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UK 2022 Hardware and Software sales | New Game sales up 20% YoY, anything else down

SoonyXboneUhh

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Hardware
In terms of consoles, GfK panel data reveals that two million games machines were sold in the UK during 2022, a drop of 29% over the year before.
This was mostly due to a big drop in PS5 and Nintendo Switch console sales. Sony's new machine was impacted by stock shortages for most of the year, and sales were down nearly 33% compared with 2021. Nintendo Switch sales fell 27.5%, but it still ended the year as the UK's most popular console.
In third position was Xbox Series S and X, but it did comparatively better than its competitors, with sales down nearly 15%. Again, Xbox Series X also suffered from low supply.
Fewer than 60,000 units seperated the three platforms by the end of the year.

2021: ~3,360,000 units (up 14% YoY)
Switch #1 >1,200,000 units (down 19% YoY)
Ps5 #2 <1,200,000 units
Xbox Series #3 >800,000 units
2022: ~ 2,000,000 units (down 29% YoY)
Switch #1 (down 27.5% YoY)
PS5#2 (down <33% YoY)
Xbox Series #3 (down <15% YoY)





Software
The best-selling games of the year were once again FIFA and Call of Duty. LEGO Star Wars: The Skywalker Saga beat Elden Ring to third place.
New releases that missed out on the Top 20 include NBA 2K23 (No.22), Gotham Knights (No.25), Saints Row (No.28), Kirby and the Forgotten Land (No.31), Tiny Tina's Wonderlands (No.35), Splatoon 3* (No.38) and Football Manager 2023 (No.45).
Outside of the Top 50, there was Dying Light 2: Stay Human* (No.55), Uncharted: Legacy of Thieves Collection (No.56), Just Dance 2023 (No.57), Mario + Rabbids: Sparks of Hope (No.62), Total War: Warhammer 3 (No.77), Mario Strikers: Battle League Football* (No.80), The Last of Us: Part 1 (No.88) and Need For Speed Unbound (No.98).
Other releases such as PGA Tour 23, The Callisto Protocol, Crisis Core: Final Fantasy VII: Reunion, Ghostwire Tokyo, Evil Dead: The Game, Rainbow Six Extraction, Marvel's Midnight Suns, Two Point Campus, Sniper Elite 5, Stranger of Paradise: Final Fantasy Origin, Stray and A Plague Tale: Requiem all finished outside of the Top 100

GSD combined
34.2m video games were sold (down <6% YoY)
PositionTitle
1FIFA 23 (EA) | up 4% YoY
2Call of Duty: Modern Warfare 2 (Activision Blizzard) | up 67% YoY
3LEGO Star Wars: The Skywalker Saga (Warner Bros)
4Elden Ring (Bandai Namco)
5Grand Theft Auto 5 (Rockstar)
6God of War Ragnarok (Sony)
7FIFA 22 (EA)
8Horizon: Forbidden West (Sony)
9Red Dead Redemption 2 (Rockstar)
10Nintendo Switch Sports (Nintendo)*
11Pokémon Legends: Arceus (Nintendo)*
12Mario Kart 8: Deluxe (Nintendo)*
13Gran Turismo 7 (Sony)
14Pokémon Violet (Nintendo)* | up 36% YoY
15WWE 2K22 (2K Games)
16F1 22 (EA)
17Pokémon Scarlet (Nintendo)* | up 36 % YoY
18Minecraft: Nintendo Switch Edition (Nintendo/Mojang)*
19Animal Crossing: New Horizons (Nintendo)*
20Sonic Frontiers (Sega)


GSD digital only
<20m games were sold (down 3.4% YoY)
PositionTitle
1FIFA 23 (EA)
2Call of Duty: Modern Warfare 2 (Activision Blizzard)
3Grand Theft Auto 5 (Rockstar)
4Elden Ring (Bandai Namco)
5LEGO Star Wars: The Skywalker Saga (Warner Bros)
6FIFA 22 (EA)
7Red Dead Redemption 2 (Rockstar)
8God of War: Ragnarok (Sony)
9F1 22 (EA)
10WWE 2K22 (2K Games)


