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Square Enix Q4 FY3/2024 Financial Results (Jan - Mar 2024) | Ordinary income down by 13.2% vs last FY, operating loss of ¥8.1 billions in HD Games

  • Thread starter

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Consolidated business results

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The Square Enix group (the “Group”) is continuing determined efforts to strengthen the competitiveness andprofitability of its business segments of Digital Entertainment, Amusement, Publication and Merchandising.Net sales for the fiscal year ended March 31, 2024 totaled ¥356,344 million (an increase of 3.8% from theprior fiscal year), operating income amounted to ¥32,558 million (a decrease of 26.6% from the prior fiscalyear). In foreign exchange rates, the weakness of Japanese yen compared to the rate as of the end of lastfiscal year has resulted in the booking of a foreign exchange gain amounting to ¥9,304 million. As a result,ordinary income amounted to ¥41,541 million (a decrease of 24.1% from the prior fiscal year). Profitattributable to owners of the parent amounted to ¥14,912 million (a decrease of 69.7% from the prior fiscalyear), partly due to the recognition of ¥22,087 million in losses on disposal of content as an extraordinaryloss. These losses stemmed from the termination of development efforts for some key pieces of content inthe Digital Entertainment segment. A project-by-project review of continued development feasibility foundthese particular efforts to be incompatible with the Group’s revised approach to the development of highdefinition (HD) games, which reflects such objectives as multiplatform development and the strengthening ofinternal development capabilities.

Digital entertainment

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The Digital Entertainment segment consists of planning, development, distribution, and operation of digitalentertainment content primarily in the form of game. Digital entertainment content is offered to meetcustomer lifestyles across a variety of usage environments such as consumer game consoles (includinghandheld game machines), personal computers and smart devices.In the HD (High-Definition) sub-segment, consolidated net sales for the fiscal year ended March 31, 2024increased compared with the previous fiscal year due to the release of titles including “FINAL FANTASYXVI,” “FINAL FANTASY PIXEL REMASTER,” “DRAGON QUEST MONSTERS: The Dark Prince,” and“FINAL FANTASY VII REBIRTH.” However, operating losses grew due to higher development costamortization and advertising expenses, as well as higher content valuation losses versus the previous fiscalyear.In the MMO (Massively Multiplayer Online) Game sub-segment, net sales and profits declined compared withthe previous year.In the Games for Smart Devices/PC Browser sub-segment, net sales and profits declined compared with theprevious fiscal year as the June 2023 launch of “Dragon Quest Champions” and the September 2023 launchof “FINAL FANTASY VII EVER CRISIS” were unable to compensate for factors including weak performancesby existing titles.Net sales and operating income in the Digital Entertainment segment totaled ¥248,109 million (an increase of1.0% from the prior fiscal year), and ¥25,468 million (a decrease of 38.3% from the prior fiscal year),respectively.

Few major points of the new medium-term plan (up to FY3/2027)

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1. The content subject to impairment losses consisted largely of titles slated for release in FY2027/3 and beyond, so any impact on our income statements during this medium-term business plan will be minimal.

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Additional links / sources

Results briefing session for FY3/2024
New medium-term business plan (FY3/2025 - FY3/2027)
Discussion on S-E's "aggressive multiplatform approach"

FY3/2024

Q1 - https://www.installbaseforum.com/fo...inancial-results-net-sales-14-4-oi-78-5.1850/
Q2 - https://www.installbaseforum.com/fo...-income-down-by-42-1-over-apr-sept-2022.2103/
Q3 - https://www.installbaseforum.com/fo...y-income-down-by-19-5-over-apr-dec-2022.2375/
 
Last edited:
Releasing 2 AAA FF titles in the same FY and having these results needs for sure a lot of attempt. SE is a treat wreck last years.
 
