The Switch 2 guessing game: are these titles planned for it?

If there will be a.program/way of selling "nextgen upgrade path" going from Switch to Switch2 Rise+Expansion would be a good candidate and a smart way of keeping Nintendo fanbase engaged with the brand, especially if the next project can be announced "soon" (early 2026 to be on shelves later)

I don't see any scenario in which Capcom overshadows Wilds by announcing the Rise sequel before 2027-28 at the earliest.

Wilds will launch at some point next year and will have at least 18 months of post launch content. Then Capcom can announce Rise 2.
 
Thinking about MH generally, Rise+SB would be a nice day one release on Drake to warm up the base, like MHXX was early on for Switch. Whether Wilds comes or not I'm sort of expecting this to happen either way.

If tech is an issue there's always also the possibility for a Cloud release of Wilds too. I think World Cloud probably would've happened on Switch if not for Sony's 5 year console exclusivity deal in Asia.

Given how insanely Animal Crossing blew up on Switch, I'm still a little surprised Capcom didn't fast track a medium budget Monhan Nikki sequel on the system. Maybe we could see that come to fruition on Drake? Or Stories 3 while we're at it?
 
I don't see any scenario in which Capcom overshadows Wilds by announcing the Rise sequel before 2027-28 at the earliest.

Wilds will launch at some point next year and will have at least 18 months of post launch content. Then Capcom can announce Rise 2.


Could be
Switch 2 will be release later than early 2025
It can totally see a Rise+Sunbreak 4K version/upgrade only within its forst 18 months on the shelves
With a brand new project announced in 27 to be release in 28
That is probably in line with thr Switch management of MH by Capcom?

I have been "Wilds will never release on a Nintendo platform" from... 2020?
Capcom will continue with their platform strategy.

Same for their other AAA games like Resident Evil, Devil May Cry, Pragmata...


Main difference: MH brand will see a dedicated project for Switch2, if Wilds cant run on it

The parallel with RE (previous gen ports only) or other brands (no project at all probably) is wrong imho

For other brands we could see Dragon Dogma 2 port, Devil May Cry 4 port, Ace Attorney new episode, an unexpected new game imho

Possible improvement could come from Devil May Cry 5 and a RE spinoff
 
Main difference: MH brand will see a dedicated project for Switch2, if Wilds cant run on it

The parallel with RE (previous gen ports only) or other brands (no project at all probably) is wrong imho

For other brands we could see Dragon Dogma 2 port, Devil May Cry 4 port, Ace Attorney new episode, an unexpected new game imho

Possible improvement could come from Devil May Cry 5 and a RE spinoff
DMC4 won't happen because it's MT Framework. That'll have to come on Switch 1 or not at all, unless they do a RE Engine remaster like they are for Dead Rising 1.
 
Reduced resolution, 30fps and slightly worse graphics, idk how much work would be to port MHWilds.

Worlds put the bar way too high, and the idea of growing and growing will loom on capcom's head, that alone should give Switch 2 a nice boost in chances. Unless they are already working on a MH game from the portable team, i have decent hopes for Wilds on Switch 2. I don't think MH is a series that needs just 1 game per generation.

They could totally get away with a quick port of Wilds (6-12 months) and then a full MH game from the portable team.

Looking at the gameplay, not gonna say it doesn't look better than Worlds because it does but i also don't think it looks a new full gen better.
 
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Late ports
  • Cyberpunk 2077 - NO - CDPR managed a miracle port before, but with the disaster it was on console launch and Phantom Liberty subsequently skipping Xbox One and PS4 I don't see them doing it.
I am willing to bet this game will be in the reveal trailer. Why?

- Nvidia treats this game like their favorite child. Whenever they were debuting new tech from frame gen to new versions of DLSS, this game was the poster child. So of course they would want to have it center stage. Also CDPR would be down.
 
if Capcom pulls a Dragon's Dogma 2 a second time, I'm gonna start putting them in the Game Freak level of tools fuckery, lol
 
Extrapolating port feasibility from a game's performance at launch for an existing platform is already bad enough, no need to go with demo builds for undated games on unannounced platforms.