GSD physical only
14.2m games were sold (down 9% YoY)
PositionTitle
1FIFA 23 (EA)
2Call of Duty: Modern Warfare 2 (Activision Blizzard)
3LEGO Star Wars: The Skywalker Saga (Warner Bros)
4Nintendo Switch Sports (Nintendo)
5Pokémon Legends: Arceus (Nintendo)
6God of War Ragnarok (Sony)
7Mario Kart 8: Deluxe (Nintendo)
8Pokémon Violet (Nintendo)
9Horizon: Forbidden West (Sony)
10Elden Ring (Bandai Namco)

more at the link:
2021 sales topic
 
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Those % changes for Switch and PS5 don't line up with what we had last year, if PS5 fell by 5% more it should have either been #1 last year or further behind than reported this year.

Edit: if you swap the PS5 and Switch % changes it lines up perfectly, I wonder if that's a mistake.
 
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Those % changes for Switch and PS5 don't line up with what we had last year, if PS5 fell by 5% more it should have either been #1 last year or further behind than reported this year.
Exactly my issue with this and why I didn't put numbers in yet.
And now make those work with just a gap of 60k total units and Xbox Series fitting in, too.
Upweighted, non upweighted, revised numbers from GFK. Some inaccuracies. So many options that could've been the reasons for this.

I believe the 60k units difference is non upweighted. That would give more wiggle room.
Make the nearly 33% drop something like 32.7%
 

Some extracts from the article

Software

Sales of video games, consoles and accessories fell in 2022, due to ongoing stock shortages and a fall in popularity of older titles.

34.2 million games were sold in 2022, which is a drop of nearly 6% compared with 2021. This is according to GSD market data, which tracks all physical game sales and digital sales from most major publishers.

Almost 20 million of the games sold were via digital download stores, which is a drop of 3.4% over 2021. The remaining 14.2 million games were sold via physical retailers, which is a 9% fall year-on-year.

[...]

The best-selling games of the year were once again FIFA and Call of Duty. LEGO Star Wars: The Skywalker Saga beat Elden Ring to third place.

New releases that missed out on the Top 20 include NBA 2K23 (No.22), Gotham Knights (No.25), Saints Row (No.28), Kirby and the Forgotten Land (No.31), Tiny Tina's Wonderlands (No.35), Splatoon 3* (No.38) and Football Manager 2023 (No.45).

Hardware

This was mostly due to a big drop in PS5 and Nintendo Switch console sales. Sony's new machine was impacted by stock shortages for most of the year, and sales were down nearly 33% compared with 2021. Nintendo Switch sales fell 27.5%, but it still ended the year as the UK's most popular console.

In third position was Xbox Series S and X, but it did comparatively better than its competitors, with sales down nearly 15%. Again, Xbox Series X also suffered from low supply.

Fewer than 60,000 units seperated the three platforms by the end of the year.

GSD 2022 Best-Selling Video Games (Digital + Physical)

01. FIFA 23 (EA Sports)
02. Call of Duty: Modern Warfare II (Activision Blizzard)
03. Lego Star Wars: The Skywalker Saga (WB Games)
04. Elden Ring (Bandai Namco)
05. Grand Theft Auto 5 (Rockstar Games)
06. God of War: Ragnarok (Sony Interactive Ent.)
07. FIFA 22 (EA Sports)
08. Horizon: Forbidden West (Sony Interactive Ent.)
09. Red Dead Redemption 2 (Rockstar Games)
10. Nintendo Switch Sports (Nintendo)*
11. Pokémon Legends: Arceus (Nintendo)*
12. Mario Kart 8: Deluxe (Nintendo)*
13. Gran Turismo 7 (Sony)
14. Pokémon Violet (Nintendo)*
15. WWE 2K22 (Take Two)
16. F1 22 (EA Sports)
17. Pokémon Scarlet (Nintendo)
18. Minecraft: Nintendo Switch Edition (Mojang)*
19. Animal Crossing: New Horizons (Nintendo)*
20. Sonic Frontiers (SEGA)

