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Super Mario Bros. Wonder sold 4.3 million copies in its first 2 weeks

I guess that's a really reasonable estimative unless you think the sales absolutely CRATERED after the first 24 hours. If it sold around 4 million first week, which is reasonable (and even a bit low) in comparison to other recent first party games. And had a ~50% drop second week that would still put it above 6 million.
There is not much reason to think Spider-man had a 50% drop 2nd week. Retail we can see like Spain (80%) and Uk (69%) doesn’t point to that and while digital will be a huge chunk, the general sales pattern week on week isn’t going to differ between the two so radically without some outside event.
 
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So you think on digital storefronts games drop significantly less in their second week? Is there anything you can base this on?

Physical media is usually an enthusiast format, which is also the crowd buying a game day one. It's really not hard to come to the conclusion that first-week/day-one is more physical-heavy in comparison to catalogue sales that lean more digital.
 
Physical media is usually an enthusiast format, which is also the crowd buying a game day one. It's really not hard to come to the conclusion that first-week/day-one is more physical-heavy in comparison to catalogue sales that lean more digital.
Catalog sales are going to be long term and involve discounts. This is still very much the launch period.
 
People are insane to take every little thing said somewhere at face value.

He just said in a new post that he only checked first week sales. Even then, i find it hard to believe. There is no way in hell Spider-Man 2 only sold under 4.3m copies in two weeks 😂

what is this NPD or global sales?
Wait NPD sales are not even ready yet (right or do subs get weekly software updates?), so how would he have this information?
 
Physical drops

Japan Week 2
Wonder (-74%)
Spidey 2 (-84%)

UK Week 2
Wonder (-55%)
Spidey 2 (-69%)

Spain Week 2
Wonder (-60%)
Spidey 2 (-81%)
 
Catalog sales are going to be long term and involve discounts. This is still very much the launch period.

Catalogue sales don't have anything to do with this.

When I said catalogue I meant the people outside the enthusiast crowd that had to had the game day one. My point being that there's overlap between that day-one audience and the physical-buyers niche.
 
When I said catalogue I meant the people outside the enthusiast crowd that had to had the game day one. My point being that there's overlap between that audience and the physical-buyers niche.
Physical buyers are not a niche. It's gonna take years for that to actually be the case.
The actual casual gamers still buy physical games a lot.
 
Physical media is usually an enthusiast format, which is also the crowd buying a game day one. It's really not hard to come to the conclusion that first-week/day-one is more physical-heavy in comparison to catalogue sales that lean more digital.
Apparently it's the opposite for PS Studios in the "digital heavy" UK.

Launch digital ratios:
GT7 - 57%
GoW - 50%
HFW - 49%
SM2 - 65%

Year 1 digital ratios:
GT7 - 42%
GoW - 34%
HFW - 23%
SM2 - let's see...

edit: even longterm catalog declines from what we can tell?

SMMM 2020 - 32%
SMMM 2021 - 31%
 
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Physical media is usually an enthusiast format, which is also the crowd buying a game day one. It's really not hard to come to the conclusion that first-week/day-one is more physical-heavy in comparison to catalogue sales that lean more digital.
This is one of the most out of touch takes I’ve ever heard.

Only the US and UK have digital majority markets and physical is still big. Every other country is majority physical still.
 
Wow, SM2 had 2.5M day 1 sales and still couldn't beat Wonder? That's not good, especially that Sony was betting on it to make 25M this FY.
 
Physical buyers "niche" is something new to learn.

try telling that to xbox users with their 90% digital ratio

This is one of the most out of touch takes I’ve ever heard.

Only the US and UK have digital majority markets and physical is still big. Every other country is majority physical still.
all them niche buyers in Japan
😂
 
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Second week dropEstimated first week
50%2.9 million
55%3.0 million
60%3.1 million
65%3.2 million
70%3.3 million
75%3.4 million
So Wonder's sell-through was probably around 3 million in its first week.
 
Do we have data on that, outside of physical-only drops?

What fiendcode posted is a data point showing that digital actually decrease faster than physical.

Apparently it's the opposite for PS Studios in the "digital heavy" UK.

Launch digital ratios:
GT7 - 57%
GoW - 50%
HFW - 49%
SM2 - 65%

Year 1 digital ratios:
GT7 - 42%
GoW - 34%
HFW - 23%
SM2 - let's see...

edit: even longterm catalog declines from what we can tell?

SMMM 2020 - 32%
SMMM 2021 - 31%

So the question now is... do you have data to support your posts below? I'm happy to be proven wrong by data but I'm really tired of people just making up stuff without any base. This is not reason why we started IB.

I guess that's a really reasonable estimative unless you think the sales absolutely CRATERED after the first 24 hours. If it sold around 4 million first week, which is reasonable (and even a bit low) in comparison to other recent first party games. And had a ~50% drop second week that would still put it above 6 million.
Physical media is usually an enthusiast format, which is also the crowd buying a game day one. It's really not hard to come to the conclusion that first-week/day-one is more physical-heavy in comparison to catalogue sales that lean more digital.
 
