Bowser's Fury is indeed a brand new game but the actual Super Mario 3D World on Switch is a straightforward (enhanced) port of the Wii U version.I see that as a new game. Bowser's Fury added a lot
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Bowser's Fury is indeed a brand new game but the actual Super Mario 3D World on Switch is a straightforward (enhanced) port of the Wii U version.I see that as a new game. Bowser's Fury added a lot
Yeah sure but than Microsoft wouldn‘t need to buy activison if they would be ok with just 3rd party content right? Also Sony would have less problems with the activision deal if they would not solely rely on third parties.
Tbh EVERYONE of the 3 manufacturers is struggling with 1st-part content, we'll see how Nintendo will fare without Wii U-support.
Also prior US/UK ratios have not applied to XBS since Q2 2021 where XBS was ahead of XB1 worldwide despite being behind in US and UK. Sell through is going to be in that 18-19M range.
Do you have a source on this ? The Xbox Series have been ahead of the Xbox One for a while now.
I'm curious about this as well since I've seen it being mentioned a couple times now.
I know MS doesn't share numbers so it'll always be tricky to compare, but do we at least know how much XB1 sold in the US after 2 years? (since we got Series numbers from Aqua we could compare those)
Quarter | Hardware % YoY | Quarter Revenue | Weight | Weight x Hardware % |
FY22 Q3 | 14 | 3.740 | 0.24 | 3.36 |
FY22 Q4 | -13 | 3.455 | 0.22 | -2.89 |
FY23 Q1 | 13 | 3.61 | 0.23 | 3.02 |
FY23 Q2 | -13 | 4.758 | 0.31 | -3.97 |
Sum | 15.563 | 1.00 | -0.48 |
2022 was the first year without any Wii U port and it was one of the Switch's strongest years. That's how they fare without Wii U ports.I'd also like to mention that MS isn't so alone when it comes to (perceived) software "droughts". I remember plenty of times when Nintendo-fans were criticizing Nintendo for the lack of releases and announcements during the Switch-period. Unlike Nintendo, Microsoft cannot fall back on (Wii U-)ports and, more importantly, doesn't generally make the kind of games that fluff out Nintendo's release schedule. Gears of War, Halo, Psychonauts, Fable, Elder Scrolls, Forza, Senua, etc. are all massive game projects, the likes that Nintendo has, what, three of similar scale (Zelda, 3D-Mario, Xenoblade). So where Nintendo can release another 2D-Kirby, 2D-Yoshi or some other small title that will keep a sizeable number of its fanbase satisfied, MS has to push out big projects without pause (similar to Sony btw, who also struggle with 1st-party output on PS5, but are in a better overall situation).
Tbh EVERYONE of the 3 manufacturers is struggling with 1st-part content, we'll see how Nintendo will fare without Wii U-support.
I made a tweet thread explaining my estimate but basically consoles typically have millions of unsold units after the holidays. This is the PS4I'm using XBS 2021 ratios but I keep mixing shipment with sell through. 18-19M sell through is what I have as well. 19-20M could be the shipment range. Having 3.5M in channels, to get 22.5M, seems extreme no?
