need to adjust and rethink how they look at Microsoft's first party games in this regard because for Microsoft, they prefer you to subscribe (and preferably stay subscribed) to Game Pass instead of buying the game even though the option is there for those who want to do that. Also, the metrics are different. Microsoft and nearly every company nowadays cares about player counts. Forza Horizon 5 is 35M or so which is massive because whether that's via Game Pass or a purchase, that's huge engagement with the game which is what they want.

When it comes to Microsoft, sales is the last number or figure anyone should be looking at in regards to what is big or a success because it's not the metric that they use anymore.

Clockwork Revolution should be amazing. Inxile pedigree + high budget + FPS-RPG

Agreed. Looks amazing and InXile is great so it should be one hell of a game!!
 
Problem is that unlike all the other companies, Microsoft isn't reliant or dependent on game sales due to Game Pass. Sure, a massive hyped up game like Starfield will sell great overall and others like Forza Horizon 5 will sell great on PC via Steam but the majority of them won't have high sales numbers and I don't know why anyone would expect that due to Game Pass.

I think when people look at sales number, they need to adjust and rethink how they look at Microsoft's first party games in this regard because for Microsoft, they prefer you to subscribe (and preferably stay subscribed) to Game Pass instead of buying the game even though the option is there for those who want to do that. Also, the metrics are different. Microsoft and nearly every company nowadays cares about player counts. Forza Horizon 5 is 35M or so which is massive because whether that's via Game Pass or a purchase, that's huge engagement with the game which is what they want.



Agreed. Looks amazing and InXile is great so it should be one hell of a game!!

Except they are since Phi is on record several times saying that they want and need big games like Sony and Nintendo. Why do you think they made games like Redfall and Starfield exclusives. They are considered big games to not only pushed Gamepass, but also consoles. It's just in the case of Redfall, the massively screwed up. Halo Infinite was also supposed to be a big game that was also a GAAS in the same way as something like Splatoon 3 except much bigger. Maybe not Fornite big, but it's very obvious that they had huge plans for Halo Infinite before it imploded. Trying to say that MS didn't expect big sales both software and hardware-wise because of Gamepass is revising history and is ignoring what Phil has said on the matter.

the last Microsoft first party game I bought was State of Decay 2 in 2018.

Which is kinda irreverent. We're talking about sales on an objective level so personal preference or buying habits doesn't really matter here.

Since then, I have played and completed Gears 5, Gears 5: Hivebusters, Gears Tactics, Halo Infinite campaign, Hi Fi Rush and Redfall all via Game Pass.

Except Gamepass can only get MS so far which Phil has stated several times. They need to sale consoles to get more people on Gamepass and they need big games to do that. Why do you think they were willing to pay billions on ABK if they think they could make do with games like Grounded. Their entire case for them getting ABK amounted to telling the courts that Sony and Nintendo was kicking their butts, they were in last place, and they needed games like COD just to compete.

When it comes to Microsoft, sales is the last number or figure anyone should be looking at in regards to what is big or a success because it's not the metric that they use anymore.

Sounds nice on paper, but that isn't the reality. Otherwise, MS wouldn't had to tell the court they needed ABK to compete.

The TLDR point of all this, MS lacks big games and Phil has stated as much several times. Which is part of the reason why they're buying so much. It isn't just to put games on Gamepass, it to encourage people buy their console. Otherwise, they wouldn't tell the courts all about how it sucks being last place.
 
WarioWare and Super Mario RPG don't matter. They won't sell 5M.

This is how this comes across.
It comes across that way becuase it is indeed the situaion.

I don't think anyone would argue that Nintendo currently has 0 big games announced for 2024.
 
Jeez, people here are defensive.
Starfield and Forza Horizon are big games.
Hellblade, Avowed, MSFS are not.
People are touchy about it like the AA vs AAA discussion. I don’t really see it as an insult like some but just a fairly safe assumption, one that could be proven wrong of course if circumstances are right.

From a first party publisher I would describe them as medium AAA games, of course if HB2 or Avowed review amazing then they could be a hit. MSFS is the definition of a game with niche appeal, although it does sell semi decent given that, as well as drive a bunch of peripheral revenue. The “sim” market is bigger than ever, particularly on Steam.

There are still some “maybes” for Xbox next year that I would count as “big”. For example, id software’s next game is almost due, could come late next year (2025 probably a bit more likely though).
 
As we all know, no franchise has ever gotten big in the sequel, and no game has their hype pick up when they get closer to release.

Cmon.

