How is a 50% 2nd week drop reasonable? Even Mario had a bigger drop than that.
Do we have data on that, outside of physical-only drops?
How is a 50% 2nd week drop reasonable? Even Mario had a bigger drop than that.
So you think on digital storefronts games drop significantly less in their second week? Is there anything you can base this on?Do we have data on that, outside of physical-only drops?
There is not much reason to think Spider-man had a 50% drop 2nd week. Retail we can see like Spain (80%) and Uk (69%) doesn’t point to that and while digital will be a huge chunk, the general sales pattern week on week isn’t going to differ between the two so radically without some outside event.I guess that's a really reasonable estimative unless you think the sales absolutely CRATERED after the first 24 hours. If it sold around 4 million first week, which is reasonable (and even a bit low) in comparison to other recent first party games. And had a ~50% drop second week that would still put it above 6 million.
So you think on digital storefronts games drop significantly less in their second week? Is there anything you can base this on?
Catalog sales are going to be long term and involve discounts. This is still very much the launch period.Physical media is usually an enthusiast format, which is also the crowd buying a game day one. It's really not hard to come to the conclusion that first-week/day-one is more physical-heavy in comparison to catalogue sales that lean more digital.
People are insane to take every little thing said somewhere at face value.
He just said in a new post that he only checked first week sales. Even then, i find it hard to believe. There is no way in hell Spider-Man 2 only sold under 4.3m copies in two weeks![]()
Catalogue sales don't have anything to do with this.Physical media is usually an enthusiast format, which is also the crowd buying a game day one. It's really not hard to come to the conclusion that first-week/day-one is more physical-heavy in comparison to catalogue sales that lean more digital.
Catalog sales are going to be long term and involve discounts. This is still very much the launch period.
Catalogue sales don't have anything to do with this.
Physical buyers are not a niche. It's gonna take years for that to actually be the case.When I said catalogue I meant the people outside the enthusiast crowd that had to had the game day one. My point being that there's overlap between that audience and the physical-buyers niche.
Apparently it's the opposite for PS Studios in the "digital heavy" UK.Physical media is usually an enthusiast format, which is also the crowd buying a game day one. It's really not hard to come to the conclusion that first-week/day-one is more physical-heavy in comparison to catalogue sales that lean more digital.
This is one of the most out of touch takes I’ve ever heard.Physical media is usually an enthusiast format, which is also the crowd buying a game day one. It's really not hard to come to the conclusion that first-week/day-one is more physical-heavy in comparison to catalogue sales that lean more digital.
Physical buyers "niche" is something new to learn.
all them niche buyers in JapanThis is one of the most out of touch takes I’ve ever heard.
Only the US and UK have digital majority markets and physical is still big. Every other country is majority physical still.
Do we have data on that, outside of physical-only drops?
Apparently it's the opposite for PS Studios in the "digital heavy" UK.
Launch digital ratios:
GT7 - 57%
GoW - 50%
HFW - 49%
SM2 - 65%
Year 1 digital ratios:
GT7 - 42%
GoW - 34%
HFW - 23%
SM2 - let's see...
edit: even longterm catalog declines from what we can tell?
SMMM 2020 - 32%
SMMM 2021 - 31%
I guess that's a really reasonable estimative unless you think the sales absolutely CRATERED after the first 24 hours. If it sold around 4 million first week, which is reasonable (and even a bit low) in comparison to other recent first party games. And had a ~50% drop second week that would still put it above 6 million.
Physical media is usually an enthusiast format, which is also the crowd buying a game day one. It's really not hard to come to the conclusion that first-week/day-one is more physical-heavy in comparison to catalogue sales that lean more digital.
Those numbers are insane, almost tripling the sales is crazy to me, even Wonder is going to struggle against that. Will be fun to watch.![]()
After 2 weeks, New Super Mario Bros Wii was at ~3.5M. After 7 weeks, it was at 9.5M.
Odyssey opened at 2m so you are looking at an opening around 50% bigger.Great sales. I guess Zelda Pokemon and Splatoon has spoilt my expectations. Thought with the Movie boost we would see huge initial sales.
Was wondering why we didn’t get a press release within the week after release. Wonder what the shipment number is at and what is the the difference between it and Odyssey
And I know it will have insane legs as all 2D Mario’s do. Just expected a far bigger 3day opening from Odyssey
Mario Kart Wii doesn't matter here at all as SMBW's launch is the biggest ever Super Mario launch and not Mario in general. Mario Kart Wii is likely the one Mario game with an actually bigger launch. NSMBWii if the launches in all regions are aligned still launched lower than SMBW as visible in the chart that @Lelouch0612 provided.The two big Wii Mario launches had staggered releases, NSMB Wii didnt release in Japan during the first 14 days of it’s launch and Mario Kart Wii it happened the same but with North America
Physical buyers "niche" is something new to learn.
Physical drops
Japan Week 2
Wonder (-74%)
Spidey 2 (-84%)
UK Week 2
Wonder (-55%)
Spidey 2 (-69%)
Spain Week 2
Wonder (-60%)
Spidey 2 (-81%)
I think the insane success of the switch has made a lot of us forget how ridiculously big the wii and DS were. The fact that SW records set during that gen have been smashed this gen is mind boggling.Why is there all this chatter about Spiderman in my Super Mario thread? lmao Doesn't that game has it's own thread?
Anyway talking about how frontloaded super anticipated games, with insane fanbases can be, you just need to look at Zelda: 10 million first 3 days, 5.6 million the next 59 days, 1.9 million in the next 3 months, and that game is going to have insane legs, use that information as you want.
Those numbers are insane, almost tripling the sales is crazy to me, even Wonder is going to struggle against that. Will be fun to watch.
