Square Enix Annual Report 2024 - Series sales over 12 months as of June 2024 - FF: 10M units, DQ: 3M units, KH: 1M units. "Stronger Together"

Does it actually matter whether a Nintendo version is key to success in this hypothetical? It seems more important to me that they actually release AAA games on Switch 2. Even if Switch 2 was 15% of total revenue, that's still a huge increase for SE for what is probably not a huge increase in work.

Bingo, and that's why @sfortunato and I compared to Dragon Quest. DQ3 HD-2D could have been successful enough on Switch alone, but it was still only a positive to have it on every other platform too.

This is the same argument about releasing on switch but for pc. Just because they release on PC is not a guarantee success either.

Comparing to Atlus is unfair because their scope is different. They can avoid switch because they need less ROI versus something like a big SE title that needs, seemingly, every possible roi on the market.

Also worth pointing out that a lot of SE's output has been on PC day 1 for years now, including stuff like Forspoken.
 
in what world selling on one platform what you sold on two platforms combined leads to the conclusion that not developing the game for that single platform should be seen as "OK"?


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Ofc releasing on Switch or Switch 2 it will help, but its just like Crisis Core, even in Japan the PS4/PS5 version its the best selling version, in the west with the difference being much higher.
So you would rather them to sell 150k instead of 260k and not building audiences on another platform for future titles because it didn't greatly contribute to the game success.

Visions of mana had the same idea by ignoring the audience migration to Nintendo Switch from PS4 that resulted Studio's closure.

Trials of mana NSW/PS4: 260k
Visions of mana PS4/PS5: 40k
 
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I disagree with the rest of the posts of that poster, but for what it’s worth I meant “over for AAA games releasing on Nintendo” and not “over for FF9R sales”
 
- Explore PC releases for iOS/Android titles
how First Soldier never came to PC before shutting down, I'll never understand. when I look at many of these mobile games nowadays, I see stuff that would look just fine on PCs or consoles, but they're exclusive to mobile for reasons I don't understand
 
Why has there been a page of discussion on FF9R skipping Switch/2? If anything, FF9R (like DQXII) is being made with Switch/Nintendo firstly in mind. No one thinks that game is going to be some FFVIIR level graphics powerhouse - nor should it be.
 
Why has there been a page of discussion on FF9R skipping Switch/2? If anything, FF9R (like DQXII) is being made with Switch/Nintendo firstly in mind. No one thinks that game is going to be some FFVIIR level graphics powerhouse - nor should it be.
That’s why I used it as a benchmark. It’s probably not gonna be a graphics powerhouse, so if that doesn’t release on Nintendo AT LAUNCH, this multiplatform AAA initiative most likely still won’t include Nintendo, DQ excluded.
 
Why has there been a page of discussion on FF9R skipping Switch/2? If anything, FF9R (like DQXII) is being made with Switch/Nintendo firstly in mind. No one thinks that game is going to be some FFVIIR level graphics powerhouse - nor should it be.

wasn't there a rumor of it being PlayStation-bound? Don't know if it was exclusive or not - in any case with the new "policy" it should at least be PC day1, right?
 
wasn't there a rumor of it being PlayStation-bound? Don't know if it was exclusive or not - in any case with the new "policy" it should at least be PC day1, right?

I mean it most likely is PlayStation-bound, it would be pretty dumb if it isn't. But I don't see how that excludes it from also being Nintendo-bound.

That’s why I used it as a benchmark. It’s probably not gonna be a graphics powerhouse, so if that doesn’t release on Nintendo AT LAUNCH, this multiplatform AAA initiative most likely still won’t include Nintendo, DQ excluded.

I get the scenario you're painting, I just don't see a world where that happens. If anything, I'd bet on the game being announced at a Nintendo Direct before I bet on it skipping the platform.
 
I mean it most likely is PlayStation-bound, it would be pretty dumb if it isn't. But I don't see how that excludes it from also being Nintendo-bound.



