Switch 2's technical capabilities and how it will impact its future support and longevity on the market

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Games like Cyberpunk literally look a generation ahead of what we've seen on Steam Deck... even in handheld mode.

I'm just going to leave this here without any further commentary:


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If this is Elden Ring, then I'm so excited. It would be a great bonus to finally play this for the first time and find out that it actually runs and looks fine.
The first game is Cyperpunk 2077, the second one is Hogwarts Legacy.

A good feat of comparison between Switch 2 and Steam Deck will be when Ubisoft releases late this year in Switch 2 their open world titles, Star Wars Outlaws and Assassin's Creed Shadows.
 
I feel very good for those Switch 2 game trailers I have seen so far. Unlike those obvious downgrade port on Switch, I can’t really see graphic differences on Switch 2 trailers unless I pause it to look for details or see a comparison videos. This will be especially true for many people watching trailers on their phone.
 
I'm really curious to see the inevitable conversion for Switch 2 of Red Dead Redemption 2, it was built with last gen hardware in mind, so it's gonna look incredible if they put in the effort.
 
It's hard to take Digital Foundry seriously when they keep repeating that the Switch 2 is roughly just on par with the PS4 with a big caveat and asterisk. Back in 2024 they didn't buy the concept that the Switch 2 is more powerful than the Steam Deck.

Games like Phantom Liberty, Split Fiction, Wild Hearts, and SW Outlaws aren't available on PS4 because of technical reasons but are running on Switch 2. In pure rasterization alone, Switch 2 is already above PS4 without adding features like DLSS, but how is it possible to run on Steam Deck, a system that's weaker than PS4?

SW Outlaws and Wild Hearts are unplayable on Steam Deck, while Phantom Liberty and Split Fiction needed to upscale from internal resolution ~400p to make them playable; that resulted in a pixelated and blurry IQ on the screen.

CP2077 Switch 2 VS PS4
Switch 2 is running at a higher resolution (1080p) than PS4 (~900p) and with a better performance mode at 40 fps, while the PS4 version is dipping a lot at sub ~30 fps.
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SF6
Switch 2 has better IQ and performance than PS4
M6qRl4Z.jpeg

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For the Steam Deck comparison, let this picture speak for me.
SCve9YY.png
 
It's hard to take Digital Foundry seriously when they keep repeating that the Switch 2 is roughly just on par with the PS4 with a big caveat and asterisk. Back in 2024 they didn't buy the concept that the Switch 2 is more powerful than the Steam Deck.

Games like Phantom Liberty, Split Fiction, Wild Hearts, and SW Outlaws aren't available on PS4 because of technical reasons but are running on Switch 2. In pure rasterization alone, Switch 2 is already above PS4 without adding features like DLSS, but how is it possible to run on Steam Deck, a system that's weaker than PS4?

SW Outlaws and Wild Hearts are unplayable on Steam Deck, while Phantom Liberty and Split Fiction needed to upscale from internal resolution ~400p to make them playable; that resulted in a pixelated and blurry IQ on the screen.

CP2077 Switch 2 VS PS4
Switch 2 is running at a higher resolution (1080p) than PS4 (~900p) and with a better performance mode at 40 fps, while the PS4 version is dipping a lot at sub ~30 fps.
YSD00kZ.png

PyOfB9O.png


SF6
Switch 2 has better IQ and performance than PS4
M6qRl4Z.jpeg

2YEW7Zv.gif


For the Steam Deck comparison, let this picture speak for me.
SCve9YY.png
They certainly seem to be taking a stance instead of waiting for things to play out until we/they get the hardware and finished games in our hands:

8nm!

People will be disappointed though!
(uhhh it's kind of the opposite based on what we've seen of games that are not even finished yet)

Temper your expectations!

Is the Switch 2 truly a generational leap over the Switch 1?

It's no Xbox Series S
(was anyone saying this besides the SF6 example?)

PS4!... only more modern and thus producing games PS4 was not capable of (so not a PS4?)

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Wow.

This thing is really blowing up with DF.

