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SEGA Sammy Q2 FY3/2024 Financial Results (July - September 2023) | Acquisition of GAN Limited, significant restructure of the EU branch

Pronouns
He/Him
About the acquisition of GAN Limited - https://www.segasammy.co.jp/en/release/42573/

SEGA SAMMY HOLDINGS INC. (the “Company”) and SEGA SAMMY CREATION INC. (“SSC”), a subsidiary of the Company, at the meeting of the Company’s and SSC’s Board of Directors held on November 8, 2023 (Japan Standard Time), resolved to enter into a definitive agreement to acquire GAN Limited (“GAN”), a Nasdaq listed and Bermuda organized SaaS provider for casino operators in the United States and B2C online gaming operator in Europe and South America, through SSC’s newly established special purpose company (the “SPC”) in Bermuda (the “Acquisition”). SSC and GAN have entered into the definitive agreement on the same date.

The Acquisition is amicable, as GAN’s Board of Directors has expressed support towards the Acquisition. The closing of the Acquisition is subject to approval from GAN shareholders at its general shareholders’ meeting, the receipt of regulatory approvals in relevant jurisdictions, and the satisfaction of other customary conditions. The Acquisition is expected to close by the 3rd quarter of the fiscal year ending March, 2025.


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In this business environment, net sales for the six months ended September 30, 2023 amounted to ¥221,158 million (an increase of 47.3% for the same period in the prior fiscal year). The Group posted an operating income of ¥39,579
million (an increase of 313.4% for the same period in the prior fiscal year), ordinary income of ¥42,069 million (an increase of 242.0% for the same period in the prior fiscal year), in addition, as a result of recording extraordinary losses
of ¥9,780 million including loss on business restructuring due to a review of the portfolio of titles developed at each Europe base, profit attributable to owners of parent of ¥23,117 million (an increase of 140.3% for the same period in the
prior fiscal year).

« Entertainment Contents »
In the consumer area, for Full Game, the unit sales of new titles were leading to 1,660 thousand copies (1,480 thousand copies for the same period in the prior fiscal year) and the unit sales of repeat titles were leading to 8,850 thousand
copies (8,650 thousand copies for the same period in the prior fiscal year). As a result, overall unit sales for Full Game totaled 10,520 thousand copies (10,140 thousand copies for the same period in the prior fiscal year). F2P was driven by "Project SEKAI COLORFUL STAGE! feat. Hatsune Miku", and "ONE PIECE Bounty Rush" developed by SEGA CORPORATION and published by Bandai Namco Entertainment Inc.
In the amusement machine sales area, the Group mainly sold UFO CATCHER® series and prizes, etc. In the animation and toy area, for animation, the Group recorded allocated revenue of "DETECTIVE CONAN: Black Iron Submarine", etc., and for toy, new products "Chiikawa's dream talking giant pudding house" and regular products were sold.
As a result, net sales in this segment were ¥121,086 million (an increase of 3.8% for the same period in the prior fiscal year) and ordinary income was ¥9,072 million (a decrease of 47.4% for the same period in the prior fiscal year).

« Pachislot and Pachinko Machines »
For pachislot machines, in addition to the sales of "Smart Pachislot BIOHAZARD: VENDETTA" which is the Group's second smart pachislot title, the Group sold additional units of "Smart Pachislot Hokuto No Ken" launched in the first
quarter, leading to overall sales of 130 thousand units (34 thousand units for the same period in the prior fiscal year).
For pachinko machines, the Group sold "P BLACK LAGOON4", etc., leading to overall sales of 56 thousand units (23 thousand units for the same period in the prior fiscal year). As a result, net sales in this segment were ¥93,424 million (an increase of 239.3% for the same period in the prior fiscal year) and ordinary income was ¥39,307 million (ordinary income of ¥2,011 million for the same period in the prior fiscal year).

« Resort »
In the resort business, at "Phoenix Seagaia Resort", in addition to the contribution of the government and its own measures to stimulate tourism demand and steady performance of individual customers, the recovery of group customers, which had been sluggish due to the COVID-19 pandemic, has been seen because of large-scale MICE (Meeting, Incentive Travel, Convention and Exhibition/Events) such as international conferences and corporate events.
Overseas, "PARADISE CITY", operated by PARADISE SEGASAMMY Co., Ltd. (affiliate accounted for using the equity method), the casino sales have been seen a stronger-than-expected recovery with the drop amounts (purchased
amount of chips by customers at the table) of Japanese VIPs maintaining a level exceeding that before the spread of COVID-19, etc.
*PARADISE SEGASAMMY Co., Ltd. is posted three months delay due to the fiscal year ended in December.
As a result, net sales in this segment were ¥6,057 million (an increase of 7.2% for the same period in the prior fiscal year) and ordinary income was ¥249 million (ordinary loss of ¥2,392 million for the same period in the prior fiscal year).

