Accessories at PlayStation weigh between 20-25% of all Hardware, not including PSVR2.@Welfare Controllers and other acessories are on that hardware revenue numbers?
I don't know if Welfare did the same for Xbox...
Accessories at PlayStation weigh between 20-25% of all Hardware, not including PSVR2.@Welfare Controllers and other acessories are on that hardware revenue numbers?
Makes sense to get it but I just don't know if they have to/will. It might just be we have to wait for a revision of these numbers in jan/Feb.So it makes sense to still get numbers one last time. Otherwise it's hard to compare the corresponding MSFT quarter next year for investors.
Link doesn't work.
Inclusion of ABK data will make comparaison with previous years almost irrevelant for next quarter for content and services.
For Xbox Hardware, I feel like the trend for the Xbox Series is to be even more North American focused than the Xbox One.
Given Revenus in September were the highest since 2014 in the US, I don't think decline for the quarter was that high in North America.
It could have been close to be flat.
However big decline in Europe has probably lead to this -7% result.
% YoY | EU | UK | US |
---|---|---|---|
July | ?? | -30 | -40 |
August | -12 | -30 | -20 |
September | -35 | -13 | 5 |
Q3 total | ?? | -22 | -15 |
Its highly unlikely to be flat unit wise.
This is revenue. Last year there was a far bigger Series S ratio than there is now with more Series X stock. So revenue should naturally be increasing.
For there to be a revenue decrease despite more Series X shows a notable unit decline. We have unit data in the big regions (US is NPD estimated).
Points to a 15-20% decline in unit sales, so something like 1.8M -> 1.5M
% YoY EU UK US July ?? -30 -40 August -12 -30 -20 September -35 -13 5 Q3 total ?? -22 -15
Not a month if it's through 09/30. It was 10m on the 19th (up from 6m on the 7th) so it'd be 1m new players in 1.5 weeks but we need clarification.
You're misunderstanding, need confirmation if this is ltd or just covering the quarter like the rest of the call. When it was announced isn't what was covered necessairily.10 million was announced on 20th Sep. 11 million on Tuesday on 24th Oct. So, yes, I've rounded that to a month. Few days here and there
You're misunderstanding, need confirmation if this is ltd or just covering the quarter like the rest of the call. When it was announced isn't what was covered necessairily.
Oh, I missed that part. Then yes, it's basically 1m in the next month, putting it slightly behind FH5 aligned.Welfare said on previous page Starfield was played by 11 mil. players to date. As like that was said on meeting
Oh, I missed that part. Then yes, it's basically 1m in the next month, putting it slightly behind FH5 aligned.
If 11 million players is „to date” meaning Oct 24th, than Starfield is falling behind FH5 more and more since two months after launch on Jan 10th 2022 FH5 reached 15 million players. In the same timeframe Starfield will reach 12 million, maybe.Oh, I missed that part. Then yes, it's basically 1m in the next month, putting it slightly behind FH5 aligned.
Release timing will play into this too though. 2 Months after FH5 launch was after the holiday season while 2 months after Starfield will be early November. This probably already had an impact on the current aligned numbers as FH5 would be into the holiday season now aligned. Starfield could potentially "catch up" once it also hits the Black Friday into Holidays stretch.If 11 million players is „to date” meaning Oct 24th, than Starfield is falling behind FH5 more and more since two months after launch on Jan 10th 2022 FH5 reached 15 million players. In the same timeframe Starfield will reach 12 million, maybe.
Maybe, but I personally don’t see that big of a corelation between players and holiday season.Release timing will play into this too though. 2 Months after FH5 launch was after the holiday season while 2 months after Starfield will be early November. This probably already had an impact on the current aligned numbers as FH5 would be into the holiday season now aligned. Starfield could potentially "catch up" once it also hits the Black Friday into Holidays stretch.
Release timing will play into this too though. 2 Months after FH5 launch was after the holiday season while 2 months after Starfield will be early November. This probably already had an impact on the current aligned numbers as FH5 would be into the holiday season now aligned. Starfield could potentially "catch up" once it also hits the Black Friday into Holidays stretch.
I mean... really?Maybe, but I personally don’t see that big of a corelation between players and holiday season.
Technically the complaints are few and far between, Starfield is pretty much the best shape BGS has ever launched a product in. A patch won't change the sort of response to the game you're talking about, it'll take an expansion or probably just time.I have doubts since the current word on Starfield isn't great. I only see the numbers going up when they release a patch.
As expected, with a big launch (Starfield) software and gamepass revenue would go up. HW continue to be a problem.
Overall for Microsoft was a stellar quarter.
I mean... really?
Technically the complaints are few and far between, Starfield is pretty much the best shape BGS has ever launched a product in. A patch won't change the sort of response to the game you're talking about, it'll take an expansion or probably just time.