The following tables come from my webpage: https://r134x7.github.io/nintendo-earnings-data-and-other-video-game-companies/#/square-enix

Consolidated Operating Results:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| SQUARE ENIX HOLDINGS CO., LTD. | FY3/2024 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Consolidated Financial Results            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of March 31st, 2024 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Sales                  |      YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |     ¥85,669M |   +14.41% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 2nd Quarter |     ¥86,377M |    -2.42% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 3rd Quarter |     ¥85,566M |    -7.22% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 4th Quarter |     ¥98,732M |   +12.64% |
+========================================+
| 1st Half    |    ¥172,046M |     +5.3% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st 3/4     |    ¥257,612M |    +0.78% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Cml.|    ¥356,344M |    +3.81% |
+========================================+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Forecast|    ¥360,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2025 Forecast|    ¥310,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Income           |      YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |      ¥3,097M |   -78.54% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 2nd Quarter |     ¥14,240M |   +22.61% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 3rd Quarter |     ¥17,581M |   +15.13% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 4th Quarter |     ¥-2,360M |  -178.25% |
+========================================+
| 1st Half    |     ¥17,337M |   -33.43% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st 3/4     |     ¥34,918M |   -15.48% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Cml.|     ¥32,558M |   -26.56% |
+========================================+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Forecast|     ¥55,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2025 Forecast|     ¥40,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Margin           |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |        3.62% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 2nd Quarter |       16.49% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 3rd Quarter |       20.55% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 4th Quarter |       -2.39% |
+============================+
| 1st Half    |       10.08% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st 3/4     |       13.55% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Cml.|        9.14% |
+============================+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Forecast|       15.28% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2025 Forecast|        12.9% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Income                 |      YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |      ¥6,300M |   -65.68% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 2nd Quarter |     ¥10,323M |   -51.12% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 3rd Quarter |     ¥10,145M |   +46.52% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 4th Quarter |    ¥-11,856M |  -513.53% |
+========================================+
| 1st Half    |     ¥16,623M |   -57.89% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st 3/4     |     ¥26,768M |   -42.31% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Cml.|     ¥14,912M |   -69.73% |
+========================================+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Forecast|     ¥38,500M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2025 Forecast|     ¥28,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###

Sales Per Software Unit:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| SQUARE ENIX HOLDINGS CO., LTD. | FY3/2024 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Segment Information - Software Sales      |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of March 31st, 2024 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| HD Games                                         |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|             |             |          | Sales Per |
|             |             | Software |  Software |
|             |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |    ¥28,900M |
|        YoY% |    +140.83% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 2nd Quarter |    ¥14,800M |
|        YoY% |     -14.94% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 3rd Quarter |    ¥23,100M |
|        YoY% |     -19.51% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 4th Quarter |    ¥32,400M |
|        YoY% |     +58.82% |
+==================================================+
| 1st Half    |    ¥43,700M |
|        YoY% |     +48.64% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st 3/4     |    ¥66,800M |
|        YoY% |     +14.97% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Cml.|    ¥99,200M |
|        YoY% |     +26.37% |
+==================================================+
| *Sales might include: - Downloadable content     |
| purchases                                        |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| MMO                                              |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|             |             |          | Sales Per |
|             |             | Software |  Software |
|             |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |    ¥11,000M |
|        YoY% |     -21.99% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 2nd Quarter |    ¥12,900M |
|        YoY% |     -11.03% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 3rd Quarter |    ¥10,900M |
|        YoY% |       -8.4% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 4th Quarter |    ¥12,500M |
|        YoY% |      -2.34% |
+==================================================+
| 1st Half    |    ¥23,900M |
|        YoY% |     -16.43% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st 3/4     |    ¥34,800M |
|        YoY% |     -14.07% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Cml.|    ¥47,300M |
|        YoY% |     -11.26% |
+==================================================+
| **MMO sales includes subscriptions               |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| HD Games & MMO                                   |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|             |             |          | Sales Per |
|             |             | Software |  Software |
|             |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |    ¥39,900M |    7.54M |    ¥5,292 |
|        YoY% |     +52.87% |  +76.17% |   -13.22% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 2nd Quarter |    ¥27,700M |    4.63M |    ¥5,983 |
|        YoY% |     -13.17% |   -9.75% |    -3.78% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 3rd Quarter |    ¥34,000M |    2.15M |   ¥15,814 |
|        YoY% |     -16.26% |  -69.37% |  +173.46% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 4th Quarter |    ¥44,900M |      12M |    ¥3,742 |
|        YoY% |     +35.24% |  +99.67% |   -32.26% |
+==================================================+
| 1st Half    |    ¥67,600M |   12.17M |    ¥5,555 |
|        YoY% |     +16.55% |  +29.33% |    -9.88% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st 3/4     |   ¥101,600M |   14.32M |    ¥7,095 |
|        YoY% |      +3.04% |  -12.84% |   +18.23% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Cml.|   ¥146,500M |   26.32M |    ¥5,566 |
|        YoY% |     +11.15% |  +17.29% |    -5.23% |
+==================================================+
| *Sales might include: - Downloadable content     |
| purchases                                        |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###