Important note:

GSD digital data includes games from participating companies sold via Steam, Xbox Live, PlayStation Network, Nintendo Eshop. Major participating companies are Activision Blizzard, Bandai Namco, Capcom, Codemasters, Electronic Arts, Embracer Group (including Gearbox, Koch Media, Sabre Interactive), Focus Entertainment, Konami, Marvellous Games, Microids, Microsoft (including Bethesda), Milestone, Nacon, Paradox Interactive, Quantic Dream, Sega, Sony, Square Enix, Take-Two, Ubisoft and Warner Bros. Nintendo and 505 Games are the notable absentees, alongside smaller studios.
 
Top 10 best-selling Games (2021 vs 2022) comparison first 3 weeks
As a corollary to the 2022 report, there's also this piece by Sam Naji focusing on how much the ongoing recession has impacted customers' spending on gaming products, featuring also a deeper look at the differences between new games' sales and catalog games sales


The two tables below show the UK ranked top 10 new games released within their first three-week launch window. The first several weeks in market are often the most profitable time in sales for most new releases. Table 1 shows the sales from boxed physical disc full games. Table 2 shows the sales from GSD-tracked full game digital downloads (see chart at the bottom of this article for the list of participating publishers).

The top 10 new boxed games generated 31% more sales in 2022 than their 2021 counterparts.

sparkers-2022-table-1.jpg


sparkers-2022-table-2.jpg


Like the growth in retail disc sales, unit sales for full game digital downloads increased by 52% in 2022 compared to 2021.

When you combine new game releases for boxed sales and digital (full game) downloads, there where an additional 1.5 million units sold in 2022 compared to 2021.

What is evident from Chart 1 (below) is that a significant share of the decrease in sales came from "catalogue" games, namely those games which have been in market for over 12 weeks. A significant proportion of the downturn in catalogue sales for 2022 was due to the fact the COVID-19 pandemic surged sales in 2020 and 2021. In the first 49 weeks of 2020, catalogue sales increased by more than two-thirds compared to the same time the year before.

Tellingly, as the pandemic hit the release slate of new games between 2020 and 2021, the knock-on effect was to see an overall decline in sales for "new" (the first 12 weeks of sales of releases) games year-on-year.

It was only by this year, in 2022, that the decline in sales for new games reversed. Unit sales for new games in 2022 increased by 16% compared to 2021, almost reaching 2019 levels.

sparkers-2022-chart-1.jpg


More at the link
 
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Nintendo evergreens' performance are likely one of the reason for the dip in legacy titles sales.
 
I took a look at the hardware table in the ERA Yearbook and the data we have in order to calculate this year sales do not add up because those 2021 numbers are rounded to nearest 100.000, also they are upweighted. Xbox Series was likely closer to 850.000 than 800.000 the previous year and PlayStation 5 was likely closer to 1.150.000 than 1.200.000. As for Nintendo Switch GfK Chart-Track uses a bigger number to extrapolate than for the other 2 platforms.
 
I took a look at the hardware table in the ERA Yearbook and the data we have in order to calculate this year sales do not add up because those 2021 numbers are rounded to nearest 100.000, also they are upweighted. Xbox Series was likely closer to 850.000 than 800.000 the previous year and PlayStation 5 was likely closer to 1.150.000 than 1.200.000. As for Nintendo Switch GfK Chart-Track uses a bigger number to extrapolate than for the other 2 platforms.
Yeah the numbers we have from last year are upweighted while I assume since this is a pretty early report it's just the raw numbers, which also explains why the total hw doesn't line up (should be about 2.4m total if it's 29% down from last year.
 