- XBS 2022 global sell-through:
- US 2021 = 3.74, sales data from MS ATVI case ~7.5M, ratio = 49.9%
- US 2022 ~ 4.24-4.54, approx global ~ 8.5-9M
- LTD ~ 18-19M
- Shipment ~19-20M
We know for sure XBS is behind XB1 substantially in US and UK, its biggest markets:
Another way we can model it is by using the hardware revenue YoY quarterly percentages. We can use a weighted average (weights being how much each quarter revenue contributes to annual revenue):
- NPD: XBS is behind XB1 by ~1-1.6M
- UK: XBS is behind XB1 by 0.6-0.66M
- Using XBS 2021 US+UK sell through to global sell through (we have global sell through from MSFT ATVI case (7.5M), Ampere (7.7M)) ratio -> ~18-19M sell through -> 19-20M shipment
- XB1 at the end of 2015 was 19-20M sell through per EA CEO or IDG -> ~20-21M shipment
Quarter Hardware % YoY Quarter Revenue Weight Weight x Hardware % FY22 Q3 14 3.740 0.24 3.36 FY22 Q4 -13 3.455 0.22 -2.89 FY23 Q1 13 3.61 0.23 3.02 FY23 Q2 -13 4.758 0.31 -3.97 Sum 15.563 1.00 -0.48
Basically flat for shipments which leads to the same 19-20M 2022 LTD shipment
Xbox 360 | PS3 | Wii | |
2007 | -89% | ||
2008 | -70% | -55% | -38% |
2009 | -72% | -65% | -48% |
2010 | -71% | -66% | -69% |
2011 | -57% | -67% | -84% |
2012 | -83% | -71% | -84% |
Average | -74% | -65% | -65% |
PS4 | Switch | |
2015 | -64% | |
2016 | -71% | |
2017 | -70% | |
2018 | -72% | -60% |
2019 | -68% | -74% |
2020 | -77% | -70% |
2021 | -59% | |
2022 | -61% | |
Average | -70% | -65% |
Q1+Q2+Q3 | Q4 | Q4 - the rest | |
2006 | 4,500,000 | 4,400,000 | -100,000 |
2007 | 3,000,000 | 4,300,000 | 1,300,000 |
2008 | 4,800,000 | 6,000,000 | 1,200,000 |
2009 | 5,000,000 | 5,200,000 | 200,000 |
2010 | 5,800,000 | 6,300,000 | 500,000 |
2011 | 6,700,000 | 8,200,000 | 1,500,000 |
2012 | 4,200,000 | 5,900,000 | 1,700,000 |
2013 | 3,500,000 | 3,500,000 | 0 |
Total | 37,500,000 | 43,800,000 | 6,300,000 |
Q1+Q2+Q3 | Q4 | Q4 - the rest | |
2007 | 3,800,000 | 4,900,000 | 1,100,000 |
2008 | 6,200,000 | 4,500,000 | -1,700,000 |
2009 | 5,900,000 | 6,500,000 | 600,000 |
2010 | 8,100,000 | 6,300,000 | -1,800,000 |
2011 | 7,600,000 | 6,500,000 | -1,100,000 |
2012 | 6,300,000 | 6,000,000 | -300,000 |
2013 | 5,000,000 | 3,300,000 | -1,700,000 |
Total | 42,900,000 | 38,000,000 | -4,900,000 |
Q1+Q2+Q3 | Q4 | Q4 - the rest | |
2007 | 9,980,000 | 6,960,000 | -3,020,000 |
2008 | 14,420,000 | 10,410,000 | -4,010,000 |
2009 | 11,180,000 | 11,310,000 | 130,000 |
2010 | 8,450,000 | 8,740,000 | 290,000 |
2011 | 4,720,000 | 5,610,000 | 890,000 |
2012 | 2,210,000 | 2,200,000 | -10,000 |
2013 | 920,000 | 600,000 | -320,000 |
Total | 51,880,000 | 45,830,000 | -6,050,000 |
Q1+Q2+Q3 | Q4 | Q4 - the rest | |
2014 | 9,300,000 | 6,400,000 | -2,900,000 |
2015 | 9,200,000 | 8,400,000 | -800,000 |
2016 | 9,800,000 | 9,700,000 | -100,000 |
2017 | 10,400,000 | 9,000,000 | -1,400,000 |
2018 | 9,600,000 | 8,100,000 | -1,500,000 |
2019 | 8,600,000 | 6,000,000 | -2,600,000 |
2020 | 4,800,000 | 1,400,000 | -3,400,000 |
Total | 61,700,000 | 49,000,000 | -12,700,000 |
Q1+Q2+Q3 | Q4 | Q4 - the rest | |
2017 | 7,630,000 | 7,240,000 | -390,000 |
2018 | 7,990,000 | 9,410,000 | 1,420,000 |
2019 | 9,400,000 | 10,810,000 | 1,410,000 |
2020 | 15,820,000 | 11,570,000 | -4,250,000 |
2021 | 13,010,000 | 10,670,000 | -2,340,000 |
Total | 53,850,000 | 49,700,000 | -4,150,000 |
And the Wii U ports for Switch brought Nintendo in line with what other platforms have been doing for generations already: remastering the previous system’s games for the new system to pad the lineup.2022 was the first year without any Wii U port and it was one of the Switch's strongest years. That's how they fare without Wii U ports.