They have been multiple examples in the past of games struggling even on PS5/Xbox at launch (Cyberpunk, Elden Ring, Ori WotW) which eventually were corrected and even ported down like with Ori.

Optimization as always will be key but more importantly, it is the willingness of the publisher to include said platform which will be crucial.

Rise was initially excluded from PS5/XB for purely strategic reasons. We will see what strategy Capcom will pursue for their brand in the coming decade. Either a dual approach or an unified one. Difficult to say for sure atm.
 
Good illustration that when it comes to new and upcoming games the Switch is already treated as a more dead system than PS4/Xbox one are, some of it will be due to weakness of Switch and some of it will be related to Switch 2 releasing next year.

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Good illustration that when it comes to new and upcoming games the Switch is already treated as a more dead system than PS4/Xbox one are, some of it will be due to weakness of Switch and some of it will be related to Switch 2 releasing next year.

GVeQ1DRXAAAObVw
And some of it is just the nature of the event itself. Geoff's events have always been poor for Switch rep, which is probably why Nintendo dumped him right after Reggie retired.
 
Based on previews, I think the game is mostly 30fps
God damn it.

Anyway, for third party publishers is just not worth to support the Switch right now when they even probably have dev kits for Switch 2. Might as well be the new shiny thing on the new console when games might lack somwhat.
 
Based on previews, I think the game is mostly 30fps
This is pretty standard for the numbered MH team tbh. Tri (Wii/3DS/U), MH4 (3DS) and World (PS4/XBO) were all also mostly 30fps on their base console even though some releases could reach 60 under certain circumstances or with hardware upgrades (n3DS, PS5/XBS BC).

For base hardware framerates the team actually did best on 3DS, lol. MH3U and MH4U averaged around 45fps if you turned 3D off in the game options iirc (not only the slider).
 
The fact that Monster hunter wilds struggles to run on PS5 makes me think it won't be a Switch 2 game and that Capcom will instead make a Switch 2 monster hunter game that will later come out on pc and other consoles following their Switch strategy.
 
There have been 30FPS PS4/XBO games that were ported to Switch, there will be 30FPS PS5/XBS that will be ported to Switch 2 (not saying Monster Hunter Wilds will be one of them, just making a general observation here).
 
You’re seeing a verticals slice of a game that doesn’t launch until next year.

I’d say the frame rate being sub-optimal doesn’t really mean anything in relation to the Switch 2.
 
From IGN's preview of MH Wilds on PS5:


I doubt that Switch 2 will be able to run it

If the game is really that heavy on the CPU (and not just poor optimization from Capcom), then it would be unlikely to be ported to the Switch 2.

Clocks can only go so fast before they consume the entire battery in 10 minutes or melt the console.
 
If the game is really that heavy on the CPU (and not just poor optimization from Capcom), then it would be unlikely to be ported to the Switch 2.

Clocks can only go so fast before they consume the entire battery in 10 minutes or melt the console.
People said this about DD2 too but Capcom's now optimized it to where it runs playably on Steam Deck.
 
If the game is really that heavy on the CPU (and not just poor optimization from Capcom), then it would be unlikely to be ported to the Switch 2.

Clocks can only go so fast before they consume the entire battery in 10 minutes or melt the console.
I would agree, i think its much more likely they make a monster hunter game specifically for Switch 2 that later gets released on everything like they did with monster hunter rise on switch. Monster hunter wilds is clearly not a game made with the Switch 2 in mind at all and will struggle to run on PS5. I think people are too confident that everything will come to the Switch 2 when we will still have a lot of AAA games that won't come out on Switch 2 in the coming years.
 
I feel some people really twist what most are saying, Will we see more AAA games on Switch? potentially, yes, does that means day and date? no, not at all.