Edit: if you swap the PS5 and Switch % changes it lines up perfectly, I wonder if that's a mistake.
I do not believe this is the case here, as Switch is once mentions as nearly down 28% in the bullet points below the headline and again as down 27.5% in the text. Doing the same mistake twice is rare. Or the issue would've been in the table already Chris used for the article.


@Bruno MB is probably right.
 
I do not believe this is the case here, as Switch is once mentions as nearly down 28% in the bullet points below the headline and again as down 27.5% in the text. Doing the same mistake twice is rare. Or the issue would've been in the table already Chris used for the article.


@Bruno MB is probably right.
Yeah I think it's the latter case. I went back and found my end of the year unweighted estimates from 2021, which was 1.03M PS5, 1.00M Switch and 0.76M XBS. Apply these %s to those numbers and you get:

Switch 720k
PS5 690k
XBS 650k
Total 2060k

Which lines up quite well with the OP.

I think it's as Bruno says, Nintendo sales must get upweighted more which is why it won last year.
 

2022
NSW: ~880K
PS5: ~770K
XBS: ~720K

This also lines ups with the overall hardware drop, total 2021 with PS4 was 3.35M, 2022 sales should be near 0. 2022 total sales total ~2.37M for a drop of 29%.

LTD
NSW: ~6.04M
PS5: ~2.37M
XBS: ~1.88M
 
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I'm seeing a bit of a range of 2022 sales. Based on the CESA 2021 report total sales should be just below 2.4 million for the year. But the GamesIndustry report says 2 million consoles sold.
 
Probably worth waiting for the article but my estimates are:

399000 - consoles
1796435 - accessories
6583000 - software games

Ohh, think you mean for consoles specifically. Ignore me.
 
So were we able to figure out an estimate for the December sales ?
I don't think we've got anything close to accurate enough but using the unweighted rough estimates I got and the YTD from November gives:

Switch ~190k
PS5 ~150k
XBS ~120k
Total ~460k

Let's see how well that compares vs the December report we get, could be a fair bit off.
 

Chris says he has all the data for December and just needs to type it up and get it approved. Hopefully we will get it later today or tomorrow to get clarify the data.
 
So the issue is that is numbers are unweighted

Here is what we have if extrapolation is same as 2021:

GFK(UK): CY 2022

Code:
+-------+------------+------------+------------+
|System |   This CY  |   Last CY  |     LTD    |
+-------+------------+------------+------------+
|  NSW  |    880.000 |  1.220.000 |  6.060.000 |
|  PS5  |    770.000 |  1.150.000 |  2.370.000 |
|  XBS  |    720.000 |    850.000 |  1.880.000 |
|  PS4  |     10.000 |    130.000 |  7.690.000 |
+-------+------------+------------+------------+
|  ALL  |  2.380.000 |  3.350.000 | 18.000.000 |
+-------+------------+------------+------------+

Final numbers could be a bit different because extraolation could change compared to 2021.
ERA Yearbook in march will give the final numbers.
 
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Now that we have ranges for 2022:

2nd year for evry Playstation in the UK.

GFK(UK): CY 2015

Code:
+-------+------------+------------+------------+
|System |   This CY  |   Last CY  |     LTD    |
+-------+------------+------------+------------+
|  PS4  |  1.210.000 |  1.260.000 |  3.050.000 |
|  XB1  |  1.020.000 |  1.070.000 |  2.490.000 |
|  3DS  |    360.000 |    400.000 |  2.920.000 |
|  WIU  |    150.000 |    160.000 |    530.000 |
|  360  |     80.000 |    250.000 |  9.100.000 |
|  PSV  |     60.000 |    120.000 |    720.000 |
|  PS3  |     30.000 |    150.000 |  5.900.000 |
|  WII  |     10.000 |     20.000 |  8.300.000 |
+-------+------------+------------+------------+
|  ALL  |  2.920.000 |  3.450.000 | 33.000.000 |
+-------+------------+------------+------------+

