I feel like a Mario movie teaser is way more likely to happen today (Mar10 day) than during the Switch 2 Direct.
I feel like a Mario movie teaser is way more likely to happen today (Mar10 day) than during the Switch 2 Direct.
It's a Switch 2 direct, not a general direct. I'm 100% certain it won't include movie stuff.Considering that the only announcements that we've received so far are discounts and an Alarmo update (also a LEGO set depending on how you look at it), I don't think that's happening today.
There's already a precedent for announcing movie casts in presentations and the Switch 2 direct will be their biggest yet
Yeah, just rationally, if Nintendo wouldn't be able to fill out a Switch 2 direct with Switch 2 games, that would lead to questions about its software output, if they have to pad out the Switch 2 direct with movies and theme parks that would lead to questions Nintendo probably wants to avoid.It's a Switch 2 direct, not a general direct. I'm 100% certain it won't include movie stuff.
I would not call it a precedent, they only did it once and the time they announced the sequel was in on Mario Day. No real pattern here, plus after that initial casting announcement every following announcement was in a movie specific direct. Dont expect anything there on April.Considering that the only announcements that we've received so far are discounts and an Alarmo update (also a LEGO set depending on how you look at it), I don't think that's happening today.
There's already a precedent for announcing movie casts in presentations and the Switch 2 direct will be their biggest yet
I would not call it a precedent, they only did it once
And with most of the cast already known, they is no need to do it again.Right, because they've only announced the cast for one of their projects once
Probably a reference to the following meme:I don't think Diablo will end up on Switch 2, if they hade a Switch 2 devkit i don't think they would write this on Nintendo of America's twitter account.
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I would also add that the Diablo official Twitter account also posted the following tweet shortly afterProbably a reference to the following meme:
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But even then, I don't even understand your argument. Do you really believe that the Diablo Community Manager would intentionally be offensive toward Nintendo? And that it is a sign of the lack of plans for the franchise on Nintendo consoles? Despite Diablo III getting special treatment from NoA and a Special Switch edition?
Try to articulate your thoughts before giving multiple quick takes, it will help you realize whether what you are about to post makes sense or not.
Therefore, even more than before, there's nothing to see.Happy Mar10 Day from Diab10
You are going to have to work on your joke/sarcasm detector if you genuinely think that Tweet was meant to be a legitimate dig against Nintendo.I don't think Diablo will end up on Switch 2, if they hade a Switch 2 devkit i don't think they would write this on Nintendo of America's twitter account.
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Funniest user on IB.I don't think Diablo will end up on Switch 2, if they hade a Switch 2 devkit i don't think they would write this on Nintendo of America's twitter account.
I don't think Diablo will end up on Switch 2, if they hade a Switch 2 devkit i don't think they would write this on Nintendo of America's twitter account.
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Konami stayed the same or slight improvement. Exclusive launch game revival of franchise (Super Bomberman R -> Survival Kids) plus the Shine Post title.So,
many were factoring in Nintendo "chasing" or at least giving room during the Switch 2 presentation for
- Mature Japanese IP --> Elden Ring + Duskbloods could check that box, considering how FromSoftware has been commercially strong AND foxused on a specific target audience
- Demanding Western games --> Cyberpunk 2077 + Star Wars Outlaws can check that box, considering how the first has been looked at as a benchmark of heavy games that, if not optimized, can provide horrible results on the last gen consoles (PS4 and Xbox One) and how the latter has been a new gen exclusive and demanding game on PS5 and Xbox Series, with FSR effect and RT effects on PC
- Chinese MMORPG game --> a big miss, so far; no Genshin Impact nor Honkai nor Zenless Zone Zero have been hinted at
About the rest, it seems that we have some company clearly increasing or improving their support
- Capcom: went from Ultra Street Fighter II to Street Fighter 6 + Kunitsugami; no MH nor RE, but neither have been unveiled at the Switch presentation neither and there will be YEARS to better clarify the possible output for those 2 brands, or even understand if Okami 2 can be developed also for Switch