By this logic every game in the world is now going to a big seller in the future...

In reality, the current strength of an IP is what we go off on, not some hypopthetical future.

Currently, none of those IP are big IP, like not even close to something like Starfield, which in itself had trouble selling Xbox hardware.
 
Jeez, people here are defensive.
Starfield and Forza Horizon are big games.
Hellblade, Avowed, MSFS are not.

Granted the reception to Avowed was lukewarm, the presentation was received negatively, both in technical terms AND the art direction. But I still think the game can be a decent seller, I mean, it'll probably be the only first person fantasy RPG till ES6 and that's pretttttty far from now.

Circling back to art direction, is it me or fantasy ass RPG fans are less enthused about a colour than sci-fi bros?
Outer worlds had humour and colour, but a lot of fantasy folks want that "grounded fantasy" stuff.
 
Except they are since Phi is on record several times saying that they want and need big games like Sony and Nintendo. Why do you think they made games like Redfall and Starfield exclusives. They are considered big games to not only pushed Gamepass, but also consoles. It's just in the case of Redfall, the massively screwed up. Halo Infinite was also supposed to be a big game that was also a GAAS in the same way as something like Splatoon 3 except much bigger. Maybe not Fornite big, but it's very obvious that they had huge plans for Halo Infinite before it imploded. Trying to say that MS didn't expect big sales both software and hardware-wise because of Gamepass is revising history and is ignoring what Phil has said on the matter.

I get that but not every game is a big game and for Microsoft especially, they'll have less big games because they don't do just AAA blockbusters and that's it. A game like Towerborne won't be big at all sales wise but man, it reminds me of Guardian Heroes on Saturn and I welcome all the different types of games that Microsoft will be releasing, big and small. If anything, with a subscription, having a big game here and there is important but I believe the diversity and variety is far more vital to their subscription service because if all you get is a big game here and there but that's it, not as many people are going to care plus big blockbusters take forever to make even when reusing assets so to get these smaller AA games and lesser AAA games is great.

Halo Infinite core is excellent. The issue was that they didn't have the post launch content ready until a year or so later which was bad and hurt the game but it seems like it's going through a resurgence with the Pierre guy who fixed and resurrected the Master Chief Collection. Also, I think making the game cross-gen was a bad idea.

Expecting sales is different than being solely reliant or dependent on sales like nearly every other company is. Of course, Microsoft wants sales but they don't need 10M or 20M sales for a game in order for it to be hugely successful and more importantly, massively profitable for them.

This is where the divide is. People believe that they need to sell 20M copies of a game to be successful and profitable when in reality they don't. Microsoft is blowing away all their numbers and records including from the Xbox 360 generation which im sure everyone would agree in regards to it being Microsoft's best and most successful generation but yet, by the time this generation ends, that will be nothing more than an afterthought.

Which is kinda irreverent. We're talking about sales on an objective level so personal preference or buying habits doesn't really matter here.

Point is that there's millions if not tens of millions of consumers that are doing the same thing as me - playing the game(s) via Game Pass.

Except Gamepass can only get MS so far which Phil has stated several times. They need to sale consoles to get more people on Gamepass and they need big games to do that. Why do you think they were willing to pay billions on ABK if they think they could make do with games like Grounded. Their entire case for them getting ABK amounted to telling the courts that Sony and Nintendo was kicking their butts, they were in last place, and they needed games like COD just to compete.

Yeah, except that ABK was more for King and mobile than anything Activision or Blizzard related because the mobile gaming division for Microsoft will make more revenue and profit than the rest combined. Game Pass will explode once COD 2024 goes in it day one. It will see growth in 2024 when they add the older COD games and Blizzard games and if they ever add WOW to it, oh man, forget about it.

As for what they said during the ABK acquisition, BOTH Microsoft and Sony were spewing bullshit in order to accomplish what they wanted to achieve. Microsoft doesn't need to own COD to compete just like Sony losing COD wouldn't affect them all that much either. Especially when both will have the same version of the game with no extra advantages.

Selling more Xbox consoles this generation isn't going to be based on just big games, it's going to based on the value proposition that you can get out of buying the console and in turn Game Pass. This includes yes, the big games but not only the big games but the different genres and variety of games as well. When you're giving me the AAA blockbusters but also the smaller AA games like Hi Fi Rush or Towerborne, im way more likely to invest more money into your platform and eco-system. This is how most people are going to look at it as years go by plus a lot of their big games are still to come. Are games like Hellblade 2, Fable and others as big as say a Starfield? No but then again, they're not meant to be.