I get the scenario you're painting, I just don't see a world where that happens. If anything, I'd bet on the game being announced at a Nintendo Direct before I bet on it skipping the platform.
I really hope so. I’m just worried cause it’s SE and I’m emotionally invested in FF9 finding success lol
 
"Reboots and Awakens" implies they've been asleep, which I'd agree with!
We will also begin revamping our development footprint to build the capabilities that allow us to produce fun that only Square Enix can deliver. To enable us to utilize our development resources more flexibly and efficiently across the Company, we will retire our organizational design based around business units and reorganize our development footprint with the goal of achieving operational integration. In order to transition to a development footprint that harmonizes individual creativity and organizational management, we will redefine the missions of producers and associated job types and enhance our development investment efficiency by establishing better internal support capabilities and revising the entire progress management process for title development.
The prior articles that were stating how producers at S-E were treating their units as "fiefdoms" seems to have been accurate, since S-E go out of their way in the passage above to not just get rid of the Business Unit structure but calling out producer roles to be "redefined" explicitly. This is a really positive development and it's not couched in mealy-mouthed language, they're pretty direct about what they're trying to achieve.
We started the process of building a flat structure in April 2024 aimed at increasing opportunities to discover untapped talent from within the existing employee pool and simplifying decision-making mechanisms. In our development functions, we are developing and rolling out a recruitment, promotion, and management appointment system based on the operationally integrated structure referenced above. In parallel with building organizational structures, we want to focus more on talent development. We plan to both rebuild the training and development system largely for our new hires as well as introduce internal programs to enhance the capabilities of our junior and mid-level employees, and through such efforts, we hope to develop our internal human resources over the medium to long term.
The above is the most interesting part since much of the rest is pretty standard stuff (no shit, you make more money and create/retain more customers if you consistently sell your products at multiple touchpoints, a stunning insight that's only 10 years late!). Talking about "redefining" producer roles in one section, and then mentioning flattening the org and talent development/promotion from within in the other is encouraging - maybe they might finally do something about those in the old structure who have repeatedly set up projects to fail with low ROI.
 
Bingo, and that's why @sfortunato and I compared to Dragon Quest. DQ3 HD-2D could have been successful enough on Switch alone, but it was still only a positive to have it on every other platform too.



Also worth pointing out that a lot of SE's output has been on PC day 1 for years now, including stuff like Forspoken.
I think they realize that, what people who don't want AAA games to come out on Nintendo consoles mean in reality is that they don't want games like Final Fantasy, Monster Hunter and other AAA franchises to be ''hamstrung'' by the Switch 2.

It doesn't make sense to argue that its not worth it financially to port games to Switch 2, Xbox gets almost every game on the market with minimal sales to speak of, its still worth it to port over stuff to Xbox even if the Xbox port contributes like 3 % of the sold copies of any given game for instance, so if a Switch 2 Final Fantasy port contributes even just 5-10 % of the sold copies its a massive boost for a struggling company like Square Enix.
 
Certainly SE releasing games all their games on PC day 1 would be the best step for them. But I just want to highlight that the key to success for PS centric franchises is for them to stop being PS centric at all.

There isn't any reason why any of these games should be skipping platforms.

And if FF9 remake is something that can't run on Switch 2 then SE are dumb and don't get it (I dont expect this to be the case for reference). SE shouldn't be releasing much of anything at this point that is totally out of scope on Switch 2.
 
Its not rocket science, Square Enix HD games revenue are tanking every year because they basically make AAA games that sell 3-4 million copies, that isn't sustainable. Basically the games Square Enix pushes enormous budgets into are Paper Mario level hits. So either they try to branch out to as many platforms as possible and try to get the highest possible copies sold for their games, or they lower the budget of their games and no longer make AAA games. Its their choice in the end.
 
