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Sega IP sales data for FY3/2022: Sonic at 1.51B units* total, Hokuto No Ken 4.85M units (up +24150% YoY), Ryu ga Gotoku 19.8M units total, etc...

ggx2ac

Member
Expert
(They publish Dark Souls)
As usual, Sega posts the Japanese version of the Annual Report first, here's the link (this is the annual report 2022): Edit: English version posted
https://www.segasammy.co.jp/english/ir/library/pdf/printing_annual/2022/ir_2022_web_all_e.pdf

Go to my webpage to see the historical data for Sega IP series from their annual reports:

Sega has added another platform category to their IPs which I have labelled as Pictures until they release the English version of the report. Edit: See latest post #8 for change to platform name.

Here's the data:
Code:
+--------------------------------+
| Sega Sammy - IP Series Data    |
+--------------------------------+
| IP Title                       |
+--------------------------------+
| IP Type                        |
+--------------------------------+
| Platforms                      |
+--------------------------------+
| Total Editions                 |
+--------------------------------+
| First Appearance and Rank      |
+--------------------------------+
+--------------------------------------------+
| Sonic the Hedgehog                         |
+--------------------------------------------+
| Developed in-house IP                      |
+--------------------------------------------+
| Pachislot and Pachinko Machines, Consumer  |
| Games, Pictures, Amusement Machines, Toys, |
| etc.                                       |
+--------------------------------------------+
| First Year: 1991               | Rank 1    |
+============================================+
| (Units and downloads*)                     |
| (Full games and F2P total)                 |
| *Including downloads of free-to-play       |
| titles                                     |
+--------------------------------------------+
| FY3/22 Cumulative  |   130.00M |
| FY3/22 Cml. YoY%   |   -45.83% |
| Life-To-Date       |     1510M |
+--------------------------------+
+--------------------------------------------+
| SEGA feat. Hatsune Miku Project            |
+--------------------------------------------+
| Licensed third party IP                    |
+--------------------------------------------+
| Consumer Games, Amusement Machines, Toys,  |
| etc.                                       |
+--------------------------------------------+
| Total Editions: 67                         |
+--------------------------------------------+
| First Year: 2009               | Rank 2    |
+============================================+
| (Units and downloads*)                     |
| (Full games and F2P total)                 |
| *Including downloads of free-to-play       |
| titles                                     |
+--------------------------------------------+
| FY3/22 Cumulative  |     7.00M |
| FY3/22 Cml. YoY%   |   +37.25% |
| Life-To-Date       |     18.5M |
+--------------------------------+
+--------------------------------------------+
| Hokuto No Ken                              |
+--------------------------------------------+
| Licensed third party IP                    |
+--------------------------------------------+
| Pachislot and Pachinko Machines, Consumer  |
| Games, Pictures, Amusement Machines, Toys, |
| etc.                                       |
+--------------------------------------------+
| Total Editions: 38                         |
+--------------------------------------------+
| First Year: 2002               | Rank 3    |
+============================================+
| (Units and downloads)                      |
| (pachislot and pachinko machines, full     |
| games and F2P, and Amusement machines      |
| total)                                     |
+--------------------------------------------+
| FY3/22 Cumulative  |     4.85M |
| FY3/22 Cml. YoY%   |+24150.00% |
| Life-To-Date       |     7.84M |
+--------------------------------+
+--------------------------------------------+
| Ryu ga Gotoku                              |
+--------------------------------------------+
| Developed in-house IP                      |
+--------------------------------------------+
| Pachislot and Pachinko Machines, Consumer  |
| Games, Pictures, Toys, etc.                |
+--------------------------------------------+
| Total Editions: 167                        |
+--------------------------------------------+
| First Year: 2005               | Rank 4    |
+============================================+
| (units)                                    |
| (Full games total)                         |
+--------------------------------------------+
| FY3/22 Cumulative  |     2.80M |
| FY3/22 Cml. YoY%   |    -6.67% |
| Life-To-Date       |     19.8M |
+--------------------------------+
+--------------------------------------------+
| Puyo Puyo                                  |
+--------------------------------------------+
| Developed in-house IP                      |
+--------------------------------------------+
| Pachislot and Pachinko Machines, Consumer  |
| Games, Pictures, Amusement Machines, Toys, |
| etc.                                       |
+--------------------------------------------+
| First Year: 1991**             | Rank 5    |
+============================================+
| (Units and downloads*/IDs/users)           |