A few slides from the Results Presentation

Results highlights

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FY2024/3 Q2 Results

Significant increase in sales and profit YoY due to strong performance of pachislot & pachinko
• Entertainment*: Ordinary income was weak while sales were steady. Recorded losses due to structural reform
• Pachislot & Pachinko: Strong performance centered on pachislot
• Resort: Steady performance both in Japan and overseas

Forecast

Revise the full-year forecast of Entertainment downward
• Entertainment: Plan to sell mainstay new titles. Implement structural reform (CS*)
• Pachinko & Pachislot: Proceed with the sales of both pachislot and pachinko machines
• Resort: Expect the recovery which exceeds the initial expectation
mainly overseas

* Entertainment = Entertainment Contents Business, CS = Consumer area

Results for the Entertainment Content Business segment

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FY2024/3 Q2 Results
Sales increased and profits decreased YoY
• Full Game and new title in F2P went weak (CS*)
• Steady sales in the prizes category (AM*)
• Recorded the allocated revenue from DETECTIVE CONAN: Black Iron Submarine and other revenue (Animation)

Forecast

Launch of new titles will proceed in each area
• Plan to sell several major new titles (CS)
• Strengthen sales in the prize category. Continue to closely monitor impact of raw material price hikes (AM)
• Closely monitor the impact of exchange rate fluctuations (CS, AM)

Consumer Area: Sales trend (revenue and units)

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Structural reform in the Consumer Area

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Background
➢ Profitability has been rapidly lowered due to sudden changes in the business environment surrounding the European CS business (sluggish sales and increased costs)
➢ As a result of reviewing the positioning of this business based on the above situation, we determined that it is necessary to improve its earnings structure by implementing structural reform

Items to be implemented
➢ In addition to HYENAS, cancel some unannounced titles under development
➢ In accordance with the above, write-down of work in progress was implemented in the Q2 financial results
➢ Reduction of fixed expenses (implement rationalization measures including headcount reductions, centered on Creative Assembly)

Future direction of European business
➢ For CS business in Europe, we see potential for re-growth from the perspective of owned IPs and development capabilities for specific genres, and we will improve our earnings structure through structural reform
• Focus on the strength of each studio and narrow down the lineup (selection and concentration)
• Review of fixed expenses levels in the European CS business as a whole to an appropriate scale
• Integration of European and U.S. publishing functions
- Improve cost structure by sharing marketing functions and strengthening development management
and content checking functions
- Sales promotion through multi-platform and expansion of region roll-out
➢ Challenge towards global mobile market through Rovio


Results presentation for Q2 FY3/2024 - https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/en/ir/20231108_q2_presentation_e.pdf

FY3/2024

Q1 - https://www.installbaseforum.com/fo...-2024-financial-results-april-june-2023.1830/

FY3/2023

Q2 - https://www.installbaseforum.com/forums/threads/sega-sammy-q2-fy3-2023-financial-results.1162/
Q3 - https://www.installbaseforum.com/forums/threads/sega-sammy-q3-fy3-2023-financial-results.1370/
Q4 - https://www.installbaseforum.com/fo...lts-sonic-frontiers-3-2m-p5r-ports-1-7m.1552/
 
The following tables come from my webpage: https://r134x7.github.io/nintendo-earnings-data-and-other-video-game-companies/#/sega

Consolidated Earnings:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| SEGA SAMMY HOLDINGS INC. | FY3/2024   |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Consolidated Operating Results        |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of September 30th, 2023 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Sales                  |      YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |    ¥108,050M |   +63.42% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 2nd Quarter |    ¥113,108M |   +34.69% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Half    |    ¥221,158M |   +47.35% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Forecast|    ¥433,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FCST Revision 1 |    ¥474,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Income           |      YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |     ¥22,556M |  +712.24% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 2nd Quarter |     ¥17,023M |  +150.45% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Half    |     ¥39,579M |   +313.4% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Forecast|     ¥55,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FCST Revision 1 |     ¥60,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Margin           |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |       20.88% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 2nd Quarter |       15.05% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Half    |        17.9% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Forecast|        12.7% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FCST Revision 1 |       12.66% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Income                 |      YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |     ¥17,259M |  +446.52% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 2nd Quarter |      ¥5,858M |    -9.33% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Half    |     ¥23,117M |  +140.33% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Forecast|     ¥40,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FCST Revision 1 |     ¥35,000M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###

