I hope we get a sales announcement soon - it should be above 1 million WW at least.
Im surprised, I thought they would be making a lot more, I forgot they aren't the publisher for Nikke. Their profit margin is good tho for that reason. I recall PUBG mobile is also published by multiple countries with Tencent handling global. Successful korean games could have benefited more with self publishing but I supposed this is just a wisdom of hindsight.![]()
시프트업, 코스피 상장 공모 절차에 돌입 | 웹진 인벤
시프트업(대표이사 김형태)이 20일 금융위원회에 증권신고서를 제출하고 유가증권(KOSPI) 시장 상장을 위한 공모 절차에 돌입했다고 밝혔다. 시프트업의 총 공모주식 수는 725만주로 100% 신주이며, 주당 공모 희망가 범위는 4만7000원~6만원, 공모 예정 금액은 공모가 밴드 상단 기준 4,350억원 규모다. 회사는 6월 3일부터 13일까지 기관투자자m.inven.co.kr
Highly likely contractual obligations same reason why KT just said ronin was selling faster than the nioh series and not actual numbers on their latest financial reportInteresting that they did not announce the numbers. But I think it should reach at least 1m at this point.
Sony is the reason, not any actual lower numbersInteresting that they did not announce the numbers. But I think it should reach at least 1m at this point.
Stellar Blade developer Shift Up! confirms both a PC version and a sequel are under consideration.
• Sales of #StellarBlade are "exceeding expectations"
• Studio will continue to expand AAA efforts and invest in new IPs moving into 2025
• New project 'Codename Witches' in development (cross-platform gacha game for PC, console, and mobile)
• Shift Up! is in the final stages of their IPO on the Korean stock exchange
"AAA console titles such as God of War and Final Fantasy have shown tremendous potential, selling over 185 million and 66 million copies respectively. There are many precedents for AAA titles to evolve into IP franchises by extending their lifespan through a series of high-quality sequels and maintaining a long-term monetization base. As such, we are exploring the creation of a PC version and sequel to Stellar Blade."
I know you got it from ResetEra but the number doesn't add up for this.How ShiftUp plans to distribute and expand development resources:![]()
>NIKKE Studio has 142 people as of filing, plans to expand to 160 by 2025.
>Stellar Blade studio has 98 people and plans to expand to 120 this year, to work on "IP expansion - DLC, Expansion packs, serialization etc."
>Team for New IP - For development of new works and purchase of IP, including Witches -> 150 people this year, 160 by next year
>Team for strengthening internal development capabilities with AI etc -> 10 people this year, 20 by 2025
>Plans to expand to 550 people by 2027. Right now, I think, is around 275 people.
summary from neha (resetera)
do mind the witches project just started recruiting core staff a month ago , and they are saying they will make a team of 150 for it this year same with internal capabilities team of 10I know you got it from ResetEra but the number doesn't add up for this.
142 + 98 + 150 + 10 = 400
the image doesn't load so I'm not sure if it provides more information.
This may be a topic that could warrant a seperate post, but browsing Reddit, I came across a thread for this tweet:
Now this is important because to back his claims, the guy provided a link to what seems to be Shift Up's entire securities report as of May 20th. Confirmation from the CEO and all.
DART, short for Data Analysis, Retrieval, and Transfer, is the Financial Supervisory Service's electronic disclosure system companies use to transmit regulatory filings and ongoing disclosures via the Internet. In other words, it's a reposititory of Korea's corproate filings.
All of this to say that this inormation seems to be legit. I'm still going through it to verify some stuff, but there's probably a TON of information that's useful here.
Matters pertaining to the Issuer -> Contents of Business -> Other Notes -> New IP development
They also seemingly plan to partially use the funds generated from the IPO to develop Stellar Blade DLC.
Crazy that it’s #1
Crazy that it’s #1
Skull and bones had 850k players first week of its releasedYeah it's very good (it's below skull and bones, it might not be "very" good), tbf it's the only new notable release
Not to take away anything from Stellar Blade - any title ranking 1st in US sales in any month is a great achievement - but it did have the lowest sales to lead an April since Prototype 2 ranked 1st in April 2012.
Matt put more context on SB sales. I had no idea Prototype 2 ranked 1st at the time lol.
Ok but without knowing what the total sales were being number 1 in April doesn't tell us much either right?Without having prototype 2 sales numbers on that month this doesnt say much
also prototype 2 was released 24th of may , 2 days earlier than stellar blade
<236K for Prototype 2 in April 2012Without having prototype 2 sales numbers on that month this doesnt say much
also prototype 2 was released 24th of may , 2 days earlier than stellar blade
So its likely above that even with the 70usd price mat didnt say it is lower than prototype 2 april debut<236K for Prototype 2 in April 2012
It's the lowest April #1 since 2012, not including 2012.<236K for Prototype 2 in April 2012
Mat is talking revenue so it's possible Stellar Blade launch was below that of Prototype 2 in units but above in revenue.
Without having prototype 2 sales numbers on that month this doesnt say much
also prototype 2 was released 24th of may , 2 days earlier than stellar blade
Yes, that's why Stellar Blade must be above Prototype 2 revenueIt's the lowest April #1 since 2012, not including 2012.
Oh i didnt know they changed the way they track over the yearsIt's the lowest April #1 since 2012, not including 2012.
Prototype 2 was April 24 when the tracking period was April 1-28, Stellar Blade was April 26 when the tracking period was April 7-May 4, so SB actually has more days (9 to 5).