Great video on it here:



To be honest, I believed Tom Henderson and DF when they scoffed at Switch 2 before the reveal as I've become accustomed to Nintendo severely under-delivering in terms of their hardware capabilities. I had no dog in this fight so to speak, and would have been over the moon with merely a portable PS4 as I really wasn't up to speed with the hardware leaks and speculation. However, watching their post-Switch 2 release coverage immediately left a sour taste in my mouth, and it looks like my intuition was on the money.
 
In terms of raw power this could be a PS4 in portable mode, seems better docked - not even taking into consideration the modern architecture, RT cores and DLSS tensore cores, so...even just looking at the preliminary performances of Cyberpunk and Street Fighter 6 the comparison with the PS4 doesn't convince me at all, not speaking about contents or games the developers decided to NOT develop for PS4 while coming to Switch 2...

But being more focused on OP, all this discorso to me means that the Switch 2 architecture will probably guarantee an easier and so stronger support to the console from third parties than usual (for a Nintendo console), if the console will be succesfull
 
In terms of raw power this could be a PS4 in portable mode, seems better docked - not even taking into consideration the modern architecture, RT cores and DLSS tensore cores, so...even just looking at the preliminary performances of Cyberpunk and Street Fighter 6 the comparison with the PS4 doesn't convince me at all, not speaking about contents or games the developers decided to NOT develop for PS4 while coming to Switch 2...

But being more focused on OP, all this discorso to me means that the Switch 2 architecture will probably guarantee an easier and so stronger support to the console from third parties than usual (for a Nintendo console), if the console will be succesfull
If the Switch 2 is already receiving PS5/Series X/PC only titles, that implies it will be equipped to receive third party games throughout the PS6/next Xbox cross-generation period, and perhaps even beyond.

Like Shawn Layden recently stated, we're entering an age where 'only a dog can hear' the difference between consoles and gaming PCs.

 
They certainly seem to be taking a stance instead of waiting for things to play out until we/they get the hardware and finished games in our hands:

8nm!

People will be disappointed though!
(uhhh it's kind of the opposite based on what we've seen of games that are not even finished yet)

Temper your expectations!

Is the Switch 2 truly a generational leap over the Switch 1?

It's no Xbox Series S
(was anyone saying this besides the SF6 example?)

PS4!... only more modern and thus producing games PS4 was not capable of (so not a PS4?)

Cj7VPpq.png

Not agreeing with Digital Foundry, but rather being critical of their reporting is fine, but let's try to do so without falling excessively into mockery.

...and I would definitely strongly caution against considering SuperMetalDave64 as a better source for technical analysis. Who followed the NX anticipation cycle knows very well what I'm talking about.
 
Not agreeing with Digital Foundry, but rather being critical of their reporting is fine, but let's try to do so without falling excessively into mockery.

...and I would definitely strongly caution against considering SuperMetalDave64 as a better source for technical analysis. Who followed the NX anticipation cycle knows very well what I'm talking about.
I was pretty much paraphrasing DF's own talking points.

The YouTuber in question is among many currently questioning Digital Foundry's coverage of the Switch 2. This is actually becoming a thing which is why I'm still giving it attention.

The Youtuber is critiquing DF's opinion pieces, not their technical analysis, which is a valid point of contention. Furthermore, they challenge DF's chosen basis for comparison, specifically comparing Switch 2 titles to PS4 releases when, in terms of graphical features, ports appear more closely comparable to PS5 iterations. Not to mention DF's assertion that the Steam Deck is more powerful based on their own stated metrics-- when in reality the Switch 2 (even undocked) looks to be running ports that demonstrate a generational leap over the Steam Deck in visual fidelity, which should be their primary focus. I think people are disappointed because DF of all sources should know that modern hardware capability is significantly more nuanced than rudimentary comparisons based on watts, teraflops, or nanometer process sizes.
 
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Matt commented on Ollie's twitter posts:

As I said before, no shade on the DF guys. They are doing their best with what they have and are obviously looking at things from a conservative lens, which is totally valid.

But, I would describe this statement as fundamentally wrong.

