What’s Next for Nintendo Third-Party Support?

Footage of Hogwarts Legacy on Switch has apparently finally hit. Not bad so far, if it does turnout well along with Totk possibly not hitting as high as I thought, Hogwarts Legacy might just sell the most this year.

That's not in a very demanding area of the game, and is a very short clip, way too short to get a real feeling as to how the port will be performance wise.

 
Some outside footage of Hogwarts on Switch. I can see this port doing relatively well, no tech expert but looks pretty good. I believe this footage is before the day one update. The person stated for the most part runs surprisingly well, will see some resolution and frame drops in the busier areas and the npcs have been greatly reduced making the game emptier. All in all I can see this port being praised as miracle port and selling well.

Edit: Video no longer available.
 
Last edited:
It charted in this week's eshop check ( at least in Italy) with pre-orders only
Not that common for third party games
 
I thought it might be fun to go through each major publisher, and try to predict or guess what franchises would either be revealed in the initial switch 2 presentation or its first year. This is what I think is most likely, and not what I would consider to be “barometer” titles (day and date or quick announcements/ports of: Tekken/AC from BN, RE, BF from EA, etc.).
  • Activision: call of duty (guaranteed)
  • Blizzard: Diablo 4 (really the last and only game that could come to Nintendo, since it’s already out on PS)
  • ASW: GG Strive
  • Atlus: Persona 3R
  • BAMCO: Tekken 7, ToA, AC7 (really any PS4 port)
  • *Bethesda: FO76, TESO, FO4 (since they’re on PS- not expecting anything post acquisition)
  • Capcom: SF6, MH6, PS4 RE games
  • EA: Madden & other Sports (doubtful on BF, especially likely since the future of the franchise is unclear)
  • FROM: Elden Ring (Nintendo will make a deal for this if necessary and no other title will make as big of a splash)
  • KT: Musou 10 (and obviously stuff like Atelier)
  • Konami: MGS3D
  • Sega: LaD (if there were a time and a place to do it, the first presentation would be it. Sonic isn’t skipping Nintendo and the super games are further out)
  • Square Enix: a FF remake, KH3
  • T2: GTA V, RDR2
  • Ubisoft: Far Cry (based on rumors), ACreed, Division, Rainbow Siege, etc.
  • WB: Suicide Squad
 
I thought it might be fun to go through each major publisher, and try to predict or guess what franchises would either be revealed in the initial switch 2 presentation or its first year. This is what I think is most likely, and not what I would consider to be “barometer” titles (day and date or quick announcements/ports of: Tekken/AC from BN, RE, BF from EA, etc.).
  • Activision: call of duty (guaranteed)
  • Blizzard: Diablo 4 (really the last and only game that could come to Nintendo, since it’s already out on PS)
  • ASW: GG Strive
  • Atlus: Persona 3R
  • BAMCO: Tekken 7, ToA, AC7 (really any PS4 port)
  • *Bethesda: FO76, TESO, FO4 (since they’re on PS- not expecting anything post acquisition)
  • Capcom: SF6, MH6, PS4 RE games
  • EA: Madden & other Sports (doubtful on BF, especially likely since the future of the franchise is unclear)
  • FROM: Elden Ring (Nintendo will make a deal for this if necessary and no other title will make as big of a splash)
  • KT: Musou 10 (and obviously stuff like Atelier)
  • Konami: MGS3D
  • Sega: LaD (if there were a time and a place to do it, the first presentation would be it. Sonic isn’t skipping Nintendo and the super games are further out)
  • Square Enix: a FF remake, KH3
  • T2: GTA V, RDR2
  • Ubisoft: Far Cry (based on rumors), ACreed, Division, Rainbow Siege, etc.
  • WB: Suicide Squad
Good list, except GTA5. Considering how long the PS5-port took, I think we'll either get GTA6 if technically possible or none at all.

Personally, I expect Baldur's Gate 3 on Switch in 2024, it'll be the pendant to Skyrim on Switch in 2017.
 

Nintendo is serious about beefing up third party support going into the next generation. It seems like when we were all wrong when arguing over whether the Switch 2 would only get slightly better or the same level of third party support.

Turns out it's neither because it's going to be much better.
I think Nintendo will try to attract third parties. I doubt that much will change but it’s worth the try.
 