Its not rocket science, Square Enix HD games revenue are tanking every year because they basically make AAA games that sell 3-4 million copies, that isn't sustainable. Basically the games Square Enix pushes enormous budgets into are Paper Mario level hits. So either they try to branch out to as many platforms as possible and try to get the highest possible copies sold for their games, or they lower the budget of their games and no longer make AAA games. Its their choice in the end.

They can also make games in genres with wider appeal. AAA JRPGs are maybe not the best use of money. They can rescope their projects to focus on aspects that resonate with players. Single player JRPGs that can't hold their value probably aren't the genre I would have my 3 biggest IPs (4 if you want to include Nier) in.
 
Has Square Enix ever been truly efficient?

While the company has undoubtedly delivered iconic successes, its history also reflects a pattern of inefficiency in project management. Even during the golden age of jRPGs on PS1 and PS2, there were numerous cases of mismanaged projects, resource cuts, prolonged development cycles, and ventures that struggled to find a commercial audience. For every blockbuster like Final Fantasy or Dragon Quest, there were underwhelming experiments—does anyone still recall Dewprism, Code Age Commanders, or Driving Emotion Type S? These examples highlight how Square Enix has often juggled brilliance with a puzzlingly inefficient pipeline.

Many of SEs big franchises rely on 1 and done worlds, characters, battle systems, etc.

Whenever they get to reuse assets like normal teams do we see them cut development times in half (XIII and VII sequels for example)
 
Square Enix admitting that they are doing everything they can to increase digital sales ratio probably means that its a deliberate strategy for them to undership at retail to try to get as many people as possible to buy their games digitally.
 
Square Enix admitting that they are doing everything they can to increase digital sales ratio probably means that its a deliberate strategy for them to undership at retail to try to get as many people as possible to buy their games digitally.
If true, deliberately undershipping as a means to increase digital ratio is way too much stick and not enough carrot when digital ratios are naturally creeping upwards over time - and in a Christmas sales period it's frankly self-sabotage to undership in an environment where customers are often specifically looking for a physical item they can gift.
 
Square-Enix tried to propose a more diverse lineup but it just ended up being a catastrophy.
 
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I do think that Square Enix are scrambling on ideas how to make a succesful non JRPG game, given that JRPGs in the current market will have a hard time selling 10 million copies. If they want AAA success, it doesn't seem that JRPG games like Final Fantasy can fullfill that role anymore.
 
Square-Enix tried to propose a more diverse lineup but it just ended up being in catastrophy.
Shotgunning a bunch of mid budget titles, and releasing them in a short period of time would have never done anyone any good. Culling some of those games and divesting that budget into better promotion and quality would have gone a long way to helping their genre diversity
 
I don't think the question is if SE should or not release on Switch 2 their games, is more like "Does SE want to keep the company afloat or not?"
 
I don't think the question is if SE should or not release on Switch 2 their games, is more like "Does SE want to keep the company afloat or not?"
They are dangerously dependant on FF XIV, which is not a great situation to be in, if they had the same success as other big Japanese publishers when it comes to console/pc games their position would be vastly greater. Their mobile games not finding success is also not making the situation they are in any better.
 
I don't think the question is if SE should or not release on Switch 2 their games, is more like "Does SE want to keep the company afloat or not?"

Switch 2 wont be able to fix the issue with modern SE games though unless we think Switch 2 releases could tack on another 1-1.5 million sales in Japan.

The coverage in Western markets from Nintendo releases will be good but it wouldn't turn FF7:Rebirth from a 3-4 million seller to a 6-7 million seller. The market where there is a huge untapped potential is still Japan.

This isn't me saying no Switch 2 or it doesn't matter but this 1 platform wont be the difference between the company being prosperous or not.
 
Switch 2 wont be able to fix the issue with modern SE games though unless we think Switch 2 releases could tack on another 1-1.5 million sales in Japan.

The coverage in Western markets from Nintendo releases will be good but it wouldn't turn FF7:Rebirth from a 3-4 million seller to a 6-7 million seller. The market where there is a huge untapped potential is still Japan.

