I'm not sure if I agree with your conclusion. all those things can be explained with taking a 10 hour section (at worse) of a longer game and stretching it to 3-4 times the length. KH3 is a whole-ass gameI'm curious if the people saying FF7 is incredibly Japanese play mostly American/European games or not. The vast majority of what I play is Japanese, and FF7R bugged me for how modern American AAA game it is. All of the NPCs look like they belong more in an American game, with their bland designs. They are far more realistic-looking than the main cast. It felt like they had a Western studio handle all those models, and they were completely at odds with the artstyle of the main cast. The game had a bunch of unnecessary and boring side-quests shoe-horned in that added absolutely nothing to the experience, but you were more or less forced to do some of them, just like every modern AAA game. And like Western games, the gameplay is padded out with incredibly long levels that clearly are built that way just so it takes a longer time for you to trade in the game. Then there are the constant slowed-down walk-and-talk segments, the crawling through a crack in the wall scenes, a lot of dialogue being done outside of cutscenes... Compare FF7R up against Kingdom Hearts III. Both are directed by Nomura, and released only a year apart. But KH3 is very Japanese in its design. It feels like a PS2 game, but with the freedom given from modern tech. FF7R feels incredibly Western in comparison.
I think the game was a bit of a hybrid between Japanese and American sensibilities. My theory is that whichever of the two you're less accustomed to is what stands out the most. The mannerisms are definitely Japanese (although I think they are more in the vein of J-dramas than anime).
Back to a sales and marketing approach though, I don't think FF7R is a good parallel to FF16. FF7R, by being that marriage of Japanese and Western sensibilities, is making a stronger point to appeal to Japan. FF16 looks to be going all-in on the West in a way similar to Tabata's version of FF15. Because of that, I don't think the sales rebound from FF15 -> FF7R matters for XVI. I believe XVI will perform worse than XV in Japan because it's continuing down that direction. VIIr2 has a better chance there.
The sidequests, sure. But not all the presentation elements, such as the constant scenes of forcing you into a slow walking speed while nothing happens and characters talk. KH3 would have cutscenes instead of doing that. The character designs also have nothing to do with the length of the game.I'm not sure if I agree with your conclusion. all those things can be explained with taking a 10 hour section (at worse) of a longer game and stretching it to 3-4 times the length. KH3 is a whole-ass game
Honest question, since I haven't played the game: How can a game that was only a 10 hour-segment, but then was turned into a 40 hour game, not be padded? You can argue that the padded content is good in your opinion, but that there is padding is kind of factual, isn't it?VIIR is no more padded than any other JRPG, they're all about 40 hours.
VIIR is no more padded than any other JRPG, they're all about 40 hours. And it's not realistic to expect the NPCs to match the insane production values of the main cast, those character models are superior to Advent Children.
less "if" and more "when". SE should already have a built-in response by limiting the number of gamesMy biggest thing with FF7R is how many parts it's gonna be and how long they plan to spend remaking the game. People might be excited to buy a game called FF7R but how many people are going to want to buy part 3 or part 4 years after this whole remake started? Especially now that it seems less like a standard remake and some alternate universe thing that seems designed to mainly appeal to hardcore fans of the original FF7. If the games start seeing diminishing returns on their sales then I wonder what Square's response would be.
My take it all falls to how Part 2 performs. I could see it being similar to The Hobbit movie. One and two were good, but stretched too much.My biggest thing with FF7R is how many parts it's gonna be and how long they plan to spend remaking the game. People might be excited to buy a game called FF7R but how many people are going to want to buy part 3 or part 4 years after this whole remake started? Especially now that it seems less like a standard remake and some alternate universe thing that seems designed to mainly appeal to hardcore fans of the original FF7. If the games start seeing diminishing returns on their sales then I wonder what Square's response would be.
Honest question, since I haven't played the game: How can a game that was only a 10 hour-segment, but then was turned into a 40 hour game, not be padded? You can argue that the padded content is good in your opinion, but that there is padding is kind of factual, isn't it?