I think Nintendo will try to attract third parties. I doubt that much will change but it’s worth the try.
Well this is on the heels of them poaching/hiring two high level employees from Playstation that had worked at a premier studio or with third parties. Though these are are all NoA related, so who can say for Japanese support. But with the recent announcements from Square Enix (even causing a Nintendo stock bump), we can cross them off the list.

Even Bamco is showing some cracks with Ace Combat 7 getting a 5 year late port out of nowhere and Harada name dropping "Tekken on Nintendo" (on his own personal channel that is edited/controlled by himself!). At this point it's really just gonna potentially be RGG studio and Aquaplus that refuse to jump on the train.
 
Harada name dropping "Tekken on Nintendo"
I would not take much stock in that, Harada it something of a troll as a media personality. Like a Japanese Ed Boon.
If he wants Tekken on a Nintendo platform? He can get that done (and has, over the years), so until he does...him saying "Tekken on Nintendo" doesn't mean a whole lot.
 
Speaking of third-parties, I'm gonna publicly share what feels like a pipe dream because who knows, a miracle might happen:

Earlier I said that Hi-Fi Rush was a game screamed 'Nintendo' to me, as I felt that it would perform the best on Nintendo consoles. But due to the events of last week, a small part of me hopes that Nintendo would somehow help fund a sequel to the series even if it remains exclusive to the Switch successor. Microsoft would earn money without having to do anything since they own the IP, Nintendo would market publish the game as an exclusive, and ideally the former Tango Gameworks devs are gainfully employed again. Of course, before that, the first game would have to be ported to Nintendo systems. It's a risk, especially now, but I really believe the series would do well there.

Nintendo is seemingly looking towards more third party studios (and indies, potentially) to fill their Switch 2 lineup, and they should have a good relationship with Microsoft (not sure how they feel after Phil's emails leaked though). I think Nintendo would be perfectly fine if the game wasn't a big seller but was more of a prestige title that brings a different flavor to the brand with clear potential to grow and expand. Plus Hi-Fi Rush won numerous awards in an extremely competitive year and is now just sitting there, with Tango itself having been situated in Japan. I know, it seems very unlikely, but there's one thing I remembered as I was typing this out...

...it worked for Bayonetta.

Fingers crossed, I guess. xD
 
It's interesting but I will be honest, I think that is more towards smaller dev teams than the larger ones....
Imho Shiver already has massive ties with WB afert working on both MK and Hogwarts.

Another clear target could be Blizzard games, with the continuous restructuring to feed the CoD machine I don't know if Blizzard has the resources to port Diablo IV to Switch 2 on their own, and we know Dialbo III was a port Nintendo pushed for, so might aswell provide the team needed to port the games.

I think companies like ILCA or Tantalus can already help with the Japanese side of porting jobs, while a western team can open up opportunities that were harder to pursue.
 
Last edited:
I would not take much stock in that, Harada it something of a troll as a media personality. Like a Japanese Ed Boon.
If he wants Tekken on a Nintendo platform? He can get that done (and has, over the years), so until he does...him saying "Tekken on Nintendo" doesn't mean a whole lot.
Yeah. Kind of like how the Xenosaga HD Remasters never materialized despite him wanting it due to “profitability” reasons. It’s baffling because Nintendo would likely have offered to fund it, unless Harada is just too much of a PS/Xbox/PC supporter to accept exclusivity for an IP a Nintendo subsidiary CREATED and would rather no one gets to play it instead.

It’s just hard to trust Harada at his words. He just doesn’t seem like he wants anything to do with Nintendo.
 
Yeah. Kind of like how the Xenosaga HD Remasters never materialized despite him wanting it due to “profitability” reasons. It’s baffling because Nintendo would likely have offered to fund it, unless Harada is just too much of a PS/Xbox/PC supporter to accept exclusivity for an IP a Nintendo subsidiary CREATED and would rather no one gets to play it instead.

It’s just hard to trust Harada at his words. He just doesn’t seem like he wants anything to do with Nintendo.
Tbh if he feels they can't make it profitable putting it on Switch/PS4/PS5/XBX/PC, I don't see why they would want to pursue that project at all even if Nintendo would fund it (and you're making a big assumption to think Nintendo would fund this).

Those resources are better spent working on something else.
 
I stand by that while SE will eventually release Xenogears on all platforms probably with a simple AI upscale like Legend of Mana or Chrono Cross that XenoSaga will only happen as a Nintendo exclusive.
 