SPECIAL PAGE DATA

Consolidated Earnings 4th Quarters:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| SQUARE ENIX HOLDINGS CO., LTD. |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Consolidated Financial Results  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of March 31st, 2024 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Sales                          |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2004 4th Quarter |    ¥22,431M |
| FY3/2005 4th Quarter |    ¥12,933M |
| FY3/2006 4th Quarter |    ¥55,479M |
| FY3/2007 4th Quarter |    ¥40,437M |
| FY3/2008 4th Quarter |    ¥33,223M |
| FY3/2009 4th Quarter |    ¥32,205M |
| FY3/2010 4th Quarter |    ¥56,826M |
| FY3/2011 4th Quarter |    ¥27,088M |
| FY3/2012 4th Quarter |    ¥32,158M |
| FY3/2013 4th Quarter |    ¥45,187M |
| FY3/2014 4th Quarter |    ¥52,550M |
| FY3/2015 4th Quarter |    ¥49,017M |
| FY3/2016 4th Quarter |    ¥61,341M |
| FY3/2017 4th Quarter |    ¥66,740M |
| FY3/2018 4th Quarter |    ¥62,304M |
| FY3/2019 4th Quarter |    ¥91,978M |
| FY3/2020 4th Quarter |    ¥70,812M |
| FY3/2021 4th Quarter |    ¥78,889M |
| FY3/2022 4th Quarter |    ¥91,648M |
| FY3/2023 4th Quarter |    ¥87,651M |
| FY3/2024 4th Quarter |    ¥98,732M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count             |             21 |
| Sum               |    ¥1,169,629M |
| Average           |       ¥55,697M |
| Median            |       ¥55,479M |
| Minimum           |       ¥12,933M |
| Maximum           |       ¥98,732M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Income                   |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2004 4th Quarter |     ¥9,414M |
| FY3/2005 4th Quarter |       ¥579M |
| FY3/2006 4th Quarter |     ¥9,136M |
| FY3/2007 4th Quarter |     ¥6,260M |
| FY3/2008 4th Quarter |     ¥3,611M |
| FY3/2009 4th Quarter |      ¥-491M |
| FY3/2010 4th Quarter |     ¥6,821M |
| FY3/2011 4th Quarter |    ¥-1,679M |
| FY3/2012 4th Quarter |      ¥-507M |
| FY3/2013 4th Quarter |    ¥-1,228M |
| FY3/2014 4th Quarter |     ¥2,728M |
| FY3/2015 4th Quarter |     ¥1,612M |
| FY3/2016 4th Quarter |     ¥2,240M |
| FY3/2017 4th Quarter |     ¥9,818M |
| FY3/2018 4th Quarter |     ¥4,405M |
| FY3/2019 4th Quarter |    ¥12,811M |
| FY3/2020 4th Quarter |     ¥4,989M |
| FY3/2021 4th Quarter |     ¥6,204M |
| FY3/2022 4th Quarter |     ¥9,123M |
| FY3/2023 4th Quarter |     ¥3,016M |
| FY3/2024 4th Quarter |    ¥-2,360M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count             |             21 |
| Sum               |       ¥86,502M |
| Average           |        ¥4,119M |
| Median            |        ¥3,611M |
| Minimum           |       ¥-2,360M |
| Maximum           |       ¥12,811M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Income                         |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2004 4th Quarter |     ¥5,684M |
| FY3/2005 4th Quarter |     ¥1,634M |
| FY3/2006 4th Quarter |    ¥12,785M |
| FY3/2007 4th Quarter |     ¥2,524M |
| FY3/2008 4th Quarter |       ¥101M |
| FY3/2009 4th Quarter |     ¥1,074M |
| FY3/2010 4th Quarter |     ¥1,712M |
| FY3/2011 4th Quarter |   ¥-13,864M |
| FY3/2012 4th Quarter |     ¥1,047M |
| FY3/2013 4th Quarter |    ¥-7,969M |
| FY3/2014 4th Quarter |     ¥1,419M |
| FY3/2015 4th Quarter |    ¥-1,085M |
| FY3/2016 4th Quarter |     ¥6,346M |
| FY3/2017 4th Quarter |     ¥2,984M |
| FY3/2018 4th Quarter |     ¥3,494M |
| FY3/2019 4th Quarter |     ¥9,547M |
| FY3/2020 4th Quarter |     ¥2,156M |
| FY3/2021 4th Quarter |     ¥8,571M |
| FY3/2022 4th Quarter |    ¥11,169M |
| FY3/2023 4th Quarter |     ¥2,867M |
| FY3/2024 4th Quarter |   ¥-11,856M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count             |             21 |
| Sum               |       ¥40,340M |
| Average           |        ¥1,921M |
| Median            |        ¥2,156M |
| Minimum           |      ¥-13,864M |
| Maximum           |       ¥12,785M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

