No new Japanese game will be put on Game Pass at day one unless the publisher has really low expectations. Since Xbox market share basically doesn't exist for not AAA games, 6 months - 1 year later is likely the deal for Xbox getting it.
No new Japanese game will be put on Game Pass at day one unless the publisher has really low expectations. Since Xbox market share basically doesn't exist for not AAA games, 6 months - 1 year later is likely the deal for Xbox getting it.
Is it new "Xbox people don't play JRPGs"?because xbox players would be harder pressed to play a jrpg that's not on gamepass. MS pushed GP hard to the point where GP is xbox's identity now.
Did no one post the news that Tokyo RPG Factory got folded into Square Enix?
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スクエニ、Tokyo RPG Factoryを吸収合併 Tokyo RPG Factoryは解散 『いけにえと雪のセツナ』『鬼ノ哭ク邦』『LOST SPHEAR』を開発 | gamebiz
スクウェア・エニックスは、Tokyo RPG Factoryを吸収合併することがわかった。本日1月31日付の「官報」に掲載された「合併公告」によると、スクウェア・エニックスがTokyo RPG Factoryの権利義務を引き継ぎ、Tokyo RPG Factoryは解散する。同社は、2015年6月、スクウェア・エニックス・ホールディングス<9684>の子会社として、『いけにえと雪のセツナ(当時:…gamebiz.jp
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Square Enix absorbs Tokyo RPG Factory
Square Enix will merge with Tokyo RPG Factory in an absorption-type merger, the company announced.www.gematsu.com
That is what integration typically means. The team is dissolved and effectively closed. They aren't laying anyone off but the team isn't together. It's the same thing that happened to Luminous Productions.I imagine there is a new game from them coming that could plausibly be filling out the coming FY? If they were dead or not working on anything, it would be more of an outright closure I think.
That is what integration typically means. The team is dissolved and effectively closed. They aren't laying anyone off but the team isn't together. It's the same thing that happened to Luminous Productions.
I feel like if that were the case, the game would have already been announced at this point. The move to dissolve Tokyo RPG Factory would have been in plans for months. I would assume one of those is a mobile game and the other would be a Diofield or Paranormasight style release with one of their semiregular partnersThink there's any possibility that the game had ended development and is imminent but not going to be big? LabyrinthStriker and Emberstoria sound like the type of generic JRPGs they'd plausibly be doing that leaked a long while back.
Tokyo RPG Factory was such a wasted opportunity. It feels Square Enix didn't understand what people liked about classic jRPGs. The funny thing is that when Square Enix was investing in Tokyo RPG Factory it had a team (Asano) developing quality classic jRPGs people were actually buying.
So you're telling me SE's response to Asano getting a surprise hit was to give him no budget for Bravely Second and instead fund an entire ass studio that put out three duds in a row?Tokyo RPG Factory itself was founded on the surprise success of Bravely Default, which makes them sort of missing the point compared to Team Asano even more ironic.
Yes, lol. Also remember Asano had to do a spruced up rerelease for BD1 to fund B2nd and he confirmed Octopath wouldn't have happened at all without Nintendo's support.So you're telling me SE's response to Asano getting a surprise hit was to give him no budget for Bravely Second and instead fund an entire ass studio that put out three duds in a row?
This is somewhat tangential….but it is an interesting point made from a writer mostly know for his economics takes
The franchise that needs a live-action American adaptation is Final Fantasy
Final Fantasy VII is a dieselpunk superhero movie with an eco-socialist message that would appeal to Gen Z. Why they're not making it into a trilogy of movies or a Netflix limited series is just baffling to me.
It's not at all controversial in Japan, so I guess it depends on how well they know about American nonsense.They quickly moved away from the eco terrorism aspects of FF7 in remake and quickly pivoted to cosmic super villains.
I don’t know if SE is interested in becoming a climate change lightning rod.
Considering how they've been orienting that series in particular ostensibly to meet Western sensibilities, I have to assume they're versed enough on American nonsense.It's not at all controversial in Japan, so I guess it depends on how well they know about American nonsense.