Sounds nice on paper, but that isn't the reality. Otherwise, MS wouldn't had to tell the court they needed ABK to compete.

The TLDR point of all this, MS lacks big games and Phil has stated as much several times. Which is part of the reason why they're buying so much. It isn't just to put games on Gamepass, it to encourage people buy their console. Otherwise, they wouldn't tell the courts all about how it sucks being last place.

Only problem with what you're saying is that you're taking what Microsoft said about it sucking to be in last place or that they need ABK to compete way too literal. Every company would say the same things because they want the acquisition to pass through. In regards to ABK, Microsoft acquired them first and foremost for King and mobile gaming which makes way more freaking money than consoles will ever make.
 
Jeez, people here are defensive.
Starfield and Forza Horizon are big games.
Hellblade, Avowed, MSFS are not.


I agree, sales wise
But I also think Xbox needs a stable stream of first party, exclusive Gamepass games for its long term strategy

Having those games out every quarter plus 2 big ones a year would paint a way different picture imho

Not everything can or need to be AAA
 
Point is that there's millions if not tens of millions of consumers that are doing the same thing as me - playing the game(s) via Game Pass.



Only problem with what you're saying is that you're taking what Microsoft said about it sucking to be in last place or that they need ABK to compete way too literal. Every company would say the same things because they want the acquisition to pass through. In regards to ABK, Microsoft acquired them first and foremost for King and mobile gaming which makes way more freaking money than consoles will ever make.


I get that but not every game is a big game and for Microsoft especially, they'll have less big games because they don't do just AAA blockbusters and that's it. A game like Towerborne won't be big at all sales wise but man, it reminds me of Guardian Heroes on Saturn and I welcome all the different types of games that Microsoft will be releasing, big and small. If anything, with a subscription, having a big game here and there is important but I believe the diversity and variety is far more vital to their subscription service because if all you get is a big game here and there but that's it, not as many people are going to care plus big blockbusters take forever to make even when reusing assets so to get these smaller AA games and lesser AAA games is great.

I will say again that we're not arguing personal preference. How you or I personally feel about a game or genre doesn't matter in this particular discussion. We're talking about cold hard sales, which MS currently lacks and Phil is on record saying that they need more big games like Sony to push not only Gamepass but also consoles. Their words. Also, even in the diversity department, Gamepass doesn't cater that well to people who like Japanese games outside of big titles from Capcom and Sega. Which is why MS really wants a JP developer. This especially noticeable if you liked JPRGs.

Halo Infinite core is excellent.

It has a good gameplay core, but the GAAS and even the multiplayer aspects are undercooked, which is why Halo Infinite was in such a dire situation until recently. Even now, Halo Infinite cost 344 a lot of jobs, they gutted their story department, and the GAAS aspect is still seen as not being that good. In short, it would be hard press to call Halo Infinite a success outside of them keeping it from being a complete bomb. Maybe in a year or two it will pull a NMS or FF14 turnaround, but it isn't there yet. Right now, it's more Fall Guys. Even the campaign that people liked was severely scale down from what was promised in trailers with bios outright missing and sections of the map where there is nothing there. What makes Halo Infinite really painful, however, was that it was supposed to be a return to form after Halo 5 and it arguably factored the fandom even more.

Of course, Microsoft wants sales but they don't need 10M or 20M sales for a game in order for it to be hugely successful and more importantly, massively profitable for them.

I have to disagree since that isn't what they told the courts. They do need those 10 to 20 million sellers to push Gamepass since most casuals aren't going to buy Gamepass for games like Grounded. They do it for games like Starfield.

This is where the divide is. People believe that they need to sell 20M copies of a game to be successful and profitable when in reality they don't. Microsoft is blowing away all their numbers and records including from the Xbox 360 generation which im sure everyone would agree in regards to it being Microsoft's best and most successful generation but yet, by the time this generation ends, that will be nothing more than an afterthought.

In terms of sales, they're doing overall worst than the 360 era. It was only this last quarter that they did very well. So far, the Series is only on par with the Xbox One. A system that MS called a total flop. Also keep in mind, the 360 did extremely well for MS in Japan thanks to pushing games like DOA, Blue Dragon, and having some time-exclusives like Tales of Vesperia. The Series has none of that.

Yeah, except that ABK was more for King and mobile than anything Activision or Blizzard related because the mobile gaming division for Microsoft will make more revenue and profit than the rest combined. Game Pass will explode once COD 2024 goes in it day one. It will see growth in 2024 when they add the older COD games and Blizzard games and if they ever add WOW to it, oh man, forget about it.