I would not take much stock in that, Harada it something of a troll as a media personality. Like a Japanese Ed Boon.
If he wants Tekken on a Nintendo platform? He can get that done (and has, over the years), so until he does...him saying "Tekken on Nintendo" doesn't mean a whole lot.
Sure he’s a troll, but he’s not a liar. He doesn’t have a history of expressing platform desires so casually like that unprompted on his own show.
 
I don't even blame Namco for being gun shy on Tekken for Nintendo platforms given their low sales history.

It's stuff like Tales and Soul Calibur I find inexcusable.
I truly expected ALL To-games to appear on Switch over time. Abyss, Zestiria, Xilia, Graces F and what have you. Such no-brainer releases. But no 🤷‍♀️

Soul Calibur with Link, Pyra/Mythra and Zero Suit Samus, such a mega-seller.

And I'll never forgive Bandai Namco for singlehandedly eroding the anime-games market by denying the market leader day 1-versions. We should be experiencing a flood of anime-games for popular anime like Vinland Saga, Neon Genesis Evangelion or Ascension of a Bookworm, and we barely got games for the same old shows. Visual novels for Mushoku Tensei, seriously? So cheap. 8ing should have given us 1v1 fighting-games for Boku no Hero Academia, One Punch Man or Jujutsu Kaisen, instead they barely manage to make a shitty 3v3 HXH-game. Bandai Namco near-killed anime-games. They have the chance to course-correct with Switch 2, but ... I doubt it. If the new Budokai Tenkaichi isn't day 1 for Switch 2, they've learnt nothing.
 
I don't even blame Namco for being gun shy on Tekken for Nintendo platforms given their low sales history.

It's stuff like Tales and Soul Calibur I find inexcusable.
Not really, if MK11 can sell probably multi-millions on Switch and so can DBFZ, there's no reason that Tekken 7 couldn't have sold at least 1.5-2M which would have been at least another 15-20% in sales for an old crusty port.

Again, I assume Switch 2 will help solve a lot of problems Nintendo had with the Switch but maybe that's too optimistic.

The only genre that ''struggles'' on Switch is online 1st Person shooter
 
I don't even blame Namco for being gun shy on Tekken for Nintendo platforms given their low sales history.

It's stuff like Tales and Soul Calibur I find inexcusable.
I mean, they're pretty inconsistent with Tekken. they drop a game every now and then and disappear into the aether. it's no surprise Nintendo owners don't pick up the series. meanwhile Street Fighter hit damn near every Nintendo platform in some form, barring some exceptions
 
Imho Shiver already has massive ties with WB afert working on both MK and Hogwarts.
True but that is kind of the problem, the big teams have the funds and backing to fend for themselves.
Like it or not, they don't need help but Switch success is mostly due to the rather steady stream of smaller developers and indies making a home on the platform. Any successor to the switch has to follow that up and improve when it comes to developer relations.
Another clear target could be Blizzard games, with the continuous restructuring to feed the CoD machine I don't know if Blizzard has the resources to port Diablo IV to Switch 2 on their own, and we know Dialbo III was a port Nintendo pushed for, so might aswell provide the team needed to port the games.
I doubt that, Nintendo has a rather good relationship with Blizzard new owners: Mircosoft and Xbox Game Studios, I don't see the company needing to push all that hard given the success of Mindcraft that Nintendo is a part of. As I said before, the bigger companies can fend for themselves and Mircosoft is one of the largest.
eah. Kind of like how the Xenosaga HD Remasters never materialized despite him wanting it due to “profitability” reasons. It’s baffling because Nintendo would likely have offered to fund it, unless Harada is just too much of a PS/Xbox/PC supporter to accept exclusivity for an IP a Nintendo subsidiary CREATED and would rather no one gets to play it instead.

It’s just hard to trust Harada at his words. He just doesn’t seem like he wants anything to do with Nintendo.
Here is the weird thing, I don't think that their is any shade on Harada's part.... given that he is known to keep in contact with Sora's Masahiro Sakurai. As I said, he has produced products on Nintendo platforms before, so I would not call it impossible but it's a matter of "when it's on the shelf."
 
I truly expected ALL To-games to appear on Switch over time. Abyss, Zestiria, Xilia, Graces F and what have you. Such no-brainer releases. But no 🤷‍♀️

Soul Calibur with Link, Pyra/Mythra and Zero Suit Samus, such a mega-seller.