 
Matt commented on Ollie's twitter posts:



This is the post from Oliver he's calling out as fundamentally wrong from banned social media source for those passing by.

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This is the post from Oliver he's calling out as fundamentally wrong from banned social media source for those passing by.

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I think it is fair to put a check on expectations, some hardware speculators can get pretty out there. That said, I see no reason to limit Switch 2 comparisons to PS4, surely pitting them against more powerful hardware would do a much better job at setting expectations, hardware that the Switch 2 will actually be competing with trying to reach customers (At least for the first few years anyway)
 
I just think DF is being overly conservative. At worst they're doing so to a fault. There's not much you can do if you don't have the console in your hands or your own footage. Plus these games are technically unfinished. I'm sure when the Switch 2 comes out they'll be surprised.

I'm aware that console and PC warriors will take what they say and run to the hills to fit their own narrative and perhaps DF should be more aware of what they say, but like... I feel as if that was going to happen anyways. I dunno, feels like there's a narrative going on that DF dislikes Nintendo consoles specifically, which I find silly.
 
I just think DF is being overly conservative. At worst they're doing so to a fault. There's not much you can do if you don't have the console in your hands or your own footage. Plus these games are technically unfinished. I'm sure when the Switch 2 comes out they'll be surprised.

I'm aware that console and PC warriors will take what they say and run to the hills to fit their own narrative and perhaps DF should be more aware of what they say, but like... I feel as if that was going to happen anyways. I dunno, feels like there's a narrative going on that DF dislikes Nintendo consoles specifically, which I find silly.

I believe there's a shockingly high level of unchecked fanboyism within the gaming industry, extending to its higher echelons, so little would surprise me. That being said, I'm relatively new to Digital Foundry (DF) and their content. While our initial interaction was less than ideal, given Alex's introduction as the individual famously least interested in the Nintendo device (accompanied by laughter), the subsequent proliferation of opinion pieces, clickbait titles, and claims about hardware they've never handled, based on trailers of unfinished games, leads me to suspect their primary motivation here is engagement farming as opposed to any percieved dislike of Nintendo.
 
I believe there's a shockingly high level of unchecked fanboyism within the gaming industry, extending to its higher echelons, so little would surprise me. That being said, I'm relatively new to Digital Foundry (DF) and their content. While our initial interaction was less than ideal, given Alex's introduction as the individual famously least interested in the Nintendo device (accompanied by laughter), the subsequent proliferation of opinion pieces, clickbait titles, and claims about hardware they've never handled, based on trailers of unfinished games, leads me to suspect their primary motivation here is engagement farming as opposed to any percieved dislike of Nintendo.
No, they're not. They're really not.

I've watched them for a while now. Alex is really just their PC guy, he doesn't really care about any of consoles much in general. Just that sometimes he's in videos where they do Nintendo news. He's there because the Switch 2 uses Nvidia tech and features so he can offer his perspective on those. It's really not that serious, man. And while they haven't handled the hardware... just about everyone's doing opinion pieces about the Switch 2. It's the hottest topic in gaming - people were undoubtedly going to ask them for their Switch 2 impressions regardless. Personally the titles aren't really that clickbaity, like at all, and the Switch 2 titles really aren't any more baity than their usual fare.

I just rewatched parts of their last DF Direct again, and they're largely positive about the console overall? The PS4 comparisons make the Switch 2 look good. Again I think they were being a bit too conservative with their conclusions - from their testing the Switch 2 seems to be putting out PS5-level titles at image qualities comparable to those of the PS4 versions of games, which I would personally take as the Switch 2 falling between a PS4 and PS5 in power. But they do say that even with these conservative conclusions that it's still pretty good overall considering that the Switch 2 will take advantage of modern techniques with a modern featureset and they expect the ports to get better over time. Oliver thinks the console is worth the price (tariffs nonwithstanding), too.

Again, I dont see why people think that DF is biased against Nintendo specifically.
 
