Is Amazon JP still showing sales? When I looked yesterday, it was showing "viewed" rather than sold. Maybe it shows both, but I'd just not noticed the viewed number before...Little bump but the game is still #1 on Amazon JP with the Switch SKU and the pace is accelerating.
From 7k+ to 9k+ today.
We are still 3 months before launch, it is going to be a juggernaut if interest follows the current trend.
DQ on pc is a recent thing and they've been late at that. With this new release, they can better establish the brand thereDragon Quest doesn't really do much on PC (given the limited data points actually available) does it? Granted, with the growth of PC in Japan it might do a bit better, but it's already in the top 100 in Japan and outside the top 1000 worldwide on steam.
It's not that recent though - the original XI was up there since 2018 until it was delisted in favor of XI S when that came along - neither did poorly by any means but they didn't exactly set the world on fire. The franchise still seems far too Japan centric for that to happen. (And of course there is a slate of spinoffs that are on Steam as well, although those seem largely irrelevant)DQ on pc is a recent thing and they've been late at that. With this new release, they can better establish the brand there
DQ on pc is a recent thing and they've been late at that. With this new release, they can better establish the brand there
It should be a priority for Square Enix to make DQ more popular in the west. In the west DQ is smaller than franchises like Tales of series from Bandai Namco.
I'm not saying that DQ will ever be huge in the west, but right now the series is more niche than stuff like fire emblem and tales of series in the west.How do you just make it more popular? Nintendo publishing deals have been successful, but the games are a huge mismatch for Western RPG tastes. These days it is like going back over a decade in terms of plot presentation, game structure, and RPG customization mechanics. You're acting like it is just a dial they can turn and not something they've been trying to do for literally 35 years and sort of failing at, but then DQXI was a gargantuan success in the West by JRPG standards. Nintendo publishing deals seem like they paid off, which is why a DQX Offline localization is something that might show up in the Direct tomorrow.
I'm not saying that DQ will ever be huge in the west, but right now the series is more niche than stuff like fire emblem and tales of series in the west.
If we're going by the regional split, sure, but DQ9 and DQ11 Western sales (by revenue?) were likely comparable to or greater than Tales or FE. DQ11 doing 2M in the West is huge, given that Tales and FE have never had a game that substantially surpassed 4M globally period.
The 3DS, PS4, and Switch versions sold a total of 5,000,000 units in Japan.
By December 2021, the game had shipped over six million copies worldwide.
DQ11 has sold 5M in Japan.
In West and Asia, probably 1.5M.
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Dragon Quest XI - Wikipedia
en.m.wikipedia.org
If the current state of DQ in the West is the sum total of S-E's efforts then I think those efforts are the source of the problem, above anything intrinsic to Western customers. If you hypothetically bought into DQ on Steam with DQ11 on release you have:How do you just make it more popular? Nintendo publishing deals have been successful, but the games are a huge mismatch for Western RPG tastes. These days it is like going back over a decade in terms of plot presentation, game structure, and RPG customization mechanics. You're acting like it is just a dial they can turn and not something they've been trying to do for literally 35 years and sort of failing at, but then DQXI was a gargantuan success in the West by JRPG standards. Nintendo publishing deals seem like they paid off, which is why a DQX Offline localization is something that might show up in the Direct tomorrow.
DQ has had a couple of good performing entries in the West - but it's extremely inconsistent chiefly because of S-E's poor marketing and previous lack of work to set up entry points for newcomers and build on them (which you need to do when trying to expand a series with so many numbered and spinoff games). When Nintendo steps in (DQ9, DQ11S) you can see the difference in performance, just like observing Octopath 1->2.
If the current state of DQ in the West is the sum total of S-E's efforts then I think those efforts are the source of the problem, above anything intrinsic to Western customers. If you hypothetically bought into DQ on Steam with DQ11 on release you have:
1) Waited for a late port
2) Had S-E delist the already late port you bought, replacing it the Switch version (another flavour of late port) with no discount for you to upgrade to, which has the combination of additional content but worse art assets than the original PC release, making "upgrading" a mixed bag
3) Waited at this point 6+ years for another mainline game to appear, with the period in between filled with spinoffs (not all though, no DQ Monsters, that's an exclusive) of highly variable quality, some of which are day one and some are late ports, and some even released in reverse order (DQ Builders)
That is a labyrinth of nonsense that no casual customer can be expected to make sense of to buy and play a videogame series. You can immediately make DQ more popular by not doing the above and instead doing the really obvious things multiple other Japanese publishers have done to improve performance in the West:
-Actually localising your games for the West at all (DQX) and releasing them in a timely fashion, simultaneously preferably
-Make other mainline games readily available on modern platforms, especially when you've already produced modern mobile ports
-Don't make exclusives out of games that would run on any modern platform (DQM) when you've previously directed customers that you're releasing games on a multiplatform basis
This is really basic stuff that S-E have been either unwilling or unable to do, with the financial results to show for it. Hopefully the new leadership at both DQ and at the exec level helps, DQ3 certainly has had a more sane prerelease period and launch strategy so far, which is positive.