Not what they told the courts. While they said they wanted to get into the mobile space with King, they were very upfront saying that they needed ABK to compete in the console space because Sony and Nintendo were beating them badly. Hence all the pie charts showing Sony being a monopoly in the 'high-end console' space. And you don't say stuff like that if you don't care about having 'big games'. Also if they didn't care, why even make Beth games exclusive.

As for what they said during the ABK acquisition, BOTH Microsoft and Sony were spewing bullshit in order to accomplish what they wanted to achieve. Microsoft doesn't need to own COD to compete just like Sony losing COD wouldn't affect them all that much either. Especially when both will have the same version of the game with no extra advantages.

You can call it BS, but those are MS' words on the matter and they got the deal done because they were losing in the console space by a large amount. No one, not even Sony, argued that MS didn't need big games because of Gamepass.

Selling more Xbox consoles this generation isn't going to be based on just big games, it's going to based on the value proposition that you can get out of buying the console and in turn Game Pass. This includes yes, the big games but not only the big games but the different genres and variety of games as well. When you're giving me the AAA blockbusters but also the smaller AA games like Hi Fi Rush or Towerborne, im way more likely to invest more money into your platform and eco-system. This is how most people are going to look at it as years go by plus a lot of their big games are still to come. Are games like Hellblade 2, Fable and others as big as say a Starfield? No but then again, they're not meant to be.

Can't agree and not even MS agrees with this stance. We are currently three years into this generation and MS is losing even to the aging Switch because it lacks big games to get people to invest into their ecosystem. Despite all this about Gamepass, the Series is only marginally doing better than the Xbox One, again a system Xbox outright called a flop. What's worst, Xbox had the chance to take the lead or at least put Sony on its heels after they had a great 2021 with releasing big games like Halo Infinite and FH5 on top of several great smaller titles. They blew it all in 2022 by not releasing any AAA games until Redfall and only had smaller titles. In short, Hi-Fi Rush maybe great, but it's simply not a system or Gamepass seller nor more than people buying a PS5 for Astro Boy Playroom or a Switch for Xenoblade Chronicles 3.

To further this point, the months the Xbox beat the Switch in NPD was because of Starfield.

Only problem with what you're saying is that you're taking what Microsoft said about it sucking to be in last place or that they need ABK to compete way too literal.

I am taking MS' words along with how they placed in the market currently to show that yes, they both want and need big games. Trying to argue otherwise comes off a form of cope. If MS wants to succeed, they need more games like Starfield. Game like Hi-Fi Rush are nice crowdpleaser, but they don't move the market. It is no different than how Nintendo has Zelda, Pikmin 4 going by the JP charts, and Mario this year as their big titles couple with smaller titles like Engage, Warioware, Return to Dreamland.

I agree, sales wise
But I also think Xbox needs a stable stream of first party, exclusive Gamepass games for its long term strategy

Having those games out every quarter plus 2 big ones a year would paint a way different picture imho

Not everything can or need to be AAA

People keep saying this, but that really isn't the argument being made. The reason why MS fall so far behind is because their first AAA game after Halo Infinite was Redfall. They released a lot of good smaller title, but those didn't move the needle for them in terms of console sales nor people getting Gamepass.

In short, MS needs more games like Starfield. Games like Hellblade, Avowed, and MSFS are not going to move the ship. It's no different if Nintendo released nothing for over a year and a half outside of titles no bigger than FE. At the same time, you need those smaller titles otherwise you end up like the N64. Extremely top heavy with large droughts.
 
Last edited:
Flight Sim is weirdly niche, but it's still a pretty huge niche (10m+ players).

Avowed and Hellblade 2 look like compelling titles from trusted teams. They might not be "big games" but they'll probably well received, help fill out the lineup and at least they're not more GAAS or pandering garbage like Stellar Blade.
 
Sony is not going to price the Pro at $499. We just saw them raise the price of the regular PS5 Digital up to $449 despite 3 years of being $399.

Sony has zero incentive to release an at cost or loss leading Pro model. That'll be a pure profit generating machine at a higher than usual price point because they can get away with it because they've conditioned the current PS5 user base and prospective PS5 buyers into buying at +$500. And Xbox is no longer competitive with PS5 in most of the world and everyone knows now that Xbox isn't even going to have a mid gen refresh, so Sony has the market all to themselves to dictate prices.

