I wonder how long Fortnite and Apex are going to be supported on Switch, as they both perform rather poorly on the device. I'd imagine Nintendo is incentivizing Epic and EA to keep both going for as long as possible, but at some point scaling to Switch will no longer be feasible.
But is apex popular on Switch? The system doesn't play to the strengths of the game, unlike fortnite. Maybe when Apex mobile gets rebooted by EA, but that might be closer to the successors launchIsn't Apex really popular in Japan? Wouldn't make sense to me to drop support of a game that is popular in one of the biggest video game markets on the most popular gaming device.
Apex keeps moving around in the Switch US eShop "All Software" rankings (paid software + free downloads + DLCs), sometimes low top 10, quite often top 20, and sometimes top 30 (currently it is no. 21). Whenever I look I never see it lower than that (though admittedly I don't look often in the "all software" rankings). So I would say it seems to be quite popular in the US eShop, though not close to Fortnite level popular (Fortnite is at any given moment either no. 1, 2, or 3 on any given week).But is apex popular on Switch? The system doesn't play to the strengths of the game, unlike fortnite. Maybe when Apex mobile gets rebooted by EA, but that might be closer to the successors launch
In Japan the packaged Switch version sold 54k in the charts (11k 1st week) while the PS4 version never ranked (under 2k 1st and probably any week).But is apex popular on Switch? The system doesn't play to the strengths of the game, unlike fortnite. Maybe when Apex mobile gets rebooted by EA, but that might be closer to the successors launch
It is usually among the top 10 most downloaded software of Japan's eShop. If only including free software, the list (recently) is usually:As to Japan's Switch eShop "all software" rankings, that would be more @ktpoison 's turf.
The Switch version of The Dark Pictures Anthology: Man of Medan runs at 24 frames per second
Oof. On one hand they're being open about it. On the other hand, this should probably have waited until the Switch 2 is here.
Honestly, if that's the make or break for bringing a game to Switch, then I support the decision. As long as they're upfront about it it's properly framepaced, it's good enough.Oof. On one hand they're being open about it. On the other hand, this should probably have waited until the Switch 2 is here.
They're like Choose Your Own Adventure books. You make decisions / perform QTEs to have different events play out with the occasional small hub to explore for some background exposition.What kind of game is it? Seems very cinematic, tried watching gameplay and felt like all I say were cutscenes.
So does the fps really harm the experience?They're like Choose Your Own Adventure books. You make decisions / perform QTEs to have different events play out with the occasional small hub to explore for some background exposition.
No game should cost $70, no game should require online subscriptions, no game should have dlc or mtx. Regardless of what you, I, or anyone else says or thinks, no one speaks for all. This game at 24 fps was delivered by the developers and is now up to the consumer to decide whether its worth it or not. Gotta say for me, no matter the fps it doesn't look like my cup of tea. I would like to know why you think the experience is harmed by the fps, considering it looks like an interactive movie.No game should be running at 24 fps.
More or less, yeah. A lot of the interactive elements are fairly forgiving, I'm hard pressed to believe the framrate would cause frustration.No game should cost $70, no game should require online subscriptions, no game should have dlc or mtx. Regardless of what you, I, or anyone else says or thinks, no one speaks for all. This game at 24 fps was delivered by the developers and is now up to the consumer to decide whether its worth it or not. Gotta say for me, no matter the fps it doesn't look like my cup of tea. I would like to know why you think the experience is harmed by the fps, considering it looks like an interactive movie.
No game should cost $70, no game should require online subscriptions, no game should have dlc or mtx. Regardless of what you, I, or anyone else says or thinks, no one speaks for all. This game at 24 fps was delivered by the developers and is now up to the consumer to decide whether its worth it or not. Gotta say for me, no matter the fps it doesn't look like my cup of tea. I would like to know why you think the experience is harmed by the fps, considering it looks like an interactive movie.
Ok fair enough, didn't come off that way to me. Now of course, I had another question about whether you believe it affects the experience or not of this type of game.I'm obviously speaking for myself. Really don't care about you trying to generalize this point to everything which serves literally 0 value.