Mario Wonder doesn't need bundle and official price reduction for that while Spidey needs to have that. Well it seems it has already started.They’ll both sell over 20m in the long run
It's Sell-In vs. Sell-Out, though.Spiderman 2 - 5 million units in 11 days
It seems the numbers are closer than we thought.
Mario Wonder is going to win effortlessly from now.
Cut it out.Mario Wonder doesn't need bundle and official price reduction for that while Spidey needs to have that. Well it seems it has already started.
4.3 Mario and 5 spider man are sell through.It's Sell-In vs. Sell-Out, though.
It's Sell-In vs. Sell-Out, though.
Yeah, my bad. Thought in the supplemental information document it's always sell-in. But that seems wrong.4.3 Mario and 5 spider man are sell through.
Don't you still have to pay far more for your ps5 then you ever would have for a switch? Plus the ps5 price reduction is just cancelling out the price increase. It's still at launch price.Mario Wonder doesn't need bundle and official price reduction for that while Spidey needs to have that. Well it seems it has already started.
I dont know what you have against bundles but the effect in Spiderman sales is minimal.ario Wonder doesn't need bundle and official price reduction for that while Spidey needs to have that. Well it seems it has already started.
MKWii had a weaker quarter launch (6.42m) than NSMBWii (10.5m)Mario Kart Wii doesn't matter here at all as SMBW's launch is the biggest ever Super Mario launch and Mario in general. Mario Kart Wii is likely the one Mario game with an actually bigger launch. NSMBWii if the launches in all regions are aligned still launched lower than SMBW as visible in the chart that @Lelouch0612 provided.
Odyssey was in 3 days though. So was expecting like 4.3-5m in 3 days. Then again the other sales have spoilt my expectations seem 2D Mario still follows the same pattern as beforeOdyssey opened at 2m so you are looking at an opening around 50% bigger.
That makes it very unlikely it had a bigger launch than SMBW.MKWii had a weaker quarter launch (6.42m) than NSMBWii (10.5m)
That particular number looks like you just subtracted the 6.5 million from Miles Morales (from like mid 2021) from the 33 million for the series that came a year later. That really underestimates Miles Morales sales. Spider-Man is probably a 20 million seller (especially when adding the Remaster and PC Port) but, that number is a little faulty.
Spider-Man 20 million update is from Nov 2020. It has been charting in top 20 NPD, PSN, or even EU monthly charts many times since along with PC release in 2022 which sold 1.5m+ in first few months. Its easily 26M+ at this point.
John Harker said on resetera regarding this news that Wonder outsold SM2 (by a little bit), whatever that means.
Spiderman 2 - 5 million units in 11 days
It seems the numbers are closer than we thought.
Mario Wonder is going to win effortlessly from now.
MKWii didn't launch during the Holidays tho.MKWii had a weaker quarter launch (6.42m) than NSMBWii (10.5m)
Isn't digital buying more mainstream? Casual gamers just download games while on internet gaming forums everyone just talks about physical sales all the time. Digital sales are higher than physical sales on every platform except for Switch.Yeah kek. IN what world is physical buyers niche? Those are the utmost mainstream buyers lol.
Also this shows that Wonder has better legs.(Which is no duhhh statement) but for Spidey, it can still be bigger than Mario anway considering its bigger launch number.
Unless you include all games that are digital only as well, then no (?) On this very page, you got the following examples from the UK:Isn't digital buying more mainstream? Casual gamers just download games while on internet gaming forums everyone just talks about physical sales all the time. Digital sales are higher than physical sales on every platform except for Switch.
Apparently it's the opposite for PS Studios in the "digital heavy" UK.
Launch digital ratios:
GT7 - 57%
GoW - 50%
HFW - 49%
SM2 - 65%
Year 1 digital ratios:
GT7 - 42%
GoW - 34%
HFW - 23%
SM2 - let's see...
edit: even longterm catalog declines from what we can tell?
SMMM 2020 - 32%
SMMM 2021 - 31%
Once consoles mature, installbase has little to no impact on sales. Expecting Mario to sell 15 million copies in 2 weeks just because of installbase is not how any of this works.Mario has an installbase almost 3 times as much as SM2. And effortlessly is a weird description considering SM2 outsold Wonder despite the installbase difference.
aren't most charts still exclude nintendo digital? so it's fair game there, besides nintendo digital sales have been increasing alot in last few years, either way both games have similar sales after first 2 weeks, legs will determine the winner and ill never bet against a Mario game in that department, wonder can sell for years while spiderman can get its legs cut by a sequelI meant it's a given that Mario hasn't outpaced Mario YET.
We mostly have physical charts data, tho... Unless I'm missing something. Those definitely won't tell the entire story.
Having said that, Mario will probably have better legs than Spidey in the long run, but Spider-Man is also Sony's "evergreen" IP in a sense, as it's one of their few games to keep regularly charting even years after release.
So yeah, I doubt Mario is ahead 2 weeks after release. If I had to guess I think Spider is ~2 million ahead with 2 weeks, with the distance slowly diminishing until Mario passes ahead at the holidays.
anything that doesn't require being tech-savvy is going to be more mainstream, no matter how "simple" it may seem to usIsn't digital buying more mainstream? Casual gamers just download games while on internet gaming forums everyone just talks about physical sales all the time. Digital sales are higher than physical sales on every platform except for Switch.
Console warring is so dull to begin with. Console warring over two games that had comparable launches and with most of their unit sales still ahead of them is making me sleepy.Super Mario and Spiderman are among the biggest IPs in the entertainment industry so it makes sense they sell so well and they will keep in doing so given that holiday season is coming.
Especially since those games are in different genres. That's why we don't encourage those comparisons over here.Console warring is so dull to begin with. Console warring over two games that had comparable launches and most of their unit sales still ahead of them is making me sleepy.