| *Including downloads of free-to-play       |
| titles                                     |
| (Full games and F2P, Amusement             |
| Machines-registered IDs total (Total for   |
| registrations after IP acquisition)),      |
| **SEGA CORPORATION acquired the rights in  |
| 1998. Figures for cumulative unit sales    |
| are the totals for titles that SEGA sold   |
| after acquiring the rights.                |
+--------------------------------------------+
| FY3/22 Cumulative  |     2.70M |
| FY3/22 Cml. YoY%   |   -10.00% |
| Life-To-Date       |     37.7M |
+--------------------------------+
+--------------------------------------------+
| Total War                                  |
+--------------------------------------------+
| Acquired IP                                |
+--------------------------------------------+
| Consumer Games                             |
+--------------------------------------------+
| First Year: 2000               | Rank 6    |
+============================================+
| (Units and downloads)                      |
+--------------------------------------------+
| FY3/22 Cumulative  |     2.60M |
| FY3/22 Cml. YoY%   |   -25.71% |
| Life-To-Date       |     40.4M |
+--------------------------------+
+--------------------------------------------+
| Shin Megami Tensei                         |
+--------------------------------------------+
| Acquired IP                                |
+--------------------------------------------+
| Pachislot and Pachinko Machines, Consumer  |
| Games, Pictures, Toys, etc.                |
+--------------------------------------------+
| Total Editions: 32                         |
+--------------------------------------------+
| First Year: 1992               | Rank 7    |
+============================================+
| (Units and downloads*)                     |
| (Full games and F2P total)                 |
| *Including downloads of free-to-play       |
| titles                                     |
+--------------------------------------------+
| FY3/22 Cumulative  |     1.30M |
| FY3/22 Cml. YoY%   |  +333.33% |
| Life-To-Date       |       19M |
+--------------------------------+
+--------------------------------------------+
| Football Manager                           |
+--------------------------------------------+
| Acquired IP                                |
+--------------------------------------------+
| Consumer Games                             |
+--------------------------------------------+
| First Year: 2004               | Rank 8    |
+============================================+
| (Units and downloads)                      |
+--------------------------------------------+
| FY3/22 Cumulative  |     1.00M |
| FY3/22 Cml. YoY%   |   -50.00% |
| Life-To-Date       |       25M |
+--------------------------------+
+--------------------------------------------+
| Virtua Fighter                             |
+--------------------------------------------+
| Developed in-house IP                      |
+--------------------------------------------+
| Pachislot and Pachinko Machines, Consumer  |
| Games, Pictures, Amusement Machines, Toys, |
| etc.                                       |
+--------------------------------------------+
| First Year: 1993               | Rank 9    |
+============================================+
| (Units and downloads/IDs)                  |
| (Full games and F2P total. Total number of |
| IDs in Amusement Machines.)                |
+--------------------------------------------+
| FY3/22 Cumulative  |     0.80M |
| FY3/22 Cml. YoY%   |   -95.56% |
| Life-To-Date       |     18.8M |
+--------------------------------+
+--------------------------------------------+
| Persona                                    |
+--------------------------------------------+
| Acquired IP                                |
+--------------------------------------------+
| Pachislot and Pachinko Machines, Consumer  |
| Games, Pictures, Toys, etc.                |
+--------------------------------------------+
| Total Editions: 18                         |
+--------------------------------------------+
| First Year: 1996               | Rank 10   |
+============================================+
| (Units and downloads)                      |
| (Full games and F2P total)                 |
+--------------------------------------------+
| FY3/22 Cumulative  |     0.50M |
| FY3/22 Cml. YoY%   |   -73.68% |
| Life-To-Date       |     15.5M |
+--------------------------------+
+--------------------------------------------+
| Sakura Wars                                |
+--------------------------------------------+
| Developed in-house IP                      |
+--------------------------------------------+
| Pachislot and Pachinko Machines, Consumer  |
| Games, Pictures, Amusement Machines        |
+--------------------------------------------+
| First Year: 1996               | Rank 11   |
+============================================+
| (Units and downloads)                      |
| (Full games and F2P total)                 |
+--------------------------------------------+
| FY3/22 Cumulative  |     0.10M |
| FY3/22 Cml. YoY%   |   -93.75% |
| Life-To-Date       |      5.8M |
+--------------------------------+
+--------------------------------------------+
| ALADDIN                                    |
+--------------------------------------------+
| Developed in-house IP                      |
