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EXPERIENCES MATTER. 53 CURRENT JOB OPENINGS. On a New Project. Feels bad man, hope all those impacted by another Japanese company throwing global staff under the bus. At some point, if they haven't done so already, any prospective hires will have to factor that into whether or not to accept job offers from Japanese publishers. Wasn’t expecting its most expensive game in company history to not have a business model finalised in the very beginning. Instead it was inexplicably flailing about in lieu of one in the late stages of development as it neared completion only to be cancelled by SEGA Sammy. Perfect storm as there are issues across its formerly reliable international studios with one exception. Sport Interactive is signing off its existing work with...
Most pre-ordered game in the developer history, quarter of players who pre-ordered (at time of publication) used transfarring to ensure they can avoid getting sacked a few weeks into the season. Also further into the article linked we get some insight as to how long it takes to build a new player database for women. It'll debut in a revamped entry next year. Annual sports games essentially have 3 year development cycles in practise. KONAMI had 3 year cycles for PES before its move to F2P (which still hasn't released all the features announced at launch).Football Manager 2024: How the franchise made millions
"The way that I see it, I'm actually making the game for me - it just so happens that there are a few million other people like me out there," said studio head Miles Jacobson.
For the first time in the series' history, players can continue their last previously-saved game. This means their progress in Football Manager 2023 carries over directly into Football Manager 2024.
According to Sports Interactive, the feature has been used by 25% of players who have pre-ordered the game so far.
"It's definitely our most requested feature from the community, and it's the most pre-ordered game we've ever had," he said.
"This is going to be the last game in the Football Manager series as you know it... we wanted this to be a celebration of the end of an era.”
『Two Point Campus』日本語版発売中止のお知らせ
2023年の発売を予定していました『Two Point Campus』(日本語版)ですが、諸般の事情により発売を中止させていただきます。
本作の発売をお待ちいただいていたお客様には深くお詫び申し上げます
『Two Point Campus』日本語版発売中止のお知らせ。
2023年発売とお知らせしておりました『Two Point Campus』(日本語版)ですが、
諸般の事情により発売を中止させていただきます。
本作の発売をお待ちいただいていたお客様には深くお詫び申し上げます。
Office Politics? Brought up a while back on the forum, SEGA Sammy themed DLC (like Tomb Raider & FF7 in PowerWash Simulator), is a real missed opportunity for both Two Point games. Trauma Centre (Hospital) & Persona (Campus) DLC with themed cameos by SEGA & ATLUS characters, either with unique lore related health problems or teaching/adult education at uni.
Like a Dragon Interview Trilogy
The Like a Dragon series producers talk about the “Don’t change anything” policy they upkeep and fandom behavior that has surprised them.Next, I would like to talk about the fan culture that surrounds the series in Japan and overseas. In terms of character popularity, in Japan, Goro Majima would be a classic choice. Was there any character whose overseas popularity you were surprised by?
Brief snippet below
Masayoshi Yokoyama: During the RGG SUMMIT held this summer (June 16, 2023), the topic of whether Kiryu has ever proposed or been proposed to came up towards the end, and to this, the overseas fans all went “Sayama!” I was shocked that Sayama’s name would come up in that situation.
To me, Sayama was just “a woman from long ago” from a past title, but among overseas fans, there were people asking if she will be making an appearance again, so I was quite surprised. And now, when she appeared among the Poundmates in the trailer, everyone was like “I knew it, there she is!” It’s an odd feeling for me, as I don’t recall having Sayama mentioned to me much at all in Japan.The Like a Dragon producers talk about how to get people to buy a $70 game (it’s not through TikToks).Indeed, if you minded users’ reactions you wouldn’t have had Haruka Sawamura appear in Like a Dragon 6 the way you did.
Brief snippet below
Masayoshi Yokoyama: No matter how much it gets criticized, in my mind, it’s a completely normal development for Haruka. To my surprise, overseas fans were a lot more accepting of the fact, while a portion of Japanese users were disappointed.
In response to this, I can’t help but think “So what?” The way I see things, if we start making changes whenever users complain, we might as well retire. It’s hard to explain, but I think that Like a Dragon should be like a “god” that we mustn’t touch. If all of your opinions can be changed by the words of others, you shouldn’t be making a drama-packed game. You get nothing but criticism for it anyways (laugh).