This isn't me saying no Switch 2 or it doesn't matter but this 1 platform wont be the difference between the company being prosperous or not.
That's what i mean with " is not that if Switch 2 or not, is about the company as as a whole", maybe i wasn't so clear.

Is not like Switch 2 is the end all be all of SE issues, is that neglecting players (be PC with late ports, Switch with no ports, or even Xbox ffs) is clearly what led them to this scenario. Is just that Switch is the most glaring omission considering the player base and how "JRPG centric" is, especially in japan.

Walking hand by hand with Sony and them doing little besides throwing money to secure projects is what made SE be in this situation. If anything, i get the feeling that Sony is just not doing that anymore and now SE is in this position of "ok, i think we fucked up, PS alone is not going to cut it but we neglected every other platform time and time again" so they had to pivot to this new "reorg" and multiplatform.
 
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Switch 2 wont be able to fix the issue with modern SE games though unless we think Switch 2 releases could tack on another 1-1.5 million sales in Japan.

The coverage in Western markets from Nintendo releases will be good but it wouldn't turn FF7:Rebirth from a 3-4 million seller to a 6-7 million seller. The market where there is a huge untapped potential is still Japan.

This isn't me saying no Switch 2 or it doesn't matter but this 1 platform wont be the difference between the company being prosperous or not.

Of course, however we have seen how Switch could at least make a game moderately successful instead of a flop.

Just look at Visions of Mana vs. Romancing SaGa 2 sales in Japan.
 
While I disagree that it's "over from the beginning" if FFIX isn't out on Nintendo hardware from the get-go, given it's likely been in development since long before this new initiative, I don't know if not being a Nintendo-centric game has anything to do with things. That's like dismissing the usefulness of putting the FFVII remake series on Switch 2. Not being traditionally linked to the far-and-away best-selling console in Japan (or rather, its successor, which is poised to follow suit) shouldn't stop SE from going after the market moving forward - that's precisely the sort of mentality that's been holding them back so hard.
Exactly. If you want to make money, you go where the money is. Final Fantasy had no link to Sony in 1997, and we see how that turned out.

I think “Nintendo and Final Fantasy reunite” is a hell of an organic marketing directive.
 
Tables revised
I have changed the thread title to more accurately reflect the last 12 months of series sales since it is looking like Square Enix doesn't update the Series Sales numbers at the bottom of their press releases that frequently anymore.

Which means I will have to revise the data you see in the tables because it is no longer reliable with how often Square Enix has switched between sales ending in March and sales ending in June over a 12 month period in their annual reports.

Edit: Original thread title was: Square Enix Annual Report 2024 - Series sales for FY3/2024 - FF: 5M units, DQ: 0M units, KH: 1M units. "Stronger Together"

Tables in the OP have been revised now, only FY3/2023 and FY3/2024 have been adjusted for when Square Enix changed to have their data as of June instead of March in their annual reports.
 
Has Square Enix ever been truly efficient?

While the company has undoubtedly delivered iconic successes, its history also reflects a pattern of inefficiency in project management. Even during the golden age of jRPGs on PS1 and PS2, there were numerous cases of mismanaged projects, resource cuts, prolonged development cycles, and ventures that struggled to find a commercial audience. For every blockbuster like Final Fantasy or Dragon Quest, there were underwhelming experiments—does anyone still recall Dewprism, Code Age Commanders, or Driving Emotion Type S? These examples highlight how Square Enix has often juggled brilliance with a puzzlingly inefficient pipeline.
Reminds me when Xbox 360 had a bunch of SE exclusives that were all poorly received except for Star Ocean 4 and that one still got a mixed response and regarded the worst of the series until 5 came out, it is a point that most people forgot to remember to ask why some japanese games doesn't do well or never get ported, the other big companies were doing pretty well on the platform. And later on the company was almost entirely carried on in the HD sector by their western division.
 
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