That said, yes as the holiday season comes so will players and sales to some degree. This is such a basic phenomenon I'm sort of astounded people are actually arguing against it? Like, how do you even respond to that?
Technical issues aren't what's bringing it down. It's better than Oblivion, FO3/4, Skyrim, etc, in that respect.Which as many people pointed out, that isn’t saying much. There’s reason why it’s sitting in the 70s on Steam and the Reddit had dozen of threads about the technical issues. It’s just not Redfall’s pre-patch levels.
And I meant I don’t expect the holidays to massively increase Starfield’s sales until a lot of Starfield’s issues are address. Not that no increase at all will happened.
Why is HW a “problem” if you now operate across multiple platforms?
They are more successful now than the xbox360 years. More successful than Sony during the ps3 years.
This isn’t a “problem” lol
Technical issues aren't what's bringing it down. It's better than Oblivion, FO3/4, Skyrim, etc, in that respect.
Bugs aren't the reason for Starfield's low scores, Bethesda's issue is the they're still making games as if it were 2010 and the genre's moved on. BG3 is a buggier game tbh, it doesn't matter.You just have to read the Steam reviews to see that a lot of people’s issues are the technical shortcomings. And using Beth’s other games isn’t a good defense because it is well-known that almost all those games released as buggy mess with the PS3 versions of Skyrim becoming unplayable past a certain point.
The difference is that until 76, Beth could released buggy and broken games and not lose a pointed on MC or even with gamers because the bugs where seen as necessary to push the genre.
In short, while Starfield is polished by Beth’s standards, those standards are so low that they went from D+ in QA to a C and people think they should have a cookie.
Bugs aren't the reason for Starfield's low scores, Bethesda's issue is the they're still making games as if it were 2010 and the genre's moved on. BG3 is a buggier game tbh, it doesn't matter.
BG3’s Act 3 is buggy and incomplete
How is Act 3 incomplete? I enjoyed it more than Act 2 and about the same as Act 1
I feel like there’s been some overblown narrative regarding act 3 due to people being salty the game received such high accolades, because im on my 3rd playthrough and it’s nothing like how people describe.
Going what I remember at launch.How is Act 3 incomplete? I enjoyed it more than Act 2 and about the same as Act 1
Just to note they didn’t datamine the entire upper city, that was a misnomer. They did find tags though. The marketing though was clear.The entire upper city was cut which was found in the datamined, the upper city was shown in marketing, and several characters’ quest lines are tied to the upper city. Particular one character that possibly could be saved as was hinted throughout the game, but since the last leg of her quest line is in the cut upper city, you get the default/bad ending for her.
You just have to read the Steam reviews to see that a lot of people’s issues are the technical shortcomings. And using Beth’s other games isn’t a good defense because it is well-known that almost all those games released as buggy mess with the PS3 versions of Skyrim becoming unplayable past a certain point.
The difference is that until 76, Beth could released buggy and broken games and not lose a pointed on MC or even with gamers because the bugs where seen as necessary to push the genre.
In short, while Starfield is polished by Beth’s standards, those standards are so low that they went from D+ in QA to a C and people think they should have a cookie.
I haven't read Steam reviews exactly, but I've happened to watch quite a few long form video essays on Starfield, most of them criticizing the game. In each of them, a significant amount of time is focused on the outdated game design that fiendcode suggests (though it's not the only problem). What was revolutionary in 2011 is no longer impressive, especially with so many other games doing what Bethesda does but better in certain aspects.Bugs aren't the reason for Starfield's low scores, Bethesda's issue is the they're still making games as if it were 2010 and the genre's moved on. BG3 is a buggier game tbh, it doesn't matter.
PC Game Pass's potential damage to Call of Duty revenues feels like a giant risk in particular.
Call of Duty's engine is so good that it can run on any PC.
It feels like releasing Avatar 2 directly to Disney+.
BG3’s Act 3 is buggy and incomplete. Act 1 is extremely polish and so is Act 2 to a lesser extent. It isn’t more buggy than Starfield.
Again, the majority of the Steam reviews is about performance. A game on Steam don’t score in the 70s for being outdated.
That just reinforces @fiendcode's point, people wouldn't complain as much about technical issues in Starfield if they liked the game more!Not only this but Spiderman 2 has a lot of crashes from reading the internet. Yet is generally skating by without the buggy label. Although too be fair it seems almost disliked on twitch. The Destiny streamers that I see do variety content that tried to hype Spiderman, seemed to get about half the view count as with other non-destiny games they delve into (specifically thinking of Gladd here, who was streaming Spidey to only 1k viewers quite low for him around half his normal 2k iirc). Suggesting twitch viewers are actively avoiding Spiderman 2.
People are really subjective with how they apply the buggy judgement. The BG3 devs bragged about 1k bug fixes in the first patch. The fact you had 1k bugs to patch to begin with is not something to brag about LOL. But because BG3 just has this shine about it it doesn't get the harsh criticism.