I expect more companies to be on board with the switch 2 and port their games, between the scalability of engines + how much more supported is ARM compared to 2017 (and the obvious need to sell more) we should see better support BUT, that doesn't mean day and date, not at all. But alas, not wait year+ or so, maybe just months.
 
Extrapolating port feasibility from a game's performance at launch for an existing platform is already bad enough, no need to go with demo builds for undated games on unannounced platforms.

They have been multiple examples in the past of games struggling even on PS5/Xbox at launch (Cyberpunk, Elden Ring, Ori WotW) which eventually were corrected and even ported down like with Ori.

Optimization as always will be key but more importantly, it is the willingness of the publisher to include said platform which will be crucial.

Rise was initially excluded from PS5/XB for purely strategic reasons. We will see what strategy Capcom will pursue for their brand in the coming decade. Either a dual approach or an unified one. Difficult to say for sure atm.
I think people don't think wilds is likely for Switch 2 because its obvious that Switch 2 was not part of any of their thinking back when they scoped and designed the game, it was only all about Playstation, Xbox and PC. That automatically means its questionable if it will come to Switch 2.
 
I feel some people really twist what most are saying, Will we see more AAA games on Switch? potentially, yes, does that means day and date? no, not at all.

I expect more companies to be on board with the switch 2 and port their games, between the scalability of engines + how much more supported is ARM compared to 2017 (and the obvious need to sell more) we should see better support BUT, that doesn't mean day and date, not at all. But alas, not wait year+ or so, maybe just months.
But why? Why not "day and date"? Why is it always the "Nintendo SKU" that is "too much" for the available resources at a given developer? Never is it any other platform that's "too much", it's always when it's about the Nintendo one. Porting was more difficult in the past when consoles were heavily different beasts. The Switch 2 will have a modern architecture that most any developer should be familiar with. Porting a game shouldn't be more difficult than porting it to any other platform, thus making "day and date" releases a non-issue. The only reason I can think of why it won't happen is (toxic) release tactics, in which case we shouldn't obfuscate the reason and be more vocally critical towards it.
 
But why? Why not "day and date"? Why is it always the "Nintendo SKU" that is "too much" for the available resources at a given developer? Never is it any other platform that's "too much", it's always when it's about the Nintendo one. Porting was more difficult in the past when consoles were heavily different beasts. The Switch 2 will have a modern architecture that most any developer should be familiar with. Porting a game shouldn't be more difficult than porting it to any other platform, thus making "day and date" releases a non-issue. The only reason I can think of why it won't happen is (toxic) release tactics, in which case we shouldn't obfuscate the reason and be more vocally critical towards it.
Because they make all their AAA games with Playstation, Xbox and PC in mind, Nintendo hardware is always worse than those platforms, which means they skip Nintendo hardware. When companies like Capcom make a AAA game they have no thought about Nintendo hardware, they scope it according to what Playstation and Xbox can handle. When it comes to Nintendo hardware stuff like Ace attorney is what they usually plan for it, smaller titles with less budget.
 
Because they make all their AAA games with Playstation, Xbox and PC in mind
That is not something that's set in stone. That you think it is is the problem. The Switch 1 might end up becoming the best selling console of all times, the Switch 2 is very much poised to continue that success. At that point, a little power deficite doesn't matter, as a developer in the year 2024 with all the hardships in this industry, you MAKE the Switch 2 part of your "mind". Because ignoring a future userbase of 100+ million is not sensible business at all.
 
That is not something that's set in stone. That you think it is is the problem. The Switch 1 might end up becoming the best selling console of all times, the Switch 2 is very much poised to continue that success. At that point, a little power deficite doesn't matter, as a developer in the year 2024 with all the hardships in this industry, you MAKE the Switch 2 part of your "mind". Because ignoring a future userbase of 100+ million is not sensible business at all.
Nintendo has done great things but they have not managed to change the industry as a whole, only carved out their own niche in the market. The AAA industry as a whole is still continuing the same tech arms race as they've been following for many years now. To get more AAA that is scoped towards Switch 2 then the AAA industry must change, they must lower the scope of their games, its not something that will happen unless they are absolutely forced to make it happen.