Well, Xbox has a fantastic start to this calendar year software wise with Hi-Fi Rush. The game is really fantastic and is gonna blow up I think, judging by social media trends and initial reactions.
Might not move many consoles but it is next gen only.
Well it is time to move on. But also, nah not really. No way on earth it plays on 360, and on original XB1 it would be severely gimped I think. The game is gorgeous and the locked 60fps is really important for getting the timing right with the rythm mechanics.That game is next gen only? That game could have been on the Xbox 360, much less Xbox One. Guess they just want to move on.
Well, Xbox has a fantastic start to this calendar year software wise with Hi-Fi Rush. The game is really fantastic and is gonna blow up I think, judging by social media trends and initial reactions.
Might not move many consoles but it is next gen only.
This may sound like bit of a cope (lol), but has it ever been confirmed that Starfield will be a Xbox exclusive?? Granted I haven't really kept up with much of the news related to it.
I mean, when MS acquired Bethesda in 2021, shouldn't the development of the PS version of Starfield be well underway?? What financial sense does it make to cancel a game so far ahead in development? Especially a game on the scale of Starfield.
My personal pipedream is that Starfield for PlayStation will release 6-18 months after the Xbox version.
First order of business for MS was to open their first E3 with Starfield with this graphicThis may sound like bit of a cope (lol), but has it ever been confirmed that Starfield will be a Xbox exclusive?? Granted I haven't really kept up with much of the news related to it.
The fact that MS so gracefully honoured the deathloop and ghostwire contracts just adds even more credence to my argument. Don't you think Sony had a pre-existing deal with Bethesda for Starfield, especially when they would have got wind about their acquisition way earlier?There is no indication from Microsoft at this point that Starfield will be on PlayStation. They've been quoted a couple of times saying that any previous contractual agreements (exclusivity with Deathloop and Ghostwire Tokyo), but any future Bethesda games will exclusively be on the Xbox ecosystem.
Honestly these graphics means nothing. Look at all the PlayStation P&A material from 2013-18. All of them had "Only on PlayStation" plastered all over them. Only for many of those games to eventually release on PC.First order of business for MS was to open their first E3 with Starfield with this graphic
They made an extremely clear point during the 2021 showcase to say its exclusive:Honestly these graphics means nothing. Look at all the PlayStation P&A material from 2013-18. All of them had "Only on PlayStation" plastered all over them. Only for many of those games to eventually release on PC.
They made an extremely clear point during the 2021 showcase to say its exclusive:
This logic could just as easily extent to apply to ES6 as well then.The fact that MS so gracefully honoured the deathloop and ghostwire contracts just adds even more credence to my argument. Don't you think Sony had a pre-existing deal with Bethesda for Starfield, especially when they would have got wind about their acquisition way earlier?
What "nonsense"?Exactly how much longer are we going to ignore the fact that Game Pass doesn't seem to be the Silver Bullet everybody made it out to be?
I ask because even Hollywood is coming down from its Streaming induced high as the results of the last fiscal are coming up. Anybody who doesn't believe me can read the article below.
