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SEGA Sammy Q1 FY3/2024 Financial Results (April - June 2023)

Pronouns
He/Him

SEmnK9Y.png


In this business environment, net sales for the three months ended June 30, 2023, amounted to ¥108,050 million (an increase of 63.4% for the same period in the previous fiscal year). The Group posted an operating income of ¥22,556 million (an increase of 712.2% for the same period in the previous fiscal year), ordinary income of ¥23,096 million (an increase of 442.7% for the same period in the previous fiscal year), and profit attributable to owners of parent of ¥17,259 million (an increase of 446.4% for the same period in the previous fiscal year).

« Entertainment Contents »
In the consumer area, for Full Game, the Group released "Etrian Odyssey Origins Collection", "Sonic Origins Plus", etc. as new titles, leading to sales of 740 thousand copies (440 thousand copies for the same period in the previous fiscal year). As repeat titles, the Group sold titles centered on released in previous fiscal year, leading to sales of 4,120 thousand copies (4,700 thousand copies for the same period in the previous fiscal year). As a result, overall sales for Full Game totaled 4,870 thousand copies (5,140 thousand copies for the same period in the previous fiscal year). F2P was driven by "Project SEKAI COLORFUL STAGE! feat. Hatsune Miku", and "ONE PIECE Bounty Rush" developed by SEGA CORPORATION and published by Bandai Namco Entertainment Inc. In addition, "404 GAME RE:SET - Error Game Reset-" has been launched.
In the amusement machine sales area, the Group mainly sold UFO CATCHER® series and prizes, etc.
In the animation and toy area, for animation, the Group released "DETECTIVE CONAN: Black Iron Submarine", etc., and for toy, new products "Stream your live with a head set! With a front camera! Fun to change mouse covers!
Sumikkogurashi laptop My Live" and regular products were sold.
As a result, net sales in this segment were ¥53,846 million (an increase of 2.0% for the same period in the previous fiscal year) and ordinary income was ¥4,403 million (a decrease of 45.9% for the same period in the previous fiscal year).

« Pachislot and Pachinko Machines »
For pachislot machines, the Group sold "Smart Pachislot Hokuto No Ken", etc., leading to overall sales of 64 thousand units (8 thousand units for the same period in the previous fiscal year). The unit sales of "Smart Pachislot Hokuto No Ken" have already exceeded planned targets, and the Group also plans to sell additional units in August 2023. For pachinko machines, the Group sold "P Hokuto No Ken Bokyosei", etc., leading to overall sales of 39 thousand units (14 thousand units for the same period in the previous fiscal year).
As a result, net sales in this segment were ¥50,979 million (an increase of 382.9% for the same period in the previous fiscal year) and ordinary income was ¥21,836 million (ordinary loss of ¥646 million for the same period in the previous fiscal year).

« Resort »
In the resort business, at "Phoenix Seagaia Resort", the recovery of group customers, which had been sluggish due to the COVID-19 pandemic, have been seen because, in addition to the contribution of the government and its own measures to stimulate tourism demand and steady performance of individual customers, large-scale MICE (Meeting, Incentive Travel, Convention and Exhibition/Events) such as international conferences and corporate events.
Overseas, "PARADISE CITY", operated by PARADISE SEGASAMMY Co., Ltd. (affiliate accounted for using the equity method), the casino sales continued to see a recovery trend with the drop amounts (purchased amount of chips by customers at the table) of Japanese VIPs maintaining a level exceeding that before the spread of COVID-19, etc.
*PARADISE SEGASAMMY Co., Ltd. is posted three months delay due to the fiscal year ended in December.
As a result, net sales in this segment were ¥2,920 million (an increase of 10.2% for the same period in the previous fiscal year) and ordinary loss was ¥272 million (ordinary loss of ¥1,168 million for the same period in the previous fiscal year).