In revenue or sales? Because it cost 70$ and prototype was 60$ I guessIt's the lowest April #1 since 2012, not including 2012.
Prototype 2 was April 24 when the tracking period was April 1-28, Stellar Blade was April 26 when the tracking period was April 7-May 4, so SB actually has more days (9 to 5).
Revenue but like i said we dont know the #3 weakest year top 1 of april so can’t really pinpoint stellar bade sales number apart from its more than 202k in the USIn revenue or sales? Because it cost 70$ and prototype was 60$ I guess
![]()
ShiftUp, which is preparing to go public, filed an amended securities report on April 20, disclosing operating revenue for <Stellar Blade>. <Stellar Blade> generated operating revenue of 6.3 billion won in April and 15.57 billion won in May. The total is approximately 22 billion won.
Shiftup recognized the amount settled to them by publisher Sony as sales revenue, not the actual sales revenue. The net sales revenue generated by the game is structured to be shared with SIE, and the ratio is not currently disclosed. As of May 2024, Shiftup recorded 45.9% of sales by service region in North America, 22.0% in Europe, 13.5% in Japan, and 18.5% in other regions.
However, it's safe to assume that Stellar Blade sold at least hundreds of thousands of copies on PlayStation. Since the list price of the game is 79,800 won, if we consider the 22 billion won in operating revenue, we can infer that it sold at least hundreds of thousands of copies depending on the settlement ratio.
In this regard, a game industry insider said, "Usually, the revenue distribution process does not end with the first round, and there are still additional settlements remaining to be made. If the final settlement is made and all sales are recognized as revenue, we can estimate that the company has sold more than 1 million copies."
Sales ratio
- North America 45.9%
- Europe 22.0%
- Japan 13.5%
- Other 18.5%
Japan's share is 13.5%, so maybe around 150k total copies sold there w/ DL included, so around a million global sales tracks. Also, ShiftUp received around 22,000 won per unit sold from SIE it seems.
Would they consider this a success? $15 Million for a multiyear AAA production seems like a really small return
Would they consider this a success? $15 Million for a multiyear AAA production seems like a really small return
Wouldn't that just mean that the budget for the game is even larger than we might have thought before? With 1 million sales the total revenue is probably at most like $65 million right?Sony also put a lot of money into marketing, distribution and did a lot of development for the game.
If you look through the credits almost half of it is SIE
I guess it is sold less than 1m then?![]()
ShiftUp, which is preparing to go public, filed an amended securities report on April 20, disclosing operating revenue for <Stellar Blade>. <Stellar Blade> generated operating revenue of 6.3 billion won in April and 15.57 billion won in May. The total is approximately 22 billion won.
Shiftup recognized the amount settled to them by publisher Sony as sales revenue, not the actual sales revenue. The net sales revenue generated by the game is structured to be shared with SIE, and the ratio is not currently disclosed. As of May 2024, Shiftup recorded 45.9% of sales by service region in North America, 22.0% in Europe, 13.5% in Japan, and 18.5% in other regions.
However, it's safe to assume that Stellar Blade sold at least hundreds of thousands of copies on PlayStation. Since the list price of the game is 79,800 won, if we consider the 22 billion won in operating revenue, we can infer that it sold at least hundreds of thousands of copies depending on the settlement ratio.
In this regard, a game industry insider said, "Usually, the revenue distribution process does not end with the first round, and there are still additional settlements remaining to be made. If the final settlement is made and all sales are recognized as revenue, we can estimate that the company has sold more than 1 million copies."
Sales ratio
- North America 45.9%
- Europe 22.0%
- Japan 13.5%
- Other 18.5%
Japan's share is 13.5%, so maybe around 150k total copies sold there w/ DL included, so around a million global sales tracks. Also, ShiftUp received around 22,000 won per unit sold from SIE it seems.
As already mentioned could be any number between 700K-1M depending on the settlement ratio. If it has sold 1M maybe they are saving the announcement for the public listing. If so, we might get something by the end of this month.I guess it is sold less than 1m then?
Revenue not unit sales split. Makes it quite difficult to guess given we don’t know Shiftup’s arrangement with the publisher SIE for splitting revenue, including digital vs retail, as well as the differences in currency.If the game sold 150k in Japan and its 13.5%, its already more that 1M, no?
Would they consider this a success? $15 Million for a multiyear AAA production seems like a really small return
Is it a big success? I mentioned it earlier in the thread but Bayonetta 1 sold 1.35 million as a new IP back in 2010 and that wasn't seen as much of a success for either Platinum or Sega.Gross revenue its a big success but platform, retail, and publishers take a huge cut. Usually we're used to the publisher owning the developer so the ROI is good, developer only is very risky as is unlikely to result in big payouts, which is why independent AAA devs existence pretty much always rely on active contracts/pub deals.
Is it a big success? I mentioned it earlier in the thread but Bayonetta 1 sold 1.35 million as a new IP back in 2010 and that wasn't seen as much of a success for either Platinum or Sega.
And as mentioned everywhere budgets have ballooned since the PS3 and 360 days.
That's pretty disingenuous. It took "five months" because it didn't launch worldwide simultaneously. Those were as much full price sales as Stellar Blade.Bayonetta took 5 months to reach 1.35M.
If this is Apr and May sales, Stellar Blade did 1M+ in just over 1 month at full price $70.