Chart-Track: CY 2008

Code:
+-------+------------+------------+------------+
|System |   This CY  |   Last CY  |     LTD    |
+-------+------------+------------+------------+
|  NDS  |  3.100.000 |  2.700.000 |  8.400.000 |
|  WII  |  2.700.000 |  1.800.000 |  4.700.000 |
|  360  |  1.500.000 |  1.300.000 |  3.700.000 |
|  PS3  |  1.000.000 |    900.000 |  1.900.000 |
|  PSP  |    600.000 |    700.000 |  3.200.000 |
|  PS2  |    200.000 |    800.000 | 10.000.000 |
+-------+------------+------------+------------+
|  ALL  |  9.100.000 |  8.200.000 | 31.900.000 |
+-------+------------+------------+------------+
Numbers are approximations.
Data are very difficult to find for that generation.


Chart-Track: CY 2002

Code:
+-------+------------+------------+------------+
|System |   This CY  |   Last CY  |     LTD    |
+-------+------------+------------+------------+
|  PS2  |  1.940.000 |  1.620.000 |  3.720.000 |
|  GBA  |    750.000 |    800.000 |  1.450.000 |
|  XBX  |    560.000 |            |    560.000 |
|  GCN  |    420.000 |            |    420.000 |
|  PS1  |    370.000 |    530.000 |  6.910.000 |
|  GMB  |     70.000 |    690.000 |  6.630.000 |
|  SDC  |     10.000 |    140.000 |    600.000 |
+-------+------------+------------+------------+
|  ALL  |  4.120.000 |  3.780.000 | 20.290.000 |
+-------+------------+------------+------------+

Chart-Track: CY 1997

Code:
+-------+------------+------------+------------+
|System |   This CY  |   Last CY  |     LTD    |
+-------+------------+------------+------------+
|  PS1  |  1.230.000 |    575.000 |  1.930.000 |
|  N64  |    610.000 |            |    610.000 |
|  GMB  |    470.000 |    410.000 |  3.240.000 |
| 16bit |    160.000 |    340.000 |  4.730.000 |
|  SAT  |    130.000 |    195.000 |    370.000 |
+-------+------------+------------+------------+
|  ALL  |  2.600.000 |  1.520.000 | 10.880.000 |
+-------+------------+------------+------------+
16bit = SNES + Mega Drive
 
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So the issue is that is numbers are unweighted

Here is what we have if extrapolation is same as 2021:

GFK(UK): CY 2022

Code:
+-------+------------+------------+------------+
|System |   This CY  |   Last CY  |     LTD    |
+-------+------------+------------+------------+
|  NSW  |    880.000 |  1.220.000 |  6.060.000 |
|  PS5  |    770.000 |  1.150.000 |  2.370.000 |
|  XBS  |    720.000 |    850.000 |  1.880.000 |
|  PS4  |     20.000 |    130.000 |  7.700.000 |
+-------+------------+------------+------------+
|  ALL  |  2.380.000 |  3.350.000 | 18.010.000 |
+-------+------------+------------+------------+

Final numbers could be a bit different because extraolation could change compared to 2021.
ERA Yearbook in march will give the final numbers.
I thought they are supposed to be 60000 units apart.
 
I thought they are supposed to be 60000 units apart.
GFK reports unweighted data (they don't track 100% of retailers). They then up weight this by different amounts going by their assumption of what percentage of the market they believe they currently track.

For software, it's been ~90-95% over the years. Hardware is more like 85-90% depending on the particular item.
 
So the issue is that is numbers are unweighted

Here is what we have if extrapolation is same as 2021:

GFK(UK): CY 2022

Code:
+-------+------------+------------+------------+
|System |   This CY  |   Last CY  |     LTD    |
+-------+------------+------------+------------+
|  NSW  |    880.000 |  1.220.000 |  6.060.000 |
|  PS5  |    770.000 |  1.150.000 |  2.370.000 |
|  XBS  |    720.000 |    850.000 |  1.880.000 |
|  PS4  |     20.000 |    130.000 |  7.700.000 |
+-------+------------+------------+------------+
|  ALL  |  2.380.000 |  3.350.000 | 18.010.000 |
+-------+------------+------------+------------+

Final numbers could be a bit different because extraolation could change compared to 2021.
ERA Yearbook in march will give the final numbers.