A few slides from the Results Presentation

Results highlights

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FY2024/3 Q1 Results

Strong start driven by Pachislot and Pachinko Machines Business
• Entertainment*: Performed steadily overall
• Pachislot & Pachinko Machines: Mainly sales of pachislot machines went strong
• Resort: Both domestic and overseas performed steadily

Forecast

New title launches will proceed in each business
• Entertainment: Start full-scale sales of mainstay new titles from 2nd half of the fiscal year (CS*)
• Pachislot & Pachinko Machines: In addition to additional sales of existing mainstay titles, proceed the launch of new titles
• Resort: Expect continuous recovery in both domestic and overseas

* Entertainment = Entertainment Contents Business, CS = Consumer area

Results for the Entertainment Content Business segment

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FY2024/3 Q1 Results
Performed generally in line with expectations
• Although both new titles and repeat sales went below expectations, some operating expenses were not incurred etc., resulting in a steady performance overall (CS*)
• Sales of prize category went steadily (AM*)
• Strong performance due to income from licensing out of distribution right, etc. (Animation)

Forecast

Expect higher sales and profits due to the contribution of new titles and repeat sales (CS)
• Start full-scale sales of mainstay new titles from 2nd half of the fiscal year (CS)
• In addition to the release of "UFO CATCHER 10", strengthen sales in the prize category (AM)
• Closely observe the impact of exchange rate fluctuations
(CS, AM)

Consumer Area: Sales trend (revenue and units)



FY3/2023

Q2 - https://www.installbaseforum.com/forums/threads/sega-sammy-q2-fy3-2023-financial-results.1162/
Q3 - https://www.installbaseforum.com/forums/threads/sega-sammy-q3-fy3-2023-financial-results.1370/
Q4 - https://www.installbaseforum.com/fo...lts-sonic-frontiers-3-2m-p5r-ports-1-7m.1552/
 
The following comes from my webpage: https://r134x7.github.io/nintendo-earnings-data-and-other-video-game-companies/#/sega

Earnings:
Code:
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| SEGA SAMMY HOLDINGS INC. | FY3/2024   |
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| Consolidated Operating Results        |
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| Data as of June 30th, 2023 |
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| Net Sales                  |      YoY% |
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| 1st Quarter |    ¥108,050M |   +63.42% |
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|FY3/2024 Forecast|    ¥433,000M |
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###
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| Operating Income           |      YoY% |
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| 1st Quarter |     ¥22,556M |  +712.24% |
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|FY3/2024 Forecast|     ¥55,000M |
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###
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| Operating Margin           |
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| 1st Quarter |       20.88% |
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|FY3/2024 Forecast|        12.7% |
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###
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| Net Income                 |      YoY% |
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| 1st Quarter |     ¥17,259M |  +446.52% |
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|FY3/2024 Forecast|     ¥40,000M |
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###

Sales Per Software Unit:
Code:
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| SEGA SAMMY HOLDINGS INC. | FY3/2024   |
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| Segment Information - Software Sales  |
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| Data as of June 30th, 2023 |
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| Full Games                                       |
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|             |             |          | Sales Per |
|             |             | Software |  Software |
|             |       Sales |    Units |      Unit |
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| 1st Quarter |    ¥11,000M |    4.87M |    ¥2,259 |
|        YoY% |     +11.11% |   -5.25% |   +17.29% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| "*Full Game = Mainly physical sales and download |
| sales of full game for home video game consoles  |
| and PCs. (Additional download content sales are  |
| not included.)" **Software Units: "Unit sales    |
| don’t include the figure for free download"      |
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| Full Games Forecast                                  |
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|                 |             |          | Sales Per |
|                 |             | Software |  Software |
|                 |       Sales |    Units |      Unit |
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|FY3/2024 Forecast|   ¥108,100M |   34.48M |    ¥3,135 |
+======================================================+
| "*Full Game = Mainly physical sales and download     |
| sales of full game for home video game consoles and  |
| PCs. (Additional download content sales are not      |
| included.)" **Software Units: "Unit sales don’t      |
| include the figure for free download"                |
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###

Software units:
Code:
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| Sega Sammy | FY3/2024           |
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| Full Game Software Unit Sales   |
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| Data as of June 30th, 2023 |
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| Sonic series                     |
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|             |   Units |     YoY% |
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| 1st Quarter |   1.22M |  -16.44% |
+==================================+
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| Total War series                 |
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|             |   Units |     YoY% |
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| 1st Quarter |   0.31M |  -26.19% |
+==================================+
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| Persona series                   |
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|             |   Units |     YoY% |
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| 1st Quarter |   0.63M | +133.33% |
+==================================+
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| Like a Dragon series             |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
|             |   Units |     YoY% |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| 1st Quarter |   0.51M |   +8.51% |
+==================================+
| *Like a Dragon series includes   |
| the Judgment series              |
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Special page data:

