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WWE is " Extremely Pleased " with WWE2K22 , Describing it as Commercial and Critical Success

This was revealed in the Company's Latest Q1 Fiscal report , No numbers revealed , but I thought of the announcement as important revelation after the recent not-so-good relation between WWE and 2K

Innovation and interactivity are critical to the success of any media property. We were extremely pleased with the relaunch of our premium video game console franchise, WWE 2K. After taking a little more than a year off to improve the game engine, we worked hand in glove with our partners that take to interactive, listen to our customers and fans and earned back their trust by delivering a game that exceeded their expectations. WWE 2K22 was a commercial and critical success with the highest Metacritic scores on both Xbox and PlayStation platforms in franchise history with over 5.6 million hours viewed on Twitch to date.

They announced that a WWE RPG game is in the works , but no info at all about it ( I think it will be a mobile one seeing the context )

We continue to see strength in the performance of our mobile games with 2K and Scopely, SuperCard and Champions. And recently signed a new deal in the role-playing game space that will be announced soon. We also continue to evaluate the metaverse, both walled garden environments that already exist as well as decentralized properties, look to hear more in the coming months.

They label gaming as important Media to WWE with 80% of WWE's audience self-identifying as gamers

Gaming is a priority for WWE to reach our next-gen audience with over 80% of WWE's audience self-identifying as gamers. And nearly 60% of the gaming audience in general being 34 years or younger.

Source

https://seekingalpha.com/article/45...ince-mcmahon-on-q1-2022-results-earnings-call
 
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