- SEGA RGG Studio + others: from empty words from Nagoshi to a remaster of Yakuza 0 available at launch, with the promise of other episodes incoming; SEGA has a whole announced also other 4 games. Among which we have an Atlus game, that I will touch later
- FromSoftware: obviously; from one project announced years after (Dark Souls Remastered) to 2 games already announced, one exclusive
- CD Project Red: obviously; from one project announced years after (The Witcher 3) to a launch game, pretty ambitious (all contents and DLC, internally developed and so on)
- 2K: from NBA, to the confrimation of NBA2k, but also the addition on WWE2k, with the immediate confirmation of Borderlands 4, not comparable to the initial abscence of that IP on the Switch
- EA: from FIFA, to the confirmation of EA FC Sport, the addition of Madden and the launch day1 of Split Fiction, even with GameShare functionality
- Marvelous: I don't remember them being present at the Switch presentation? The Rune Factory Guardians of Azure launch date move is significant, as the confirmation of other games in Switch 2 version, with the immediate announcement of the September release of Daemon x machina
- Falcom: they already confirmed projects, even if just "enanched versions", so far even exclusive? Way more that what initially planned for Switch
- Spike-Chunsoft: I think it took awhile for them to jump on the Switch train, but they have already confirmed (exclusive?) games for the Switch 2, such as the new episode of AI_The Somnium File; curious to see if they will still cooperate also with Too-Kyo games (Aniplex is taking care of The Hundred Lines, unlike what has been done for Master Detective)
- Sony (licensing out their own IPs): this is a process that started on the Switch, but later in the life cycle, but seems ready-to-go since day1 on the Switch 2, thanks to Bandai-Namco (Patapon + Hot Shot Golf)
- The Pokémon Company: I know, I know...but I still remember the Pokémon Company stentences about the Switch reveal "not being sure about its success", and starting with the "Pokémon Lets' GO test", while here we have Legends Z-A heavily promoted as a Switch 2-version game, with even Scarlet/Violet getting performance boosts
It seems that we have some company confirming the same kind of support
- Warner bros: I don't think they have been there day1 on Switch nor ready at its presentation, while the confirmation of Hogwarts Legacy is pretty meaningful. We will have to see if they will continue supporting the console, as they did with the Switch, must be noted
- Ubisoft: they DID announce a demanding and ambitious game like Star Wars, but no sign of other projects so far, namely from Assassins Creed or Rabbids IPs
- Bandai: many games showed, among which the distributed and published Elden Ring, but still missing anime-based licensed projects, that could be late-years-ports as on Switch
- Indie landscape: sorry to group all product labeled as indie, but I don't have time for further analysis, but the indie landscape showcased during the event is massive, with Hades II, Human Fall Flat 2, Enter the gungeon 2, Starseeker, Silksong, Fast...as strong has been for the Switch presentation/launch window
- Square-Enix: yes, they are bringing FFVII Remake Integrade version and "promised" Rebirth, plus they have the exclusive remaster of Bravely Default, still I'd put these efforts on par with what they showed/announced in 2017
- Koei-Tecmo: Hyrule warriors pairs with Fire Emblem Warriors; they are also bringing other old ports (Nobunaga ambitions for example) and put actual effort into Wild Hearts S, but no Atlier Yumia Switch 2 version and no other GUST projects left me undecided where to list this company (that clearly is still and will support the console)
It seems that we have some company worsening/decreasing their support, even if here we have MANY significant caveats
- Bethesda: yeah, they are now fully owned by Microsoft and it could totally be that Microsoft still prefers to announce games at their own event; the same has happened for all their PS5 game versions, for example; we will discover this in June - also because...
- Activision: they already announced Tony Hawk, so it could actually be an improvement over the initial Switch reveal event, but of course without a proper confirmation of any CoD for the console, despite the contractual obligation, judgment is suspended
- Microsoft in general: again, it probably depends only on the fact that MS still prefer to have their announcement during their own events; we even have many (even fres) news about Spencer willing to support the console
- SEGA ATLUS: I mean, they went from an exclusive SMT V to a Switch 2 version of a PS2 remaster, announced for every console on the planet only few days before; no Metaphor nor Persona 3 (actual technically doable but way more relevant possible ports, still not confirmed) doesn't scream confidence, after the second half of the Switch life-cycle debacle
- Nippon Ichi: they stole the show with Disgaea5 Complete, it seems they are missing so far?
any additional comment?