1st quarter earnings special page data:
Code:
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| SEGA SAMMY HOLDINGS INC. |
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| Consolidated Operating Results  |
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| Data as of June 30th, 2023 |
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| Net Sales                          |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2006 1st Quarter |   ¥100,528M |
| FY3/2007 1st Quarter |    ¥85,620M |
| FY3/2008 1st Quarter |    ¥95,421M |
| FY3/2009 1st Quarter |    ¥74,601M |
| FY3/2010 1st Quarter |    ¥60,461M |
| FY3/2011 1st Quarter |    ¥91,340M |
| FY3/2012 1st Quarter |    ¥65,331M |
| FY3/2013 1st Quarter |    ¥69,980M |
| FY3/2014 1st Quarter |    ¥90,715M |
| FY3/2015 1st Quarter |    ¥88,366M |
| FY3/2016 1st Quarter |    ¥52,935M |
| FY3/2017 1st Quarter |    ¥70,634M |
| FY3/2018 1st Quarter |   ¥107,277M |
| FY3/2019 1st Quarter |    ¥68,838M |
| FY3/2020 1st Quarter |    ¥72,734M |
| FY3/2021 1st Quarter |    ¥48,382M |
| FY3/2022 1st Quarter |    ¥59,447M |
| FY3/2023 1st Quarter |    ¥66,118M |
| FY3/2024 1st Quarter |   ¥108,050M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count             |             19 |
| Sum               |    ¥1,476,778M |
| Average           |       ¥77,725M |
| Median            |       ¥72,734M |
| Minimum           |       ¥48,382M |
| Maximum           |      ¥108,050M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Operating Income                   |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2006 1st Quarter |    ¥17,592M |
| FY3/2007 1st Quarter |     ¥2,796M |
| FY3/2008 1st Quarter |    ¥-2,433M |
| FY3/2009 1st Quarter |   ¥-10,290M |
| FY3/2010 1st Quarter |    ¥-7,820M |
| FY3/2011 1st Quarter |    ¥14,951M |
| FY3/2012 1st Quarter |     ¥2,969M |
| FY3/2013 1st Quarter |     ¥5,415M |
| FY3/2014 1st Quarter |    ¥16,119M |
| FY3/2015 1st Quarter |     ¥9,307M |
| FY3/2016 1st Quarter |    ¥-9,455M |
| FY3/2017 1st Quarter |     ¥3,055M |
| FY3/2018 1st Quarter |    ¥16,618M |
| FY3/2019 1st Quarter |       ¥935M |
| FY3/2020 1st Quarter |     ¥3,409M |
| FY3/2021 1st Quarter |    ¥-3,851M |
| FY3/2022 1st Quarter |     ¥3,844M |
| FY3/2023 1st Quarter |     ¥2,777M |
| FY3/2024 1st Quarter |    ¥22,556M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count             |             19 |
| Sum               |       ¥88,494M |
| Average           |        ¥4,658M |
| Median            |        ¥3,055M |
| Minimum           |      ¥-10,290M |
| Maximum           |       ¥22,556M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Net Income                         |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2006 1st Quarter |    ¥10,703M |
| FY3/2007 1st Quarter |       ¥779M |
| FY3/2008 1st Quarter |    ¥-5,087M |
| FY3/2009 1st Quarter |   ¥-10,533M |
| FY3/2010 1st Quarter |   ¥-10,293M |
| FY3/2011 1st Quarter |     ¥7,036M |
| FY3/2012 1st Quarter |    ¥-2,224M |
| FY3/2013 1st Quarter |     ¥2,544M |
| FY3/2014 1st Quarter |    ¥12,947M |
| FY3/2015 1st Quarter |     ¥5,520M |
| FY3/2016 1st Quarter |    ¥-7,930M |
| FY3/2017 1st Quarter |     ¥4,111M |
| FY3/2018 1st Quarter |    ¥11,536M |
| FY3/2019 1st Quarter |       ¥337M |
| FY3/2020 1st Quarter |     ¥1,718M |
| FY3/2021 1st Quarter |    ¥-3,301M |
| FY3/2022 1st Quarter |     ¥2,940M |
| FY3/2023 1st Quarter |     ¥3,158M |
| FY3/2024 1st Quarter |    ¥17,259M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count             |             19 |
| Sum               |       ¥41,220M |
| Average           |        ¥2,169M |
| Median            |        ¥2,544M |
| Minimum           |      ¥-10,533M |
| Maximum           |       ¥17,259M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

Sega Sammy has had their most profitable 1st quarter ever, breaking records for net sales, operating income and net income.

