MSFT's biggest problem here is actually that nearly everyone who wants to play paid MP COD already has Gold. There revenue difference will be minor in the current prices. People forget that the most popular COD, Warzone, is F2P.
For reference:
- Likely 50M XB MAU (55M Apr 2023)
- 25M Xbox GP subs
- 5M Xbox Gold subs
- 4M PC GP subs
I assume there's very little use for COD SP, the main attraction is COD MP.
PS had 7M COD players with 70%+ of total time spent on COD alone, which is around 50% of their MAU.
50% XB MAU = 4M
We also have PC players, considering $2.3B came from PS+XB, most of it being COD, and Actis revenue is ~$2.7-$3B. COD mobile included which has to be ~$500M, I'm guessing PC is $200-400M, so around half Xbox.
Overall, 6-8M subs should be the goal to convert. Retaining these COD fans for a full year shouldn't be too hard with so much time spent on COD, but conversely someone who spends so much time only on COD, may find it cheaper to just buy COD.
XB added rev = 4M x $6 x 12 = $288M
PC added rev = 2M x $10 x 12 = $240M
= $528M
This is assuming all 6M players are new to GP. What if many already have GPU?
PC + XB B2P revenue = $1B+
GP Cannibilisation ~ 70%+ = $300M
$300+$528 = $828M
So still short in the best case scenario, however we can also have extra monetisation rate or GP players who never played COD, playing COD and buying MTX.
The whole thing depends on how many MP COD players do not have GP already and how many PC players will sub to GP for 6 months+ for COD MP. Not Warzone.
From the FTC case, Xbox accounted for $800M+ ABK revenue, vast majority is likely COD.
We know PS MAU is basically 2x Xbox MAU. PS ABK revenue is also around 2x Xbox ABK revenue.