Personally the titles aren't really that clickbaity, like at all.
Come on now. In this case the tone and content of the video wasn't in line with the title of the video at all. This discrepancy suggests a deliberate attempt to generate engagement, a tactic that appears consistent with their other recent opinion-based pieces concerning the Switch 2. Notably, these pieces were produced without any demonstrably greater access to information or hands-on experience with the hardware than the general public.

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I'm well aware that everyone is cashing in on the Switch 2 clickbait hot topic right now, but I suppose I held higher expectations for a publication who are widely considered to be a leading authority in their field.
 
I believe there's a shockingly high level of unchecked fanboyism within gaming
Yeah!

On the thread topic
Switch 2's technical capabilities and how it will impact its future support and longevity on the market

As we have heard via the various hardware threads and now seen via the hands-on events and trailers, its technical capabilities are "good enough". And crucially, third parties are beginning it's hardware cycle actually planning to support it as a major platform.
This is ofc totally inverse of the "prove it to me" situation original Switch found itself in, which still culminated in "aww, too late... we already made all our platform and engine bets" for certain third parties.
In 2025, every single third party is planning their pipeline to allow for a switch 2 version if at all possible.

I think Switch 2's main hurdle is not at all technical but totally economical. Its pricing is a considerable leap and there is so much dire uncertainty with macro events rn that can further derail the critical adoption period.

Again, I dont see why people think that DF is biased against Nintendo specifically.
Some folks feel they get persecuted. Its complex.
 
Didn't they say 3 games will come ?
They said to "look forward to more updates on the Final Fantasy VII remake project* for Switch 2."
I think Rebirth is basically guaranteed based on the wording, it also lines up with what Nate said, that Remake would come to Switch 2 in 2025 and Rebirth later.

*They used the word "series" in Japanese, they aren't talking about just the first game.
 
Hamaguchi said when presenting FF7 Remake "We are releasing FF7 Remake on Switch 2, this game covers the flee from Midgar and is the first part of three... please look forward to the twists of the FF7 Series on Switch 2 ".

Pretty much everyone interpreted this as meaning the series (all 3 parts) are coming to Switch 2. Now it could end up being that the others don't come, maybe 7Remake won't even come, as situations do change and SE has a record of not delivering promised software, however I'm going to be positive and assume that at least Remake and Rebirth are going to come.
 
I'm well aware that everyone is cashing in on the Switch 2 clickbait hot topic right now, but I suppose I held higher expectations for a publication who are widely considered to be a leading authority in their field.
I can't square the circle of "holding higher expectations" and complaining about engagement farming while simultaneously posting content from SMD64, who on top of his poor track record can't hold back from posting rubbish thumbnails like "SWITCH 2 GRAPHICS SHOCK THE XBOX SERIES S COMMUNITY." If there's anyone who actually knows how poor the Series S version of SF6 is, it's the "Series S community", if such a thing exists.
 
I wonder if the footage of Star Wars Outlaws we saw was actual Switch 2 footage? I mean that kind of puts it way above a PS4. I think dlss is they secret sauce here but a very optimized dlss specific to the needs of the Switch 2. I don't even think it's noticeable from the footage we saw but I wouldn't be surprised if all games shown use it in some fashion.
 
Mod Post
You were asked to cool it with DigitalFoundry talk, if you want to discuss their opinions(and disagree) that's fine but we're not fielding accusations of bias or engagement farming.

Time to drop it.
 
I wonder if the footage of Star Wars Outlaws we saw was actual Switch 2 footage? I mean that kind of puts it way above a PS4. I think dlss is they secret sauce here but a very optimized dlss specific to the needs of the Switch 2. I don't even think it's noticeable from the footage we saw but I wouldn't be surprised if all games shown use it in some fashion.
I don't believe there is a customized version of dlss. As we learned, dlss (super res) was presented to Nintendo before its launch, so since, it would have been designed with the Switch 2 on mind. In addition, no one has even proved that thr Switch 2 can't run it as no one had presented a lower bounds. All testing has just been linear extrapolations based on higher powered dGPUs.

And, as always, I'm wary of putting dlss as some sort of secret sauce. It's a really good TAA solution. It wasn't originally even meant to upscale, that was a bonus (it's viagra all over again!). Other systems have upscaling as well, just not as good IQ
 
I just want to see in-game footage of someone walking up to a door in Hogwarts Legacy so we can see how long it takes the door to open.

