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Says something when one of the most memorable parts of the show was the lack of NEO TWEWYI can't remember what they promoted this year at their show aside from Guardians of the Galaxy and I think FF Origins?
Says something when one of the most memorable parts of the show was the lack of NEO TWEWYI can't remember what they promoted this year at their show aside from Guardians of the Galaxy and I think FF Origins?
That helped result in poor sales of the game and it was a moment of pain for fans.Says something when one of the most memorable parts of the show was the lack of NEO TWEWY
Yes that's my main issue too. They don't seem to have a very cohesive and clear strategy beyond that.
What's worse is that since they rely so much on their partners, they don't know how to market their games when they are on their own.
That only applies in the West. SE does mention Nintendo versions all the time in Japan.One of the weirdest aspects is Square Enix doesn't/can't mention the Switch(/Nintendo) versions of Dragon Quest games. Not sure if that's a SE issue or a Nintendo issue.
That only applies in the West. SE does mention Nintendo versions all the time in Japan.
I would assume is a Square thing. In similar cases, with Atlus and Capcom, they talk about their games even though Nintendo is marketing the game.You are correct, I should have been more specific!
Still, DQX Offline promo is leading with PS for some reason?That only applies in the West. SE does mention Nintendo versions all the time in Japan.
Sure. Enix was initially a PC publisher that used contests to solicit game devs. Two of their early successes were Door Door, a puzzle chase game by Koichi Nakamura (founder of Chunsoft), and The Portopia Serial Murder Incident, a very influencial adventure game by Yuji Horii. (Info paraphrased from Chris Kohler's book on Final Fantasy V). Both games were ported to Famicom in 1985, and Nakamura and Horii would team up for their first original Famicom game, Dragon Quest. Enix was geared more like a publisher, and did not develop games like Squaresoft did.Can we have a discussion about the Enix side of Square Enix as a company? I want to learn more about that company's history as a business, their modus operandi, and how that has impacted Square Enix post-merger. I feel like that's a huge blind spot for a lot of people in the west - most of whom have far more familiarity with Square's history and IPs than Enix's.
Can we have a discussion about the Enix side of Square Enix as a company? I want to learn more about that company's history as a business, their modus operandi, and how that has impacted Square Enix post-merger. I feel like that's a huge blind spot for a lot of people in the west - most of whom have far more familiarity with Square's history and IPs than Enix's.
I'm inclined to agree with this. If the rumors of certain publishers receiving devkits for a 4K capable Switch in 2020 are true, I'd imagine Square Enix being one of them since they have been more or less a reliable supporter of Nintendo handhelds for the last 20 years. It would explain why they haven't been forthcoming in plans to put some of their games on a Nintendo platform when that would be the patently obvious choice.Honestly, expecting more than we get from Square Enix on Switch ain't a great idea.
If they're as in the loop as others on what hardware is coming next, though? I'd say any twinge of interest in Switch immediately evaporated and any unannounced aspirations for their software on Nintendo hardware is not aimed at the current Nintendo hardware.
It'd explain why a LOT of them aren't forthcoming with news about releases on a Nintendo platform, but that's outside the scope of the thread.I'm inclined to agree with this. If the rumors of certain publishers receiving devkits for a 4K capable Switch in 2020 are true, I'd imagine Square Enix being one of them since they have been more or less a reliable supporter of Nintendo handhelds for the last 20 years. It would explain why they haven't been forthcoming in plans to put some of their games on a Nintendo platform when that would be the patently obvious choice.
As said in the OP, I think it's reasonable to expect a wave of Square Enix Europe published ports from the Seventh Generation of gaming (PS3/Xbox 360/Wii) based on the announcement of the Lara Croft spinoff games being ported to Switch.
I have a hard time imagining that FFXV wasn't extensively focus tested. I'd like to enter Exhibit A into evidence:I know i'm in the minority, but i don't really have a preference for settings or combat styles. One of my favorite things about FF is the creative freedom they give, i know that the reason the settings and battle systems are the way they are is because that's what the dev team wanted to do. I think it would bother me alot more if this was all coming from a centralized creative producer going over mountains of focus testing data and dictating what their teams can do (aka Ubisoft).
It can be frustrating when they stray from a proven model, but if they kept with what worked we never would have gotten FF7, we'd never have gotten gambits, paradigm shifts, open worlds, or hybrid ATB systems.
I think they could look into a cloud version of FFXIV I mean an internet connection is already required for the game to begin with at the very least.FF14 is a PS3 game. They could make it run on Switch if they wanted. I think the bigger problem would be file size and crossplay.
(Yes, I know it's no longer ON PS3, but you get what I mean.)
Not really, what happened was Sony paid them for an 2 exclusive vehicle skins (one for normal and one for deluxe editions)Still, DQX Offline promo is leading with PS for some reason?