And I'll never forgive Bandai Namco for singlehandedly eroding the anime-games market by denying the market leader day 1-versions. We should be experiencing a flood of anime-games for popular anime like Vinland Saga, Neon Genesis Evangelion or Ascension of a Bookworm, and we barely got games for the same old shows. Visual novels for Mushoku Tensei, seriously? So cheap. 8ing should have given us 1v1 fighting-games for Boku no Hero Academia, One Punch Man or Jujutsu Kaisen, instead they barely manage to make a shitty 3v3 HXH-game. Bandai Namco near-killed anime-games. They have the chance to course-correct with Switch 2, but ... I doubt it. If the new Budokai Tenkaichi isn't day 1 for Switch 2, they've learnt nothing.
Mushoku Tensei's game is a DRPG from Lancarse (original Etrian Odyssey dev). Instead of Eighting, BN hired Byking for MHA and JJK and Spike for OPM (with day 1 versions for the Byking games). The real problem is more the IP holders who want the most bang for their buck. The fact that Bandai Namco gets most of the IP in the console is more the result of having a company capable of merchandising and game production. All the IP holders want the big bucks whether that's mobile collaborations or NFT games maybe a sort of successful mobile game and most console publishers have moved off licensed games. Capcom, Konami, Tomy, Sega all don't make console licensed games leaving it to the tiny publishers FuRyu and Bushiroad.
 
True but that is kind of the problem, the big teams have the funds and backing to fend for themselves.
Like it or not, they don't need help but Switch success is mostly due to the rather steady stream of smaller developers and indies making a home on the platform. Any successor to the switch has to follow that up and improve when it comes to developer relations.

I doubt that, Nintendo has a rather good relationship with Blizzard new owners: Mircosoft and Xbox Game Studios, I don't see the company needing to push all that hard given the success of Mindcraft that Nintendo is a part of. As I said before, the bigger companies can fend for themselves and Mircosoft is one of the largest.
I don't think it's a matter of lacking the resources, it's a matter of accomodating Nintendo's lineup needs, Nintendo wants Diablo IV, Elden Ring, RDR2 and other games at launch on Switch 2, those companies might be interested in porting those games, but on their own terms, in comes Nintendo with Shiver, Nintendo covers part/all of the porting expenses and in exchange Nintendo gets a larger piece of the pie. Will all companies accept? Of course not, but if you tell a CEO he's gonna get extra money (Nintendo is basically paying the licens to re-release these games) without his own workforce having to do anything meaningful he's likely gonna say yes. As we know Rockstar has an interest in bringing games to Switch as we saw with GTA Trilogy and LA Noire, problem is most of their staff for the past 8ish years have been all hands on deck on the next big game, so this kind of offering is particularly tempting for consolidated companies that have to allocate massive amount of devs to big projects. And on top of that having Nintendo be in charge of the port job means no backlash, the ports will be better, so no more GTA Trilogy situations.
 
I don't think it's a matter of lacking the resources, it's a matter of accomodating Nintendo's lineup needs, Nintendo wants Diablo IV, Elden Ring, RDR2 and other games at launch on Switch 2, those companies might be interested in porting those games, but on their own terms, in comes Nintendo with Shiver, Nintendo covers part/all of the porting expenses and in exchange Nintendo gets a larger piece of the pie. Will all companies accept? Of course not, but if you tell a CEO he's gonna get extra money (Nintendo is basically paying the licens to re-release these games) without his own workforce having to do anything meaningful he's likely gonna say yes. As we know Rockstar has an interest in bringing games to Switch as we saw with GTA Trilogy and LA Noire, problem is most of their staff for the past 8ish years have been all hands on deck on the next big game, so this kind of offering is particularly tempting for consolidated companies that have to allocate massive amount of devs to big projects. And on top of that having Nintendo be in charge of the port job means no backlash, the ports will be better, so no more GTA Trilogy situations.
I don't think there is any reason for Nintendo to really change Shiver's structure much beyond having them focus on porting games to Nintendo platforms. I can see Nintendo telling the team to hire some more resources (~20 people to 28-30 people) in key areas.

Then it'll just be approaching key stakeholders who have games Nintendo feels are of key importance but have no interest in doing a port and basically saying Shiver will do the port if you authorize it. Same split and everything, same hire to work structure. It basically just takes a team with good experience in NVN and Switch hardware and makes them an always available resource to get key third party games.

They can also help on Nintendo's own projects as well which I think would be useful. Probably more on the NA side so Next Level and Retro but they provide a relatively inexpensive option in Nintendo's toolbox. And Shiver is small so the footprint is easily managed.