Wall Street’s Streaming Warnings to Hollywood Get More Dire: Can’t “Light Money on Fire”
Multiple analysts have turned skeptical about profit guidance and content spend as it relates to direct-to-consumer platforms that were touted as company flagships only a year ago.www.hollywoodreporter.com
I'm still seeing people say MS will be fine because they're playing the long game in becoming the "Netflix of Videogames!" and yet we have entire Hollywood movie studios drowning in debt and employing various cost-cutting measures to stem the bleeding from their financials.
Can we please stop this nonsense of Game Pass and that whole model being "the future!" please? Streaming will no doubt play a vital role in entertainment, manga sales point towards that certainly. But it hasn't invalidated every other model out there all of a sudden.
They've confirmed it's not timed exclusive.The fact that MS so gracefully honoured the deathloop and ghostwire contracts just adds even more credence to my argument. Don't you think Sony had a pre-existing deal with Bethesda for Starfield, especially when they would have got wind about their acquisition way earlier?
A big factor is how much debt those media companies accrued in their standard operation. If Warner Bros. had been simply spunoff without the debt from AT&T, HBO Max would be pretty viable in a couple years. Netflix is actually profitable now and could be debt free in a couple years. Video streaming also has the issue of too many options. Paramount+ and Peacock could have easily decided to do what Sony has done and auction off rights to their library to streaming service that is a smaller slice of the pie rather than accrue debt for funding a service that has potential to be bigger in 5 years time.Exactly how much longer are we going to ignore the fact that Game Pass doesn't seem to be the Silver Bullet everybody made it out to be?
I ask because even Hollywood is coming down from its Streaming induced high as the results of the last fiscal are coming up. Anybody who doesn't believe me can read the article below.
Wall Street’s Streaming Warnings to Hollywood Get More Dire: Can’t “Light Money on Fire”
Multiple analysts have turned skeptical about profit guidance and content spend as it relates to direct-to-consumer platforms that were touted as company flagships only a year ago.www.hollywoodreporter.com
I'm still seeing people say MS will be fine because they're playing the long game in becoming the "Netflix of Videogames!" and yet we have entire Hollywood movie studios drowning in debt and employing various cost-cutting measures to stem the bleeding from their financials.
Can we please stop this nonsense of Game Pass and that whole model being "the future!" please? Streaming will no doubt play a vital role in entertainment, manga sales point towards that certainly. But it hasn't invalidated every other model out there all of a sudden.
I don't see these huge problems with Series X availability.Looking here and NPD results, I looked back at old interviews about the XBS consoles before and after launch and it seems the issue with Microsoft is that for some reason they are not able to produce the amount of XSX they need to actually improve unit sales of their consoles.
If Microsoft were able for NPD for example, to produce a few hundred k more XSX the sales would be closer or over the PS5 in NPD.
In Japan, Microsoft is constantly struggling to get in XSX stock over XSS, which itself had many times were it had limits.
When you look back at the pre-launch interviews I think the issue is Microsoft did not anticipate this much difficulty producing and having enough stock for XSX.
This brings to question whether it's time to consider sunsetting the XSS this year, start cutting down shipments in the 2nd half of 2023, and then phase it out by the end of December, allowing full production steam of XSX.
If XSX still can't improve production at this point but the PS5 can, and we were actually warned before the holiday that XSX would not have much availability (at least in America, I don't remember if that quote was globally or not) then there's something very, very very wrong.
The sales breakdowns Welfare and others put out for NPD are actually good, not because of the widening gap with the PS5, that's bad, but because there was no XSX so most of those sales were only because Microsoft had fire sales on the XSS. If they didn't who knows how low the sales would have been.
It may be time to seriously consider killing XSS slowly this year with an end-of-year discontinuation if Microsoft continues to struggle with the Series X. Imagine Starfield comes out and Forza, and there's not enough consoles to move?
I think people blaming Game pass are putting blame on the wrong thing and aren't thinking rationally. These results have nothing to do with Game Pass, zero.