Ok fair enough, didn't come off that way to me. Now of course, I had another question about whether you believe it affects the experience or not of this type of game.
Thank you for this, this is very informative. I genuinely had no clue about alot of that. Maybe they can improve with some updates, although they'll probably only update if enough people complain which no one will because I don't see this game doing very well lol. I wasn't a fan of your original comment because it felt like a drive by post taking jabs at the developer. Although I agree there are lazy or incompetent developers out there, we have to remember these are still people. They just want to make a honest living just like you or me.Games don't run at 30fps or 60fps for no reason. They run at multiples of the common refresh rate of displays. Take Doom Eternal on Switch for example. The cutscenes run at 20fps because 30fps was too much for the level of detail they wanted. However 60 is divisible by 20 so while you get a sluggish looking picture which is not preferable, it doesn't introduce frame pacing issues. Frame pacing issues can make a game running at a consistent framerate look terrible.
24fps will introduce unavoidable frame persistance issues that make watching a game (even when you aren't actually playing it) a poor experience. Additionally, compared to a movie running at a low framerate in which each frame has a ton of motion, a video game renders each frame clean and will try to aid things like panning the camera with motion blur to try and smooth the image out.
Movies are shot for 24fps. Games are not designed for that framerate. Even in titles that are mostly on rails, the addition of higher framerates improves the visuals of the game. There is no reason to run a game at 24fps. Even ones that are basically interactive movies. If there was, all the versions would run at 24fps. You would see 24fps cutscenes more as well. But you never see this because it looks bad. This is an interactive movie basically. It looking bad is like, the worst outcome because there isn't much input driven gameplay to lean on.
That's my opinion. Will people play it and think its fine? I mean, we have a host of games across the years that people stomached for wharever reason. Do I personally think you should be running a whole game you intend to sell to consumers at 24fps? Absolutely not.
Thank you for this, this is very informative. I genuinely had no clue about alot of that. Maybe they can improve with some updates, although they'll probably only update if enough people complain which no one will because I don't see this game doing very well lol. I wasn't a fan of your original comment because it felt like a drive by post taking jabs at the developer. Although I agree there are lazy or incompetent developers out there, we have to remember these are still people. They just want to make a honest living just like you or me.
Yes that was my point. Switch 2 won't need bespoke software so won't be as vulnerable as 3DS.The 3ds actually started with the best third party support ever for a Nintendo console since the SNES days, on paper
Then, after the initial commercial struggles many (Western, especially) third parties dried their support up very quickly
I agree that, even just due to a different technical/development environment, Switch won't see a similar U-turn but starting off as strong as the 3ds would be Ace
That said, better keep expectations in check, as these recent cancellations are here to remind us
I think you have a fair point, but it might be to do with their overall lineup.I completely agree about Midnight Suns, but anecdotally (since I haven't measured it in a quantifiable way) there seems to me to be far less quality 3rd party support coming out (or even being announced) for the Switch starting last year. Yes there has been SE's output which was great and there was Persona, but overall I have personally felt (which is why I said this is anecdotal) that before that there were far, far more regular releases and/or announcements of quality (not necessarily high profile) 3d party games on a regular basis, and these seem to me to have significantly lessened.
Then again one might argue there is a smaller number of quality (again, not talking about high profile) 3rd party games coming out overall (?)
I think the 24FPS is intentional.Thank you for this, this is very informative. I genuinely had no clue about alot of that. Maybe they can improve with some updates, although they'll probably only update if enough people complain which no one will because I don't see this game doing very well lol. I wasn't a fan of your original comment because it felt like a drive by post taking jabs at the developer. Although I agree there are lazy or incompetent developers out there, we have to remember these are still people. They just want to make a honest living just like you or me.