Code:
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| SEGA SAMMY HOLDINGS INC.              |
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| Segment Information - Software Sales  |
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| Data as of June 30th, 2023 |
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| Full Games                                                |
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|                      |             |          | Sales Per |
|                      |             | Software |  Software |
|                      |       Sales |    Units |      Unit |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2020 1st Quarter |    ¥11,500M |    6.49M |    ¥1,772 |
| FY3/2021 1st Quarter |    ¥14,400M |   12.98M |    ¥1,109 |
| FY3/2022 1st Quarter |    ¥11,000M |    6.58M |    ¥1,672 |
| FY3/2023 1st Quarter |     ¥9,900M |    5.14M |    ¥1,926 |
| FY3/2024 1st Quarter |    ¥11,000M |    4.87M |    ¥2,259 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Count                |           5 |        5 |         5 |
| Sum                  |    ¥57,800M |   36.06M |    ¥8,738 |
| Average              |    ¥11,560M |    7.21M |    ¥1,748 |
| Median               |    ¥11,000M |    6.49M |    ¥1,772 |
| Minimum              |     ¥9,900M |    4.87M |    ¥1,109 |
| Maximum              |    ¥14,400M |   12.98M |    ¥2,259 |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| "*Full Game = Mainly physical sales and download     |
| sales of full game for home video game consoles and  |
| PCs. (Additional download content sales are not      |
| included.)" **Software Units: "Unit sales don’t      |
| include the figure for free download"                |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+

Software units special page data in no order:
Code:
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| Sega Sammy |
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| Full Game Software Unit Sales - Cumulative |
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| Data as of June 30th, 2023 |
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| Football Manager series                  |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2021 Cumulative           |     3.8M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Sum (Units)                   |    3.80M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Sonic Frontiers                          |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2023 Cumulative           |     3.2M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Sum (Units)                   |    3.20M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Persona 5 Royal                          |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2023 Cumulative           |     1.7M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Sum                           |    1.70M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| *This is the unit sales of the Remaster  |
| that released on October 21, 2022.       |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Sonic series                             |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2021 Cumulative           |     4.4M |
| FY3/2022 Cumulative           |     5.8M |
| FY3/2023 Cumulative           |    8.15M |
| FY3/2024 Cumulative           |    1.22M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Sum (Units)                   |   19.57M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Persona series                           |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2021 Cumulative           |       3M |
| FY3/2022 Cumulative           |     1.3M |
| FY3/2023 Cumulative           |    3.27M |
| FY3/2024 Cumulative           |    0.63M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Sum (Units)                   |    8.20M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Like a Dragon series                     |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2021 Cumulative           |     2.2M |
| FY3/2022 Cumulative           |     2.9M |
| FY3/2023 Cumulative           |    2.83M |
| FY3/2024 Cumulative           |    0.51M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Sum                           |    8.44M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| *Like a Dragon series includes the       |
| Judgment series                          |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Total War series                         |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| FY3/2021 Cumulative           |       4M |
| FY3/2022 Cumulative           |     2.6M |
| FY3/2023 Cumulative           |     2.3M |
| FY3/2024 Cumulative           |    0.31M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
| Sum (Units)                   |    9.21M |
+−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−+
 
Whats upcoming Sega game for next quarter there? There is that Sonic game.... but i can't think of the others.
 
Sega CS lineup for the FY:

Q1
05.30.23 Company of Heroes 3: Console Edition (PS5/XBS)
06.01.23 Etrian Odyssey Origins Collection (NSW/PC)
06.23.23 Sonic Origins Plus (NSW/PC/PS4/PS5/XBO/XBS)

Q2-4
08.29.23 Samba de Amigo: Party Central (NSW)
10.19.23 Endless Dungeon (NSW/PC/PS4/PS5/XBO/XBS)
10.XX.23 Total War: Pharoah (Mac/PC)
11.09.23 Like a Dragon Gaiden: The Man Who Erased his Name (PC/PS4/PS5/XBO/XBS)
11.17.23 Persona 5 Tactica (NSW/PC/PS4/PS5/XBO/XBS)
XX.XX.23 HYENAS (PC/PS4/PS5/XBO/XBS)
XX.XX.23 Samba de Amigo (OQ/PC)
XX.XX.23 Sonic Superstars (NSW/PC/PS4/PS5/XBO/XBS)
XX.XX.24 Like a Dragon: Infinite Wealth (PC/PS4/PS5/XBO/XBS)
XX.XX.24 Persona 3 Reload (PC/PS4/PS5/XBO/XBS)
 