I'm not very particular about pixel counts and framerates because games in the genres I mostly play don't rely very heavily on needing very high ones to be great enjoyable experiences. But the time spent on load screens on the Switch is painful, and one of two main reasons (along with access to game mods) that I ever choose a PC version of a game over the Switch version.

They showed a side-by-side comparison of loading times in Breath of the Wild during the Treehouse presentation (2:00 mark in the video below), but EPD3 surely knows the Switch 2 as well as anyone can at this point, and they were already accomplishing wizardry in the TotK for Switch that third parties couldn't really match. I really want to see how non-Nintendo-developed games will fare on this front, and HL is among the most painful so it's the perfect test case to show off.

 
I just want to see in-game footage of someone walking up to a door in Hogwarts Legacy so we can see how long it takes the door to open.

I'm not very particular about pixel counts and framerates because games in the genres I mostly play don't rely very heavily on needing very high ones to be great enjoyable experiences. But the time spent on load screens on the Switch is painful, and one of two main reasons (along with access to game mods) that I ever choose a PC version of a game over the Switch version.

They showed a side-by-side comparison of loading times in Breath of the Wild during the Treehouse presentation (2:00 mark in the video below), but EPD3 surely knows the Switch 2 as well as anyone can at this point, and they were already accomplishing wizardry in the TotK for Switch that third parties couldn't really match. I really want to see how non-Nintendo-developed games will fare on this front, and HL is among the most painful so it's the perfect test case to show off.


I did find some footage of Hogwarts Legacy on Switch 2. It's a small YouTube channel but the only one I have found.

 
The issue with DF is that they did not have access to the video games and have not tested the titles directly. Consequently, their analysis is largely grounded in preconceived notions. The material aspect remains inaccessible, namely, the game being played and the hardware review. Their assessment is based on compressed video content and codecs, not to mention that non-final demonstration models represent some games. As a result, this type of analysis is constrained by the lack of tangible material necessary for a more reasonable evaluation. Consequently, their interpretations are extrapolated from limited resources.
 
I did find some footage of Hogwarts Legacy on Switch 2. It's a small YouTube channel but the only one I have found.


Oh snap, thanks for finding this! Looks like at 3:31 the player presses the button to enter the tent, which requires the usual 1-second hold. The curtain opening animation plays from about 3:32 to 3:34, there's about 1-1.5 seconds of black screen, and then the cutscene starts at 3:36. When the cutscene ends around 4:35 it's 1 second or less black screen flash before the player is back in control.

Around 11:07 we see an actual loading screen transitioning from the end of the boss fight to the cutscene that places the player back outside the tent, which takes about 7 seconds. Not instantaneous, but that's definitely a massive improvement.

The latter is probably comparable to the load time we'd see for fast travel? Which was benchmarked here at 5 seconds on PS5, 33 seconds on Switch, and 53 seconds on PS4: So

I'm still interested to see a walking-through-a-door transition, but the tent entrance results bode well for it. Those through-a-door-transitions to a different space within the same map were seamless and instant on PS5 and strong PCs, seamless but with a ~6-7 second delay on a weaker device like Steam Deck (I can't find a benchmark for Deck so just going off memory of my own experience for that). On Switch, going through doors required a 1-second button hold similar to going into special areas like the tent that we saw in the video you shared, and took about 20 seconds per the video above.

It's amazing how much being forced to wait 20 seconds to get inside of a building will motivate me to avoid entering buildings unless absolutely necessary. Currently been playing through Rune Factory 5 on my Switch and it's cruel that the primary place where you can save your game is inside your bedroom, which has a hefty load screen barrier to get inside of. So often I find myself wanting to make a midday save because I just finished a lot of crafting or gift-giving or something that I don't want to have to repeat if I e.g. accidentally chop down a fruit tree and need to roll back to an earlier save to undo it, but having an internal debate over whether I want to sit through a guaranteed 30 second load screen now, or accept the possibility of having to redo 20-30 minutes of effort later... and a substantial amount of the time I choose the risk over the guaranteed wait.
 