Switch (and Switch 2) will be pretty well known quantities. There's not much to wait and see for this time. The third parties who are in on Switch will be in on Switch 2. I see some third parties jumping on board with the new generation, and I don't see any jumping off.I wonder if 3p support will do a wait and see approach like they did with Switch.
the fact it's not cancelled is a show of support in and of itselfFake edit: Was just about to post this when I saw that Hogwarts for Switch got delayed until November. I cursed it!
Yes I agree with that.the fact it's not cancelled is a show of support in and of itself
Still waiting on Arkham Collection.Warner Bros. seems like Switch's best major Western publisher right now between Hogwarts and Mortal Kombat. Think they will be a strong supporter of Switch 2.
Fake edit: Was just about to post this when I saw that Hogwarts for Switch got delayed until November. I cursed it!
Yeah very odd we never got that.Still waiting on Arkham Collection.
That would be a waste of everyone’s time & present the exact same problems as with the Switch. It would be prudent to jump on the product first & see what happens.I wonder if 3p support will do a wait and see approach like they did with Switch.
Still waiting on Arkham Collection.
Now that you mention it, it is strange that Arkham City and Arkham Origins were on Wii U but not Switch. Same deal with Yakuza 1 & 2 HD.Still waiting on Arkham Collection.
The reason Yakuza isn’t on the Switch is because of the WiiU version selling poorly & the producers having questionable stances on the Switch.Now that you mention it, it is strange that Arkham City and Arkham Origins were on Wii U but not Switch. Same deal with Yakuza 1 & 2 HD.
The reason Yakuza isn’t on the Switch is because of the WiiU version selling poorly & the producers having questionable stances on the Switch.
I think it's cos non-AAA Japanese games lead on Switch in the West and western non-AAA Japanese games on PlayStation are really winding down so they don't want to create any world where that happens and people in the west associate Yakuza with Nintendo. In Japan, it's highly unlikely Yakuza builds up a bigger base on Switch than PlayStation but in the West, I think it would be almost a given over time and that's something they KEENLY want to avoid.Yes, I remember the interview where the Yakuza producers said they didn't want to do a switch port because Yakuza being a mature series clashes with the family-friendly nature of the switch. I thought it was a bizarre reason to not put your games to switch, given there are plenty of M-rated games on switch already.
Which is utterly bizarre if you think about it. Being worried your games will sell too much.I think it's cos non-AAA Japanese games lead on Switch in the West and western non-AAA Japanese games on PlayStation are really winding down so they don't want to create any world where that happens and people in the west associate Yakuza with Nintendo. In Japan, it's highly unlikely Yakuza builds up a bigger base on Switch than PlayStation but in the West, I think it would be almost a given over time and that's something they KEENLY want to avoid.
so....they want to avoid their games selling better? because they ain't getting any better in the west or japan being on the systems they're on nowI think it's cos non-AAA Japanese games lead on Switch in the West and western non-AAA Japanese games on PlayStation are really winding down so they don't want to create any world where that happens and people in the west associate Yakuza with Nintendo. In Japan, it's highly unlikely Yakuza builds up a bigger base on Switch than PlayStation but in the West, I think it would be almost a given over time and that's something they KEENLY want to avoid.
I think it's cos non-AAA Japanese games lead on Switch in the West and western non-AAA Japanese games on PlayStation are really winding down so they don't want to create any world where that happens and people in the west associate Yakuza with Nintendo. In Japan, it's highly unlikely Yakuza builds up a bigger base on Switch than PlayStation but in the West, I think it would be almost a given over time and that's something they KEENLY want to avoid.
Yes, I remember the interview where the Yakuza producers said they didn't want to do a switch port because Yakuza being a mature series clashes with the family-friendly nature of the switch. I thought it was a bizarre reason to not put your games to switch, given there are plenty of M-rated games on switch already.
Whatever the actual reason is, it is ultimately their loss. Since according to them they are more then fine being “underground” & staying out of the sunlight. They certainly are pulling that off to a certain degree.“First of all, whether our games will run on the Switch is probably the first question. The second is, when people are doing things that they don't want to do, and you lose the morale and urge to do it,”