Consolidated Earnings FY Cumulative:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| SQUARE ENIX HOLDINGS CO., LTD. |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Consolidated Financial Results  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of March 31st, 2024 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Sales                            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2004 FY Cumulative |    ¥63,202M |
| FY3/2005 FY Cumulative |    ¥73,864M |
| FY3/2006 FY Cumulative |   ¥124,473M |
| FY3/2007 FY Cumulative |   ¥163,472M |
| FY3/2008 FY Cumulative |   ¥147,516M |
| FY3/2009 FY Cumulative |   ¥135,693M |
| FY3/2010 FY Cumulative |   ¥192,257M |
| FY3/2011 FY Cumulative |   ¥125,271M |
| FY3/2012 FY Cumulative |   ¥127,896M |
| FY3/2013 FY Cumulative |   ¥147,981M |
| FY3/2014 FY Cumulative |   ¥155,023M |
| FY3/2015 FY Cumulative |   ¥167,891M |
| FY3/2016 FY Cumulative |   ¥214,101M |
| FY3/2017 FY Cumulative |   ¥256,824M |
| FY3/2018 FY Cumulative |   ¥250,394M |
| FY3/2019 FY Cumulative |   ¥271,048M |
| FY3/2020 FY Cumulative |   ¥260,527M |
| FY3/2021 FY Cumulative |   ¥332,532M |
| FY3/2022 FY Cumulative |   ¥365,275M |
| FY3/2023 FY Cumulative |   ¥343,267M |
| FY3/2024 FY Cumulative |   ¥356,344M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count               |             21 |
| Sum                 |    ¥4,274,851M |
| Average             |      ¥203,564M |
| Median              |      ¥167,891M |
| Minimum             |       ¥63,202M |
| Maximum             |      ¥365,275M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Income                     |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2004 FY Cumulative |    ¥19,398M |
| FY3/2005 FY Cumulative |    ¥26,438M |
| FY3/2006 FY Cumulative |    ¥15,470M |
| FY3/2007 FY Cumulative |    ¥25,916M |
| FY3/2008 FY Cumulative |    ¥21,520M |
| FY3/2009 FY Cumulative |    ¥12,277M |
| FY3/2010 FY Cumulative |    ¥28,235M |
| FY3/2011 FY Cumulative |     ¥7,325M |
| FY3/2012 FY Cumulative |    ¥10,713M |
| FY3/2013 FY Cumulative |    ¥-6,081M |
| FY3/2014 FY Cumulative |    ¥10,543M |
| FY3/2015 FY Cumulative |    ¥16,426M |
| FY3/2016 FY Cumulative |    ¥26,018M |
| FY3/2017 FY Cumulative |    ¥31,295M |
| FY3/2018 FY Cumulative |    ¥38,176M |
| FY3/2019 FY Cumulative |    ¥24,531M |
| FY3/2020 FY Cumulative |    ¥32,759M |
| FY3/2021 FY Cumulative |    ¥47,226M |
| FY3/2022 FY Cumulative |    ¥59,261M |
| FY3/2023 FY Cumulative |    ¥44,331M |
| FY3/2024 FY Cumulative |    ¥32,558M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count               |             21 |
| Sum                 |      ¥524,335M |
| Average             |       ¥24,968M |
| Median              |       ¥25,916M |
| Minimum             |       ¥-6,081M |
| Maximum             |       ¥59,261M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Income                           |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2004 FY Cumulative |    ¥10,993M |
| FY3/2005 FY Cumulative |    ¥14,932M |
| FY3/2006 FY Cumulative |    ¥17,076M |
| FY3/2007 FY Cumulative |    ¥11,619M |
| FY3/2008 FY Cumulative |     ¥9,196M |
| FY3/2009 FY Cumulative |     ¥6,333M |
| FY3/2010 FY Cumulative |     ¥9,509M |
| FY3/2011 FY Cumulative |   ¥-12,043M |
| FY3/2012 FY Cumulative |     ¥6,060M |
| FY3/2013 FY Cumulative |   ¥-13,714M |
| FY3/2014 FY Cumulative |     ¥6,598M |
| FY3/2015 FY Cumulative |     ¥9,831M |
| FY3/2016 FY Cumulative |    ¥19,884M |
| FY3/2017 FY Cumulative |    ¥20,039M |
| FY3/2018 FY Cumulative |    ¥25,821M |
| FY3/2019 FY Cumulative |    ¥18,463M |
| FY3/2020 FY Cumulative |    ¥21,346M |
| FY3/2021 FY Cumulative |    ¥26,942M |
| FY3/2022 FY Cumulative |    ¥51,013M |
| FY3/2023 FY Cumulative |    ¥49,264M |
| FY3/2024 FY Cumulative |    ¥14,912M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count               |             21 |
| Sum                 |      ¥324,074M |
| Average             |       ¥15,432M |
| Median              |       ¥14,912M |
| Minimum             |      ¥-13,714M |
| Maximum             |       ¥51,013M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