What happened is that Nintendo left the graphical arms race after the failure of the gamecube and carved out their own niche in the market with the Wii, and after that Nintendo have continued to have success by following that template. But the rest of the industry didn't move towards Nintendo's position and just continued to follow the graphical arms race.
 
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Nintendo has done great things but they have not managed to change the industry as a whole, only carved out their own niche in the market. The AAA industry as a whole is still continuing the same tech arms race as they've been following for many years now. To get more AAA that is scoped towards Switch 2 then the AAA industry must change, they must lower the scope of their games, its not something that will happen unless they are absolutely forced to make it happen.

What happened is that Nintendo left the graphical arms race after the failure of the gamecube and carved out their own niche in the market with the Wii, and after that Nintendo have continued to have success by following that template. But the rest of the industry didn't move towards Nintendo's position and just continued to follow the graphical arms race.
Meanwhile the "AAA industry" has been running into severe problems with development times, laying off unsustainable staff, and generally exploding costs, all while often failing to deliver a game that justifies all the time, money and effort that went into it. Maybe it is time for the industry to let itself be changed by Nintendo.

And the whole "they must lower scope if they include the Nintendo system" is pure fear mongering that, outside of highend graphics, just isn't true. The Switch 1 already saw games like Tears of the Kingdom, Witcher 3 and others such. There are no gameplay/world limitations that arise from a lack of power. The number of games that actually use so much hw power that Switch 2 might be in trouble are some super rare simulation heavy games. And yet Civ 7 will release on Switch 1 day 1. No game will be "held back" by releasing on a Nintendo platform. That is simply not true.
 
But why? Why not "day and date"? Why is it always the "Nintendo SKU" that is "too much" for the available resources at a given developer? Never is it any other platform that's "too much", it's always when it's about the Nintendo one. Porting was more difficult in the past when consoles were heavily different beasts. The Switch 2 will have a modern architecture that most any developer should be familiar with. Porting a game shouldn't be more difficult than porting it to any other platform, thus making "day and date" releases a non-issue. The only reason I can think of why it won't happen is (toxic) release tactics, in which case we shouldn't obfuscate the reason and be more vocally critical towards it.
It's not just the Switch, devs always have to make choices on what to spend resources on. Not necessarily because a platform is "too much" because that's simply not a thing, but there are reasons. GTA VI (likely the biggest game of this decade) will not make it to PC on launch, College Football also skipped PC, BG3 and WuKong won't be on Xbox at launch.

It behooves many devs and publishers to put more games on Switch/S2 at launch, or at all in some cases, but we shouldn't confuse devs making a suboptimal choice (or sometimes a necessary choices) for devs being platform warriors.
 
GTA6 not being on PC at launch probably has more to do with wanting to charge people twice rather than an inability to get the resources to complete a PC version at the same time.
 
People said this about DD2 too but Capcom's now optimized it to where it runs playably on Steam Deck.
Some fights can get down to 10fps and it doesn't reach 30fps at all, aside of that, it looks really rough. I wouldn't call it playable, maybe a few patches will improve it, we'll see
 
GTA6 not being on PC at launch probably has more to do with wanting to charge people twice rather than an inability to get the resources to complete a PC version at the same time.
I don't think this strategy works anymore, even Capcom stopped doing it with Wilds.

Launching all SKUs in a good state is a big challenge, there are multiple examples of poor PC or console ports and Rockstar doesn't want that to happen with their most prestigious franchise.
 
I don't think this strategy works anymore, even Capcom stopped doing it with Wilds.