Yeah, but with Square maybe they have already planned for 4 and at that point it could be hard to suddenly condense all of that especially if they are caught off guard by a continued drop in sales. But hopefully you are right and they don't try and overextend themselves.less "if" and more "when". SE should already have a built-in response by limiting the number of games
True, but once you have two parts that already set a pace so if the next one does worse and they have to wonder if they could suddenly wrap everything up without rushing it. I do feel like with the current situation in Japan as well as being part 2 of a remake, which isn't usually how remakes work, and if they continue down the whole alternate universe path that it could result in part 2 doing worse than part 1.My take it all falls to how Part 2 performs. I could see it being similar to The Hobbit movie. One and two were good, but stretched too much.
I agree it seems to be less of a remake, but I have to wonder if the average consumer understands it that way. For most people I assume, they think of a remake as a single game and if it turns out to be an entire mini-franchise remaking a single PS1 game I feel like some people might not enjoy that. FF7 already has a bunch of spinoffs, which also now seem important to the plot of the remake, but idk if most consumers would want FF7 remake to basically become Kingdom Hearts except it's the plot of a single game being super stretched. I'm sure the megafans would love that but it might not be a viable thing for Square financially.It's been nearly 2 years, so i think its safe to point out that FF7R isn't actually a remake. I'm probably in the minority on this, but honestly i don't see why they should stop making them assuming they keep selling well. If it takes 5-7 years to make a mainline game and they can keep making these every 3 years to bridge the gap then thats a pretty awesome scenario tbh, basically turn FF7 into Persona, it's own series. There's enough unique locations, enemies, and playable characters that they can keep making these games for a long time without having to rely on old content.
Honest question, since I haven't played the game: How can a game that was only a 10 hour-segment, but then was turned into a 40 hour game, not be padded? You can argue that the padded content is good in your opinion, but that there is padding is kind of factual, isn't it?
I wonder how many hardcore FF7 fans are even receptive to this kind of stuff. FF7's numerous spinoffs don't exactly have the stellar reputation that the original does.People might be excited to buy a game called FF7R but how many people are going to want to buy part 3 or part 4 years after this whole remake started? Especially now that it seems less like a standard remake and some alternate universe thing that seems designed to mainly appeal to hardcore fans of the original FF7.
I think making it episodic was a big mistake personally. As someone whose only lightly played the original I would have been in for a more direct sequel (I also would be fine if it was part one/part two) but I can't see myself playing something that will come in at 300 hours and cost £200+ to complete. They haven't even said how many episodes it will be.
Its hurt both the initial releases sales as well as the PS5/Windows release. Its insane pricing will not have helped. Each episode will sell less and less.
Its sales were weak enough already that it really looks like a weight around SEs neck when they could be investing into other games instead.
It was the 2nd fastest selling PS4 exclusive at the time of release. The games success is not debatable, the real question is how the sequels sell.
That's not something unique to FFVII either. We've traditionally seen sequels like that show decline when it comes to JRPGs.
Being 40 hours doesn't make them equally padded. FF7R regularly has stretches that go on forever and ruin the pacing. For example, in the Shinra building, the dungeon where you're running around the lab takes a good three hours. This complete breaks up the flow. That section has almost nothing plot relevant, and it all looks the same and is very repetitive. It's clearly just there to stretch out the game. There are very few RPGs outside of dungeon crawlers that put you in 3+ hour dungeons. FF12 is the only one immediately coming to mind, and that aspect of that game was also awful. That's also an FF that is vastly more popular in the West than in Japan.VIIR is no more padded than any other JRPG, they're all about 40 hours. And it's not realistic to expect the NPCs to match the insane production values of the main cast, those character models are superior to Advent Children.
A good chunk of the added material fleshes out the characters in meaningful ways, and develops plot points that were only vaguely discussed in the original. Those really make things better. There's a lot of really good added material, and a lot of really pointless added material. Midgar in the original took me 5 hours. The remake took me 30. I think the game would have been amazing at 15 hours, but the extra 15 hours really bloated it.Honest question, since I haven't played the game: How can a game that was only a 10 hour-segment, but then was turned into a 40 hour game, not be padded? You can argue that the padded content is good in your opinion, but that there is padding is kind of factual, isn't it?
If they finished FF7 Remake, they definitely will.I agree it seems to be less of a remake, but I have to wonder if the average consumer understands it that way.