It would be one of their safer investments. Japanese developers like to wax lyrical about seeing the hardware then coming up with the game concept that matches it but as leaks prove its all about cold hard cash at the end of the day and FFXIV allows Square Enix room to greenlight only the biggest games and tax write offs like Balan Wonderworld and CHAOS. Every now and then a fan favorite might slip through the cracks with this business model but they'll make sure not to promote it so it can die on the vine.I wonder if there's a space for an exclusive / Switch-focused Kingdom Hearts project in the future, just like how it happened in the DS/3DS. Melody of Memories was kinda that, in a way.
Asano is going to lead them to victory.yo, Tokyo RPG Factory....
you alive?
after a trio of duds, I can't imagine they'd be. maybe they get one more game out before closing shop
I feel like they've exhausted the spin-off route of KH. What they need now is reboot of the series, which I can't see starting on Switch.I wonder if there's a space for an exclusive / Switch-focused Kingdom Hearts project in the future, just like how it happened in the DS/3DS. Melody of Memories was kinda that, in a way.
Asano is going to lead them to victory.
For real, putting Asano as their supervisor would be great.
They have what each other don't.Takashi Tokita was producer on Oninaki so maybe it's time he and Asano reunited.(he was credited under Team Asano in Bravely Default 2)
It would actually make sense though. Tokyo RPG Factory is trying to do the exact same thing Team Asano has been doing, and they have inhouse development capabilities which Team Asano lacks.
That could be the case, but what Oregano and I have said doesn't mean it's bad. If, anything, Asano can give TRF consistency, which is what they had been lacking. They have a good foundation, but Asano can really give them a good direction.I mean Asano came from the Enix side of the merger and operates the same way he did before, by working with external developers. I wonder if he'd want to assume responsibility for Tokyo RPG Factory at this point.
I mean Asano came from the Enix side of the merger and operates the same way he did before, by working with external developers. I wonder if he'd want to assume responsibility for Tokyo RPG Factory at this point.
That could be the case, but what Oregano and I have said doesn't mean it's bad. If, anything, Asano can give TRF consistency, which is what they had been lacking. They have a good foundation, but Asano can really give them a good direction.
I guess it would depend on if he can work it out that way. Giving them direction as if they are another external team but not assuming responsibility of what might happen if they fail again.He wouldn't necessarily have to formally take over. Just basically treat them as the external developer they would normally hire.
NieR Automata had performance issues on base PS4 hardware with framedrops as it targetted 60 fps. https://www.pushsquare.com/news/201...me_performance_issues_on_both_ps4_and_ps4_proIs there a reason why Square enix refuses to port its games to the switch? Something like NieR Automata can be easily playable with optimization + compression in order to put it in a cartridge.
Takashi Tokita was producer on Oninaki so maybe it's time he and Asano reunited.(he was credited under Team Asano in Bravely Default 2)
It would actually make sense though. Tokyo RPG Factory is trying to do the exact same thing Team Asano has been doing, and they have inhouse development capabilities which Team Asano lacks.
Don't put that on Asano. He's doing fine under the Enix model.Asano is going to lead them to victory.
For real, putting Asano as their supervisor would be great.
That's not really an excuse these days. DBZ Kakarot ran like ass on PS4 but somehow runs great on Switch. DOOM Eternal has more going on but port happened. It's certainly possible.NieR Automata had performance issues on base PS4 hardware with framedrops as it targetted 60 fps.
that sounds like a tools issue than the switch hardware problemit's possible that Automata wouldn't run well on the Switch which is significantly less powerful than a PS4.
Has Platinum ever made a game without framerate issues?
that wasn't their engineStar Fox Zero?
Hasn’t he already had to guide Acquire through Octopath Traveler and Artdink through Triangle Strategy?Asano and Tokyo RPG Factory would make for an interesting team but I wonder even if informally, Asano wants the responsibility of guiding them through the process of making one of his games. Budgetwise, Asano could definitely make it work and Tokyo RPG Factory making a HD-2D game with Asano might finally give them the direction and support they need to make a breakthrough game. Making a purely turn based game would be new for Tokyo RPG Factory though since their games used ATB (I Am Setsuna and Lost Sphear) or were action RPGs (Oninaki).
The OP is the 1st I'm hearing about Lora croft games coming to switch
Ate this mobile games?It was announced a few months ago
Tomb Raider Will Finally Make Its Switch Debut With Two Lara Croft Titles In 2022
Guardian of Light and Temple of Osiris are on the waywww.nintendolife.com
Ate this mobile games?
Fun, I'd give them a tryIt was announced a few months ago
Tomb Raider Will Finally Make Its Switch Debut With Two Lara Croft Titles In 2022
Guardian of Light and Temple of Osiris are on the waywww.nintendolife.com
Unfortunately, there is no way for us to know, so we can only take these reasons at face value. I'd certainly agree that some big publishers may have found a convenient excuse in covid, but without a way to gain insight, it'd be unfair to express any tangible doubt. The pandemic sucks and it sucks for everyone, so chances are Square Enix isn't making anything up.Is it really covid or a convenient excuse for "there aren't enough PS5's on the market"?