Oh snap, thanks for finding this! Looks like at 3:31 the player presses the button to enter the tent, which requires the usual 1-second hold. The curtain opening animation plays from about 3:32 to 3:34, there's about 1-1.5 seconds of black screen, and then the cutscene starts at 3:36. When the cutscene ends around 4:35 it's 1 second or less black screen flash before the player is back in control.

Around 11:07 we see an actual loading screen transitioning from the end of the boss fight to the cutscene that places the player back outside the tent, which takes about 7 seconds. Not instantaneous, but that's definitely a massive improvement.

The latter is probably comparable to the load time we'd see for fast travel? Which was benchmarked here at 5 seconds on PS5, 33 seconds on Switch, and 53 seconds on PS4: So

I'm still interested to see a walking-through-a-door transition, but the tent entrance results bode well for it. Those through-a-door-transitions to a different space within the same map were seamless and instant on PS5 and strong PCs, seamless but with a ~6-7 second delay on a weaker device like Steam Deck (I can't find a benchmark for Deck so just going off memory of my own experience for that). On Switch, going through doors required a 1-second button hold similar to going into special areas like the tent that we saw in the video you shared, and took about 20 seconds per the video above.

It's amazing how much being forced to wait 20 seconds to get inside of a building will motivate me to avoid entering buildings unless absolutely necessary. Currently been playing through Rune Factory 5 on my Switch and it's cruel that the primary place where you can save your game is inside your bedroom, which has a hefty load screen barrier to get inside of. So often I find myself wanting to make a midday save because I just finished a lot of crafting or gift-giving or something that I don't want to have to repeat if I e.g. accidentally chop down a fruit tree and need to roll back to an earlier save to undo it, but having an internal debate over whether I want to sit through a guaranteed 30 second load screen now, or accept the possibility of having to redo 20-30 minutes of effort later... and a substantial amount of the time I choose the risk over the guaranteed wait.

Yeah I was very happy to stumble upon it because I was wondering if it would be part of the upgrade packs. Not looking likely unfortunately but I plan on having my third playthrough on Switch 2. I own it on Switch and Xbox series X. So the thing about the seamless transitions the other consoles offered compared to Switch is that I view them as the least you could offer. At the end of the day, it can be very inconvenient to game on a home console. I still have to wait until I get home or if needed to step away from the TV at anytime. My Switch has the much more complete playthrough despite being the older version. The loading screens never bothered me because the standby mode and portability makes it a very convenient experience. Steam Deck looked awesome until I found out I had to adjust settings. I thought it would be automatic like Switch when switching between docked and undocked.
 
GVG has had some consistently good coverage. Note how their hands on is extremely enthusiastic while at the same time balanced and pointing out that these unfinished titles on a new platform are not running altogether perfectly. All around they seem excited about a product that is surpassing most of the industries expectations without being condescending and feeling the need to dampen excitement by keeping our exceptions in check as though we are children.

 
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GVG has had some consistently good coverage. Note how their hands on is extremely enthusiastic while at the same time balanced and pointing out that these unfinished titles on a new platform are not running altogether perfectly. All around they seem excited about a product that is surpassing most of the industries expectations without being condescending and feeling the need to dampen excitement by keeping our exceptions in check as though we are children.


Yes, the most important thing for a sober discussion of [checks thread title] Switch 2's technical capabilities is making sure nobody says anything to "dampen excitement".
 
Yes, the most important thing for a sober discussion of [checks thread title] Switch 2's technical capabilities is making sure nobody says anything to "dampen excitement".
A casual reminder that there is every reason to be excited as we are seeing current gen only titles (PS5, Series, PC) running on the platform and what has been shown of an unfinished 'benchmark' title is a generational leap ahead of what we saw on Steam Deck.

 
Unfortunately it seems the OP has chosen to use this thread to carry out a crusade against Digital Foundry, ignoring clear instructions not to. The thread was already barely suited for the forum, so with this we will need to close it.
 
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