Trials of Mana also had a much stronger IP and a bigger nostalgia pull than TWEWY ever had, multiple things made it bigger than TWEWY ever was
- Collection of Mana was released not long prior on Switch worldwide
- Secret of Mana was a big title from the SNES era (>1M in Japan) and also had a big push in Europe (where it was basically Square biggest game localized there on SNES, though its sales were probably only a hundred thousands at most)
- Secret of Mana 2 / Trials of Mana has been for 15-20y on Internet as (one of) the major unreleased game you could play on emulator
- Although lacking, a Secret of Mana remake was released prior on PSV/PS4 (Adventures of Mana on PSV as well, but as you can guess it was a smaller scale release)
- Back on DS Children of Mana sold 300k copies in Japan (vs <200k for TWEWY)
- Even if irregular and with up and down the IP still maintained relevance since it started 30y ago, especially in Japan who got your usuals gacha games
- The game appeal is rather straightforward, these are action-rpg with a colourful art direction inspired by medieval fantasy
Meanwhile TWEWY had what
- One game on DS that sold okayish in Japan, well in America, negligible elsewhere (it wasn't translated)
- Appearance of cameo in KH3D which happened to be the "main" title from the series that sold worse
- A mobile port which changed the gameplay which was tailored made for DS
- Said mobile port was then ported to NSW 3-4y before the sequel released (this time in EFIGS),
- One late night anime adaptation of the first entry, also on some streaming platforms worldwide
- From what we've learned it turned out that instead of being tailored made for NSW as originally envisionned they changed/compromised (ymmv on this one) the gameplay to have a PS4 SKU, the end result is a hard to convey battle system (and as much as I like it and how original it is I can see how it would look ultra confusing for anyone unaware)
- Hello there PS4 owners, here's a game, if you want to know what happened before through a game in an easy to access way this is on... NSW
- I hope you like Shibuya, because otherwise you're out of luck
These two games/IP were never comparable in the first place, one finding success doesn't stop the other from doing so but the range of sales they should be expected to hit were never close from the start to begin with.