Regarding the lack of NIS, I know is too early to worry, but I'm actually kinda worried about Nintendo not being as supportive of these smaller companies and nicher games now that they can have stuff big stuff from From Software, Capcom, etc. Yeah, we had some in the reel, but that was it. I get thgat had to show big stuff for the new console debut, so I'll wait at least for the next Nintendo Direct to see how things go-So,
many were factoring in Nintendo "chasing" or at least giving room during the Switch 2 presentation for
- Mature Japanese IP --> Elden Ring + Duskbloods could check that box, considering how FromSoftware has been commercially strong AND foxused on a specific target audience
- Demanding Western games --> Cyberpunk 2077 + Star Wars Outlaws can check that box, considering how the first has been looked at as a benchmark of heavy games that, if not optimized, can provide horrible results on the last gen consoles (PS4 and Xbox One) and how the latter has been a new gen exclusive and demanding game on PS5 and Xbox Series, with FSR effect and RT effects on PC
- Chinese MMORPG game --> a big miss, so far; no Genshin Impact nor Honkai nor Zenless Zone Zero have been hinted at
About the rest, it seems that we have some company clearly increasing or improving their support
- Capcom: went from Ultra Street Fighter II to Street Fighter 6 + Kunitsugami; no MH nor RE, but neither have been unveiled at the Switch presentation neither and there will be YEARS to better clarify the possible output for those 2 brands, or even understand if Okami 2 can be developed also for Switch
- SEGA RGG Studio + others: from empty words from Nagoshi to a remaster of Yakuza 0 available at launch, with the promise of other episodes incoming; SEGA has a whole announced also other 4 games. Among which we have an Atlus game, that I will touch later
- FromSoftware: obviously; from one project announced years after (Dark Souls Remastered) to 2 games already announced, one exclusive
- CD Project Red: obviously; from one project announced years after (The Witcher 3) to a launch game, pretty ambitious (all contents and DLC, internally developed and so on)
- 2K: from NBA, to the confrimation of NBA2k, but also the addition on WWE2k, with the immediate confirmation of Borderlands 4, not comparable to the initial abscence of that IP on the Switch
- EA: from FIFA, to the confirmation of EA FC Sport, the addition of Madden and the launch day1 of Split Fiction, even with GameShare functionality
- Marvelous: I don't remember them being present at the Switch presentation? The Rune Factory Guardians of Azuma launch date move is significant, as the confirmation of other games in Switch 2 version, with the immediate announcement of the September release of Daemon x machina
- Falcom: they already confirmed projects, even if just "enanched versions", so far even exclusive? Way more that what initially planned for Switch
- Spike-Chunsoft: I think it took awhile for them to jump on the Switch train, but they have already confirmed (exclusive?) games for the Switch 2, such as the new episode of AI_The Somnium File; curious to see if they will still cooperate also with Too-Kyo games (Aniplex is taking care of The Hundred Lines, unlike what has been done for Master Detective)
- Sony (licensing out their own IPs): this is a process that started on the Switch, but later in the life cycle, but seems ready-to-go since day1 on the Switch 2, thanks to Bandai-Namco (Patapon + Hot Shot Golf)
- The Pokémon Company: I know, I know...but I still remember the Pokémon Company stentences about the Switch reveal "not being sure about its success", and starting with the "Pokémon Lets' GO test", while here we have Legends Z-A heavily promoted as a Switch 2-version game, with even Scarlet/Violet getting performance boosts
It seems that we have some company confirming the same kind of support
- Warner bros: I don't think they have been there day1 on Switch nor ready at its presentation, while the confirmation of Hogwarts Legacy is pretty meaningful. We will have to see if they will continue supporting the console, as they did with the Switch, must be noted
- Ubisoft: they DID announce a demanding and ambitious game like Star Wars, but no sign of other projects so far, namely from Assassins Creed or Rabbids IPs
- Bandai: many games showed, among which the distributed and published Elden Ring, but still missing anime-based licensed projects, that could be late-years-ports as on Switch
- Indie landscape: sorry to group all product labeled as indie, but I don't have time for further analysis, but the indie landscape showcased during the event is massive, with Hades II, Human Fall Flat 2, Enter the gungeon 2, Starseeker, Silksong, Fast...as strong has been for the Switch presentation/launch window
- Square-Enix: yes, they are bringing FFVII Remake Integrade version and "promised" Rebirth, plus they have the exclusive remaster of Bravely Default, still I'd put these efforts on par with what they showed/announced in 2017
- Koei-Tecmo: Hyrule warriors pairs with Fire Emblem Warriors; they are also bringing other old ports (Nobunaga ambitions for example) and put actual effort into Wild Hearts S, but no Atlier Yumia Switch 2 version and no other GUST projects left me undecided where to list this company (that clearly is still and will support the console)
It seems that we have some company worsening/decreasing their support, even if here we have MANY significant caveats
- Bethesda: yeah, they are now fully owned by Microsoft and it could totally be that Microsoft still prefers to announce games at their own event; the same has happened for all their PS5 game versions, for example; we will discover this in June - also because...
