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Unicorn Overlord has sold 500,000 copies [Up 9/23/24: 1 Million Copies Sold]

Oregano

Moderator
Asano stan
This had somehow been missed but the Japanese version of Unicorn Overlord's Accolades trailer uploaded a week ago(maybe it wasn't public?) confirms it has sold over 500,000 copies worldwide.

 
Fantastic results for a fantastic game. It's great seeing Vanillaware go from strength to strength commercially (Dragon's Crown, 13 Sentinels and now Unicorn Overlord).

Well on the road to a million.
 
LET'S FUCKING GOOOOOOOOOOAAAARRGRJSHSK

Matsuno has blessed us this day. Theonly downside is that Vanillaware don't make sequels, but hopefully this inspires other devs to just fucking make good strategy RPGs and hopefully they have interesting stories this time.
 
Great result, especially after the somewhat slow burn that 13 Sentinels was (still a success in the end), but i think this will give VW the needed negotiation power to tackle or justify their next projects as well.

While we are at it - does Atlus/Sega own the IP or VW themselves ?
 
Great, Vanillaware is long overdue for a breakthrough success. 50% of 13 Sentinel's sales already, simultaneous global and multiplatform release strategy has, to no surprise, worked well!

Hopefully they consider a PC port.
 
Great result, especially after the somewhat slow burn that 13 Sentinels was (still a success in the end), but i think this will give VW the needed negotiation power to tackle or justify their next projects as well.

While we are at it - does Atlus/Sega own the IP or VW themselves ?
Sega/Atlus own it. Same as Odin Sphere, Dragon's Crown or 13 Sentinels.
 
Pretty much all my friends are really into it, word of mouth seems strong. How long until it hits 1 million?
 
Sega/Atlus own it. Same as Odin Sphere, Dragon's Crown or 13 Sentinels.
Thanks, but thats disappointing, i really hope they can negotiate at least some co-ownership or something for future games. Developing these quality games for so many years and still not owning any IP is disappointing. Especially when you hear stories about how they struggle with project budgets from time to time.
 
Great, Vanillaware is long overdue for a breakthrough success. 50% of 13 Sentinel's sales already, simultaneous global and multiplatform release strategy has, to no surprise, worked well!

Hopefully they consider a PC port.

yes, we know in VW case there are issues with oc, that said I would say that jrpg/rpg/srpg with high artistic value but not too demanding tech that aim to include also Switch in the pipeline, even debuting in a Direct, but still mulrtiplatform and with a day1 worldwide release are doing the right call
 
Figured this was tracking slightly behind Dragon's Crown when looking at how much the game moved in Japan (300k first week) and when factoring in that the game's NA release wasn't that far behind (only two weeks later), but then realized this video was uploaded a week and a half ago, so the game would've reached this result with only two weeks on the market. That seems like an exceptional result.
 
Safe to say the vast majority are on Switch. I asked my local GameStop in Canada and they said virtually everyone that asked for it was specifically after the Switch version. And we already have seen how dominant the Switch version is in Japan.

Wouldn't shock me if Switch was like 400k or even 450k of that total.
 
(maybe it wasn't public?)
Well, the video IS unlisted, so clearly something's afoot.

Strangely enough, the western version of the video, which is more recent, does not mention 500k at all.



Maybe the game hasn't sold 500k yet but they were expecting it to reach that milestone based on sales projection/trends and they uploaded the video as unlisted early. Where did you find the video by the way? It's not even featured on the official website, but it has too many views for it NOT to have appeared somewhere public.
 
Impressive. Very nice.

I wonder what numbers it would have if launched on PC too. And no stock issues.
 
Safe to say the vast majority are on Switch. I asked my local GameStop in Canada and they said virtually everyone that asked for it was specifically after the Switch version. And we already have seen how dominant the Switch version is in Japan.

Wouldn't shock me if Switch was like 400k or even 450k of that total.

The PS4+PS5 physical only total for Japan alone is almost 50k so that's an obvious impossibility.

Well, the video IS unlisted, so clearly something's afoot.

Strangely enough, the western version of the video, which is more recent, does not mention 500k at all.



Maybe the game hasn't sold 500k yet but they were expecting it to reach that milestone based on sales projection/trends and they uploaded the video as unlisted early. Where did you find the video by the way? It's not even featured on the official website, but it has too many views for it NOT to have appeared somewhere public.


Apparently it's being run as an ad, Japanese users picked up on it.
 
This had somehow been missed but the Japanese version of Unicorn Overlord's Accolades trailer uploaded a week ago(maybe it wasn't public?) confirms it has sold over 500,000 copies worldwide.


Realy good result for Vanillaware, especially if that milestone was crossed on March 21st, meaning it would've done so in a little under 2 weeks!!

Still need to get the game for myself.
 
Very good, excellent results and as I said on a previous MC it's what I wanted to be happy for this release.
 
This has to be the strangest sale milestone announcement ever.
Well for a small developer like Vanillaware selling 500 000 copies of a game is like selling millions of copies for bigger developers.
 
Safe to say the vast majority are on Switch. I asked my local GameStop in Canada and they said virtually everyone that asked for it was specifically after the Switch version. And we already have seen how dominant the Switch version is in Japan.

Wouldn't shock me if Switch was like 400k or even 450k of that total.
Near me (a small part of Atlantic Canada), as far as I could tell, my local stores have -only- stocked/recieved the Switch version.