Sales Per Software Unit 4th Quarters:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| SQUARE ENIX HOLDINGS CO., LTD.        |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Segment Information - Software Sales  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of March 31st, 2024 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| HD Games                                                  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                      |             |          | Sales Per |
|                      |             | Software |  Software |
|                      |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2020 4th Quarter |    ¥14,900M |
| FY3/2021 4th Quarter |    ¥20,000M |
| FY3/2022 4th Quarter |    ¥21,600M |
| FY3/2023 4th Quarter |    ¥20,400M |
| FY3/2024 4th Quarter |    ¥32,400M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count                |           5 |
| Sum                  |   ¥109,300M |
| Average              |    ¥21,860M |
| Median               |    ¥20,400M |
| Minimum              |    ¥14,900M |
| Maximum              |    ¥32,400M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| *Sales might include: - Downloadable content         |
| purchases                                            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| MMO                                                       |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                      |             |          | Sales Per |
|                      |             | Software |  Software |
|                      |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2020 4th Quarter |     ¥9,100M |
| FY3/2021 4th Quarter |    ¥10,300M |
| FY3/2022 4th Quarter |    ¥14,000M |
| FY3/2023 4th Quarter |    ¥12,800M |
| FY3/2024 4th Quarter |    ¥12,500M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count                |           5 |
| Sum                  |    ¥58,700M |
| Average              |    ¥11,740M |
| Median               |    ¥12,500M |
| Minimum              |     ¥9,100M |
| Maximum              |    ¥14,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| **MMO sales includes subscriptions                   |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| HD Games & MMO                                            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                      |             |          | Sales Per |
|                      |             | Software |  Software |
|                      |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2020 4th Quarter |    ¥24,000M |    4.47M |    ¥5,369 |
| FY3/2021 4th Quarter |    ¥30,300M |    34.1M |      ¥889 |
| FY3/2022 4th Quarter |    ¥35,600M |    9.68M |    ¥3,678 |
| FY3/2023 4th Quarter |    ¥33,200M |    6.01M |    ¥5,524 |
| FY3/2024 4th Quarter |    ¥44,900M |      12M |    ¥3,742 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count                |           5 |        5 |         5 |
| Sum                  |   ¥168,000M |   66.26M |   ¥19,202 |
| Average              |    ¥33,600M |   13.25M |    ¥3,840 |
| Median               |    ¥33,200M |    9.68M |    ¥3,742 |
| Minimum              |    ¥24,000M |    4.47M |      ¥889 |
| Maximum              |    ¥44,900M |    34.1M |    ¥5,524 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| *Sales might include: - Downloadable content         |
| purchases **MMO sales includes subscriptions         |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| From Outline of Results Briefing held    |
| on May 13, 2021 (for FY3/2021):          |
| We have also made a change to how we     |
| disclose our units sold. Whereas the     |
| download sales we disclosed previously   |
| only included titles launched in the     |
| past two years, we now include all sales |
| made during the relevant fiscal year,    |
| regardless of when a title may have been |
| released.                                |
|                                          |
| This change was prompted primarily by    |
| the fact that we are making many more    |
| sales from our back catalog than we had  |
| in the past.                             |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

