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About the acquisition of GAN Limited - https://www.segasammy.co.jp/en/release/42573/
A few slides from the Results Presentation
Results highlights
Results for the Entertainment Content Business segment
Consumer Area: Sales trend (revenue and units)
Structural reform in the Consumer Area
Results presentation for Q2 FY3/2024 - https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/en/ir/20231108_q2_presentation_e.pdf
FY3/2024
Q1 - https://www.installbaseforum.com/fo...-2024-financial-results-april-june-2023.1830/
FY3/2023
Q2 - https://www.installbaseforum.com/forums/threads/sega-sammy-q2-fy3-2023-financial-results.1162/
Q3 - https://www.installbaseforum.com/forums/threads/sega-sammy-q3-fy3-2023-financial-results.1370/
Q4 - https://www.installbaseforum.com/fo...lts-sonic-frontiers-3-2m-p5r-ports-1-7m.1552/
SEGA SAMMY HOLDINGS INC. (the “Company”) and SEGA SAMMY CREATION INC. (“SSC”), a subsidiary of the Company, at the meeting of the Company’s and SSC’s Board of Directors held on November 8, 2023 (Japan Standard Time), resolved to enter into a definitive agreement to acquire GAN Limited (“GAN”), a Nasdaq listed and Bermuda organized SaaS provider for casino operators in the United States and B2C online gaming operator in Europe and South America, through SSC’s newly established special purpose company (the “SPC”) in Bermuda (the “Acquisition”). SSC and GAN have entered into the definitive agreement on the same date.
The Acquisition is amicable, as GAN’s Board of Directors has expressed support towards the Acquisition. The closing of the Acquisition is subject to approval from GAN shareholders at its general shareholders’ meeting, the receipt of regulatory approvals in relevant jurisdictions, and the satisfaction of other customary conditions. The Acquisition is expected to close by the 3rd quarter of the fiscal year ending March, 2025.


In this business environment, net sales for the six months ended September 30, 2023 amounted to ¥221,158 million (an increase of 47.3% for the same period in the prior fiscal year). The Group posted an operating income of ¥39,579
million (an increase of 313.4% for the same period in the prior fiscal year), ordinary income of ¥42,069 million (an increase of 242.0% for the same period in the prior fiscal year), in addition, as a result of recording extraordinary losses
of ¥9,780 million including loss on business restructuring due to a review of the portfolio of titles developed at each Europe base, profit attributable to owners of parent of ¥23,117 million (an increase of 140.3% for the same period in the
prior fiscal year).
« Entertainment Contents »
In the consumer area, for Full Game, the unit sales of new titles were leading to 1,660 thousand copies (1,480 thousand copies for the same period in the prior fiscal year) and the unit sales of repeat titles were leading to 8,850 thousand
copies (8,650 thousand copies for the same period in the prior fiscal year). As a result, overall unit sales for Full Game totaled 10,520 thousand copies (10,140 thousand copies for the same period in the prior fiscal year). F2P was driven by "Project SEKAI COLORFUL STAGE! feat. Hatsune Miku", and "ONE PIECE Bounty Rush" developed by SEGA CORPORATION and published by Bandai Namco Entertainment Inc.
In the amusement machine sales area, the Group mainly sold UFO CATCHER® series and prizes, etc. In the animation and toy area, for animation, the Group recorded allocated revenue of "DETECTIVE CONAN: Black Iron Submarine", etc., and for toy, new products "Chiikawa's dream talking giant pudding house" and regular products were sold.
As a result, net sales in this segment were ¥121,086 million (an increase of 3.8% for the same period in the prior fiscal year) and ordinary income was ¥9,072 million (a decrease of 47.4% for the same period in the prior fiscal year).
« Pachislot and Pachinko Machines »
For pachislot machines, in addition to the sales of "Smart Pachislot BIOHAZARD: VENDETTA" which is the Group's second smart pachislot title, the Group sold additional units of "Smart Pachislot Hokuto No Ken" launched in the first
quarter, leading to overall sales of 130 thousand units (34 thousand units for the same period in the prior fiscal year).
For pachinko machines, the Group sold "P BLACK LAGOON4", etc., leading to overall sales of 56 thousand units (23 thousand units for the same period in the prior fiscal year). As a result, net sales in this segment were ¥93,424 million (an increase of 239.3% for the same period in the prior fiscal year) and ordinary income was ¥39,307 million (ordinary income of ¥2,011 million for the same period in the prior fiscal year).
« Resort »
In the resort business, at "Phoenix Seagaia Resort", in addition to the contribution of the government and its own measures to stimulate tourism demand and steady performance of individual customers, the recovery of group customers, which had been sluggish due to the COVID-19 pandemic, has been seen because of large-scale MICE (Meeting, Incentive Travel, Convention and Exhibition/Events) such as international conferences and corporate events.
Overseas, "PARADISE CITY", operated by PARADISE SEGASAMMY Co., Ltd. (affiliate accounted for using the equity method), the casino sales have been seen a stronger-than-expected recovery with the drop amounts (purchased
amount of chips by customers at the table) of Japanese VIPs maintaining a level exceeding that before the spread of COVID-19, etc.
*PARADISE SEGASAMMY Co., Ltd. is posted three months delay due to the fiscal year ended in December.
As a result, net sales in this segment were ¥6,057 million (an increase of 7.2% for the same period in the prior fiscal year) and ordinary income was ¥249 million (ordinary loss of ¥2,392 million for the same period in the prior fiscal year).
A few slides from the Results Presentation
Results highlights