Live-service games and similar need to work on delivering what users want at the moment, but for us, things are different. We have to go beyond that, which is why we choose not to heed user requests. On the other hand, we do look at reviews after the game is out.「龍が如くスタジオ」代表·横山氏と現役グラドル&ホステスにミニインタビュー。大繁盛の龍スタ体験会大阪会場にてThe hands-on event in Osaka that we visited this time was held at the Namba CITY Galleria Court. This is a spot where many ordinary customers come and go. The event itself was a big success, and by the time I visited in the early afternoon, all the numbered tickets had already been distributed for "Ryu ga Gotoku 7 Gaiden" and "Ryu ga Gotoku 8". A photo session with life-size panels of the characters and the cast members who play the cabaret girls in "Ryu ga Gotoku 7 Gaiden" was also very popular. The digital photo booth, where fans could become part of the "Ryu ga Gotoku 8" logo themselves, was also a big hit, with people enjoying taking pictures almost constantly.
Mini interview with Mr. Yokoyama, representative of "Ryu ga Gotoku Studio", a current gravure idol & hostess. At the Osaka venue of the thriving Ryu-studio experience.
via DeepL Translate
What also caught my eye was the wide range of fans who visited the event. In its early years, "Ryu ga Gotoku" was developed with a clear target of adult males. However, as the series has progressed, the fan base has broadened and diversified, and "Ryu ga Gotoku 7" is a story about joining forces with friends of various genders, nationalities, and ages. As if to reflect this, the players who gathered at the event were so diverse that they were indistinguishable from the general public. The popularity of the game on social networking sites and other social networking sites clearly shows the trend of expanding the fan base and name recognition of "Ryu ga Gotoku. However, the sight of men and women, young and old, gathering together as "Ryu ga Gotoku" fans seemed to symbolize the change and penetration of this title.
At this hands-on event, we interviewed Mr. Masayoshi Yokoyama, representative of Ryu ga Gotoku Studio and executive producer of the game, Ms. Ayu, an active hostess who will make her debut as an entertainer, and Ms. Ai Kaname, a gravure idol who will play a cabaret girl in "Ryu ga Gotoku 7 Gaiden". We asked them about their thoughts on their respective works.
─ ─ Thank you very much. How do you feel about the temperature of the fans in Osaka? Did you feel that it was "Osaka-like"?
Masayoshi Yokoyama: I can't compare the experience with the one in Sapporo since I didn't attend that one, but I have the impression that the Osaka venue was open and many people came to see the game. Actually, we at Ryu-Ga-Gotoku Studio have been holding these events for a long time.
In the past, when we were doing things in places like this, many people would walk by and say, "I wonder what they are doing? I don't know. Nowadays, there are not so many people like that anymore, so I guess we have become better known. I still get a lot of "I wonder who that guy is" (referring to Mr. Yokoyama) (laugh).
─ ─ Are there any favorite spots you like to visit or places you would like to visit when you come to Osaka?
Masayoshi Yokoyama: Well, I would say Dotonbori and Yakiniku in Tsuruhashi. And speaking of Osaka, I had okonomiyaki yesterday. I would also like to go to a deeper Osaka. You know it well, don't you, Ayu?
Ayu-san: Yes, come to think of it, you came to the restaurant where I work. [busted!]
─ I seem to be able to imagine Mr. Yokoyama playing with it.
Masayoshi Yokoyama: But I don't usually go to such restaurants. I can't drink alcohol. I don't go to cabarets or cabarets. I have to pay a lot of money for water. [doubt.gif]
All of them: (laughs)
─ ─ Ayu, you are an actual hostess here in Osaka, did that experience help you in your role as a cabaret girl in the game?
Ayu: It was useful! I was very happy to hear that the requests I received during the shoot, such as "I actually want you to make me a drink," and the way I treated the customers, were the most natural.
─ ─ Kaname, did your experience as a gravure idol come in handy in any way?
Ai Kaname: Yes, I did. When I looked at the lines, I thought I was the best at "saying something a little sexually". [oh my.gif]
All of them: (laughter)
Ai Kaname: I often act like a natural lover in my gravure idol activities. I feel like I can't lose in that area. I'd love for people to agonize while doing this ...... (laughs).
─ ─ Kaname-san, if you could nominate any of the "Ryu ga Gotoku" characters, who would it be?
