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By "a more diversified capital structure of our studios," I refer to not fixating on full ownership and instead making various patterns of the studios' capital structure that enables sharing development risk with partners. Such a strategy would allow us to grow our studio portfolio as a whole while exposing ourselves to ess risk. Specifically, we would diversify the capital structure of our studios by not only owning some studios outright, but also by welcoming third parties to take stakes in some of our studios or by our taking stakes in studios outside the Group. In this way, we would create a studio portfolio that spans a continuum from studios that we own outright to those that are equity-method affiliates or less. Under such a strategy, we would also engage in M&A activities, for example, and work to achieve a balance between growth and financial stability.
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Read the full thread for context, but here's a summary:
- Square's capitalized game dev costs are currently $840 million
- Square Enix is planning two phases of measures to improve its capital efficiency
- Phase 1 was the sale of Eidos and Crystal Dynamics
- Post its sale of Eidos and CD, the company will have $1.4 billion in cash and zero debt
- Phase 2 will be "diversification of studio capital structure" (essentially how different studios obtain their funding)
- As part of this, Square is reviewing its portfolio of studios and looking to sell stakes in certain studios to external entities
- Certain studios will remain 100% owned by Square Enix, while others will be partially owned (joint ventures or equity method)
- This is happening at a time when companies like Sony, Tencent, Nexon etc. are looking to buy
Still a work-in-progress, but here's a list of every creative department within Square Enix.
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