They are going to continue to do this regardless of what happens, what is the point in chasing them when it is clear that they don't want to put their product on your device.
You're inventing lots of points. Who said chase? Shiver is a work for hire studio. They have ported AAA titles to the Switch including Moral Kombat 11, Mortal Kombat 1 and Hogwarts Legacy. Why would your assumption be they cannot secure AAA work? Nintendo doesn't need those companies to be successful and those companies don't need Nintendo either. But Nintendo now has an asset that could be mutually beneficial in bringing games over for both parties and you're acting like this is some deep issue. What you are saying makes no sense.
Even if the new one is anywhere near as successful (which isn't a given), they will continue to elect to ignore is until they can't afford to any more.
It's just a pretty good way to waste money... and Nintendo is not very keen on that.
I don't think that every single game in the AAA market is worth the time to attempt to port when
this is a thing.
These AAA games are going to continue to exist. Even if the market is stagnating it isn't going to disappear. Most of these bigger publishers are consolidating to less releases but bigger in nature. If they come out at a lesser pace, you don't want to be left on the outside looking in when they do launch. Again, what is your point? Shiver is small, the value that they will generate for a company is best spent on bigger properties with bigger returns.
If Shiver is used on a AAA projects, I bet them to be rather selective about it given that you are only talking about 20 folks and any bulking up will likely not exceed 150 personal within the year (nor should it).
Yeah . . . they'll do exactly what they are doing now
What Nintendo said, continue their focus on contract porting work.
You seem to think that this is about AAA, I don't... again, we have been talking about the decline with such games for quite some time now. It been clear since the Switch began that Nintendo is not about to attempt to save the industry from itself. They don't need to, it is not the lack of supports or visual fidelity or compute power that keeps AAA games off Nintendo products, it's lack of will. If they all want in on the Switch 2, then they have some tough choices to make about their dev pipeline. Either way, it's on them.
I am bring up AAA because that's a large bulk of Shiver's projects and Nintendo said they'll keep the same model. You're the one who is inventing all thos non sense about companies need to fend for themselves and AAA is dying. Nintendo bought a company who does contract work and has brought over a bunch of AAA Western titles to Switch. Nintendo said they'll continue to operate on the same model. Why would you assume they will deviate here? Logically, they'll still port AAA work (they do have titles that aren't AAA under their banner as well so it is logical to think they'll still do some of that as well) and having Nintendo's backing will obviously position them better to get more work. If you have 20 people and they can land something like GTA6 and that wasn't going to happen (or it woulda been a less timely port under Take Two), why the fuck would you not prioritize that over other work if you're Nintendo?
Just give me a logical reason why Nintendo, the company that benefits from units sold due to royalties wouldn't prefer AAA titles with high sales potential? Those are literally the best types of titles to get ports of if you have limited resources.
That said, it been clear for a while that not every single AA dev or indie dev will put their work on a Nintendo platform. You say that they can't ignore platform, when a not-an-insignificant number do for a multitude of reasons. One of those has been the lack of supports when it comes to porting from teams that are on shoestring budgets as it stands, which given Shiver's expertise does fill a hole in Nintendo's supports that goes beyond the "hear is the portal full of tools and go do what you want".
Anyways, it's not a given that those AA/Indie dev's that supported the Switch will come back to the Switch 2 and Nintendo knows that they need them.
I'm not splitting hairs on this. AA and Indie support on Switch isn't lacking. We don't need a novel of explanation on why that isn't an effective use of resources for a 20 person team. AA and indies need Nintendo, assuming they'll disappear is dumb and I'm not entertaining that
Sorry to quote you so selectively, but how is it the case that Capcom have been ignoring the Switch? There are dozens of Capcom games on the Switch.
Obviously talking about big titles. All those companies including Capcom exclude the Switch from their AAA efforts. They don't bother with ports even when ports are clearly possible.
Most of Capcom's support on Switch is ports of already released games even if they sprinkle in some AA Original productions. Monster Hunter Rise is the only big budget game Capcom put on Switch.
Compare this with WB or Bethesda before the MS acquisition. CD Projekt was willing to attempt the Witcher 3 but Capcom won't port games like RE2 or RE4 opting for cloud versions. We're talking about a port studio that has games like MK11 and Hogwarts Legacy under their belt. It makes sense to look at the type of work they are qualified to take on from those companies.