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Square Enix output strategy | Discussion thread.

What platforms do you believe Dragon Quest XII will release on?

  • Nintendo platform (Switch and/or Switch successor)

    Votes: 58 89.2%
  • PlayStation 5

    Votes: 38 58.5%
  • PlayStation 4

    Votes: 28 43.1%
  • PC

    Votes: 36 55.4%
  • Xbox (One and/or Series)

    Votes: 25 38.5%

  • Total voters
    65
  • Poll closed .
That’s about 2 months old and is focused on toriyama’s passing.

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Tri-Ace Parent company tweeted Star Ocean 6 is doing good profit wise. I hope Square Enix will have them make Star Ocean 7 next with increased budget.





The parent company had profit and mentioned SO6 as the "major development achievement" .Currently, there are 4 package games under development and 0 F2P titles. Within NJ, there are mainly two companies that develop CS titles, Tri-Ace and Game Studio, so it seems that at least two titles are made by Tri-Ace.
 
I expected it to have bombed but if it did that's great to hear. SO6 is a seriously underrated game. It's a PS2 RPG style made with modern conventions, and it mostly all works.
 
If what he believe is accurate to the current management model there at SE, then yeah, with that implication it would mean putting the sales above proper IP management, employee retention, ballooning costs, etc.
I would hope not because I feel like that would not begin to fix SE problems.
 
Tri-Ace Parent company tweeted Star Ocean 6 is doing good profit wise. I hope Square Enix will have them make Star Ocean 7 next with increased budget.





The parent company had profit and mentioned SO6 as the "major development achievement" .Currently, there are 4 package games under development and 0 F2P titles. Within NJ, there are mainly two companies that develop CS titles, Tri-Ace and Game Studio, so it seems that at least two titles are made by Tri-Ace.

I wonder if this still means square enix has not shut down whatever contract they might have had with Tri-ace following their restructure and write off.

If so6 and second story R are doing decently for square enix as well, it would be weird to abandon their partnership with triace and gem drops entirely.

Edit: oh wait that’s from August 2023. So maybe still nothing.
 
Tri-Ace's Financial Losses stuff was before the release of Star Ocean the Divine Force I think, so the game pretty much saved them or otherwise there wouldn't be that profit tweet. But maybe SE still think Tri-Ace is not doing good enough for them, with their sky high expectations on video game sales nowadays.
 
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I would hope not because I feel like that would not begin to fix SE problems.
Well sure, that's one of the primary reason that 売上至上主義 is thought to be an out of fashion and backwards philosophy, because it doesn't actually solve any problems and often just makes everything worse.

Although personally, I don't see SE getting their act together anytime soon, at least not based on what they have announced their plans are for righting the ship.
 
Tri-Ace being profitable when Star Ocean released for Square Enix doesn't necessarily mean that Star Ocean was profitable, because the primary way Tri-Ace will be making money from the game will be the milestone payments from the publisher(Square Enix) and those get paid regardless of how the game performs.

The most IR news from NJ Holdings is that they reduced their forecast because projects they were hired to develop have been cancelled. Considering both of the publishers they have worked with recently(SE with Star Ocean and DQ Dai, Bandai Namco with Synduality) are restructuring to cut their number of projects it seems likely that those cancellations come from one or both of those.
 
Well sure, that's one of the primary reason that 売上至上主義 is thought to be an out of fashion and backwards philosophy, because it doesn't actually solve any problems and often just makes everything worse.
It's not just that it doesn't tackle the sources to their issues at the moment, it is also the fact that is pretty much ignore them for the all mighty dollar.
My guess at this is that SE would likely chase trends in the pursuit of profit to do that, which isn't the problem at all given that they are already doing that and the response that SE get's from the smaller projects that don't is MUCH better.
I have been saying for a bit that SE trouble begin at the marketing stage of a project and everything that they have done to date seems to support that. Their outreach is terrible, which seems to result in schedule conflicts of it's AA output and the lack of consumers on release. The continued miss-management of the Final Fantasy Franchise can also be pointed to how they manage a release cycle and the marketing to that. This is on top of SIE's woes in Asia, which continue to creep ever larger.
 
The English version of the parent company report after the release of SO6 (From the link provided by The excellent detailed post by KR_EP) did say that orders related to newly released titles (SO6 included) were favorable and strong orders in the operation support field. So that means what gamebiz said on their tweet on SO6 stuff was not entirely "wrong" imo.


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16+Rebirth probably missed forecasts.
I would imagine Foamstars megabombed too (what a FY for SE).
 
Mochi got it right with its report of new structure at SE, page 19 is pretty much what he reported.
 
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No wonder they're restructuring. Two of their most important launches this year, and the HD Games segment not only did not make any money, it doubled its loss over last year. They definitely need to do things differently.
I just hope they're not going to spend all resources on a very small amount of large games like many other publishers, and still allow some room for smaller titles.
 
Those HD segment losses are fairly telling. That would include any money incentive Sony provided for exclusivity and I doubt Foamstars (though who knows with some of these companies) was the major driver of the losses.
 