50% second week drop for Spider-Man 2 with bundles counting into first week and what we have at retail is wishful thinking, it's doubtful even Mario had so soft drop.
 
Why is there all this chatter about Spiderman in my Super Mario thread? lmao Doesn't that game has it's own thread?

Anyway talking about how frontloaded super anticipated games, with insane fanbases can be, you just need to look at Zelda: 10 million first 3 days, 5.6 million the next 59 days, 1.9 million in the next 3 months, and that game is going to have insane legs, use that information as you want.

nsmb_wii_sales.jpg


After 2 weeks, New Super Mario Bros Wii was at ~3.5M. After 7 weeks, it was at 9.5M.
Those numbers are insane, almost tripling the sales is crazy to me, even Wonder is going to struggle against that. Will be fun to watch.
 
Great sales. I guess Zelda Pokemon and Splatoon has spoilt my expectations. Thought with the Movie boost we would see huge initial sales.
Was wondering why we didn’t get a press release within the week after release. Wonder what the shipment number is at and what is the the difference between it and Odyssey

And I know it will have insane legs as all 2D Mario’s do. Just expected a far bigger 3day opening from Odyssey
 
Great sales. I guess Zelda Pokemon and Splatoon has spoilt my expectations. Thought with the Movie boost we would see huge initial sales.
Was wondering why we didn’t get a press release within the week after release. Wonder what the shipment number is at and what is the the difference between it and Odyssey

And I know it will have insane legs as all 2D Mario’s do. Just expected a far bigger 3day opening from Odyssey
Odyssey opened at 2m so you are looking at an opening around 50% bigger.
 
The two big Wii Mario launches had staggered releases, NSMB Wii didnt release in Japan during the first 14 days of it’s launch and Mario Kart Wii it happened the same but with North America
Mario Kart Wii doesn't matter here at all as SMBW's launch is the biggest ever Super Mario launch and not  Mario in general. Mario Kart Wii is likely the one Mario game with an actually bigger launch. NSMBWii if the launches in all regions are aligned still launched lower than SMBW as visible in the chart that @Lelouch0612 provided.
 
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Physical buyers "niche" is something new to learn.

Yeah kek. IN what world is physical buyers niche? Those are the utmost mainstream buyers lol.

Physical drops

Japan Week 2
Wonder (-74%)
Spidey 2 (-84%)

UK Week 2
Wonder (-55%)
Spidey 2 (-69%)

Spain Week 2
Wonder (-60%)
Spidey 2 (-81%)

Also this shows that Wonder has better legs.(Which is no duhhh statement) but for Spidey, it can still be bigger than Mario anway considering its bigger launch number.
 
Why is there all this chatter about Spiderman in my Super Mario thread? lmao Doesn't that game has it's own thread?

Anyway talking about how frontloaded super anticipated games, with insane fanbases can be, you just need to look at Zelda: 10 million first 3 days, 5.6 million the next 59 days, 1.9 million in the next 3 months, and that game is going to have insane legs, use that information as you want.


Those numbers are insane, almost tripling the sales is crazy to me, even Wonder is going to struggle against that. Will be fun to watch.
I think the insane success of the switch has made a lot of us forget how ridiculously big the wii and DS were. The fact that SW records set during that gen have been smashed this gen is mind boggling.
 
Spiderman 2 - 5 million units in 11 days

It seems the numbers are closer than we thought.

Mario Wonder is going to win effortlessly from now.
 
Mario Wonder doesn't need bundle and official price reduction for that while Spidey needs to have that. Well it seems it has already started.
Don't you still have to pay far more for your ps5 then you ever would have for a switch? Plus the ps5 price reduction is just cancelling out the price increase. It's still at launch price.
 
Thought that Mario Wonder would open higher, at least close to Arceus numbers

ario Wonder doesn't need bundle and official price reduction for that while Spidey needs to have that. Well it seems it has already started.
I dont know what you have against bundles but the effect in Spiderman sales is minimal.

Nintendo does bundles too anyway.

Oh yeah, i doubt that SM2 its going to have a price cut soon, it took a long time for it to happen with Ragnarok.

The PS5 userbase really want these kind of games, its not that hard to understand
 
Kinda funny that the current debate is how well two games starring Brooklyn heroes in red and blue will do
 
Mario Kart Wii doesn't matter here at all as SMBW's launch is the biggest ever Super Mario launch and  Mario in general. Mario Kart Wii is likely the one Mario game with an actually bigger launch. NSMBWii if the launches in all regions are aligned still launched lower than SMBW as visible in the chart that @Lelouch0612 provided.
MKWii had a weaker quarter launch (6.42m) than NSMBWii (10.5m)
 
Overall C-Team game and Nicheman both will blast through 20m easily. Holiday boost is going to be huge for both title there.
 
