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From Daniel Ahmad,
It is always possible that they'll report it at the end of the FY.
Still, it was a very successful generation for Sony and the final tally is impressive, although a bit cut short by the rapid transition they wanted.
The cost to produce PS4 would've spiked thanks to COVID. Materials that could instead be used on PS5 as well as the logistics and shipping priorities in a high demand market would necessitate focusing on the newest product.PS4 will be seen as the console that restored PlayStation's cultural hegenomy and financial dependability after both were fractured under the PS3.
But its also a paradigm shift away from the success of 1/2's eastern foundation and towards a greater focus on Western development, markets, and trends.
It's only major stumbling block was execs cutting its legs in favor of PS5. Buyers swept through PS4s 2020 yearly stock by April and Sony never adjusted for this post-Covid demand. Could have easily sold millions more units between then and now.
Still, a dominating figure in the industry for almost a decade.
I think it's legacy will be the console that dug them out of the gigantic pit that the PS3 got them into.
But its also a paradigm shift away from the success of 1/2's eastern foundation and towards a greater focus on Western development, markets, and trends.
More than that. PS4 has essentially brought back Playstation closer to PS2 levels of platform dominance. We're looking at 50-60% of all third party console sales globally.
Their 1st party went from near number 10 to now being close to if not already Top 5.
The timing was incredibly lucky. This was all at a generation where digital ecosystems were incredibly important and sticky and where publishers entire revenues went from physical to digital.
PSN is approaching $20B in total third party revenue. By some estimates this may be bigger than Steam, Xbox and Nintendo combined. Definitely bigger than Xbox and Nintendo combined.
I'd say this is the general trend in the entire gaming market for third parties. Japanese publishers used to be the biggest or at least rival the big Western publishers, but ATVI, EA and T2 have run away with it.
The best selling titles tilt heavily to Western publishers and pretty much every popular multiplayer/GaaS game is from a Western publisher.
In fact, I don't think any of the third party JP pubs have the capability of doing a new AAA GaaS bar SE's MMO team.
Software development communities are crucial, which have exploded, especially in the US. Talent is constantly cropping up and you can see that in how easy it is for AAA devs teams to form there compared to Japan.
The total as December 2021 was 116.9M and Q4 of the FY ending March 2022 was reported to have been 0.1M.The last total was 116.9 million from Sony, but so many have 117.0m, 117.1m or 117.2m. Did they forget the -200K adjustment Sony made a year ago? This is the final data i have:
PSP and Vita are outdated due to Sony combining both in reporting. It's why PS2 is stuck at 155M despite selling more. Sony hid PS3 figures in 2012 by combining it and PS2 together.Did PSP only do 76.4+ million worldwide? I was under the impression that it was closer to 85 million. 3DS got very close to those numbers.
PS4 did great, I wonder if Sony is a bit disappointed it didn’t do more?
Did PSP only do 76.4+ million worldwide? I was under the impression that it was closer to 85 million. 3DS got very close to those numbers.
PS4 did great, I wonder if Sony is a bit disappointed it didn’t do more?