PS5 Pro: $599
PS5 Disc: $499 (with price cut promotions down to $399 or below)
PS5 Digital: $449 (with price cut promotions down to $399 or below)

$499 is the PS5 price for the rest of the generation, just like $299 was for PS4 after 2016. PS5 will have discounts and deals, but they won't be permanent.

PS5 isn't selling well unless there is price discount etc PS5 pro at 600 will be epic failure.
 
Where is PS5 not selling well right now, and what range of sales are you defining as "selling well"?

Its clearly not reaching Sony target even with usual holyday $50 promotions. I expect PS5 sales to decline 20-30% YOY in 2024 without permanent price cut. Early 2024 could see 40% decline YOY if price is maintained.

PS5 pro for $600 will be DOA.
 
I think avowed can be a pretty good seller. I really didn't like the trailer after I first saw it, but the high-resolution screenshots that were published after the trailer released were miles better and hopefully more representative of how the game will look. The trailer itself seemed to have high saturation, which gave the game a very strange and cheap look. If they fix that, future trailers should be better received.

As for Hellblade 2, they just need to have a better showing for it. The game certainly seems to be significantly more ambitious than the first Hellblade. I think both these games can do well for MS next year. Neither will come close to Starfield in regards to sales or player numbers, but I don't think they need to.
 
Its clearly not reaching Sony target even with usual holyday $50 promotions. I expect PS5 sales to decline 20-30% YOY in 2024 without permanent price cut. Early 2024 could see 40% decline YOY if price is maintained.

PS5 pro for $600 will be DOA.
There's a massive difference between not selling enough to hit 25M and "isn't selling well".

Your declines would put PS5 2024 at post peak PS4 level, which isn't bad. That would be ridiculously great because PS4 was $299 selling that much.
 
Its clearly not reaching Sony target even with usual holyday $50 promotions. I expect PS5 sales to decline 20-30% YOY in 2024 without permanent price cut. Early 2024 could see 40% decline YOY if price is maintained.

PS5 pro for $600 will be DOA.

So the bar for not selling well is 25M a year, aka one of the highest console sales in the history of videogaming....and you think 2024 PS5 is going to have a 20-30% decline?

I'm sorry, this is hilarious.
 
I wonder how much inventory of Fat PS5 Sony has before we have only the Slim SKUs on the market and if the U$449,90 starting price point will affect the sales somehow.

About the Slim, anyone guess if it's cheaper to make?
 
PlayStation

Q2 2023 - 4.24M
Q2 2022 - 3.0M
Q2 2021 - 3.2M
Q2 2020 - 1.61M
Q2 2019 - 2.63M
Q2 2018 - 3.19M
Q2 2017 - 3.58M
Q2 2016 - 2.95M
 
This topic went all the way off the rails….As far as I see it, none of the big 3 platforms have anything major announced for 2024 yet.

Nintendo will most likely be releasing the next Switch with a big launch line up, Sony who knows…Death Stranding 2, Wolverine, their third party published games? *Shrug* Helldivers 2 looks like a smaller budget game and thats the only thing with a date. I’m sure they will want a big game to launch with the Pro console.

And Microsoft have a bunch of tentative “2024” titles and who knows how that stuff goes anymore. The Stuff they have announced will have to sell people once the marketing for them kicks up.

There is a very likely chance that a good portion of 2024 is relatively quiet compared to 2023 around the board
 
This topic went all the way off the rails….As far as I see it, none of the big 3 platforms have anything major announced for 2024 yet.

Nintendo will most likely be releasing the next Switch with a big launch line up, Sony who knows…Death Stranding 2, Wolverine, their third party published games? *Shrug* Helldivers 2 looks like a smaller budget game and thats the only thing with a date. I’m sure they will want a big game to launch with the Pro console.

And Microsoft have a bunch of tentative “2024” titles and who knows how that stuff goes anymore. The Stuff they have announced will have to sell people once the marketing for them kicks up.

There is a very likely chance that a good portion of 2024 is relatively quiet compared to 2023 around the board

This is not how the general market works though. Most consumers barely know who makes the game they are playing. Sometimes even a multiplatform game is mistaken as exclusive.

PS5 currently has 5-6 AAA exclusives in 2024:
  • FF7R2
  • Rise of Ronin
  • DS2
  • SH2
  • Stellar Blade
  • Granblue
  • GOW standalone/DLC
  • Wolverine
That is extremely strong already.
 