Launching all SKUs in a good state is a big challenge, there are multiple examples of poor PC or console ports and Rockstar doesn't want that to happen with their most prestigious franchise.
I don't know, if we can't expect a company with nearly infinite resources, and has done incredibly well on PC to release their games at the same time on PC, is it fair to expect anyone to do so? I think this strategy is near the end, but that doesn't mean Rockstar doesn't still think they can use it.
 
I don't know, if we can't expect a company with nearly infinite resources, and has done incredibly well on PC to release their games at the same time on PC, is it fair to expect anyone to do so? I think this strategy is near the end, but that doesn't mean Rockstar doesn't still think they can use it.
I believe they are already struggling enough to meet their deadlines on consoles that adding another platform with multiple configurations on top of it is a risk they don't want to take.

And yeah, the fact that there will be double dippers, and that their games are so leggy, is making that choice easier to take.
 
Rockstar Games have always had an iffy relationship with PC platform. I don't think they've released a game on PC first/alongside consoles in forever (talking of "main" Rockstar games like GTA or Red Dead series). Red Dead Redemption still isn't available on PC for example (though I believe it's coming soon? Something about some Sony store "leak", of all things). Not sure if it's due to some internal policy/creative decision/technical reason (PC need to support a vastly greater number of possible configurations, whereas consoles usually have one or two per platform), or something else entirely (and it's beyond the scope of this thread anyway), though.

So yeah, lack of PC release Day 1 for GTA is neither a surprise, nor a sign that The Successor ™️ is out of the equation. Of course, given precedent, it's highly unlikely it will launch Day One on it (especially if it's during launch window of the console), but who knows. Maybe Nintendo will lend a hand in porting, because that's one game they most definitely want on their new platform (and unlike GTA V + Online, there won't be hundreds of GB of baggage to deal with as the game will have only just launched).
 
I really believe Rockstar is just a mismanaged company that got hold of the biggest game and the rush of making everything bigger and bigger is just creeping and starting to affect them. They can't like, dial back on GTA, each iteration just needs to get bigger and more magnificent in a matter of speaking. This game just can't be AS big as GTA5, that would be a failure.

So, i guess double dipping is a way to make a safe bet lol
 
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Let us not forget Capcom’s long history of putting console MH games to lower powered portable systems. PSP not only got the 2 PS2 games, but even squeezed 3 from Wii onto the platform.

World had a regional contact exclusivity clause and Rise was more or less developed concurrently, so there was no need to make a down port of World.

The main team even “stepped down” from portables and HD systems twice with the Wii and 3DS. They have never been and are not like Square used to be. The Tsujimoto family has been a constant at the top. Same series producer. Still the only series and third party to get an exclusive Direct in the entire Switch era. Sure perhaps World’s success “changed” them, though it’s never really stated specifically how.

They also are eager to show up on new platforms as we’ve seen during nearly every era and have a long history of multiplatform releases in general:

  • 8:16 bit- SF2 (SNES, Genesis, Amiga, Gameboy, C64, PC-Engine, Master System, etc.), Ghosts n Goblins (NES, SNES, Genesis, GBC), Mega Man (Nintendo, Genesis online service exclusive Wily Wars, PC)
  • 32:64 bit- fighting games (Saturn, PS, DC), Resident Evil (PS, N64, PC, Saturn, PC, DC exclusive), Mega Man (PS, N64)
  • Modern- Dead Rising (XB exclusive for a while, VR (PSVR 1/2, Quest), 3DS (RE:R, SF4, MH, AA), Vita (MVC3, SFXT, RE:R2), mobile and Apple devices
Not sure when and where Capcom apparently took a heel turn, but their past and current actions would indicate an even stronger level of support for NS2 than what they have done for the current Switch.

If you’re gonna use the past to predict their future, you can’t just use the recent past. It should really be comprehensive and take into account their entire history.
 