Looking here and NPD results, I looked back at old interviews about the XBS consoles before and after launch and it seems the issue with Microsoft is that for some reason they are not able to produce the amount of XSX they need to actually improve unit sales of their consoles.
If Microsoft were able for NPD for example, to produce a few hundred k more XSX the sales would be closer or over the PS5 in NPD.
In Japan, Microsoft is constantly struggling to get in XSX stock over XSS, which itself had many times were it had limits.
When you look back at the pre-launch interviews I think the issue is Microsoft did not anticipate this much difficulty producing and having enough stock for XSX.
This brings to question whether it's time to consider sunsetting the XSS this year, start cutting down shipments in the 2nd half of 2023, and then phase it out by the end of December, allowing full production steam of XSX.
If XSX still can't improve production at this point but the PS5 can, and we were actually warned before the holiday that XSX would not have much availability (at least in America, I don't remember if that quote was globally or not) then there's something very, very very wrong.
The sales breakdowns Welfare and others put out for NPD are actually good, not because of the widening gap with the PS5, that's bad, but because there was no XSX so most of those sales were only because Microsoft had fire sales on the XSS. If they didn't who knows how low the sales would have been.
It may be time to seriously consider killing XSS slowly this year with an end-of-year discontinuation if Microsoft continues to struggle with the Series X. Imagine Starfield comes out and Forza, and there's not enough consoles to move?
I think people blaming Game pass are putting blame on the wrong thing and aren't thinking rationally. These results have nothing to do with Game Pass, zero.
Xbox Series X is available every where almost since the start of the gen.
Series S it's the silver bullet to Xbox growth and you want to kill it?
I don't see these huge problems with Series X availability.
I don't see these huge problems with Series X availability.
In the U.S. it is right now available on all major online retailers if we exclude Amazon.
In stores also it can be found quite easily,
Maybe Series X doesn't have stock as available as Series S but it certainly doesn't have huge stock problems to justify certain results,i
Xbox's problem is a demand problem. An image Product problem.
Starfield could literally be the game to change Xbox and GP's fortune
Basically, Xbox's BoTW.
The holiday sku is still being sold in the US, not all units they shipped were sold through yet. At this point the S is probably at traditional console availability where millions are unsold.
Also prior US/UK ratios have not applied to XBS since Q2 2021 where XBS was ahead of XB1 worldwide despite being behind in US and UK. Sell through is going to be in that 18-19M range.
Reviews and WoM will be a deciding factor for sure.More like Xbox's Halo 3.
Things is though as well as Bethesda exclusive games (console) sold on previous Xbox consoles, they never did anywhere near as well as PC, or to sell 7+ million copies except maybe Skyrim.
Can Starfield move more XBS consoles than Skyrim moved 360's? Can it be that big?
Can Starfield move more XBS consoles than Skyrim moved 360's? Can it be that big?
Fanboy of what? The only console that I have it's a Series X since launch and on the same day I trade my PS4 Pro (that my sister wanted) by a Series S to my sister, I have gamepass until 7/2025.Fanboy dishonesty?
Xbox is starting to track behind because the other half isn't having the same supply.
Well we can go with anecdotes, or data from MS and other credible connections to the industry saying that there is a lack of supply for the XSX, especially during the holidays, which the biggest surprise of the NPD thread, was the gap between XBS and PS5 in November, which had limited supply of XSX, and was forewarned to us by Phil Spencer.
If Xbox shipped more XSX the gap would be different. There were even promos going on in NOV at multiple retailers were only the S was part of the promo because they had limited or no X to sell.
Some, and now is post-holiday so sales slow down.
Wasn't during Nov and Dec.
Except we are seeing globally that XSX is falling quite a bit behind the S in supply and sales almost across the board. It is literally a big reason for the NPD gap in Nov. Or the months before it when you look at the breakdown. XSS can't sell XBS by itself.
X having a demand problem without much supply to many consumers doesn't make much sense.