Sales per software unit:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Sega Sammy | FY3/2024           |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Full Game Software Unit Sales   |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of September 30th, 2023 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Sonic series                     |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|             |   Units |     YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |   1.22M |  -16.44% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 2nd Quarter |   1.49M |  +27.35% |
+==================================+
| First Half  |   2.71M |   +3.04% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Total War series                 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|             |   Units |     YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |   0.31M |  -26.19% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 2nd Quarter |   0.56M |   +5.66% |
+==================================+
| First Half  |   0.87M |   -8.42% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Persona series                   |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|             |   Units |     YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |   0.63M | +133.33% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 2nd Quarter |   0.75M | +226.09% |
+==================================+
| First Half  |   1.38M |    +176% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Like a Dragon series             |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|             |   Units |     YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |   0.51M |   +8.51% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 2nd Quarter |   0.68M |  +38.78% |
+==================================+
| First Half  |   1.19M |  +23.96% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| *Like a Dragon series includes   |
| the Judgment series              |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

Software Sales:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| SEGA SAMMY HOLDINGS INC. | FY3/2024   |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Segment Information - Software Sales  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of September 30th, 2023 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Full Games                                       |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|             |             |          | Sales Per |
|             |             | Software |  Software |
|             |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |    ¥11,000M |    4.87M |    ¥2,259 |
|        YoY% |     +11.11% |   -5.25% |   +17.29% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 2nd Quarter |    ¥12,400M |    5.65M |    ¥2,195 |
|        YoY% |          0% |     +13% |   -11.49% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Half    |    ¥23,400M |   10.52M |    ¥2,224 |
|        YoY% |      +4.93% |   +3.75% |    +1.14% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| "*Full Game = Mainly physical sales and download |
| sales of full game for home video game consoles  |
| and PCs. (Additional download content sales are  |
| not included.)" **Software Units: "Unit sales    |
| don’t include the figure for free download"      |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Full Games Forecast                                  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                 |             |          | Sales Per |
|                 |             | Software |  Software |
|                 |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|FY3/2024 Forecast|   ¥108,100M |   34.48M |    ¥3,135 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FCST Revision 1 |    ¥94,600M |   28.09M |    ¥3,368 |
+======================================================+
| "*Full Game = Mainly physical sales and download     |
| sales of full game for home video game consoles and  |
| PCs. (Additional download content sales are not      |
| included.)" **Software Units: "Unit sales don’t      |
| include the figure for free download"                |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
###