Honestly, if that's why there's been no FFIX and FFT remake/remaster news yet, I wouldn't be shocked, but I also would be at the same time?What do we think is something NEW (FF7 Remake and Visions of Mana are great but you don't want to advertise a new system with just ports ) Square could bring to the table at the Switch 2 reveal? for comparison we knew DQXI was coming before the system was even called Switch, then at the presentation they announced Octopath Traveler, DQ Heroes 1 & 2 and DQX for Japan. I'm thinking they could do a 1-2 punch of DQ12 trailer and a teaser for Bravely Default 3.
Edit: maybe Yoshi-P gets on stage and announces XIV is coming aswell? Seems like a great follow-up and reasonable now that it's on Xbox...
While it could be related, i would assume the main reason is just that they dont want to reveal a mayor FF Remake before 7 Rebirth is out.Honestly, if that's why there's been no FFIX and FFT remake/remaster news yet, I wouldn't be shocked, but I also would be at the same time?
There's a lot that could show up. DQ3, FFT, FF9, KH4, DQ12 out of the big projects, but there's also the four MIA trademarks that haven't been attached yet, and Asano hinted that there's one or two other games coming this year in addition to DQ3R. We have no visibility into the relative release order of these so it is hard to speculate.
Slots in the Switch 2 Reveal Direct are probably the most expensive slots of a streaming event like this, as the number of views on it is going to be absolutely massive. Stuff like SaGa Frontier 2 Remastered are probably too low tier for it, but FF7 Remake is a nice game to show the power of the system-- PS4 power + DLSS ain't a PS5, but it is good enough. Visions of Mana also is a nice example to show off that the system can get current-gen games.
Yeah, I expect the Switch 2 rollout presentation to be all curated partner titles in terms of 3rd party stuff. Even the multiplats will be things Nintendo went out of their way to secure.If you think how the Switch 1 reveal went that was (almost) all things they had a financial interest in like Octopath and SMT V, so I don't think pay for play really matters there. It could be completely different this time and be more like the 3DS reveal which seemingly did have a lot of that (and a bunch of things cancelled too!)
If you think how the Switch 1 reveal went that was (almost) all things they had a financial interest in like Octopath and SMT V, so I don't think pay for play really matters there. It could be completely different this time and be more like the 3DS reveal which seemingly did have a lot of that (and a bunch of things cancelled too!)
FF7R (Remake) I can see if it's a launch game. Having that portable would be a nice showcase title. Agreed on an Asano title too though I'd expect something further off and with a new visual style (not HD-2D).Yeah, I think you're probably right. So I think that FF7R and Unannounced Asano Game are probably the most likely candidates, as the latter is probably published globally by SE and the FF7R is a good showcase.
Keep in mind the OG Switch Showcase dedicated a substantial ammount of time to the announcement of Skyrim (heck, it was even one of the first games shown in the teaser trailer) and FIFA. Nintendo really wants to sell this system as something where people can play all kinds of games. I think it's almost guaranteed one of the big slots will be saved for Elden Ring and I could see another going to Diablo IV given how big the port of 3 was on Switch (which was also pursued by Nintendo). FF7R can generate that "Oh if this runs on it, then it can run everything" thought process while advertising a game with massive appeal, which is still somewhat untapped in Japan. I also think the next CoD will likely not be announced yet by the time of the presentation, so that is one free slot for something else to be shown as they'll probably just have a brief comment to reassure it's coming from the Activision spokesperson.For the initial reveal i would assume the premium spots would be delivered to new games and not older ports like FF7R. Nintendo is not gonna use a once in a generation situation to focus on older games when they have the option to showcase, new, at least as impressive looking titles. So yeah 9R/DQ XII/new NIeR are much more likely than 7R or DQ 3R.
Exception would be an older title, that uses some features of the new system that would entice a large part of the audience to double dip or see the game in a new light.
7R seems like a game that would be announced at a later date for Xbox/NSW2.
I'd like to see them do to PS1 style what they did with SNES[staring at the ceiling]
It'd be neat if Team Asano did a Bravely Default-style remake of FF6... if it had the same production values as Bravely Default II, that would be pretty cool....