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Anyone think that Miyamoto-san revealed a potential Switch 2 launch title in the Museum Direct? Up to 13 people can play at once in the museum, so it clearly would work very well as an 'at home or online' multiplayer experience that could be a huge hit:



Also, those updated Zapper and Super Scopes must be coming out in the future.

Other tidbits include two people working together to complete games (one runs, one jumps in SMB, for example), and I reckon a new Art Academy: Hanafuda Edition could be on the cards ;)
 
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Some fights can get down to 10fps and it doesn't reach 30fps at all, aside of that, it looks really rough. I wouldn't call it playable, maybe a few patches will improve it, we'll see
Pre-patches it ran like 10fps, if at all, but now it runs 20-30fps generally (lower end of that in NPC laden towns) on med/low settings. Seems like something that could probably be well optimized to Drake, especially if they can use DLSS as standard to render less and lower other APU loads.

Pre-patch (before the big May/June patches) it was a mess everywhere though, PS5 couldn't hold 30fps even. It was rushed out the door too fast.

Capcom also just announced another major performance patch, they're not done here:



❗
Dragon's Dogma 2 update incoming
❗
We will soon be releasing an update for all platforms that will further improve CPU load, reduce crashes and bring additional adjustments. Further details will be announced as soon as they are ready. #DD2
 
Does anyone think Nintendo will try to resell BOTW?
I could see them using one upgrade patch for free to sell you on the rest of them.

Either BOTW or TotK will be free and the rest will cost money.

Or it’s something they could roll into a new tier for their ($80/year for GCN/Wii games and Switch 2 patches for OG software) online services.
 
Resell in what way ? The game never stopped selling aka. is still selling and Switch 2 can run/play OG Switch games.
Sony has ported/remastered a bunch of PS4 games to PS5 despite the latter being fully backwards compatible with the latter. It's easy money and provides some decent schedule-filler, so I'd expect Nintendo to adopt a similar approach.

IMO Nintendo will choose to port or not port Switch games to Switch 2 based on whether the IP is getting a new entry in the immediate future. The expectation is that the next Mario Kart and 3D Mario are going to be launch year titles for Switch 2 so I dont see Mario Kart 8 Deluxe or Super Mario Odyssey getting ported to Switch 2. OTOH the next 3D Zelda is probably 4-5 years away so enhanced ports of BOTW/TOTK makes sense.
 
Does anyone think Nintendo will try to resell BOTW?
Yeah definitely it's just a question of when it releases. I'd personally try and miss the launch window and keep that for new games.

Early 2026 would put it in the Zelda 40th anniversary year but still first year of Switch 2 or alternatively they wait until 2027 and do it for BOTW's 10th anniversary.
 
Sony has ported/remastered a bunch of PS4 games to PS5 despite the latter being fully backwards compatible with the latter. It's easy money and provides some decent schedule-filler, so I'd expect Nintendo to adopt a similar approach.

IMO Nintendo will choose to port or not port Switch games to Switch 2 based on whether the IP is getting a new entry in the immediate future. The expectation is that the next Mario Kart and 3D Mario are going to be launch year titles for Switch 2 so I dont see Mario Kart 8 Deluxe or Super Mario Odyssey getting ported to Switch 2. OTOH the next 3D Zelda is probably 4-5 years away so enhanced ports of BOTW/TOTK makes sense.

Its not a 1:1 comparison because Sony devalued a lot of their games on PS4 through sales and most of the games released in the first 3 years where cross-gen anyways.

Sony had big incentive to re-release something like TLOU or TLOU PT 2 Remasters where they can sell it again for full price (and on PC), compared to the 10 bucks the PS4 copies where being sold at for years.

Zelda is still selling and its still full price - will the biggest Switch games get some updates/patches on Switch 2 ? Very likely, but i dont think Nintendo necessarily is gonna want to re-release all these games though when, the practical difference would be so low.

BotW and TotK are still 70€ on Switch, and they aren't aren't gonna stop selling them anytime soon. So all they need to offer would be updates/patches for the games when run on Switch 2.