I don't see them trying to create deals to cover porting costs. Just an extra resource available to get third party games.
 
Tbh if he feels they can't make it profitable putting it on Switch/PS4/PS5/XBX/PC, I don't see why they would want to pursue that project at all even if Nintendo would fund it (and you're making a big assumption to think Nintendo would fund this).

Those resources are better spent working on something else.
If Nintendo funds it, then profitability isn't a problem for Harada to care about - it'll be Nintendo's problem. And it not being profitable across Switch/PS4/PS5/XBX/PC doesn't mean it won't be profitable on Switch because the marketing strategy will be completely different. It could be that the scenario for a Switch/PS4/PS5/XBX/PC release only allows for a small marketing budget, leading to lower sales and a lack of interest from the public. Whereas a Nintendo-funded project will have bigger marketing in Directs as a Monolith Soft game with a tie-in to Xenoblade games.

It's not like they have to spend any resources if Nintendo funds it. Even the Baten Kaitos ports were outsourced to Logicalbeat Co. Ltd. BN's internal teams didn't touch it. Baten Kaitos also sold worse than Xenosaga did originally, but it still got a HD Remaster Collection.

But anyway, you're right it's just all a big assumption anyway. There's no knowing about what transpired behind the scenes. Do we even know if Nintendo funded the Baten Kaitos ports?
 
It's interesting but I will be honest, I think that is more towards smaller dev teams than the larger ones....
It makes less sense for the smaller devs as they already target the switch as a main platform. Doesn’t exclude the possibility of Nintendo sending some that need support to bring a game over, but Nintendo isn’t hurting for the smaller devs to support their platform.

Almost always those do fine bringing games over, and already get assistance from Nintendo via the Nintendo Development Portal.
 
It makes less sense for the smaller devs as they already target the switch as a main platform. Doesn’t exclude the possibility of Nintendo sending some that need support to bring a game over, but Nintendo isn’t hurting for the smaller devs to support their platform.

Because those devs are what push the platform to the heights that the Switch has gotten to and building a support structure for those that make the business just sounds like a good idea.

The big publishers are large enough to do that on their own, it just requires them to spend the resources and money. If they don't like that, fine but Nintendo has little to no obligation to provide a platform for the big publishers if they don't. Bandai has made it's move, it's investing something.... the rest are going to have to make their choices and soon.
 
Because those devs are what push the platform to the heights that the Switch has gotten to and building a support structure for those that make the business just sounds like a good idea.

The big publishers are large enough to do that on their own, it just requires them to spend the resources and money. If they don't like that, fine but Nintendo has little to no obligation to provide a platform for the big publishers if they don't. Bandai has made it's move, it's investing something.... the rest are going to have to make their choices and soon.
Eh, Nintendo games pushed the Switch to its current heights. And something like Monster Hunter Rise would be more responsible for pushing Switch than the various titles provided by small devs.

Those developers have no choice but to support the Switch. That's a notable part of their player base they cannot afford to miss out on. There isn't any serious benefit for a team like Shiver who focused on porting AAA games from much more powerful systems to work with small devs. Seeking out some other big game like GTA6 or Cyberpunk makes way more financial sense.
 
Tbh if he feels they can't make it profitable putting it on Switch/PS4/PS5/XBX/PC, I don't see why they would want to pursue that project at all even if Nintendo would fund it (and you're making a big assumption to think Nintendo would fund this).

Those resources are better spent working on something else.

I mean. Bamco greenlight Baten Kaitos.... so if they think that can be profitable. I dont see why Xenosaga can't be lol.
 
Because those devs are what push the platform to the heights that the Switch has gotten to and building a support structure for those that make the business just sounds like a good idea.

The big publishers are large enough to do that on their own, it just requires them to spend the resources and money. If they don't like that, fine but Nintendo has little to no obligation to provide a platform for the big publishers if they don't. Bandai has made it's move, it's investing something.... the rest are going to have to make their choices and soon.
Those aren’t really what push the platform to the highs though, it’s Nintendo first party that pushed it to the heights and the third party games are treated as a supplementary to the platform, where with a tie ratio of 8-9games per system, 4 can be third party games. And more often than not it’s an indie or a midsized to smaller developer studio. They do the ports in house but already target the switch platform, big studios don’t target the platform and have no manpower to do it despite being larger, and result to commissioning it out to an external studio.