I'm one of the unicorns (heh) who bought the Xbox CE 😅
 
Well for a small developer like Vanillaware selling 500 000 copies of a game is like selling millions of copies for bigger developers.
Probably means how lowkey the milestone was shared and that it didn't even hit us until a week later.
With Yakuza or Persona Sega was making sure that everyone knew how fast and great the latest installments have been selling lol.
 
Probably means how lowkey the milestone was shared and that it didn't even hit us until a week later.
As has been already brought up in this thread, since the only evidence we have is an unlisted video (as in, this video is not meant for public viewing), I don't think the milestone has actually happened yet. Or at least, I'll wait until Vanillaware/Atlus/Sega actually make a public announcement.
 
Great result, it took years for 13 Sentinels to clear 1M so this bodes extremely well for Unicorn Overlord's lifetime sales.
 
As has been already brought up in this thread, since the only evidence we have is an unlisted video (as in, this video is not meant for public viewing), I don't think the milestone has actually happened yet. Or at least, I'll wait until Vanillaware/Atlus/Sega actually make a public announcement.

Well you didnt't need to wait long



To commemorate the release of this work over 500,000 copies worldwide,We have released the "Accolade Trailer" which includes comments from various European and American media
 
Yup, looks like the milestone might be as of March 31st (or whenever they started running the trailer as an ad). Still an astounding result, especially as legs are poised to be strong given the positive wom.
 
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Happy for the numbers, but sad for the numbers. It's one of the best RPGs released this generation and deserves much more. I hope it continues to sell well and generate a lot of income for Vanillaware.
 
Happy for the numbers, but sad for the numbers. It's one of the best RPGs released this generation and deserves much more. I hope it continues to sell well and generate a lot of income for Vanillaware.
I don't know about you, but prior to playing the demo I wasn't sure an Ogre Battle game would crack six digits worldwide in 2024. I think this result is a resounding succcess for Vanillaware and the genre as a whole.
 
Excellent, congratulations indeed to Vanillaware then for very solid initial sales for Unicorn Overlord. I like that SEGA is pushing more and more for synchronous worldwide releases.
 
Yup, looks like the milestone might be as of March 31st (or whenever they started running the trailer as an ad). Still an astounding result, especially as legs are poised to be strong given the positive wom.
So that's what, the first 3 weeks (or even 4 if going by usual tracker weeks)?
 
Whoa hey whoa hey hey whoa whoa

Did Matsuno touch this game? He's probably my favourite RPG writer, the idea that he'd put hands on something so explicitly inspired by Ogre Battle is setting my brain on fire
No, I'm referencing the tweet he made about getting UO to a million sales, but slso the fact that he is the patron saint of Ogre Battle and therefore this is only possible through His grace.
 
Thanks, but thats disappointing, i really hope they can negotiate at least some co-ownership or something for future games. Developing these quality games for so many years and still not owning any IP is disappointing. Especially when you hear stories about how they struggle with project budgets from time to time.

It would be nice for them to own the IP... But wouldn't make much difference anyway, as they don't do sequels as far as I know. And at this point, the biggest IP they could own is their name itself. People that enjoy their titles know who Vanillaware is and what to expect whenever they release something new.
 
No, I'm referencing the tweet he made about getting UO to a million sales, but slso the fact that he is the patron saint of Ogre Battle and therefore this is only possible through His grace.
God I would lose my absolute mind if this could convince Square to license out Ogre Battle, even just for one game
 
I'd say the demo certainly helped here. I know I wouldn't have bought it otherwise.

On that note, it's nice that it has become more common that demos are the first few hours of the actual full game where you can carry over your save data instead of the old style demos where you play a small bit and at times some basic functions are even locked, so you couldn't get a good feeling for the game.
 
Whoa hey whoa hey hey whoa whoa

Did Matsuno touch this game? He's probably my favourite RPG writer, the idea that he'd put hands on something so explicitly inspired by Ogre Battle is setting my brain on fire
He replied on Twitter that working on a new OB or TO is nearly impossible nowadays and recommended people to buy UO as a way to support the next generation of tactics RPG.
 
I'd say the demo certainly helped here. I know I wouldn't have bought it otherwise.

On that note, it's nice that it has become more common that demos are the first few hours of the actual full game where you can carry over your save data instead of the old style demos where you play a small bit and at times some basic functions are even locked, so you couldn't get a good feeling for the game.
Indeed, this should be a staple to be honest. It even increases your emotional attachment to your save data, and therefore the game, which is ultimately good for the publisher.

The Prince of Persia demo on the other hand, is the counterexample.

The only tricky part is that for save data to transfer, the game's release should be right around the corner (~1 month). So it is not always possible especially when you want to time it with a Direct (see DQM3).
 
The only tricky part is that for save data to transfer, the game's release should be right around the corner (~1 month). So it is not always possible especially when you want to time it with a Direct (see DQM3).
Easy fix, just have two demos! If Asano can get away with it, they can too.
 
Easy fix, just have two demos! If Asano can get away with it, they can too.
Demos cost resources and time that the developer doesn't always have enough of, and money. Not 100% certain about this last one, but I am under the impression that same as getting an advertising slot, the platform holders charge for demos in some way.
 
I'd say the demo certainly helped here. I know I wouldn't have bought it otherwise.

On that note, it's nice that it has become more common that demos are the first few hours of the actual full game where you can carry over your save data instead of the old style demos where you play a small bit and at times some basic functions are even locked, so you couldn't get a good feeling for the game.
Direct + demo. This game caught my eye and ear in the Direct. The demo finally convinced me to buy. I'm now 40 hours in.
 
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