- Activision: they already announced Tony Hawk, so it could actually be an improvement over the initial Switch reveal event, but of course without a proper confirmation of any CoD for the console, despite the contractual obligation, judgment is suspended
- Microsoft in general: again, it probably depends only on the fact that MS still prefer to have their announcement during their own events; we even have many (even fres) news about Spencer willing to support the console
- SEGA ATLUS: I mean, they went from an exclusive SMT V to a Switch 2 version of a PS2 remaster, announced for every console on the planet only few days before; no Metaphor nor Persona 3 (actual technically doable but way more relevant possible ports, still not confirmed) doesn't scream confidence, after the second half of the Switch life-cycle debacle
- Nippon Ichi: they stole the show with Disgaea5 Complete, it seems they are missing so far?
any additional comment?
A big budget mainline Final Fantasy game on Nintendo console was unheard of by the perspective of 2017.- Square-Enix: yes, they are bringing FFVII Remake Integrade version and "promised" Rebirth, plus they have the exclusive remaster of Bravely Default, still I'd put these efforts on par with what they showed/announced in 2017
any additional comment?
I'm in the same boat, MS was a bizarre miss. Also comparably Switch 1 reveal had Minecraft, Skyrim and Skylanders while this one was only THPS3+4.Microsoft was my 100% certainty that they'll be there. suffice to say, I was shocked MS/ABK/Beth was a practical no-show. not even Sea of Thieves or some older recent title at launch. not even Switch 2 Editions of the Doom games. CoD Warzone at launch was my bare minimum and they haven't even done that.
maybe they're waiting until their event (which is after launch), but I can't hide my disappointment.
I'm not worried, I fully expect MS to announce/come out with several major games for Switch 2 by the end of this year.I'm in the same boat, MS was a bizarre miss. Also comparably Switch 1 reveal had Minecraft, Skyrim and Skylanders while this one was only THPS3+4.
I'm in the same boat, MS was a bizarre miss. Also comparably Switch 1 reveal had Minecraft, Skyrim and Skylanders while this one was only THPS3+4.
- SEGA ATLUS: I mean, they went from an exclusive SMT V to a Switch 2 version of a PS2 remaster, announced for every console on the planet only few days before; no Metaphor nor Persona 3 (actual technically doable but way more relevant possible ports, still not confirmed) doesn't scream confidence, after the second half of the Switch life-cycle debacle
any additional comment?
All bark, but no bite lmaoIt's coming.
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Xbox boss Phil Spencer reiterates Switch 2 support: ‘I’m a big believer in Nintendo’ | VGC
Xbox supporting Nintendo is “an important part of our future”…www.videogameschronicle.com
I wouldn't call FF7R on Switch 2 a status quo.There were only 2 surprises in the Switch 2 Direct: FromSoftware making a Switch 2 exclusive with Miyazaki directing the game (positive) and ATLUS having basically nothing (negative).
The rest is pretty much exactly a continuation of the current status quo, with Yakuza the most recent addition last year already on the original Switch.
FF7R on Switch 2 isn't status quo nor a surprise given what SE has communicated, but neither of those examples have any bearing on it. FF XIII didn't even get a rerelease for PS4/5 (yet) and Xbox only has it through BC with the Xbox 360. SE was also very open about attempting to port XV to Switch early on, but had unsatisfactory results.I wouldn't call FF7R on Switch 2 a status quo.
Switch didn't get XIII for instance or the full version of XV.
It just wasn't a huge surprise since we knew they shifted strategies.
This was something I saw with Switch back in 2017. Once what was thought impossible suddenly becomes possible, it instantly becomes banal and expected, rewriting the history of prior consumer expectation. I don’t think it’s done intentionally (at least not all the time), but we’ve already seen it happen once before.A big budget mainline Final Fantasy game on Nintendo console was unheard of by the perspective of 2017.
As early as a few months ago some users on this own forum truly still believed that those kind of FF games would still be off-limit for Nintendo citing the historical connection the franchise had to the rise of the early PS consoles (confirmed by the timed exclusive deals signed by SIE and Square Enix for FFVIIR and FFXVI) and the frail position PS was going through in Japan.
Conversely the Dragon Quest IP was immediately announced to be sided with NS1 but DQ typically is side with Nintendo anyway and the same will repeat with NS2.
Big budget mainline Final Fantasy games last appeared on Nintendo consoles on SNES.
The biggest opening it had received during the NS1 years were ports/remasters of old PS1-PS2 Final Fantasy games when in the previous 15 years Nintendo got the ports of the earlier mainline FF games that landed originally on Nintendo consoles (I-VI) and various spin-off that continued to receive (FF Tactics, Crystal Chronicles, Chobobo Dungeon, Crisis Core FFVII).
Announcement slots this Direct were limited and curated. Raidou obviously got the slot because of timing. The Midori leaks already told us Metaphor and P3R were coming anyway (along with the Sega supergames).I dont think thats a fair characterization of the commitment pre launch. All we knew was that they are developing a SMT game on the Switch. It only was confirmed as the exclusive mainline SMT V after the Switch turned out to be a success.