SPECIAL PAGE DATA

Consolidated Earnings 2nd Quarters:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−+
| SEGA SAMMY HOLDINGS INC. |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Consolidated Operating Results  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of September 30th, 2023 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Sales                          |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2006 2nd Quarter |   ¥148,035M |
| FY3/2007 2nd Quarter |   ¥197,931M |
| FY3/2008 2nd Quarter |   ¥135,632M |
| FY3/2009 2nd Quarter |   ¥125,845M |
| FY3/2010 2nd Quarter |    ¥93,934M |
| FY3/2011 2nd Quarter |   ¥126,467M |
| FY3/2012 2nd Quarter |    ¥87,271M |
| FY3/2013 2nd Quarter |    ¥66,603M |
| FY3/2014 2nd Quarter |    ¥71,494M |
| FY3/2015 2nd Quarter |    ¥65,879M |
| FY3/2016 2nd Quarter |   ¥101,367M |
| FY3/2017 2nd Quarter |    ¥98,867M |
| FY3/2018 2nd Quarter |    ¥87,429M |
| FY3/2019 2nd Quarter |   ¥102,209M |
| FY3/2020 2nd Quarter |    ¥92,801M |
| FY3/2021 2nd Quarter |    ¥61,843M |
| FY3/2022 2nd Quarter |    ¥75,446M |
| FY3/2023 2nd Quarter |    ¥83,977M |
| FY3/2024 2nd Quarter |   ¥113,108M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count             |             19 |
| Sum               |    ¥1,936,138M |
| Average           |      ¥101,902M |
| Median            |       ¥93,934M |
| Minimum           |       ¥61,843M |
| Maximum           |      ¥197,931M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Income                   |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2006 2nd Quarter |    ¥32,302M |
| FY3/2007 2nd Quarter |    ¥60,135M |
| FY3/2008 2nd Quarter |    ¥-1,951M |
| FY3/2009 2nd Quarter |     ¥2,712M |
| FY3/2010 2nd Quarter |     ¥7,502M |
| FY3/2011 2nd Quarter |    ¥31,898M |
| FY3/2012 2nd Quarter |    ¥12,212M |
| FY3/2013 2nd Quarter |     ¥2,477M |
| FY3/2014 2nd Quarter |    ¥-3,721M |
| FY3/2015 2nd Quarter |    ¥-5,855M |
| FY3/2016 2nd Quarter |    ¥15,199M |
| FY3/2017 2nd Quarter |    ¥12,309M |
| FY3/2018 2nd Quarter |    ¥10,194M |
| FY3/2019 2nd Quarter |     ¥9,278M |
| FY3/2020 2nd Quarter |    ¥11,192M |
| FY3/2021 2nd Quarter |       ¥775M |
| FY3/2022 2nd Quarter |    ¥10,834M |
| FY3/2023 2nd Quarter |     ¥6,797M |
| FY3/2024 2nd Quarter |    ¥17,023M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count             |             19 |
| Sum               |      ¥231,312M |
| Average           |       ¥12,174M |
| Median            |       ¥10,194M |
| Minimum           |       ¥-5,855M |
| Maximum           |       ¥60,135M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Income                         |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2006 2nd Quarter |    ¥14,251M |
| FY3/2007 2nd Quarter |    ¥37,218M |
| FY3/2008 2nd Quarter |   ¥-15,179M |
| FY3/2009 2nd Quarter |       ¥979M |
| FY3/2010 2nd Quarter |     ¥3,970M |
| FY3/2011 2nd Quarter |    ¥17,313M |
| FY3/2012 2nd Quarter |     ¥6,204M |
| FY3/2013 2nd Quarter |     ¥1,330M |
| FY3/2014 2nd Quarter |    ¥-1,599M |
| FY3/2015 2nd Quarter |    ¥-7,599M |
| FY3/2016 2nd Quarter |     ¥8,894M |
| FY3/2017 2nd Quarter |    ¥20,140M |
| FY3/2018 2nd Quarter |     ¥6,226M |
| FY3/2019 2nd Quarter |     ¥6,366M |
| FY3/2020 2nd Quarter |     ¥8,152M |
| FY3/2021 2nd Quarter |   ¥-18,415M |
| FY3/2022 2nd Quarter |     ¥9,072M |
| FY3/2023 2nd Quarter |     ¥6,461M |
| FY3/2024 2nd Quarter |     ¥5,858M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count             |             19 |
| Sum               |      ¥109,642M |
| Average           |        ¥5,771M |
| Median            |        ¥6,226M |
| Minimum           |      ¥-18,415M |
| Maximum           |       ¥37,218M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

Sales per Software Unit 2nd Quarters:
Code:
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| SEGA SAMMY HOLDINGS INC.              |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Segment Information - Software Sales  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of September 30th, 2023 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Full Games                                                |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|                      |             |          | Sales Per |
|                      |             | Software |  Software |
|                      |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2020 2nd Quarter |     ¥7,900M |    5.61M |    ¥1,408 |
| FY3/2021 2nd Quarter |    ¥10,800M |     6.1M |    ¥1,770 |
| FY3/2022 2nd Quarter |    ¥19,700M |    7.46M |    ¥2,641 |
| FY3/2023 2nd Quarter |    ¥12,400M |       5M |    ¥2,480 |
| FY3/2024 2nd Quarter |    ¥12,400M |    5.65M |    ¥2,195 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count                |           5 |        5 |         5 |
| Sum                  |    ¥63,200M |   29.82M |   ¥10,494 |
| Average              |    ¥12,640M |    5.96M |    ¥2,099 |
| Median               |    ¥12,400M |    5.65M |    ¥2,195 |
| Minimum              |     ¥7,900M |       5M |    ¥1,408 |
| Maximum              |    ¥19,700M |    7.46M |    ¥2,641 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| "*Full Game = Mainly physical sales and download     |
| sales of full game for home video game consoles and  |
| PCs. (Additional download content sales are not      |
| included.)" **Software Units: "Unit sales don’t      |
| include the figure for free download"                |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