I think he wanted to say oblivion.Skyrim released day and date on PC and PS3 alongside 360. No one needed to buy a 360 to play Skyrim so I'm not sure why you're considering it specifically a 360 system seller.
Skyrim released day and date on PC and PS3 alongside 360. No one needed to buy a 360 to play Skyrim so I'm not sure why you're considering it specifically a 360 system seller.
In my country
XBOX Series GP weak output in 2022
The fact that MS so gracefully honoured the deathloop and ghostwire contracts just adds even more credence to my argument. Don't you think Sony had a pre-existing deal with Bethesda for Starfield, especially when they would have got wind about their acquisition way earlier?
Yes, but (Time)Oblivion and Morrowind led up to the perception of Skyrim as an Xbox game, and the uh...
PS3 version had some problems putting it mildly. So the 360 got the bulk of its sales.
Skyrim was literally a 360 system seller when it came out.
You basically found the root of the issue.
GP was the only thing that didn't have weak output in 2022.
Yes, but (Time)Oblivion and Morrowind led up to the perception of Skyrim as an Xbox game, and the uh...
PS3 version had some problems putting it mildly. So the 360 got the bulk of its sales.
Skyrim was literally a 360 system seller when it came out.
Reading all the sales threads I don't know a country that had a major Xbox stock problem than PS5.
Systems sellers wasn't the problem, if you look at the month to month break down the gaps were mostly due to a combination of PS5 stock gradually improving, and a lack of XSX stock gradually improving for NPD. Look at how small the gaps were in the months leading up to October-Nov. We are talking about sales mainly driven by the S, a weaker console than the PS5, which demand for it was to mostly a different audience than what the S was aiming at.I never had a problem with the lack of games, it was the opposite, but I don't need to by a Sony fanboy to say that PS5 had a lot more system sellers on 2022, GoW, GT7, Horizon. As I said this year Xbox start to have some system sellers.
By this logic every multiplatform game on PS5 and XSX is a PS5 system seller because the PS5 version is going to get the bulk on the sales.
Every major multiplatform game is a system seller and some games due to being more associated to a particular system, push more one then the other.By this logic every multiplatform game on PS5 and XSX is a PS5 system seller because the PS5 version is going to get the bulk on the sales.
This.Every major multiplatform game is a system seller and some games due to being more associated to a particular system, push more one then the other.
About Skyrim, the launch sales on NPD were heavily favored to Xbox 360, way ahead of the install base gap.
I mean, this logic is applied all the time in Japan.By this logic every multiplatform game on PS5 and XSX is a PS5 system seller because the PS5 version is going to get the bulk on the sales.
So RedFall is launching May 2nd while Forza is still undated (so probably a June launch at the earliest). This means StarField is likely to miss the 1st half of 2023, which isn't too shocking.
Both RedFall and Forza look good so it will be interesting to see how much they can drive growth to Xbox HW and SW sales. Hi-Fi Rush is apparently really good too but that was shadow-dropped so the impact to Xbox will be minimal.
GP hasn't been missing targets for years, in fact it was highlighted as one of the few positives in their results this week.Things are not looking good for Starfield H1 and it will be a huge blow for Xbox and maybe even the entirety of MS's personal computing division if it misses, as MS's FY ends in June.
We could be seeing GamePass missing expectations 3 years in a row, alongside a Personal Computing Dvision that is down 30%+. ATVI will likely be sorted out by then on whether MS is going to continue or drop it, so they may also have a $3B loss on the books as well.
GP hasn't been missing targets for years, in fact it was highlighted as one of the few positives in their results this week.
You weren't there at the time, and that's ok. You had to be there to understand the trajectory of Morrowing to Skyrim.
Every major multiplatform game is a system seller and some games due to being more associated to a particular system, push more one then the other.
About Skyrim, the launch sales on NPD were heavily favored to Xbox 360, way ahead of the install base gap.
This.
Fortnite was a system-seller in 2018 for example.
I mean, this logic is applied all the time in Japan.