Operating across multiple platforms is what a multiplatform publisher does, like ABK.
If MSFT wants to stay in the console business then they need to pay attention, and are, to Xbox sales.
Network effects mean as digital libraries and MTX get bigger, and the larger brand presence your competitor gets, the barrier to switch gets higher, not lower.
I haven't read Steam reviews exactly, but I've happened to watch quite a few long form video essays on Starfield, most of them criticizing the game. In each of them, a significant amount of time is focused on the outdated game design that fiendcode suggests (though it's not the only problem). What was revolutionary in 2011 is no longer impressive, especially with so many other games doing what Bethesda does but better in certain aspects.
I can list the videos I've watched below if you want. It's definitely less people than Steam reviews, but looking at the views and likes on these, they're surely resonating with many.
Not only this but Spiderman 2 has a lot of crashes from reading the internet. Yet is generally skating by without the buggy label. Although too be fair it seems almost disliked on twitch. The Destiny streamers that I see do variety content that tried to hype Spiderman, seemed to get about half the view count as with other non-destiny games they delve into (specifically thinking of Gladd here, who was streaming Spidey to only 1k viewers quite low for him around half his normal 2k on non destiny games iirc). Suggesting twitch viewers are actively avoiding Spiderman 2. edit: same with frostbolt half normal viewers. ~500
People are really subjective with how they apply the buggy judgement. The BG3 devs bragged about 1k bug fixes in the first patch. The fact you had 1k bugs to patch to begin with is not something to brag about LOL. But because BG3 just has this shine about it it doesn't get the harsh criticism.
Apple wants to stay in both the hardware and content business.
The number of Xboxes sold don’t really reflect much about that in this day and age.
I think I more or less get what Benji means here. Its a great result, but its very different from the typical "great result" youd expect from a console maker. Especially in comparison to the PS5.
Nothing like Xbox.
Apple has the most successful hardware business in the world.
Incorrect.
Again, if MSFT want to remain in the console industry then it does. Even beyond that:
85% of GP subs (25M Xbox, 5M PC) are from Xbox
90% of their 3rd Party revenue ($6.6B) is from Xbox (PC is $1B total which includes 1st party titles)
As a 3rd party publisher they are not dependent on Xbox.
As an ecosystem, they are incredibly dependent on Xbox.
I've seen the same long-form videos and I've also talked in length about how Starfield is outdated. However, you don't get in the 70s on Steam because your game is outdated. And even in those long reviews, bugs are mentioned like NPC floating off into space, breaking quest chains along with bugs that has existed since at least FO3 still being present.
Here is the TLDR version of what the online community thinks of Starfield:
BG3 avoids the bug label because most of its bugs are in Act 3, which takes the average players dozens of hours to reach. By that point, very little is going to sway a player that a game is bugged even when the game crashes on them if they had no issue for over 50 hours.
That said, consumers are forgiven of buggy messes if they feel the game is great or is ambitious, which is how Beth originally got away with their half-baked launches and how Pokemon S/V are well-regarded by general audience despite it needing at least another four months in the oven. Same with Jedi which still doesn't run well on PC.
Microsoft doesn't need to be #1 or even #2 in consoles to be more successful than their competitors because they care about getting you into the eco-system which is console, PC, cloud, mobile, TV apps, etc. and Game Pass is the driver to all of them.
People talk about Starfield being outdated or whatever yet these same people believe that only console sales matter like it's 2005 which is true if you're Sony or Nintendo but in no way, shape or form does this apply to Microsoft
Sales have slowed dramatically this year and I dont see it improving next year.Microsoft shipped like ~10 Million Xbox Series in 2021 and 2022. That's enough to keep the platform viable.
Should be between 8~9 Million this year. That's not "dramatically".Sales have slowed dramatically this year and I dont see it improving next year.
Going all-digital, PS5 Pro, no "big" games
Should be between 8~9 Million this year. That's not "dramatically".
Xbox console IS the main driver for Gamepass. If Xbox hardware fails completely, so it will Gamepass
Starfield is outdated, though. Engine especially. Anyway, just few months ago Phil Spencer said that Xbox console is critical to Xbox.
I don't see PS5 Pro selling like hot cakes. You can't sell Pro to mass consumer market.Going all-digital, PS5 Pro, no "big" games
No it won't sell crazy numbers, but it will pull in power users without console yet or Series X owners.I don't see PS5 Pro selling like hot cakes. You can't sell Pro to mass consumer market.
And what do you mean by "no big games"?
I actually think it'll sell better than PS4 Pro if it has a substantial Raytracing Boost.I believe that PlayStation 5 Pro will sell around 10M consoles which will be similar to PS4 Pro. The casual market won't care about it and if it's really $600+, then only the hardcore PlayStation fans will buy it.
I actually think it'll sell better than PS4 Pro if it has a substantial Raytracing Boost.
It also will have no competition in the Pro console space.