I said this in the MC thread but it bears repeating here:

Sega also noted new releases for the period (Sonic Origins Plus, COH3 Console, EOOC) sold a cumulative 740k versus last year's 440k (with 13 Sentinels NSW, Demon Slayer NSW, Sonic Origins, Miku Megamix PC, Warhammer III Mac).

Looking at the releases (and prices/physical tbh), I'm a little surprised they're below targets given the figures. The big drop this year was more catalog (4.12m 23 vs 4.7m 22).
 
rovio.jpg

Following up on the above report, the main IR news right now concerns the acquisition of Rovio Entertainment - well 96.3% with a 105 billion yen loan for SEGA Europe Limited to buy it.
From August 15, 2023 to the earlier of August 15, 2024 or a corresponding day one month after the date on which this squeeze-out is completed
This borrowing will occur upon the completion of the Tender Offer.​
Squeeze Out? Tender Offer! Sounds painful. >_< As for the remaining 3.7% holding out, there's a cash offer for the next fortnight. Do they want more for them? Shares in SEGA Sammy?
In order to provide those shareholders of Rovio who have not yet accepted the Offer with a further possibility to accept the Offer, the Offeror has decided to commence a subsequent offer period in accordance with the terms and conditions of the Offer (the “Subsequent Offer Period”). The Subsequent Offer Period will commence on August 11, 2023, at 9:30 a.m. (EET) and expire on August 25, 2023, at 4:00 p.m. (EET). During the Subsequent Offer Period, the Offer can be accepted in accordance with the acceptance procedure described in the terms and conditions of the Offer.​
Before getting onto the English translation of its Q1 Results Q&A, I'd like to give a shout out to Yukito Sakaue, Director, Standing Audit and Supervisory Committee Member of the Company aka The Big Baller, rocking Grey Sides, Dark Black Comb Over & pulling it off! Like a Dragon Yakuza Boss Cameo When?! Anyway, the Q&A is worth a read in full, my thoughts below:
Q: Why did the sales results of new Full Game titles fall short of forecasts?
A: The main factor behind this was that there were some titles that postponed their launch months from Q1.
On the other hand, the two titles released were considered to have started well as expected.
Samba di Amigo? Two titles released started well as expected, yet the Q1 Financial Report in the OP mentions both new titles (alongside repeat sales), which is it? Adds insult to injury for neglecting to mention the Console Edition of Company of Heroes 3 after SEGA Sammy cut staff at Relic Entertainment with the studio being downsized & sidelined (my thoughts here).
Q: Will you be able to achieve the remaining sales plan of selling more than 13 million units of new titles from July onwards? Are there any unannounced titles?
A: New titles for this fiscal year were broadly announced in May and June. We want you to look forward to the launch of these titles and their results.
Broadly announced? Either you have more games for this financial year or you don't, whether its accurate or due to the nuances of Japanese lost in translation, pointlessly vague answers.
Q: What are the top titles with the largest sales volume forecasts among upcoming titles?
A: We have high expectations for “Sonic Superstars” and titles within both the Persona and Yakuza: Like a Dragon series as our key titles for this fiscal year. We expect sales of around 1 million units for our top seven titles, and in particular, for “Sonic Superstars”, we want to achieve a similar number of unit sales as “Sonic Frontiers”.
1 million units for top seven titles. Sonic Superstars, Like a Dragon Gaiden & Infinite Wealth, Persona Tactica & 3 Reload would make five (four if Tactica is excluded). Perhaps a couple from Creative Assembly depending on whether or not Hyenas is a retail/DL title or not. However if its only Total War: Pharaoh, then a case of whether its forecasting 1 million + for one of the games already released (Sonic Origins Plus?), forthcoming titles (Endless Dungeon) or an unreleased title in mind. Again the lack of detail makes it all but impossible to work out.
Q: Was the reason behind the slow repeat sales during Q1 because of internal issues or market factors? Do you think you can recover this in the future?
A: Although sales of repeat titles have exceeded the level achieved last year, past titles, which we refer to as catalogue titles, had sluggish growth primarily due to the weakness of the European and U.S markets. Also, unit sales of “Sonic Frontiers” and other titles launched in the previous fiscal year are currently slightly below the forecast, so we plan to recover by developing measures to expand sales, such as the distribution of downloaded content going forward. However, repeat sales tend to contribute in Q1, which has strong sales of semi-new titles (titles released in the previous fiscal year), so we would like to work to recover the shortfall in Q1, including a boost from new titles during the 2nd half of the fiscal year.