Ai Kaname: I have a stuffed toy of Ryuji Gouda with me today. It was given to me as a gift, but I happened to be taking good care of it today, so I would like to nominate Ryuji-san.
─ ─ Ryuji seems to drink a lot.
Ai Kaname: (laughs) I think he seems to drink a lot of expensive alcohol. I would like to admire that. [pro]
─ ─ How about you, Ayu?
Ayu: I think she is the best. I think it's wonderful that she never wavers. [noob]
─ ─ The main setting of "Ryu ga Gotoku 7 Gaiden" is Sotenbori. In "Ryu ga Gotoku 7", the resolution is much higher, and as a local of the model area, I was very impressed. Are there any changes you would like the locals to see in "Ryu ga Gotoku 7 Gaiden" and "Ryu ga Gotoku 8"?
Masayoshi Yokoyama: There are some changes in the location of play spots. But Sotenbori is still Sotenbori, and we haven't done anything strange to it. It's like we're just updating the atmosphere.
There are places like Kabukicho and Dotonbori that are the motifs for the land in the game. In that respect, Sotenbori is probably the closest to the actual model. The atmosphere of Dotonbori is very CG-like, like the signs, etc. The town in the game created by CG is not so different from the atmosphere of the real town. Kabukicho has a slightly different atmosphere. In Sotenbori, when you play the game, you feel like you've been there. It seems to be the town where the game and reality are closest.
John Linneman’s half hour assessment of the technical aspects but also is a video review of the game & its place in the franchise. It goes over what makes a Sonic game unique, where this stands up & falls short of the 2D Sonic. He even suggests modded score options to replace several weaker tracks with fan produced alternatives. Simply put, it offers an in-depth, near comprehensive analysis from a long term fan. The key difference being John Linneman sure knows their onions* & clearly explains the reasons why they feel the way they do.
Even finds time to offer a few tips for people struggling with getting on the right wave light to effortlessly flow through the levels of a side scrolling Sonic. Real love letter for an oft-maligned franchise & why people continue to play them despite countless misfires. Enough gushing from me as the range of Sonic videos he’s made over the years speak for themselves.
*Work involved is discussed in response to a Patreon question during DF Direct Weekly #137: GTA6 Announced, Steam Deck OLED Reaction, PS5 'Slim' Teardowns (timestamped) here.
As to why I used the caveat near comprehensive, its due to Sonic Superstars co-op & online multi-player being dismissed in passing. It might help explained the issues he raises with the Sonic boss fights, perhaps they're designed as obstacle courses for multiple players to navigate & survive before more than one player hit the boss during a limited opening. That would lead to a quick fight that is drawn out for a single player. If that is the case, it would be an explanation but not an excuse for a failure to rebalance for single player leading to lengthy intermissions before player can attack the boss. Hopefully this is something John Linneman will address in future, if he can rope in DF colleagues and/or Try from My Life in Gaming to play it together.SEGA SATURN
DF Retro: Sonic CD - A Genuine Sega Classic!
Side Scroll
Sonic Mania: Retro vs Modern - The Complete Analysis // Sonic Mania Plus: The Best Sonic Game Ever Made!
Sonic Origins - The Digital Foundry Tech Review - Good... But Should Have Been Great
3D World
Sonic Forces: Xbox One X vs Xbox One/ PS4/ Pro + Switch! Comparisons + Frame-Rate Tests!
DF Retro x Modern - Sonic Colors Ultimate: Every Console Version Tested
Sonic Frontiers - The DF Tech Review - Every Version Tested - PlayStation, Xbox, PC, Switch!
Let’s (not) Play
DF Retro Play: The Sonic 2006 Debacle Revisited - Xbox 360 vs PlayStation 3 (if you think the boss fights in Superstars are bad, oh boy!)
Bootleg Bonus
DF Retro Extra: The Sonic 2 HD Demo Is Amazing... But What About Sonic 2006?
DF Retro Extra: Sonic Chaos 2018, Sonic Z-Treme + 8 More SAGE 2018 Game Demos!
DF Retro: Sonic The Hedgehog Ported To SNES: Tech Demo Analysis!
Sega Europe in the past decade has been Sega glimmer of hope with many PC release success while Japan side is not doing that hot.
Now with total disaster on Sega Europe pipeline. And i still don't believe Sega japan branch outside Atlus is going to be able the lost of Sega Europe incomes. It will be long and rough period of time for Sega upcoming future there.