Was going to say, 2021 extrapolation should do fine here. Sucks that we can only find the real potential of the new systems three years into the gen.
  • PS5 is ~570k behind PS4
  • XBS is ~560k behind XB1
  • PS4:XB1 ratio end of 2015 = 55:45 (560k gap)
  • PS5:XBS ratio end of 2022 = 57:43 (640k gap)
 
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Software numbers with digital can be calculated now:
  • FIFA 23 -> 2.432M
  • COD MW2 -> 1.628M (seems low)
  • Pokemon S/V -> ~510K est. -> BD/DP = 380K, 210K BD, 170K BP
 
2nd Cy ratio
PS4:XB1 54:46
PS5:XBS 52:48


Seeing the lower raw numbers ps/xbox gen over gen shows how shortages have affected things.

also xbox 360 great brand strength surely helped xb1 a lot early on in uk, as that system imo did not have a lot going for it with quite poor price/hardware power ratio early on.
 
If my estimations are correct, everything in the top 10 combined chart should be >400K...?
 
GSD physical only
14.2m games were sold (down 9% YoY)
PositionTitle
1FIFA 23 (EA)
2Call of Duty: Modern Warfare 2 (Activision Blizzard)
3LEGO Star Wars: The Skywalker Saga (Warner Bros)
4Nintendo Switch Sports (Nintendo)
5Pokémon Legends: Arceus (Nintendo)
6God of War Ragnarok (Sony)
7Mario Kart 8: Deluxe (Nintendo)
8Pokémon Violet (Nintendo)
9Horizon: Forbidden West (Sony)
10Elden Ring (Bandai Namco)

To compare GSD to GfK data, here were the best-selling games at UK retail according to GfK as of Week 48:
1. FIFA 23
2. Call of Duty Modern Warfare II
3. Pokemon Legends Arceus
4. Horizon Forbidden West
5. Pokemon Scarlet/Violet
6. LEGO Star Wars The Skywalker Saga
7. Mario Kart 8 Deluxe
8. God of War Ragnarok
9. Nintendo Switch Sports
10. Elden Ring

Big difference is that Lego Star Wars and Switch Sports are higher in the GSD chart while Horizon is lower due to lack of tracking for bundles (Pokemon Scarlet/Violet SKUs are separated too).
 
I hope that Chris talking about games position in a top 100 mean that we will get a complete top 100 soon.

Last top 100 was in 2019.

___

I have question for @Hiska-kun or everyone who had access to CESA White Paper.

Do CESA has yearly total number of Hardware sold by country for years prior to 2019 ?
(There is total for 2019, 2020 and 2021)

Or at the best yearly numbers for PS3, Xbox 360 and Wii between 2012 and 2016 (Since they have LTD at the end of 2020).

I want these numbers to estimate yearly sales of legacy Hardware (PS3, Xbox 360 and Wii) between 2012 and 2016 in the UK.

(Just to say CESA Hardware numbers for UK are exact same as those in the ERA Yearbook. They are just rounded to nearst 10k instead of nearst 100k so I assume they are from GFK/Chart-track).
 
To compare GSD to GfK data, here were the best-selling games at UK retail according to GfK as of Week 48:


Big difference is that Lego Star Wars and Switch Sports are higher in the GSD chart while Horizon is lower due to lack of tracking for bundles (Pokemon Scarlet/Violet SKUs are separated too).
Yes. And GSD tracks digital cards from some other different retailers. That should explain star War tracking higher. Stsr wars has a huge digital share, as seen in the digital only chart. Just behind elden ring.
 