-Read again, I did not "blame their financials on DQ11"If anything, SE has been rewarded for their bullshit due to double dippers and benefitting from Nintendo's publishing deal. Blaming their Financials on DQ11's release schedule is just plain lazy garbage. DQM doing over a million given everything about the game is an absurd over performance. Ports of it will come and continue to sell, too.
Ports of older mainline games are coming, but it is unreasonable to expect a series to average more than 1 remake per year.
DQM doing over a million given everything about the game is an absurd over performance.
Yup, I totally agree.I don't think you can make DQ more popular in the west without changing either the genre or presentation. I hear more praise for DQ heroes and DQ Builders spinoffs in the west than the mainline series. As pretty as 11 was it plays like an old-school turn based game which I'm not saying is bad, it's just not something JRPGs fans in the west want I guess. At least not without all the flashiness.
Much more Chinese focused that i expectedDQB2 Top 5 steam reviews
Simple Chinese - 45.7%
English - 27.5%
Traditional Chinese - 7.45%
Korean - 5.88%
Japanese - 4.36%
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Maybe the way for DQ to grow beyond Japan is through China...DQB2 Top 5 steam reviews
Simple Chinese - 45.7%
English - 27.5%
Traditional Chinese - 7.45%
Korean - 5.88%
Japanese - 4.36%
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I feel like it's gonna overperform compared to the usual DQ expectations in the west, so I'm saying 1.5m-2m this fiscal year. I'm thinking a 50:50 split Japan/worldwide.
It's very optimistic however, but I suspect DQ3 may be a bit "oversaturated" in Japan by the many re-releases on basically every platform existing and I think it's gonna be a "brand new game" everywhere else.
Thr fact that this is wholly double Zelda EoW's Famitsu "most anticipated" votes despite being months away I think paints a very optimistic picture.
I meanThr fact that this is wholly double Zelda EoW's Famitsu "most anticipated" votes despite being months away I think paints a very optimistic picture.
Ironically it’s ONLY double. Going by the prediction league EoW average prediction is 200k and people are expecting ps5 sku to be close to that.Thr fact that this is wholly double Zelda EoW's Famitsu "most anticipated" votes despite being months away I think paints a picture to be optimistic about.
Any T-Bone bold claims?Ironically it’s ONLY double. Going by the prediction league EoW average prediction is 200k and people are expecting ps5 sku to be close to that.
can’t wait for prediction league to start as that will be fun to see both sku thoughts
People expect the PS5 to hit what? That's gonna be a wild week, thenIronically it’s ONLY double. Going by the prediction league EoW average prediction is 200k and people are expecting ps5 sku to be close to that.
can’t wait for prediction league to start as that will be fun to see both sku thoughts
Of course, looking at this game as the most recent DQ installmentAny T-Bone bold claims?
This is a good analysis.Of course, looking at this game as the most recent DQ installment
01./00. [NSW] Dragon Quest Monsters: The Dark Prince # <RPG> (Square Enix) {2023.12.01} (¥6.980) - 346.583 / NEW <80-100%>
With the ps5 sku we can see the game going above and beyond.
imo this is what I see the sales being on the pessimistic/safe/optimistic/Bold side!
floor aka pessimistic[PS5] 100k-125k
[NSW] 350k-400k
Safe bet
[PS5] 125k-175k
[NSW] 400k-500k
Optimistic[PS5] 175k-250k
[NSW] 500k-650k
BOLD (these are the ones I would make threads on)[PS5] 300k-350k
[NSW] 800k-1000k
Edit: keep in mind these are retail only
It doesnt need much more than 1m from overseas to alreay reach the highest tier of the original poll (3m+).I dont doubt DQ ability to sell in Japan. But i also don't believe much on DQ ability to sell outside Japan lol. At most maybe 1 to 2m from outside japan?
What do you mean hahahahahMy prediction is 2M Worldwide. That being 3M in Japan and -1M in the West.