PS5 currently has 5-6 AAA exclusives in 2024:
  • FF7R2
  • Rise of Ronin
  • DS2 -Possibly?
  • SH2
  • Stellar Blade - Possibly?
  • Granblue
  • GOW standalone/DLC - Possibly?
  • Wolverine - Possibly?
That is extremely strong already.

I think the only sure bets from Sony right now are Rebirth, Silent Hill 2, Rise of The Ronin, Granblue, and the Destiny expansion and only one of those can be considered major, and its not even first party.
 
On paper, 2024 is looking great for both PlayStation and Xbox.

PlayStation first party (release after Helldivers 2 is my prediction) -

- Helldivers II (February 8th)
- MLB The Show 24 (March/April)
- Stellar Blade (June)
- Rise of the Ronin (September)
- God of War Ragnarok standalone expansion (November)

I'm also expecting the next expansion for Destiny 2 which was just delayed to June 2024 and im 100% expecting an expansion for Marvel's Spider Man 2. There's also Granblue Fantasy Relink and Final Fantasy VII Rebirth in February from CyGames and Square Enix respectively along with Silent Hill 2 Remake from Konami at some point in 2024. I believe that both Marvel's Wolverine and Death Stranding 2 are 2025 titles.

Xbox first party (release is my prediction) -

- Towerborne (March)
- Ara: History Untold (Spring)
- Age of Mythology (Spring)
- Avowed (June)
- Flight Simulator 2024 (July/August)
- Hellblade II (September)
- Call of Duty 2024 (November)

I'm also expecting the content updates for Halo Infinite, Sea of Thieves, Forza Motorsport and Age of Empires IV. I'm 100% expecting the Shattered Space expansion for Starfield as well as MOD support on both Xbox and PC. There's also Stalker 2 and Replaced from GSC Gameworld and Coatsink respectively. Not expecting Fable or Perfect Dark until 2025.

Nintendo wise, I think they launch Super Mario Odyssey 2 with the Super Switch Entertainment System (yes, that's what im hoping they call it) in November 2024.
 
i feel like this is all just shooting in the dark at this point. We will have to wait until TGA for a clearer picture on whats coming, cause as of right now 2024 is an absolute mystery after February
 
i feel like this is all just shooting in the dark at this point. We will have to wait until TGA for a clearer picture on whats coming, cause as of right now 2024 is an absolute mystery after February
TGA or Developer_Direct is what i'm thinking for xbox, TGA for far out projects and DD for games releasing in the first half of the year
 
I'm guessing we know the entire lineup for both Sony and Microsoft other than 1-2 small titles and God of War Atreus and Forza Horizon 6. It's shaping up not to be a good year for either. If Doom or Fable or Gears or Death Stranding 2 or Ghost of Tsushima 2 was ready for 2024, I think they would have been announced for 2024 already.
 
This is not how the general market works though. Most consumers barely know who makes the game they are playing. Sometimes even a multiplatform game is mistaken as exclusive.

PS5 currently has 5-6 AAA exclusives in 2024:
  • FF7R2
  • Rise of Ronin
  • DS2
  • SH2
  • Stellar Blade
  • Granblue
  • GOW standalone/DLC
  • Wolverine
That is extremely strong already.
Nothing as big as Starfield bar possibly Wolverine. Looks bad if we're being consistent here.
 
Nothing as big as Starfield bar possibly Wolverine. Looks bad if we're being consistent here.
I don't think we can say for sure how big Starfield is. We know it has 11 million players who have started the game on PC, Xbox SX/SS and cloud, mainly because of Gamepass.
We don't know how many total copies it has sold and how many it would have sold had it not been on Gamepass.

As far as I know from that list of Sony exclusives, games like Death standing 2, a next gen God of war spin off, Wolverine and FF7 rebirrh are big as Starfield
 
I don't think we can say for sure how big Starfield is. We know it has 11 million players who have started the game on PC, Xbox SX/SS and cloud, mainly because of Gamepass.
We don't know how many total copies it has sold and how many it would have sold had it not been on Gamepass.

As far as I know from that list of Sony exclusives, games like Death standing 2, a next gen God of war spin off, Wolverine and FF7 rebirrh are big as Starfield
It's a Bethesda RPG, we know the lifetime range for those (20m+). 5m+ sellers like Stranding or FF don't come close. Those are probably closer to Avowed really.
 
It's a Bethesda RPG, we know the lifetime range for those (20m+). 5m+ sellers like Stranding or FF don't come close. Those are probably closer to Avowed really.
I think Starfield will get new sales the moment a full fledged Star Wars mod arrives. And it will happen eventually.
 
Back
Top Bottom