GSD CoD launch split for comparison:
57% of sales came on PlayStation formats (42% on PS5), with nearly 33% on the Xbox platforms and nearly 11% on PC.


its important to note, that both Elden Ring and CoD had only one Xbox retail SKU. Smart-delivery for Elden Ring and the Cross-Gen Bundle for CoD.
Only Playstation had one SKU for PS5 and an extra SKU for PS4.
 
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I hope that Chris talking about games position in a top 100 mean that we will get a complete top 100 soon.

Last top 100 was in 2019.

___

I have question for @Hiska-kun or everyone who had access to CESA White Paper.

Do CESA has yearly total number of Hardware sold by country for years prior to 2019 ?
(There is total for 2019, 2020 and 2021)

Or at the best yearly numbers for PS3, Xbox 360 and Wii between 2012 and 2016 (Since they have LTD at the end of 2020).

I want these numbers to estimate yearly sales of legacy Hardware (PS3, Xbox 360 and Wii) between 2012 and 2016 in the UK.

(Just to say CESA Hardware numbers for UK are exact same as those in the ERA Yearbook. They are just rounded to nearst 10k instead of nearst 100k so I assume they are from GFK/Chart-track).

Would be great. I've been trying to find PS360/Wii gen hardware numbers as well to no avail.
 


GSD CoD launch split for comparison:



its important to note, that both Elden Ring and CoD had only one Xbox retail SKU. Smart-delivery for Elden Ring and the Cross-Gen Bundle for CoD.
Only Playstation had one SKU for PS5 and an extra SKU for PS4

Xbox improved after launch which may have been expected.

Comparing the smart delivery combined SKU to PS5 only is pretty stupid though, the combined PS comparison is the only one that makes sense, which Chris says PS was still ahead overall. I would like to see the YTD platform splits.
 
Yeah the ER/COD tweet doesn't have too much value except in the context of the data that SoonyXboneUh added.
 
Xbox improved after launch which may have been expected.

Comparing the smart delivery combined SKU to PS5 only is pretty stupid though, the combined PS comparison is the only one that makes sense, which Chris says PS was still ahead overall. I would like to see the YTD platform splits.
Yes. It only shows us PS as a platform had stronger launch sales, while Xbox had stronger legs.
And more first party games to choose from on Playstation could very well be the main reason, as Chris explained.
Other reason could be most of the PS5 sales during Christmas were GoW Bundles. So they already bought one game. Xbox Console were all non Bundles and CoD or Elden Rring were some of the go to games to get.

edit:
I changed the embedded tweet to the one with the additional context.
 
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Comparing the smart delivery combined SKU to PS5 only is pretty stupid though, the combined PS comparison is the only one that makes sense, which Chris says PS was still ahead overall. I would like to see the YTD platform splits.

Yeah, we need total Playstation:Xbox splits to see if there has been any notable impact on COD's skew from Sony's big 1st party launches.

It's completely flipped since the 360 era from 60:40 Xbox to 60:40 Playstation and creeping up even higher to 64-66. Launch split was 67 Playstation for instance.
 


Regarding GOWR, we know that in November at least bundles represented around ~17% of the physical copies sold. Add digital and it'll likely be <10%.

Though I assume that % got higher as more GOWR bundles were shipped in december and sales dropped after the launch period.

Don't think we have any data for HFW bundles.
 
I dont think anyone is questioned that these games did well just because of the bundles ?
People commented on a game like HFW returning back to the top of the charts the second bundles were introduced which is a fair point. Using this as a general justification for its sales success seems much, even for the biggest fanboys and trolls.
 
I hope that Chris talking about games position in a top 100 mean that we will get a complete top 100 soon.

Last top 100 was in 2019.

___

I have question for @Hiska-kun or everyone who had access to CESA White Paper.

Do CESA has yearly total number of Hardware sold by country for years prior to 2019 ?
(There is total for 2019, 2020 and 2021)

Or at the best yearly numbers for PS3, Xbox 360 and Wii between 2012 and 2016 (Since they have LTD at the end of 2020).