Sales Per Software Unit FY Cumulative:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| SQUARE ENIX HOLDINGS CO., LTD.        |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Segment Information - Software Sales  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of March 31st, 2024 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| HD Games                                              |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                  |             |          | Sales Per |
|                  |             | Software |  Software |
|                  |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2020 FY Cml. |    ¥42,000M |
| FY3/2021 FY Cml. |    ¥96,600M |
| FY3/2022 FY Cml. |    ¥87,100M |
| FY3/2023 FY Cml. |    ¥78,500M |
| FY3/2024 FY Cml. |    ¥99,200M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count            |           5 |
| Sum              |   ¥403,400M |
| Average          |    ¥80,680M |
| Median           |    ¥87,100M |
| Minimum          |    ¥42,000M |
| Maximum          |    ¥99,200M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| *Sales might include: - Downloadable content         |
| purchases                                            |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| MMO                                                   |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                  |             |          | Sales Per |
|                  |             | Software |  Software |
|                  |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2020 FY Cml. |    ¥40,100M |
| FY3/2021 FY Cml. |    ¥39,800M |
| FY3/2022 FY Cml. |    ¥62,200M |
| FY3/2023 FY Cml. |    ¥53,300M |
| FY3/2024 FY Cml. |    ¥47,300M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count            |           5 |
| Sum              |   ¥242,700M |
| Average          |    ¥48,540M |
| Median           |    ¥47,300M |
| Minimum          |    ¥39,800M |
| Maximum          |    ¥62,200M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| **MMO sales includes subscriptions                   |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| HD Games & MMO                                        |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                  |             |          | Sales Per |
|                  |             | Software |  Software |
|                  |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2020 FY Cml. |    ¥82,100M |   18.09M |    ¥4,538 |
| FY3/2021 FY Cml. |   ¥136,400M |    49.9M |    ¥2,733 |
| FY3/2022 FY Cml. |   ¥149,300M |   39.13M |    ¥3,815 |
| FY3/2023 FY Cml. |   ¥131,800M |   22.44M |    ¥5,873 |
| FY3/2024 FY Cml. |   ¥146,500M |   26.32M |    ¥5,566 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count            |           5 |        5 |         5 |
| Sum              |   ¥646,100M |  155.88M |   ¥22,525 |
| Average          |   ¥129,220M |   31.18M |    ¥4,505 |
| Median           |   ¥136,400M |   26.32M |    ¥4,538 |
| Minimum          |    ¥82,100M |   18.09M |    ¥2,733 |
| Maximum          |   ¥149,300M |    49.9M |    ¥5,873 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| *Sales might include: - Downloadable content         |
| purchases **MMO sales includes subscriptions         |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| From Outline of Results Briefing held    |
| on May 13, 2021 (for FY3/2021):          |
| We have also made a change to how we     |
| disclose our units sold. Whereas the     |
| download sales we disclosed previously   |
| only included titles launched in the     |
| past two years, we now include all sales |
| made during the relevant fiscal year,    |
| regardless of when a title may have been |
| released.                                |
|                                          |
| This change was prompted primarily by    |
| the fact that we are making many more    |
| sales from our back catalog than we had  |
| in the past.                             |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
 