I'd say that the Switch will be the lead platform for that game while the PS4 (&/or PS5) versions will be upscaled, if anything given how the software sales in Japan are favoring the Switch more so than either PS4 or PS5.Dragon Quest XII will be an Unreal Engine 5 game so I imagine it will be quite a showpiece for the PS5. Of course Dragon Quest games tend to be on the market leader platforms so I don't see them skipping Nintendo if they're eyeing a 2023 or 2024 release. Whether Sony is the leading platform again or if it's a Day 1 multiplat between Nintendo and Sony remains to be seen. If it's Day 1 multiplat, I would expect Nintendo to heavily promote it and possibly publish it in Europe and maybe even North America per tradition. Dragon Quest XII will also be the first mainline Dragon Quest game since Sugiyama's death. We'll have to see if that changes how the series uses its music.
Given how far out we are from a platform announcement for this game, I'd be more inclined to assume that Nintendo's next hardware release will be the lead SKU for DQXII, especially because it utilizes UE5.I'd say that the Switch will be the lead platform for that game while the PS4 (&/or PS5) versions will be upscaled, if anything given how the software sales in Japan are favoring the Switch more so than either PS4 or PS5.
Apparently there is a rumor that SE has another PS-exclusive yet to be announced and it's big enough to divert attention from FFXVI. Seems like they're really doubling down hard on their output strategy and they aren't even considering PC release.
Nier's... that big?
How did Replicant do?
Nier is disposable compared to Final FantasyNier's... that big?
How did Replicant do?
Does the leaker say "not yet announced" or "not yet revealed"? If it's the former, could be DQ12 after all.Leaker claims:
Pretty obvious its Nier.
- Big enough to divert attention from FF16
- Not KH, FF or DQ
- FF7R may not ever come to Xbox
Leaker said "not DQ". It crushed Oregano.Does the leaker say "not yet announced" or "not yet revealed"? If it's the former, could be DQ12 after all.
Even if not: I feel like my musings about Sony acquiring SE are pointless, because SE already has built up firm partnership at this point: Big games for Sony, small games for Nintendo.
It just means they have another exclusive. =PLeaker said "not DQ". It crushed Oregano.
Yeah, I think it's Nier. But I could see them doing a PS5 exclusive of Tomb Raider.Leaker claims:
Pretty obvious its Nier.
- Big enough to divert attention from FF16
- Not KH, FF or DQ
- FF7R may not ever come to Xbox
Crystal dynamics is working on Perfect Dark..Yeah, I think it's Nier. But I could see them doing a PS5 exclusive of Tomb Raider.
"Big enough to divert attention" is a very weasel-like phrasing, any notable SE exclusive with a significant budget could conceivably "divert attention" if it looked good enough, even if it was something totally unrelated like a new SaGa game or Front Mission 6 or something.Leaker claims:
Pretty obvious its Nier.
- Big enough to divert attention from FF16
- Not KH, FF or DQ
- FF7R may not ever come to Xbox
I mean if Automata was a timed exclusive for PS4, at a bare minimum I'd imagine Sony at least wants that much for the sequel. From their perspective, the more Square IP they can get to be associated with their brand, the better.NieR 3 since years ago looked the game that Square would move in house and give it AAA budget. With how close Square and Sony are at high profile releases going PlayStation exclusive again won't be surprise.
Space Invaders (although that's more of a legacy IP these days); I could see Square Enix telling Taito to make an AAA cinematic Elevator Action game although that's probably a long shot, but Sony does love third person shooters.What big ips does SE have left then?
Deus Ex? Tomb Raider?
Is the Nier-franchise really something Sony wants to push in light of how Automata's success literally came from a sexy ass? Sounds like something that current Sony would want to stay away from as far as possible.
What big ips does SE have left then?
Deus Ex? Tomb Raider?
Pretty obvious it's Nier. Tomb Raider would be a bad idea given that they would be abandoning the Xbox audience they catered to last gen with Rise.
Yeah, I think it's Nier. But I could see them doing a PS5 exclusive of Tomb Raider.
Crystal dynamics is working on Perfect Dark..
Is the Nier-franchise really something Sony wants to push in light of how Automata's success literally came from a sexy ass? Sounds like something that current Sony would want to stay away from as far as possible.