It won't happen, but it'd be neat
who'd work on it? Avalanche is working on that Contraband game, unless they have their other studio make JC5Just Cause 5 also has a chance of coming out this year? Didn't Square Enix explicitly keep the rights to that, and there were stories a while back about it being in development. Not as a Switch 2 title but as something for later in the FY.
who'd work on it? Avalanche is working on that Contraband game, unless they have their other studio make JC5
We want to focus on creating new titles that align with our strategy, including ones that leverage new IP. The JUST CAUSE franchise will remain our IP, and we are at work developing a new title in the franchise. https://www.hd.square-enix.com/eng/ir/pdf/22q4outline.pdf
True. I really liked the variety of games being published by Square Enix, giving developers more time & money to work as @ArkhamFantasy pointed out, to use one example The DioField Chronicle ought to have remained in development until its March update before launching. A topic we can discuss further as companies potentially impacted publish results. On that note, heads up that Friday is when NJ Holdings publishes its 1H (July - December 2023) results & that I...I mean Sōta Fujii will be on hand to break it all down (have a Q1 update to post first!).Reducing outsourcing and AA projects is so incredibly sad.
As for the Bloomberg report of major reform of game development structure (additional coverage by Gematsu here) both you & @fiendcode are right to point out how Enix has always collaborated & contracted developers to assist. That won't change overnight, if ever, so any projects in development would continue unless cancelled or downscaled (more on that in a moment). I'd expect Operation Support (which is how companies like NJ Holdings refers to winning orders for contract work) to continue in some form or another even with this pivot.I think the question is complicated, as Square Enix's relationship between Producer and Developer isn't necessarily some industry-wide standard. Like, Team Asano has never really been the developer for any of their games (Matrix, then Silicon/Clay whatever, Acquire, etc.) The outside studios have tons of Planners/Designers on the games and I think it undersells their contributions. I imagine the mix of overall direction differs from game to game and Business Unit to Business Unit. Enix basically never had substantial in-house development before the merge.
One of the problems with having the main development studios is how to deal with games that aren't really coming together (need to negotiate some type of contract extension), or post-game support (which needs to be budgeted for). I assume something like the Pixel Remasters has Tose on a long-term maintenance contract (there's still at least one more set of patches being worked on), but other games are just kind of done whenever the contract with the developers is over.
So... it is complicated. I think it is easier to delay games that need more time, and work on patches and updates post-release when the games are primarily in-house development, but Square Enix just isn't big enough to sustain ~10 retail releases per year and several MMOs on their own, and really, no developer is.
For those curious on the deep cut references above, former Game Arts alumni at ZEREO & SIEG Games recently worked on Loop8. The formerA lot of Tokyo RPG Factory staff also left SE over the past few years. A chunk went to Zereo (started by ex-Game Arts staff in the late 00s) looking at game credits.
With regards to the discussion about Square Enix Europe there is already a contradiction in the CEO remarks on wanting to go for higher production values from in-house studios yet also reach new audiences with games like Power Wash Simulator, an external title signed late in development. Combine this with the strategic review of Project Gemini leading to job losses via People Can Fly IR do not add up to a coherent plan. At least not publicly. It should be pointed out that Project Gemini has over 200 staff involved, so losing 50 (30 job losses, 20 transfarred onto different titles) would still mean 150+ are working on the game. There was news published of a short term Content Rider (funding) as the review process is still ongoing.Firehawkは3D及び2Dエフェクトが作成可能なVFX制作ツールです。
「多機能」「分かり易いインターフェイス」に重点を置いており、
直感的にハイクオリティなエフェクトを作成する事が可能です。
共同制作:株式会社ブラッシュアップ
Firehawk is a VFX production tool capable of creating 3D and 2D effects.
Firehawk focuses on "versatility" and "easy-to-understand interface,
Firehawk is a VFX production tool that allows users to create high-quality effects intuitively.
Co-produced by Brush Up Inc. (DeepL Mistranslation)
PROJECT GEMINI
Genre: Undisclosed
Team Size: 200
IP: Undisclosed (owned by Square Enix) Release Target: 2026
This AAA game is being developed by the Group in Europe in a work-for-hire model with the Group’s long- time publisher, Square Enix Limited.