Business wise i don't see the benefit of Sony like ports for games that already have sold millions on Switch and could just get updates.

BotW is a special release so they might make an exception for this one but i think for the most part they are gonna push for new releases, while old Switch released might get an updated cover promising enhanced features on Switch 2.

It's not the same but going from GBA to DS or even DS to 3DS, they really never bothered with released of games of games the previous gen, that were supported through BC.

We will have to see how BC is exactly handled, but I don't think Nintendo is gonna go full into Remasters of Switch games having too big of a retail presence for the new system - when their messaging is clear about OG Switch games running on the successor.
 
Its not a 1:1 comparison because Sony devalued a lot of their games on PS4 through sales and most of the games released in the first 3 years where cross-gen anyways.

Sony had big incentive to re-release something like TLOU or TLOU PT 2 Remasters where they can sell it again for full price (and on PC), compared to the 10 bucks the PS4 copies where being sold at for years.

Zelda is still selling and its still full price - will the biggest Switch games get some updates/patches on Switch 2 ? Very likely, but i dont think Nintendo necessarily is gonna want to re-release all these games though when, the practical difference would be so low.

BotW and TotK are still 70€ on Switch, and they aren't aren't gonna stop selling them anytime soon. So all they need to offer would be updates/patches for the games when run on Switch 2.

Business wise i don't see the benefit of Sony like ports for games that already have sold millions on Switch and could just get updates.

BotW is a special release so they might make an exception for this one but i think for the most part they are gonna push for new releases, while old Switch released might get an updated cover promising enhanced features on Switch 2.

It's not the same but going from GBA to DS or even DS to 3DS, they really never bothered with released of games of games the previous gen, that were supported through BC.

We will have to see how BC is exactly handled, but I don't think Nintendo is gonna go full into Remasters of Switch games having too big of a retail presence for the new system - when their messaging is clear about OG Switch games running on the successor.
I'm not saying any of these Switch 2 ports of Switch games need to be super extensive upgrades with a yon of new content, nor do I think every Switch game needs a Switch 2 version. A resolution and/or frame rate patch for select Switch titles, delivered via a Switch 2 SKU for general audiences to take notice, would be more than enough.

I don't think it matters that Sony devalued PS4 games while Nintendo hasn't done so for Switch games, the principle is the same: current gen versions of previous gen games is a very profitable venture and provides decent schedule filler.
 
I don't think it matters that Sony devalued PS4 games while Nintendo hasn't done so for Switch games, the principle is the same: current gen versions of previous gen games is a very profitable venture and provides decent schedule filler.

Assuming these Switch games get updates to run/perform better on Switch 2 - whats stopping customers from just using/buying the Switch version of BotW on their Switch 2 ?
We are talking about Nintendos biggest games, that still sell millions every FY to new Switch buyers.

I can see re-releases of BotW/TotK happening because they are special releases but in general i dont see re-releasing old Switch games, as Switch 2 games, dont think its really needed to replace Switch SKUs for big games that run of both systems with Switch 2 SKU that only run on Switch.

Personally i think Nintendo would rather Remaster games from the pre Switch generation like Wind Waker or Xenoblade X 4K, instead of trying to sell the same games, that already sold millions on Switch and are gonna continue to sell on Switch 2 anyway.

The big Switch games will get updates to run/perform better on Switch , likely native eShop SKUs for digital as well, but retail Switch 2 SKU releases for these would be somewhat untypical for Nintendo.

Maybe im underestimating the audience that would pick up a BotW as Switch 2 SKU, yet not buy/get the Switch SKU of the game even though they knew about performance updates on Switch 2.

We are in uncharted territory with this console transition because Nintendo has many cards to play, the viability of SKUs probably depends on also on whats going on with OG Switch and its games post Switch 2. For all we know they might drop the price of the OG Switch evergreen to 30/40 while selling the improved Switch 2 version for 60 *very unlikely*
 
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