Or not doing it at all, they only give them a limited pool of resources to work with. Nintendo can give a larger share of resources to work with, plus other things that give the impression it’s not really targeting indies or smaller AA studios, but targeting what they don’t get. And no, I’m not talking about GTA6.

There’s more to games than GTA6.
 
That's a notable part of their player base they cannot afford to miss out on. There isn't any serious benefit for a team like Shiver who focused on porting AAA games from much more powerful systems to work with small devs. Seeking out some other big game like GTA6 or Cyberpunk makes way more financial sense.
And no, I’m not talking about GTA6.
And we are talking about a leading platform, like it or not. Nintendo holds ALOT of the cards here and as I said before, they have no obligation to the Square's, EA's, Take-Two's or Capcom's of the world. They have made their choices about the Switch and while they aren't hurting for it... their is a ceiling to what they are doing and I can guess that they are more than a little peeved at missing the train.
If they want in on a Switch 2, then it is their call to make. Right now, they are all having their coffee... in the middle of a raging fire.

Still, they are adults and they have the funds.... I don't see the need to bail them out of issues that they can solve themselves. It just means giving damn about it. Shiver's time is better spent else where in the market where Nintendo can identify a weakness that they actually care about, and it ain't these companies nor their products.
 
I don’t see much of a reason to shift Shiver off of porting AAA games. I can see them helping/porting bigger games from smaller devs like Plague Tale but that wouldn’t be their main duty. IMO I don’t see it being any different then what they currently do for Japanese 3rd parties (localizing, distributing, &/or publishing); even when a big company like SE should be able to do this all on their own.
 
the press release already implies they'll still be doing commission work, so outside of deals Nintendo cut with third parties, I don't see much changing here. what they do will mainly depend on who goes to them for ports. I imagine they will be more in demand now that they have Nintendo backing
 
And we are talking about a leading platform, like it or not. Nintendo holds ALOT of the cards here and as I said before, they have no obligation to the Square's, EA's, Take-Two's or Capcom's of the world.
You keep saying this but I don't get your point. Capcom, Take Two and EA have been totally fine ignoring the Switch. Thisbisn't about obligations. It's about making moves that result in mutually beneficial outcomes. It's mutually beneficial if Nintendo has a team that can help bring big games to their platform from 3rd parties who might be interested but lack resources or aren't fully sold.

Shiver's time is better spent else where in the market where Nintendo can identify a weakness that they actually care about, and it ain't these companies nor their products.
Lol, why is that a better use of Shiver's time compared to doing . . . Exactly what they have already built expertise doing?

Your argument is essentially, "you should just support Switch/Switch 2 because I say you can handle it". Well that's not an argument that brings results sorry to say. Utilizing Shiver to get more big titles makes more sense for everyone involved considering that the company is being left to operate under its current model of work for hire.

I really don't understand your logic. Lets use the team with experience porting AAA titles to weaker hardware to . . . Give support to titles already coming to Switch. That makes 0 sense.
 
I don’t see much of a reason to shift Shiver off of porting AAA games. I can see them helping/porting bigger games from smaller devs like Plague Tale but that wouldn’t be their main duty. IMO I don’t see it being any different then what they currently do for Japanese 3rd parties (localizing, distributing, &/or publishing); even when a big company like SE should be able to do this all on their own.
The thing is Nintendo knows that Switch 2 will be the last priority port after PS, Xbox and PC. So if they want as many games as possible helping the porting process will help them in that regard. Of course, Nintendo being such a big player as they are shouldn't need to beg to get ports from those studios and publishers but that is how the market is today, no matter how big Nintendo ecosystem is they are last when it comes to most publishers priority, meaning Nintendo has to move on their own to get these ports to happen.
 
You keep saying this but I don't get your point. Capcom, Take Two and EA have been totally fine ignoring the Switch. Thisbisn't about obligations. It's about making moves that result in mutually beneficial outcomes. It's mutually beneficial if Nintendo has a team that can help bring big games to their platform from 3rd parties who might be interested but lack resources or aren't fully sold.


Lol, why is that a better use of Shiver's time compared to doing . . . Exactly what they have already built expertise doing?

Your argument is essentially, "you should just support Switch/Switch 2 because I say you can handle it". Well that's not an argument that brings results sorry to say. Utilizing Shiver to get more big titles makes more sense for everyone involved considering that the company is being left to operate under its current model of work for hire.

I really don't understand your logic. Lets use the team with experience porting AAA titles to weaker hardware to . . . Give support to titles already coming to Switch. That makes 0 sense.