I want these numbers to estimate yearly sales of legacy Hardware (PS3, Xbox 360 and Wii) between 2012 and 2016 in the UK.

(Just to say CESA Hardware numbers for UK are exact same as those in the ERA Yearbook. They are just rounded to nearst 10k instead of nearst 100k so I assume they are from GFK/Chart-track).

CESA only has yearly hardware (and software) sales, not totals. CESA numbers are based on IDG consulting, which I assume they are from GFK.

I have total sales for 2018 from IDG consulting (PS3-360-WiiU included, but not Wii or older hardware).

If you need hardware yearly numbers from 2012 to 2016 I can share them later.
 
CESA only has yearly hardware (and software) sales, not totals. CESA numbers are based on IDG consulting, which I assume they are from GFK.

I have total sales for 2018 from IDG consulting (PS3-360-WiiU included, but not Wii or older hardware).

If you need hardware yearly numbers from 2012 to 2016 I can share them later.
hardware yearly numbers (including PS3 and X360) is exactly what I need.

Thanks for your reply.
 


Regarding GOWR, we know that in November at least bundles represented around ~17% of the physical copies sold. Add digital and it'll likely be <10%.

Though I assume that % got higher as more GOWR bundles were shipped in december and sales dropped after the launch period.

Don't think we have any data for HFW bundles.

You can have a look at post #30 that explains it.
The difference in placing for GoW and Horizon for GDS and GfK (only GfK tracks bundle copies)
For God of War the share is really really low. For Horizon I expect it to be quite high. Sure not above 50%, but up to 1/3
MK8 Deluxe has the same "issue"
 
hardware yearly numbers (including PS3 and X360) is exactly what I need.

Thanks for your reply.

UK 2012

360 - 890k
PS3 - 700k
3DS - 680k
PSV - 310k
Wii - 200k
NDS - 100k
Wii U - 90k
PSP - 80k

UK 2013

3DS - 710k
360 - 620k
PS4 - 580k
PS3 - 480k
XB1 - 400k
PSV - 180k
Wii U - 130k
Wii - 60k
PSP - 30k
NDS - 10k

UK 2014

PS4 - 1260k
XB1 - 1070k
3DS - 400k
360 - 250k
PSV - 170k
Wii U - 160k
PS3 - 150k
Wii - 20k
PSP - 10k
NDS - 10k

UK 2015

PS4 - 1210k
XB1 - 1020k
3DS - 360k
Wii U - 150k
360 - 80k
PSV - 60k
PS3 - 30k
Wii - 10k

UK 2016

PS4 - 1120k
XB1 - 870k
3DS - 360k
Wii U - 50k
360 - 20k
PSV - 20k
PS3 - 10k
 
Interesting to see many people discussing with Chris in Twitter about how the bundles helped a lot GOW: R and Horizon FW.

A lot of them accused him of not doing research and his response is that he has the data for the European market.

Too bad, we possibly never see them, for free
 
I think this Tweet was deleted. What did it say?
basically one of the two (memory has gone blank) sold more on Series consoles than PS5, obviously the issue is that playstation has a different sku for ps4.

the only thing that we can say is that the xbox platform seems to have made up some ground on playstation platform over time.
 
Yeah, we need total Playstation:Xbox splits to see if there has been any notable impact on COD's skew from Sony's big 1st party launches.

It's completely flipped since the 360 era from 60:40 Xbox to 60:40 Playstation and creeping up even higher to 64-66. Launch split was 67 Playstation for instance.
Tweet above, MW2 is now 54:46 PS to Xbox
 
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I don't think we've got anything close to accurate enough but using the unweighted rough estimates I got and the YTD from November gives:

Switch ~190k
PS5 ~150k
XBS ~120k
Total ~460k

Let's see how well that compares vs the December report we get, could be a fair bit off.
spot on again, on the unweighted estimates ;)
 
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