Source: STRATEGY UPDATE / NEW OPENING 31 January, 2023 (page 8)
As for why I bring this up in relation to any Just Cause 5, any plan to create AAA titles in-house will take years. The above title is due in 2026. Why send mixed signals on whether or not to support major games well into development? The lesson from Just Cause 4 was even commented on by Square Enix at the time (page 9). There's no point making a new one unless they back it fully with the time, money & marketing to match other major titles. Otherwise it'll be compared unfavourably to them, including Avalanche Studios' own Contraband with Microsoft.With reference to the current report No. 58/2023 of 24 November 2023,
the Management Board of PCF Group S.A. with its registered office in Warsaw (the “Company”) informs that due to the fact that on 29 January 2024 expired the existing content rider to the development and publishing agreement for Project Gemini rendered by the Company’s group (the “Group”) in Europe, in the work-for-hire model for Square Enix Limited (the “Publishing Agreement”, the “Publisher”), on 30 January 2024 the Company entered into a short-term content rider to the Publishing Agreement with the Publisher (the “Content Rider”) regarding the continuation of development works on Project Gemini in order to allow the parties to conclude strategic discussions on the scope of this project and the terms of cooperation on it, as informed by the Company in the referenced current report.
As of the date of this current report, Company and the Publisher are working on a plan for Project Gemini that requires adjustments to some of its areas and refocus which is not unusual for the AAA development process.
As a result, the Management Board decided to reduce the development team dedicated to the development of Project Gemini by:
- − offering certain team members the opportunity to work on other projects developed by the Group;
- − employment reduction within the Project Gemini development team, which included over 30 people.
- This current report updates the information contained in the current report No. 58/2023 of 24 November 2023. It is not the Company’s intention to inform the public in the future on conclusion of content riders to development and publishing agreements, unless it is required by law. Further information on the outcome of discussions relating to Project Gemini will be made public by the Company in separate ad hoc reports.
Q: Why did “SHADOW OF THE TOMB RAIDER” and “JUST CAUSE 4” get off to a weak start? If initial sales volumes are lower than they traditionally have been but digital sales are extending the lifetimes of games, don’t you need to change the timing of your advertising efforts?
A: We think the main reason is that we were unable to provide an experience that was novel enough that players would choose to buy them before any of the other numerous major titles on the competitive landscape. Also, while it is true that we are seeing a shift away from sales of boxes to digital downloads, with this many titles competing with one another, initial sales are definitely an important element in increasing user awareness. For that reason, we do need to engage in a certain amount of advertising just ahead of a new title’s launch.
Front Mission 3 remake is still in development.Any word on the agreement they made two years ago with Forever Entertainment?
Is that still ongoing.
Gematsu’s report is just reading Gene’s tweets, one of which is bookmarked in the locked thread. Gene said SIE never said the trilogy was exclusive, those were his words. It was basically just fluff from him writing the article around the interviews.Has Gene commented on Gematsu's report?
If S-E never said that the trilogy was console exclusive, it might still be true that the first two episodes are so. But then, what was his source?
I don't think a confirmation is really that needed here, if the first 2 games were console exclusive to Playstation the chances are very high that the same is true for the third game as well.Has Gene commented on Gematsu's report?
If S-E never said that the trilogy was console exclusive, it might still be true that the first two episodes are so. But then, what was his source?
The important distinction would be:I don't think a confirmation is really that needed here, if the first 2 games were console exclusive to Playstation the chances are very high that the same is true for the third game as well.
It’s hard to square the idea that confirmation is not needed with the extreme buzz that accompanied the mistaken idea that confirmation was obtained.I don't think a confirmation is really that needed here, if the first 2 games were console exclusive to Playstation the chances are very high that the same is true for the third game as well.
Just to repeat: if S-E never said that the trilogy was console exclusive to PS, then it could still be possible for Gene's assertion regarding Remake and Rebirth to be true. But then, where did he get the information if it didn't come from S-E's official ways. Did he fabricate the assertion? Did his source retract their comment?I don't think a confirmation is really that needed here, if the first 2 games were console exclusive to Playstation the chances are very high that the same is true for the third game as well.
Yeah what i meant is the fact that they will all be timed exclusives on Playstation don't need to be confirmed, but a permanent exclusivity to Playstation do need to be confirmed in the future, but it seems likely because they haven't released Remake to Xbox as of yet.It’s hard to square the idea that confirmation is not needed with the extreme buzz that accompanied the mistaken idea that confirmation was obtained.
If it wasn’t needed, why did some many people dedicate their whole afternoon to talking about it?