If the Switch flops this mysterious SMT game doesnt materialize, gets released as a low budget spin-off or turns into a multiplatform game.
Meanwhile Switch 2 is getting a internal Remaster/Remake of a Classic Title in its launch period. I would think that getting multi releases at the same time as other systems is a bigger sign of support than old ports, without anything worthwhile added.
Still expect P3R and Metaphor to happen on Switch 2, but there is no rush to release these kind of games when the install base is still very low.
These are big games for the companies, no point in announcing them all at the same event when FF7R, Elden Ring and Cyberpunk are already there. Makes sense to pace these announcements over the year.
I dont see a scenario where they bring Metaphor and P3R to the Switch 2, yet skip P6.The situation hasn't changed for Atlus. Raidou, Metaphor, Persona 3, it's all things equivalent to games the Switch already got. Persona 6 (or whatever their next big new multiplat game will be) will tell us once and for all if they're serious about Switch 2.
Still there is a big difference between playing catch up with old games and being there day one with your marquee title. It implies the console is fully integrated in your development pipeline instead of being an afterthought or something outsourced later. It makes all the difference.I dont see a scenario where they bring Metaphor and P3R to the Switch 2, yet skip P6.
These are all big current-gen games for Atlus. With Switch it took until SMT V for the first big current-gen title to hit.
I dont see a scenario where they bring Metaphor and P3R to the Switch 2, yet skip P6.
These are all big current-gen games for Atlus. With Switch it took until SMT V for the first big current-gen title to hit.
They are mostly playing catch up with these titles because the Switch 2 wasnt around earlier. We wouldnt necessarily say that SE is playing catch up just because 7 Remake is only now coming to Switch 2, at the same time its also very unlikely that they would release Remake Integrade and Rebirth - but then skip the final game of the Saga.Still there is a big difference between playing catch up with old games and being there day one with your marquee title. It implies the console is fully integrated in your development pipeline instead of being an afterthought or something outsourced later. It makes all the difference.
Marvelous also showed Story of Seasons: Grand Bazaar.There were some things the two events had in common. Capcom and Square showed up both times, though the first had a cross-gen and special edition game with one new IP, while the second brought two semi-exclusives. Bethesda had two timed exclusive games the first show and I guess Hitman 3 was announced. Every other third party was a no show across both showcases. So when you do attendance, you find most publishers were no shows.
Certainly not the case at the NS2 Direct.
* = NSW game or special edition
Of course, no one would predict or is predicting a complete absence of Dragon Quest and Bethesda games, especially when both were so prominently featured at the NSW presentation. Nor would anyone expect nothing from Atllus, Bamco, EA, From, KT, Konami (Ok, maybe Konami back in 2020), Sega, and Ubisoft.
- Activision: Tony Hawk 3+4
- Arc Sys:
- Blizzard:
- Atlus:
- BAMCO: Elden Ring, *Shadow Labyrinth NS2E, *Tamagotchi Plaza NS2E, Soul Calibur II (GC Classic)
- Bethesda:
- Capcom: SF6, Kunitsu-Gami
- CDPR: Present
- EA: Madden NFL, Fifa
- FROM: *Elden Ring, THE DUSKBLOODS
- IOI: Hitman WoA SE, Project 007
- KT: Wild Hearts S, HW AoI (collab Nintendo IP), Nobunaga’s Ambition: Awakening CE
- Konami: Survival Kids
- Level 5: *Professor Layton
- Marvelous: DXM Titanic Scion, *Rune Factory: GoA
- SEGA: Yakuza 0 DC, *Puyo Puyo Tetris 2S, Two Point Museum
- Spike Chunsoft:
- Square Enix: Bravely Default HD, FFVII Remake I
- T2: Borderlands 4, *Civ 7, WWE 2K, NBA 2K
- Ubisoft: Star Wars Outlaws
- WB: Avalanche game
Switch 1 also had a good bit of catch up (TMSE, P5R, 13 Sentinels, Catherine FB) to go with it's comparable day one efforts (SMTV, P5S, P5T, Unicorn Overlord). Switch 2 spec gets Nintendo fully within Atlus' internal multiplatform pipeline which still seems PS4-based on the 3 inhouse games that skipped Switch 1, while it was Switch based on the 2 that didn't (and PS3 or Wii U based on the other 3 late ports).Still there is a big difference between playing catch up with old games and being there day one with your marquee title. It implies the console is fully integrated in your development pipeline instead of being an afterthought or something outsourced later. It makes all the difference.