They don't share the number for the games? Where are FF7R and FF16 numbers?
 
Still not giving numbers for FF7R2?

Wow ...
 
Leaving the games aside, let me just note something... Their Operating Income Margin is almost the inverse of it's CapEx. That is disturbing.
I mean, I know that they have to spend money to make the product, but that is alot of spend for not a lot of return.

On top of that, it rather clear that they rely on Digital to lift most of that weight, and yet "Their Operating Income Margin is almost the inverse of it's CapEx"
 
I am personally surprised that they were down in profit. Even if FF underdelivered, it is still crazy that they are in a loss. Especially considering that software sales is a high margin business.
 
I am personally surprised that they were down in profit. Even if FF underdelivered, it is still crazy that they are in a loss. Especially considering that software sales is a high margin business.
What also grabs me is the games that they consider the HD part of the business.... did you hear of most of them? Because I didn't and I doubt that I am the only one. I have bumped into Pixel Remasters and likely would not have heard that otherwise. Anything Dragon Quest is a variable black hole in North America. Star Ocean 2 was a blip in the market. We have been having a long discussion about Final Fantasy's failures as a franchise, started by FFXVI and FF7Rebirth. And I WISH I could forget about Formstars... that is the amalgamation of so many failures.

Those are their tent-poles, and of them.... only FFXVI and FF7Rebirth stick out to me and not for good reasons. Well that and... ugh... Formstars.
 
What also grabs me is the games that they consider the HD part of the business.... did you hear of most of them? Because I didn't and I doubt that I am the only one. I have bumped into Pixel Remasters and likely would not have heard that otherwise. Anything Dragon Quest is a variable black hole in North America. Star Ocean 2 was a blip in the market. We have been having a long discussion about Final Fantasy's failures as a franchise, started by FFXVI and FF7Rebirth. And I WISH I could forget about Formstars... that is the amalgamation of so many failures.

Those are their tent-poles, and of them.... only FFXVI and FF7Rebirth stick out to me and not for good reasons. Well that and... ugh... Formstars.
The funny part about Foamstars is that SE made it fully PS4/PS5 exclusive while even Sony made HD2 PC/PS5. I guess they wanted to capture PS4 players?
 
Sigh…

…yep. I should’ve expected this when I compared the initial reasoning for Microsoft shutting down studios to this. Makes sense, I guess, but it still sucks.

The company’s doing poorly but again it’s more due to managerial incompetence than anything…

Of course they do this lol. When they failed, they need a good sacrifical lamb.
 
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