Sonic Frontiers being slightly below sales forecast yet expecting Sonic Superstars to sell in line will be worthwhile to keep track off throughout Autumn & Winter. Mention of 'other titles' from the previous financial year as well but no further detail on titles or quarterly LTD forecasts as to how they expected Frontiers to sell over time. Note the blame put squarely on international markets, not on a failure by SEGA or ATLUS to release games with broader domestic appeal (Puyo Puyo Tetris 2 Special Price enters the chat!) tying into the next query.
Q: Please tell us if there are any updates on “HYENAS” which is scheduled to be launched this fiscal year, such as its monetization scheme and any impact on earnings.
A: We are unable to talk about this title because the details have not yet been announced at this time. As this is a challenging title, we are striving to improve its quality towards the release on the front line of development. We are also making final adjustments to its business model in parallel.
This answer gained traction among gaming media, begrudging GAAS being low hanging fruit (not that 'final adjustments to its business model' doesn't warrant a raised eyebrow). Is it another example of Japanese company executives commenting more openly about international game development aka internal office politics? Great Expectation Part Infinite Wealth.
Q: Do you consider such as sliding titles scheduled in the 2nd half of the fiscal year so that it can achieve stable increases in sales and profits from FY25/3 onward?
A: We plan to sell approx. 10,000 additional units of “Smart Pachislot Hokuto No Ken” in August and recognize that further additional sales is possible depending on the procurement of parts. Therefore, for the FY24/3 line-up, while "Smart Pachislot Hokuto No Ken" will be the main focus, for the 2nd half line-up, we will consider sliding titles while ascertaining prototype testing approval status and the state of parts procurement.
Q: Will the gap between supply and demand for “Smart Pachislot Hokuto No Ken” be eliminated in the future?
A: Regarding parts procurement, although preparing the number of units initially planned is not a problem, it is difficult to secure additional parts when there is greater than expected demand, as in the recent “Smart Pachislot Hokuto No Ken”. We would like to meet demand by cooperating with suppliers.
Q: What is the benchmark for a unit sales that can be said to be a hit with pachislot and pachinko machines? Sammy's branding power has been revived through “Pachislot Kabaneri of the Iron Fortress” and “Smart Pachislot Hokuto No Ken”, but how many unit sales will “Smart Pachislot BIOHAZARD: VENDETTA” and “Pachislot Kizumonogatari -Hajimari No Toki-“ be compared to unit number of hits?
A: In No.4 models era, which was around 20 years ago, the unit number of hits was around 100 thousand units, but given the current market conditions, we think that if we are able to sell around 30 thousand units, it would be able to enter the category of hits. "Smart Pachislot Hokuto No Ken" has already exceeded this level, and we believe that unit sales for "Smart Pachislot BIOHAZARD: VENDETTA" is close to this level.
Lots of questions about this sector, tying into the Q1 earnings report in the OP which stated - 'The unit sales of "Smart Pachislot Hokuto No Ken" have already exceeded planned targets, and the Group also plans to sell additional units in August 2023. For pachinko machines, the Group sold "P Hokuto No Ken Bokyosei", etc., leading to overall sales of 39 thousand units'. However its worth reading through the replies to see how sales expectations has changed from 100,000 units two decades ago to 30,000 now. Hokuto No Ken having already sold 39,000 with SEGA Sammy reporting issues with procuring more parts to produce additional units while BIOHAZARD: VENDETTA is close to this internal target for measuring success.

Good idea to include an Infinite Wealth Special Demo (provided its a fairly substantial offering) to add value, encouraging fans to buy at launch rather than wait for a budget priced re-release. Or pre-owned copies! Having to play until completion before it is unlocked & having unique scenes could be an interesting strategy for reviving sales for the Like a Dragon series.
 
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