I agree about Shiver likely job in getting third party Switch 2 ports, but I wouldn't say those developers ignored the Switch


The thing is Nintendo knows that Switch 2 will be the last priority port after PS, Xbox and PC. So if they want as many games as possible helping the porting process will help them in that regard. Of course, Nintendo being such a big player as they are shouldn't need to beg to get ports from those studios and publishers but that is how the market is today, no matter how big Nintendo ecosystem is they are last when it comes to most publishers priority, meaning Nintendo has to move on their own to get these ports to happen.


They are not begging, they got a team (for cheap) that could take actively care of some meaningful ports

Sounds way different
 
the press release already implies they'll still be doing commission work, so outside of deals Nintendo cut with third parties, I don't see much changing here. what they do will mainly depend on who goes to them for ports. I imagine they will be more in demand now that they have Nintendo backing
It likely that those contracts were already signed, no point in backing out of them.

That said, what happened from this point on will be telling.
Capcom, Take Two and EA have been totally fine ignoring the Switch
They are going to continue to do this regardless of what happens, what is the point in chasing them when it is clear that they don't want to put their product on your device. Even if the new one is anywhere near as successful (which isn't a given), they will continue to elect to ignore is until they can't afford to any more.
It's just a pretty good way to waste money... and Nintendo is not very keen on that.
I don't think that every single game in the AAA market is worth the time to attempt to port when this is a thing. If Shiver is used on a AAA projects, I bet them to be rather selective about it given that you are only talking about 20 folks and any bulking up will likely not exceed 150 personal within the year (nor should it).

Lets use the team with experience porting AAA titles to weaker hardware to . . . Give support to titles already coming to Switch. That makes 0 sense.
You seem to think that this is about AAA, I don't... again, we have been talking about the decline with such games for quite some time now. It been clear since the Switch began that Nintendo is not about to attempt to save the industry from itself. They don't need to, it is not the lack of supports or visual fidelity or compute power that keeps AAA games off Nintendo products, it's lack of will. If they all want in on the Switch 2, then they have some tough choices to make about their dev pipeline. Either way, it's on them.
That said, it been clear for a while that not every single AA dev or indie dev will put their work on a Nintendo platform. You say that they can't ignore platform, when a not-an-insignificant number do for a multitude of reasons. One of those has been the lack of supports when it comes to porting from teams that are on shoestring budgets as it stands, which given Shiver's expertise does fill a hole in Nintendo's supports that goes beyond the "hear is the portal full of tools and go do what you want".
Anyways, it's not a given that those AA/Indie dev's that supported the Switch will come back to the Switch 2 and Nintendo knows that they need them.
 
It likely that those contracts were already signed, no point in backing out of them.

That said, what happened from this point on will be telling.
it's not about backing out of contracts, it's about continuing to be a contracting company. Nintendo might go to a publisher and offer to make room at Shiver for them, but it's still on the publisher to pay for it. I don't see Shiver being offered for charity work
 
The thing is Nintendo knows that Switch 2 will be the last priority port after PS, Xbox and PC. So if they want as many games as possible helping the porting process will help them in that regard. Of course, Nintendo being such a big player as they are shouldn't need to beg to get ports from those studios and publishers but that is how the market is today, no matter how big Nintendo ecosystem is they are last when it comes to most publishers priority, meaning Nintendo has to move on their own to get these ports to happen.
It’s not begging but using a resource to leverage more games coming to their systems. Much in the same way that SE should at times take care of their own games, yet Nintendo has to leverage the fact they are a publisher out West.
 
They are going to continue to do this regardless of what happens, what is the point in chasing them when it is clear that they don't want to put their product on your device.
You're inventing lots of points. Who said chase? Shiver is a work for hire studio. They have ported AAA titles to the Switch including Moral Kombat 11, Mortal Kombat 1 and Hogwarts Legacy. Why would your assumption be they cannot secure AAA work? Nintendo doesn't need those companies to be successful and those companies don't need Nintendo either. But Nintendo now has an asset that could be mutually beneficial in bringing games over for both parties and you're acting like this is some deep issue. What you are saying makes no sense.
Even if the new one is anywhere near as successful (which isn't a given), they will continue to elect to ignore is until they can't afford to any more.
It's just a pretty good way to waste money... and Nintendo is not very keen on that.
I don't think that every single game in the AAA market is worth the time to attempt to port when this is a thing.
These AAA games are going to continue to exist. Even if the market is stagnating it isn't going to disappear. Most of these bigger publishers are consolidating to less releases but bigger in nature. If they come out at a lesser pace, you don't want to be left on the outside looking in when they do launch. Again, what is your point? Shiver is small, the value that they will generate for a company is best spent on bigger properties with bigger returns.
If Shiver is used on a AAA projects, I bet them to be rather selective about it given that you are only talking about 20 folks and any bulking up will likely not exceed 150 personal within the year (nor should it).
Yeah . . . they'll do exactly what they are doing now 🤦🏾‍♂️