Interesting physical vs digital split. It might warrant a new thread on it, since it's a continuous point brought up every MC thread.

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Did you read the asterisk? Includes MMO games which are mostly digital at this point. If this was only sales of packaged games that also have a physical version this data might be more useful but it includes everything including non- Square Enix games.
 
SE is probably counting each individual FF Pixel as a separate download. I have more DL games from SE than any other publisher, but that's simply because those games are unavailable in package so if I want them, I have no choice.
 
SE is probably counting each individual FF Pixel as a separate download. I have more DL games from SE than any other publisher, but that's simply because those games are unavailable in package so if I want them, I have no choice.

they're seperate on most platforms, with only the minority of copies as physical being a forced bundle.

The revenue per item within the collection is just a regular budget game, they aren't inflating a bunch of $2 sales to make them sound big.
 
Will this topic change in the next three years, or is SE putting smoke in the investors' eyes with today strayegy change call?

Only time will tell: fellow IB friends, lets imbark together in this multi-year travel!
 
if it's gonna take a couple of years before this strategy blooms, then they're probably talking about their major titles like Final Fantasy 17. if there's no contract, anything between now and 2027 should still be on everything, even if coming late.
 
if it's gonna take a couple of years before this strategy blooms, then they're probably talking about their major titles like Final Fantasy 17. if there's no contract, anything between now and 2027 should still be on everything, even if coming late.
The question is who is going to develop FF17. The team with FF7 P3 will be busy until 2026 probably and the team that developed FF16 (with Yoshi-P) was disbanded or something.
 
The question is who is going to develop FF17. The team with FF7 P3 will be busy until 2026 probably and the team that developed FF16 (with Yoshi-P) was disbanded or something.
A great insider in Resetera(Alex Donaldson), said between the lines that he "thinks" its going to be CBU1 and its probably going to be in pre production until 2026, a Nomura game too
 
A great insider in Resetera(Alex Donaldson), said between the lines that he "thinks" its going to be CBU1 and its probably going to be in pre production until 2026, a Nomura game too
In pre-prod until 2026? Oh, I guess it is not coming until 2028 at this point.
 
well that would explain the time table, lol

they need everything from here on out to be multiplat if it's not already tied up. and I still think they need a Final Fantasy sub-series to help maintain the brand and get new users. 2028 for a new major FF is just too long
 
well that would explain the time table, lol

they need everything from here on out to be multiplat if it's not already tied up. and I still think they need a Final Fantasy sub-series to help maintain the brand and get new users. 2028 for a new major FF is just too long

They don’t necessarily need spin offs just to get more games out, they need to do what the VIIR team is doing and stop throwing everything away and starting from scratch for every game. Rebirth is a much bigger and better game than Remake and only took half the time to make.

I don’t care what type of game they decide to go with, just pick one and build on it.
 
It's absolutely them banking on a big PC release.
They rolled out the red carpet for FF15, complete with Nvidia sponsorship and being one of the first DLSS games (sure, it was dlss 1.0, but still). And that came off the back of Luminous being touted as a very forward thinking engine, appearing in places like Microsoft Build Conference




They need 16 to hit big, they got to do the same. Have all the features they can, like ray tracing modes and even a path tracing mode
 
A great insider in Resetera(Alex Donaldson), said between the lines that he "thinks" its going to be CBU1 and its probably going to be in pre production until 2026, a Nomura game too
I will be honest, pushing head with a 17 at this point feels like a bad idea.
 


Square Enix have appointed 6 Company Directors including new Creative Studio Heads!
- Yoshinori Kitase (Creative Studio 1 & 2)
- Naoki Yoshida (Creative Studio 3)
- Yosuke Saito (Creative Studio 4 & 5)
- Katsuyoshi Matsuura (Publication)
- Yu Miyake (Sales & Distribution)
- Tsuneto Okuno (General Affairs & HR)

 
so Kitase is the head of SE's DQ division too now? Creative Business Unit II was the division making DQ games before right?
 
so Kitase is the head of SE's DQ division too now? Creative Business Unit II was the division making DQ games before right?
CBU2 was the DQ/NieR/Asano division before but that has to have changed in the reorg. Saito should be heading them now so they're either CS4 or CS5.
 
having finished watching the FF14 job action trailer, I'm left wondering why hasn't SE Majora's Mask-ed those assets. or at least make a spin-off with this fidelity.

 
having finished watching the FF14 job action trailer, I'm left wondering why hasn't SE Majora's Mask-ed those assets. or at least make a spin-off with this fidelity.



How soon you forget that Babylon's Fall re-used a bunch of Final Fantasy XIV assets.

 
How soon you forget that Babylon's Fall re-used a bunch of Final Fantasy XIV assets.

Supposedly HARVESTELLA also re-use some assets and animation from Final Fantasy XIV, though couldn't find a definitive confirmation of that.
 
Why not? I don't think it's a bad thing as long as it's their own brands. Especially for animations.
IMO, it's a good thing for a developer to re-use their past work to make development more efficient and keep budget in check.
 
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