Odyssey opened at 2m so you are looking at an opening around 50% bigger.
Odyssey was in 3 days though. So was expecting like 4.3-5m in 3 days. Then again the other sales have spoilt my expectations seem 2D Mario still follows the same pattern as before
 
That particular number looks like you just subtracted the 6.5 million from Miles Morales (from like mid 2021) from the 33 million for the series that came a year later. That really underestimates Miles Morales sales. Spider-Man is probably a 20 million seller (especially when adding the Remaster and PC Port) but, that number is a little faulty.

Spider-Man 20 million update is from Nov 2020. It has been charting in top 20 NPD, PSN, or even EU monthly charts many times since along with PC release in 2022 which sold 1.5m+ in first few months. Its easily 26M+ at this point.
 
Spider-Man 20 million update is from Nov 2020. It has been charting in top 20 NPD, PSN, or even EU monthly charts many times since along with PC release in 2022 which sold 1.5m+ in first few months. Its easily 26M+ at this point.

Yeah, i think the floor for Spider-Man 2018 with the remaster and port is probably around 25m
 
John Harker said on resetera regarding this news that Wonder outsold SM2 (by a little bit), whatever that means.

Guess John Harker has been confirmed to be wrong now?
SM2 has generally seen bigger % drops (%, not total units) than MW.

Spiderman 2 - 5 million units in 11 days

It seems the numbers are closer than we thought.

Mario Wonder is going to win effortlessly from now.

Mario has an installbase almost 3 times as much as SM2. And effortlessly is a weird description considering SM2 outsold Wonder despite the installbase difference.
 
Super Mario and Spiderman are among the biggest IPs in the entertainment industry so it makes sense they sell so well and they will keep in doing so given that holiday season is coming.
 
Yeah kek. IN what world is physical buyers niche? Those are the utmost mainstream buyers lol.



Also this shows that Wonder has better legs.(Which is no duhhh statement) but for Spidey, it can still be bigger than Mario anway considering its bigger launch number.
Isn't digital buying more mainstream? Casual gamers just download games while on internet gaming forums everyone just talks about physical sales all the time. Digital sales are higher than physical sales on every platform except for Switch.
 
Isn't digital buying more mainstream? Casual gamers just download games while on internet gaming forums everyone just talks about physical sales all the time. Digital sales are higher than physical sales on every platform except for Switch.
Unless you include all games that are digital only as well, then no (?) On this very page, you got the following examples from the UK:
Apparently it's the opposite for PS Studios in the "digital heavy" UK.

Launch digital ratios:
GT7 - 57%
GoW - 50%
HFW - 49%
SM2 - 65%

Year 1 digital ratios:
GT7 - 42%
GoW - 34%
HFW - 23%
SM2 - let's see...

edit: even longterm catalog declines from what we can tell?

SMMM 2020 - 32%
SMMM 2021 - 31%
 
Mario has an installbase almost 3 times as much as SM2. And effortlessly is a weird description considering SM2 outsold Wonder despite the installbase difference.
Once consoles mature, installbase has little to no impact on sales. Expecting Mario to sell 15 million copies in 2 weeks just because of installbase is not how any of this works.
 
I meant it's a given that Mario hasn't outpaced Mario YET.



We mostly have physical charts data, tho... Unless I'm missing something. Those definitely won't tell the entire story.

Having said that, Mario will probably have better legs than Spidey in the long run, but Spider-Man is also Sony's "evergreen" IP in a sense, as it's one of their few games to keep regularly charting even years after release.

So yeah, I doubt Mario is ahead 2 weeks after release. If I had to guess I think Spider is ~2 million ahead with 2 weeks, with the distance slowly diminishing until Mario passes ahead at the holidays.
aren't most charts still exclude nintendo digital? so it's fair game there, besides nintendo digital sales have been increasing alot in last few years, either way both games have similar sales after first 2 weeks, legs will determine the winner and ill never bet against a Mario game in that department, wonder can sell for years while spiderman can get its legs cut by a sequel

Isn't digital buying more mainstream? Casual gamers just download games while on internet gaming forums everyone just talks about physical sales all the time. Digital sales are higher than physical sales on every platform except for Switch.
anything that doesn't require being tech-savvy is going to be more mainstream, no matter how "simple" it may seem to us

maybe in a few generations when every consumer has grown up with the internet then it will become truly mainstream
 
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Super Mario and Spiderman are among the biggest IPs in the entertainment industry so it makes sense they sell so well and they will keep in doing so given that holiday season is coming.
Console warring is so dull to begin with. Console warring over two games that had comparable launches and with most of their unit sales still ahead of them is making me sleepy.
 
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Console warring is so dull to begin with. Console warring over two games that had comparable launches and most of their unit sales still ahead of them is making me sleepy.
Especially since those games are in different genres. That's why we don't encourage those comparisons over here.

There are plenty of more relevant titles to compare Spidey and Mario performances.
 
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