FY2024/3 Q2 Results
➢ Significant increase in sales and profit YoY due to strong performance of pachislot & pachinko
• Entertainment*: Ordinary income was weak while sales were steady. Recorded losses due to structural reform
• Pachislot & Pachinko: Strong performance centered on pachislot
• Resort: Steady performance both in Japan and overseas
Forecast
➢ Revise the full-year forecast of Entertainment downward
• Entertainment: Plan to sell mainstay new titles. Implement structural reform (CS*)
• Pachinko & Pachislot: Proceed with the sales of both pachislot and pachinko machines
• Resort: Expect the recovery which exceeds the initial expectation
mainly overseas
* Entertainment = Entertainment Contents Business, CS = Consumer area
Results for the Entertainment Content Business segment

FY2024/3 Q2 Results
➢ Sales increased and profits decreased YoY
• Full Game and new title in F2P went weak (CS*)
• Steady sales in the prizes category (AM*)
• Recorded the allocated revenue from DETECTIVE CONAN: Black Iron Submarine and other revenue (Animation)
Forecast
➢ Launch of new titles will proceed in each area
• Plan to sell several major new titles (CS)
• Strengthen sales in the prize category. Continue to closely monitor impact of raw material price hikes (AM)
• Closely monitor the impact of exchange rate fluctuations (CS, AM)
Consumer Area: Sales trend (revenue and units)


Structural reform in the Consumer Area


Background
➢ Profitability has been rapidly lowered due to sudden changes in the business environment surrounding the European CS business (sluggish sales and increased costs)
➢ As a result of reviewing the positioning of this business based on the above situation, we determined that it is necessary to improve its earnings structure by implementing structural reform
Items to be implemented
➢ In addition to HYENAS, cancel some unannounced titles under development
➢ In accordance with the above, write-down of work in progress was implemented in the Q2 financial results
➢ Reduction of fixed expenses (implement rationalization measures including headcount reductions, centered on Creative Assembly)
Future direction of European business
➢ For CS business in Europe, we see potential for re-growth from the perspective of owned IPs and development capabilities for specific genres, and we will improve our earnings structure through structural reform
• Focus on the strength of each studio and narrow down the lineup (selection and concentration)
• Review of fixed expenses levels in the European CS business as a whole to an appropriate scale
• Integration of European and U.S. publishing functions
- Improve cost structure by sharing marketing functions and strengthening development management
and content checking functions
- Sales promotion through multi-platform and expansion of region roll-out
➢ Challenge towards global mobile market through Rovio
Results presentation for Q2 FY3/2024 - https://www.segasammy.co.jp/cms/wp-content/uploads/pdf/en/ir/20231108_q2_presentation_e.pdf
FY3/2024
Q1 - https://www.installbaseforum.com/fo...-2024-financial-results-april-june-2023.1830/
FY3/2023
Q2 - https://www.installbaseforum.com/forums/threads/sega-sammy-q2-fy3-2023-financial-results.1162/
Q3 - https://www.installbaseforum.com/forums/threads/sega-sammy-q3-fy3-2023-financial-results.1370/
Q4 - https://www.installbaseforum.com/fo...lts-sonic-frontiers-3-2m-p5r-ports-1-7m.1552/