Software Sales:
Code:
+−−−−−−−−−−−−+
| Sega Sammy |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Full Game Software Unit Sales - Cumulative |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Data as of September 30th, 2023 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Football Manager series                  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2021 Cumulative           |     3.8M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Sum (Units)                   |    3.80M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Sonic Frontiers                          |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2023 Cumulative           |     3.2M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Sum (Units)                   |    3.20M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Sonic series                             |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2021 Cumulative           |     4.4M |
| FY3/2022 Cumulative           |     5.8M |
| FY3/2023 Cumulative           |    8.15M |
| FY3/2024 Cumulative           |    2.71M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Sum (Units)                   |   21.06M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Persona 5 Royal                          |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2023 Cumulative           |     1.7M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Sum                           |    1.70M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| *This is the unit sales of the Remaster  |
| that released on October 21, 2022.       |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Persona series                           |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2021 Cumulative           |       3M |
| FY3/2022 Cumulative           |     1.3M |
| FY3/2023 Cumulative           |    3.27M |
| FY3/2024 Cumulative           |    1.38M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Sum (Units)                   |    8.95M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Like a Dragon series                     |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2021 Cumulative           |     2.2M |
| FY3/2022 Cumulative           |     2.9M |
| FY3/2023 Cumulative           |    2.83M |
| FY3/2024 Cumulative           |    1.19M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Sum                           |    9.12M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| *Like a Dragon series includes the       |
| Judgment series                          |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Total War series                         |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2021 Cumulative           |       4M |
| FY3/2022 Cumulative           |     2.6M |
| FY3/2023 Cumulative           |     2.3M |
| FY3/2024 Cumulative           |    0.87M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Sum (Units)                   |    9.77M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
 
Feel bad for Creative Assembly. Sega delt them a bad hand with Hyenas and the Total War blunders ain't helping.
 
Actually infuriating that none of Sega's execs are seemingly being pressured to resign.

The people who greenlit a big budget Crazy Taxi GaaS getting to fire a bunch of people is just clearly stupid. The people in charge have no idea what they're doing and should be the first to go.
 
Actually infuriating that none of Sega's execs are seemingly being pressured to resign.

The people who greenlit a big budget Crazy Taxi GaaS getting to fire a bunch of people is just clearly stupid. The people in charge have no idea what they're doing and should be the first to go.
The Super Games are being handled by mostly former AM staff who've been absorbed into the GAAS and mobile Divisions (3 & 4). It's as much an organizational initiative as it is a commercial one and I'm glad longtime AM staff wasn't simply let go.

If they fail I'm sure there'll be repercussions and another reorg but you're being premature here.
 
That was a brutal read, and the spectre of Super Game being a Super Failure is still there.
 
The Super Games are being handled by mostly former AM staff who've been absorbed into the GAAS and mobile Divisions (3 & 4). It's as much an organizational initiative as it is a commercial one and I'm glad longtime AM staff wasn't simply let go.

If they fail I'm sure there'll be repercussions and another reorg but you're being premature here.

They will obviously fail massively, but the people in charge of green lighting these games and Hyenas should have been fired last month. All of their executives should be gone after Hyenas and their 5-10m sales projection for Sonic Superstars. They're out of the depth and deluded and should not continue to be employed. That they will be able to take an ax to CA is a joke.
 
They will obviously fail massively, but the people in charge of green lighting these games and Hyenas should have been fired last month. All of their executives should be gone after Hyenas and their 5-10m sales projection for Sonic Superstars. They're out of the depth and deluded and should not continue to be employed. That they will be able to take an ax to CA is a joke.
5-10m? I thought they expected Superstars to sell on par with Frontiers (though admittedly it's coming in below that).

Hyenas was produced under SOE, who has a bit of autonomy, so the exec heads that'd roll are different from the Super Games anyway.
 
That unit sales forecast revision is very interesting. I'm not sure if repeat sales account for games released in previous fiscal years or previous quarters of the same fiscal year, but if it's the latter, then SEGA expected HYENAS to sell little under 3 million units in its first quarter and 6 million for the fiscal year? That seems quite ludicrous. I'm sure they also adjusted numbers because other games weren't doing as well as they expected, but honestly, HYENAS selling even 1 million in that timeframe would've been a miracle.
 
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