+--------------------------------------------+
| Pachislot and Pachinko Machines, Consumer  |
| Games, Toys, etc.                          |
+--------------------------------------------+
| Total Editions: 15                         |
+--------------------------------------------+
| First Year: 1989               | Rank 12   |
+============================================+
| (units)                                    |
| (pachislot and pachinko machines and       |
| amusement machines total)                  |
+--------------------------------------------+
| FY3/22 Cumulative  |     0.02M |
| FY3/22 Cml. YoY%   |+Infinity% |
| Life-To-Date       |     0.58M |
+--------------------------------+
+--------------------------------------------+
| SOUTEN-NO-KEN                              |
+--------------------------------------------+
| Licensed third party IP                    |
+--------------------------------------------+
| Pachislot and Pachinko Machines, Consumer  |
| Games, Toys, etc.                          |
+--------------------------------------------+
| Total Editions: 16                         |
+--------------------------------------------+
| First Year: 2009               | Rank 13   |
+============================================+
| (units)                                    |
| (pachislot and pachinko machines total)    |
+--------------------------------------------+
| FY3/22 Cumulative  |     0.01M |
| FY3/22 Cml. YoY%   |+Infinity% |
| Life-To-Date       |     0.49M |
+--------------------------------+
+--------------------------------------------+
| Beast King                                 |
+--------------------------------------------+
| Developed in-house IP                      |
+--------------------------------------------+
| Pachislot and Pachinko Machines, Consumer  |
| Games, Toys, etc.                          |
+--------------------------------------------+
| Total Editions: 16                         |
+--------------------------------------------+
| First Year: 2001               | Rank 14   |
+============================================+
| (units)                                    |
| (pachislot and pachinko machines and       |
| amusement machines total)                  |
+--------------------------------------------+
| FY3/22 Cumulative  |     0.00M |
| FY3/22 Cml. YoY%   |       N/A |
| Life-To-Date       |     0.51M |
+--------------------------------+
+--------------------------------------------+
| Phantasy Star                              |
+--------------------------------------------+
| Developed in-house IP                      |
+--------------------------------------------+
| Pachislot and Pachinko Machines, Consumer  |
| Games, Pictures, Toys, etc.                |
+--------------------------------------------+
| First Year: 1987               | Rank 15   |
+============================================+
| (users)                                    |
| Total for domestic and overseas versions   |
| of PHANTASY STAR ONLINE 2 and PHANTASY     |
| STAR ONLINE 2 NEW GENESIS                  |
+--------------------------------------------+
| FY3/22 Cumulative  |     0.00M |
| FY3/22 Cml. YoY%   |  -100.00% |
| Life-To-Date       |        9M |
+--------------------------------+
+--------------------------------------------+
| Chain Chronicle                            |
+--------------------------------------------+
| Developed in-house IP                      |
+--------------------------------------------+
| Pachislot and Pachinko Machines, Pictures, |
| Consumer Games                             |
+--------------------------------------------+
| Total Editions: 3                          |
+--------------------------------------------+
| First Year: 2013               | Rank 16   |
+============================================+
| (Units and downloads*)                     |
| (Full games and F2P total)                 |
| *Including downloads of free-to-play       |
| titles                                     |
+--------------------------------------------+
| FY3/22 Cumulative  |     0.00M |
| FY3/22 Cml. YoY%   |  -100.00% |
| Life-To-Date       |       25M |
+--------------------------------+
 
Last edited:
OP's title is a textbook example of when one shouldn't use relative figures. Oh Sega...
 
Seeing +Infinity% made me chuckle. Still, it's good to see Yakuza was pretty much flat despite not even having a game released this fiscal year.
 
PSO2/NG added 0 new players this year?

I wish Sega would separate paid and f2p/f2s numbers. We could estimate some titles better that way.

Still, it's good to see Yakuza was pretty much flat despite not even having a game released this fiscal year.
There were also no releases in the 1H last FY. Just catalog sales in both cases so being flat makes some sense.

edit: Would SH2 be included under SMT series? Maybe it didn't do quite so terrible as the figures should be mostly that plus SMTV/III HD catalog?
 
Last edited:
English version of Integrated Report now available
Let this sink in:
Screenshot_20221031-204522.png


Sega reported that the Sonic series has 5.8M units in Full Game sales for FY3/22.

Sega reported in their Annual Report for FY3/22 that the Sonic IP accrued 130M units which the total for the IP is 1.51B units.

Only approximately 4.5% of that 130M units number actually comes from Sonic games on consoles/PC.
 
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