Steam/PS quick deep sales + GP deal + Humble bundle could save the unit sales of the titleMaybe Steam saves it when having a price reduction? It's five platforms against one.
Persona 5R will sell well on Steam and Nintendo, I presume.
Feeling pretty good about my prediction right about now.I've said this before and I'll say it again.
300-350k WW lifetime, max, for SH2.
Yep. SMTV is well out reach now (even before the inevitable PC port) and even reaching SMTIII HD sales might be too steep a target.It’s time to give it up
SMT3HD should be doable with deep discounts and a presumed Switch port.Yep. SMTV is well out reach now (even before the inevitable PC port) and even reaching SMTIII HD sales might be too steep a target.
It's honestly a tragedy how this game was handled. TMS2 indeed.
Well, there was also TMS but that was kinda cheating as it's also a FE spinoff. It was also bungled from about every angle though and also deserved so much better than it got.SMT3HD should be doable with deep discounts and a presumed Switch port.
It really is a shame how badly it was bungled. This is a good game, it deserved better. It’s also the first console MegaTen spin off in over a decade, and this is the fate it gets…
The question is... Can SH2 sell more than Live A Live.
What were the UK numbers?Spain SH2 numbers are in. 2500 1st week (PS:Xbox 83:17) which is below SMTIII HD (2960, NSW: PS 63:37) and well below SMTV (6550).
3rd strike after Japan and UK.
Dring didn't comment on it, other than brushing off physical being relevant which probably says it all. Based on chart positioning Lelouch estimated 1.2-2.4k, or around 15-30% of SMTV first week.What were the UK numbers?
Yeesh that’s rough. And this is the week of launch in a country where JRPGs are especially frontloaded too.Dring didn't comment on it, other than brushing off physical being relevant which probably says it all. Based on chart positioning Lelouch estimated 1.2-2.4k, or around 15-30% of SMTV first week.
Well with Steam (and to a lesser extent Xbox), SH2 should still weight more digitally than SMTV and maybe SMTIII HD. But yeah, physical sales are real rough in Europe, far worse relatively than Japan imo.Yeesh that’s rough. And this is the week of launch in a country where JRPGs are especially frontloaded too.
I’m hoping this can get to at least 500K worldwide, but you have to assume Atlus had better numbers in mind (not that their decision making or marketing seems to have gotten that memo but still)
Well with Steam (and to a lesser extent Xbox), SH2 should still weight more digitally than SMTV and maybe SMTIII HD. But yeah, physical sales are real rough in Europe, far worse relatively than Japan imo.
I think 500-600k lifetime is a good target but it's going to take some heavy catalog discounting to get there. WOM is a lot worse than SMTV or P5.
With these low sales I don't see a Switch port down the line either unless it's already well underway secretly.
I think a Switch port was underway well before SH2 came out. And even if it hadn't been the case, I don't expect underperformance on these other systems to materially impact a change of the game coming to Switch sooner rather than later. A bit like Ni no Kuni 2, which similarly tracked and performed poorly, and then got a Switch port a few years later anyway.With these low sales I don't see a Switch port down the line either unless it's already well underway secretly.
Yes, a Switch port will probably underperform too.a switch port will probably bomb as well at this point. game will be old news by then and the switch will have smtv and p5r on it too. what will a relatively mid spinoff do to attract the attention of switch owners then?
it really was misfire after misfire. an attempt to bridge persona and smt that wound up missing the appealing parts of both series and is just okay. a supposed true next gen smt for the real consoles with a budget of approximately 5 dollars. skipping the switch and blowing all your advertising budget on the region where it's the strongest and you were set to basically underperform in even the best case scenario. and then capping it off by announcing highly anticipated ports which took all the air out of the room for your next big game. kind of incredible that the game didn't do worse.Yes, a Switch port will probably underperform too.
Which also goes back to what I have said from the beginning, this game was always going to underperform, even if it had had a Switch version available at launch. It was just a fundamentally unappealing product for the market it was being aimed at.
It didn't make the top 10 in Switzerland and New Zealand and #8 in Australia, which is also weak. Those aren't big markets but they show that it doesn't seem to be doing very well anywhere really.Spain SH2 numbers are in. 2500 1st week (PS:Xbox 83:17) which is below SMTIII HD (2960, NSW: PS 63:37) and well below SMTV (6550).
3rd strike after Japan and UK.
Reminds me of an attempt to crossover FE and SMT that wound up missing the appealing part of both series and is also just okay.it really was misfire after misfire. an attempt to bridge persona and smt that wound up missing the appealing parts of both series and is just okay.
Hey, that game and Soul Hackers 2 share similar teams! XDReminds me of an attempt to crossover FE and SMT that wound up missing the appealing part of both series and is also just okay.
At least TMS had the money of Avex and sold a lot of merchandising along side CD and fully sold concerts.Yep. SMTV is well out reach now (even before the inevitable PC port) and even reaching SMTIII HD sales might be too steep a target.
It's honestly a tragedy how this game was handled. TMS2 indeed.
What do you mean by "MHW bug"?What do you think the future holds for the TMS/SH2 team leads at Atlus?
Edit: also is this the first victim of the MHW bug?
I would say DQXI was, realisticallyWhat do you think the future holds for the TMS/SH2 team leads at Atlus?
Edit: also is this the first victim of the MHW bug?
DQXI released before MHW, DQXI was just SE thinking back in early ps4 lifespan that like during the ps1/2 era they could change the marketI would say DQXI was, realistically
I meant in terms of how the western release was handled, but yeah, good pointDQXI released before MHW, DQXI was just SE thinking back in early ps4 lifespan that like during the ps1/2 era they could change the market
What do you think the future holds for the TMS/SH2 team leads at Atlus?
Edit: also is this the first victim of the MHW bug?
Since we all know SH2 will lose, why don't we guess the sales ratio.
I'll start: I think SH2 LTD will sell 50% of SMTV. If the latter goes multiplat, I'd wager 33%.
A new Etrian title would be nice. Probably poured more hours into that series than anything else in Atlus' IP library.What do you think the future holds for the TMS/SH2 team leads at Atlus?
Edit: also is this the first victim of the MHW bug?
It depends on US and steam sales, I see it getting to 500k. If a switch port comes out it can reach 600k+Smtiv did 600k, do you think itll get close to that?
It depends on US and steam sales, I see it getting to 500k. If a switch port comes out it can reach 600k+
Steam sales don’t look promising at all at least peak CCUIt depends on US and steam sales, I see it getting to 500k. If a switch port comes out it can reach 600k+
A bad performance in every region...Soul Hackers 2 debuts at 15 on NPD.
Below both digimon survive and xenoblade month 2
Wow. Xenoblade 3 doesn’t even have digital.Soul Hackers 2 debuts at 15 on NPD.
Below both digimon survive and xenoblade month 2
Yeah, honestly I'm surprised it charted at all.i thought i was not gonna chart, still
I get you, then again not charting in August would have been quite bad - this is the time frame where games like Octopath managed to get the Top Spot. Sure not the same but not charting last month would have been a mess, especially when the plattform choice seem to have been all about the the big boy console market in the US.i thought i was not gonna chart, still