Just do open world never misses haha
I'm liking what I'm playing so far and there's a lot of room for improvement and refinement.
The biggest change I'd want to see in a sequel is better implantation of the environment in the open world for courses and challenges. The rails and hover platforms are getting stale right now. I love that you can go anywhere from the start and do the stages in any order but I wish there was a better was to segment each island section into its own little level. I'm imagining Sonic 1's 3 acts of Green Hill Zone all being available as one "island", which in 3D would offer plenty of variety in terms of "natural" obstacles and paths, as opposed to copy paste rails, springs, boosters, and platforms.
I expect the game to recieve quite a bit of post launch support even besides what is already announced. This is the first big win for Sonic team in a while and they are gonna milk everything out of that stone until a sequel is ready. So yeah this should sell for a long time, especially during sales and Holidays.The legs will be interesting, Holiday games usually have bigger shipments to cover all bases.
The legs will be interesting, Holiday games usually have bigger shipments to cover all bases.
Sonic Lost World (3DS, Wii U):
- Oct 2013: Launch
- Dec 2013: 640K
- Mar 2014: 710K
Sonic Boom Rise of Lyric (Wii U) and Shattered Crystal (3DS):
- Nov 2014: Launch
- Mar 2015: 620K
Judging from the steam metrics... I doubt it made much of a difference.For Lost World, did we ever get the totals after the Steam release happened?
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Bigger development team, bigger budget, better tech baseline (I assume the sequel will not be on the current Switch, and that the Switch 2 is an appreciable jump over the current one), and iterating on the design of this game, and I can see the sequel being a substantially better game.I hope they take some more time with Frontiers 2 now that they know the formula works well. maybe do or outsource a remake of something like Sonic Adventure 2 to pass the time
Where did you find the GC data for Sonic Adventure 1?Since I've checked for another thread/forum that claimed Sonic Frontier to be the best selling 3D Sonic game of all time:
Sonic Heroes has shipped 4.58 million units between the PS2 and GC versions (XB1 version didn't cross 1M).
If the DC and GC versions are added together Sonic Adventure has shipped over 4M too.