Are they really that successful? Keep in mind that SE is a huge publisher. It is not like they are a small studio for whom indie hit is enough to stay afloat.
I've never said they should survive just thanks to AA games, on the contrary I said they obviously should push the AAA projects for many reasons
Just better focused efforts in that field, imho (even DQXI has been poorly focused lol)
But yes, those AA games have been succesfull: more than 3mil for Octopath, with Nintendo marketing and distribution deal? Gret success; more than 1mil for Triangle Strategy? Too. I don't remember if Live a Live hit the 1mil milestone, but Mana for example has been so succesfull to convince SE to plan the development of a brand new episode for example. And so on.
AA games can be successful, but not enough to run the whole ship.
In 2022, for example, Square Enix most successful games were LaL and Triangle Strategy. We didn't receive milestone for the other games released that year.
That said, we can assume those two were the most successful games from Square that CY.
Yup!
What would be the ideal multiplataform strategy for Square?
PS5/Xbox/PC or PS5/Xbox/PC/Switch 2?
I think it totally depends on the brand, each choice should be ade on a game-by-game base strategy
It also depends on: when is the Switch 2 launching? How powerful will it be?
But in particular, I'd say that they should better recognize if Japan is still a main focus for many of their Jrpg, strategy game, and so on..or not. I can't fathom in this very moment a Japanese landscape where skipping a "portable-also" Nintendo console would be a wise choice for that kind of products
More "high-end" graphic game aimed at West? Probably nobody would criticize them for going full "PS7PC/XBOX" skipping Switch, at least IMHO, of course!
Let's say that the more console you put your demanding (budget-wise) game, the better, unless a big check comes in