What Nintendo said, continue their focus on contract porting work.
You seem to think that this is about AAA, I don't... again, we have been talking about the decline with such games for quite some time now. It been clear since the Switch began that Nintendo is not about to attempt to save the industry from itself. They don't need to, it is not the lack of supports or visual fidelity or compute power that keeps AAA games off Nintendo products, it's lack of will. If they all want in on the Switch 2, then they have some tough choices to make about their dev pipeline. Either way, it's on them.
I am bring up AAA because that's a large bulk of Shiver's projects and Nintendo said they'll keep the same model. You're the one who is inventing all thos non sense about companies need to fend for themselves and AAA is dying. Nintendo bought a company who does contract work and has brought over a bunch of AAA Western titles to Switch. Nintendo said they'll continue to operate on the same model. Why would you assume they will deviate here? Logically, they'll still port AAA work (they do have titles that aren't AAA under their banner as well so it is logical to think they'll still do some of that as well) and having Nintendo's backing will obviously position them better to get more work. If you have 20 people and they can land something like GTA6 and that wasn't going to happen (or it woulda been a less timely port under Take Two), why the fuck would you not prioritize that over other work if you're Nintendo?

Just give me a logical reason why Nintendo, the company that benefits from units sold due to royalties wouldn't prefer AAA titles with high sales potential? Those are literally the best types of titles to get ports of if you have limited resources.
That said, it been clear for a while that not every single AA dev or indie dev will put their work on a Nintendo platform. You say that they can't ignore platform, when a not-an-insignificant number do for a multitude of reasons. One of those has been the lack of supports when it comes to porting from teams that are on shoestring budgets as it stands, which given Shiver's expertise does fill a hole in Nintendo's supports that goes beyond the "hear is the portal full of tools and go do what you want".
Anyways, it's not a given that those AA/Indie dev's that supported the Switch will come back to the Switch 2 and Nintendo knows that they need them.
I'm not splitting hairs on this. AA and Indie support on Switch isn't lacking. We don't need a novel of explanation on why that isn't an effective use of resources for a 20 person team. AA and indies need Nintendo, assuming they'll disappear is dumb and I'm not entertaining that

Sorry to quote you so selectively, but how is it the case that Capcom have been ignoring the Switch? There are dozens of Capcom games on the Switch.

Obviously talking about big titles. All those companies including Capcom exclude the Switch from their AAA efforts. They don't bother with ports even when ports are clearly possible.

Most of Capcom's support on Switch is ports of already released games even if they sprinkle in some AA Original productions. Monster Hunter Rise is the only big budget game Capcom put on Switch.

Compare this with WB or Bethesda before the MS acquisition. CD Projekt was willing to attempt the Witcher 3 but Capcom won't port games like RE2 or RE4 opting for cloud versions. We're talking about a port studio that has games like MK11 and Hogwarts Legacy under their belt. It makes sense to look at the type of work they are qualified to take on from those companies.
 
Last edited:
So, OP: getting Sony games after Microsoft one, going by LEGO Horizon

Lol

Btw with Civilization VII, Quidditch and LEGO Horizon by Guerrilla sounds more and more bizzarre how Switch seems more supported by Western devs than Japanese ones, considering Switch market share in their domestic market, Japanese average lower tech/graphics/budget, Nintendo ability to spread Japanese taste all over the world and so on..
 
3-days ban | Further episodes of hot takes and thread derails in spite of a recent warning
So, OP: getting Sony games after Microsoft one, going by LEGO Horizon

Lol

Btw with Civilization VII, Quidditch and LEGO Horizon by Guerrilla sounds more and more bizzarre how Switch seems more supported by Western devs than Japanese ones, considering Switch market share in their domestic market, Japanese average lower tech/graphics/budget, Nintendo ability to spread Japanese taste all over the world and so on..
If anything the Switch get less 3rd party japanese support the more its user base grows.
 
Back
Top Bottom